Missing ETTV files from CDC4 (503 Views)
written by
God
on 04.03.08 17:55
First off, big thanks for the coverage of CDC4, and the fact that you've uploaded ETTV files from the tournament -- but there are some key games missing:
--First bracket game between TLR and NP
--First final between TLR and NP
--The second and last final between TLR and NP
I hope to see them uploaded at some time.
Thanks.
--First bracket game between TLR and NP
--First final between TLR and NP
--The second and last final between TLR and NP
I hope to see them uploaded at some time.
Thanks.
Comments
ng
Tuesday, 4th March 2008 18:24
i was asked about sorting out the demos h3ll recorded, but i didn't do anything yet. :-P
i have all the demos ... if i got time and u got time, pm me on irc and ill fix it
Thanks. I'll wait and see if they appear here first.
hell wanted to sort out his demos today so the rest will prolly be added until tomorrow
if you're still missing something: http://www.gamestv.org/downloads/4-ettv/
I think the first bracket game between TLR and nP was not broadcast. Not sure about it though.
I suspected as much. I never saw the game, and I never saw it on the schedule.
ive made all my CDC demos available :
http://www.evil-hannie.eu/CDC4/
Have Fun ! ( i do not have vae vs edit and vae vs random by the way ! )
Good night
http://www.evil-hannie.eu/CDC4/
Have Fun ! ( i do not have vae vs edit and vae vs random by the way ! )
Good night
Excellent. By the way, how come the recordings start so early? I mean, they start several minutes before the players have readied up, and that must take up a great deal of excess megabytes. I know I can /ff my way forward, but it would be more convenient if there were some function that auto-recorded the games when for example there were only a couple of players left to ready up.
ETTVd allows to define how many players have to ready up before it starts to record.
For normal ONLINE games i pick 4 as the number of players to rup before recording.
For cdc games i have picked 6, because i knew it might take longer time for people to actually rup and thats why it may take long before the game actually starts.
Thats a LAN for ya ... :)
For normal ONLINE games i pick 4 as the number of players to rup before recording.
For cdc games i have picked 6, because i knew it might take longer time for people to actually rup and thats why it may take long before the game actually starts.
Thats a LAN for ya ... :)

