Ictus vs baserace.et (3926 views)

pl Frag`Stealer
pl numeric
nl saKen
nl joshua
pl zMk
hr suVi
nl Ati_
ee EURUZ
gb Griim
dk fryzer
08.08.10 22:00 CEST
Awards awarded to for
Lady Macbeth ictus.ignor 125 kills
Killing Spree ictus.ignor 7 frags without being killed
Accountant ictus.ignor 119% kills/killed ratio
He's dead, Jim! ictus.ignor 30 gibs
...and stay dead! b^4suVi 36% gibs/kill
Lead Poisoning ictus.ignor 107 SMG kills
Spammity spam spam! ictus.zMk 70 SPAM kills
Fragstealer b^4fryzer 117 damage per frag
Die! Damn you, Die! ictus.zMk 262 damage per frag
What objective? ictus.ignor 716 XP
Red Shirt b^4suVi 149 deaths
Are these pliers sharp? b^4suVi 23 deaths without fragging
Med Pack Whore ictus.ignor 178 damage per death
Eyes Wide Shut ictus.zMk 11 team kills
Gingerbread man ictus.zMk 45 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
ictus.saKen685508913026033217025202595190/05/488/716/2119115646
ictus.numeric656127812021044517911191414560/08/1567/5217/2723016057
ictus.joshua836659111021022917613194385850/16/979/598/1519417757
ictus.ignor11871612510530133020408185306440/011/8107/5310/1816317577
ictus.zMk6246987140201114517322200218030/055/1311/6370/2019914245
ictus.773012470605118223181902799738930070/085/13352/63111/2019516256
b^4suVi514197714928152912053123784481/03/1958/7112/2415783323
b^>EURUZ573588514816052213208131495530/02/2066/9821/241558948
b^4gruum604548514125141814435154155041/011/1892/603/1817010967
d^4ancing Queen723979813520134114348108955030/130/911/6853/191468048
b^4fryzer653677912110072210100107601220/05/2176/605/191288936
b61199542469499324132641446259721302/051/21303/6094/1915190410
Player Summary for Karsiah_te2
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen4088922200323673541360/00/09/150/3D//DDDKDDKKDKDKDDKKDDDDKKDDDDD/
ictus.numeric811091316601331132721350/02/210/112/0/K/DTKKDKKKDKDKD/DKKDKDDKDDDKD
ictus.joshua841091619100533053419810/01/114/111/1/KKDDKKDKKDDKDKDKDKDDKD/KDK//KD/KKD
ictus.ignor82981417500129553357360/00/014/140/2DKDKDKKDDKDDKKDDDDXKK/DKKDKDKDKD
ictus.zMk847222263017325025731030/010/11/1712/1KDKKK/DKKDKKKXDD/KDDDKKDKDKKDDDD/K/DTK/KKDDDDK/KK/
ictus.744767410017021914990156112910/013/448/6815/7
b^4suVi861092023401829713822230/00/321/120/1K/KDKD/DKXKDDKDKDKKKDKDKDKTK/K//K/KKDDDKK//DD
b^>EURUZ618916265014311226731140/00/413/164/5K/DKDDDXDTDKKKDKXDDDDDKDKKKDKDD/KKKXD/DDDKDDK/
b^4gruum212139178301129032365730/03/215/60/0DKKK/DTKKKKKXKDDXKKDKKDKKKDK
d^4ancing Queen707214201025341424692580/01/29/91/5DD/DK/DKDKDKDDTKKXD/KKKDK/KDDTDKK/KDD
b^4fryzer771181418402332113661360/02/412/72/4K/DDDDKKTK/DDDDKDTKKDDDKKKDKKD/KKD
b^101527819517072115611149905040/06/1570/507/15

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen6052152520011225339241750/02/018/82/4//KK/K//KK/KKKKD/K/K/DKK/K/DDKDKKXKDKKKDDDKDD
ictus.numeric779417222001235553045900/01/114/72/2K/D/K/K/DDD/KK/K/KK//KKDDKKDKD/K/KD/KKD
ictus.joshua8411616194005389733951070/01/113/122/2KDKD/KDKKDDDKDKXKDK/KKDKDKDD/KK/DDK/
ictus.ignor1581331912310326852384540/00/117/22/6KDKKK/KKKKKKKDDKKD/KSKK/KDXKDKDD
ictus.zMk5010161211392794526900/07/16/1112/1DKKKDKKK/KK/D/KKDKSKKD//DDKTKKK/DD/DKKDDTTKDKK//D
ictus.86496739012234015184180174260/011/468/4020/15
b^4suVi377610277023291520331770/00/34/112/8KDDDDDDDDDK/DDDDDK//DDXTTDDDDDK
b^>EURUZ2339014600143280348300/00/29/145/5DDDKDDDDKKK/K//DKDDKDKDDKDKD/XDKDDTKDDKK
b^4gruum520132500030000/00/313/170/2KKD/DDDDKDKDKDD/DDKD/DKKDDKDKDDDDKXKKD
d^4ancing Queen5277122341062787229900/04/00/138/3DDKDDDDDKDDKD////SDKDDKDKKKD/KKKD/K
b^4fryzer660142100120000/00/314/131/3DKK/DDDKDKKDD/DDKDDKDDKDKKDKTXDDKKDK
b^8824363102111418898278151770/04/1140/6816/21
Player Summary for bremen_B3
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen88831618200430302563720/01/115/120/2DKDDK/KDDDKXKKDKKKDDK/K/DDKKD/DKKKD
ictus.numeric47701021100827612868180/03/37/50/5KDD/KK/DD/K/D/D/DDKKK/DKKDK/DDD
ictus.joshua1389418134006246018901260/01/116/61/0/KKK/KKKKK/DK//KKD/KKDDKKKDKKDD
ictus.ignor17613330173009431025691700/05/125/60/1KKKK/KKK/KKKK/K/KKKKDKKKDDK/KDK/K/K/KKKK/DDKKDD
ictus.zMk736814194014220319862520/04/34/67/6DDD/KDK/KDTK/DKKKDKKDDK/KDKKDDDKDD
ictus.104448888814013114764118766380/014/967/358/14
b^4suVi18654224015152930461540/00/34/121/2KDKDDTDDDDK/D/DDD/D/DDD/KDD
b^>EURUZ426011264013207829621930/00/29/213/0DTDDDDDDKDDKDDDK/KDDKKDDDKDDDDKDK/K/DK
b^4gruum548812222014303934201240/01/612/70/6XD/KTDDKDKDDD//KDDDD/KDDDDKKDKDKDKKK
d^4ancing Queen84731619300622302012360/07/10/149/0KDKKDDXDK/DD/K/DK/DKK/K/DKKDKDKDKKDKX
b^4fryzer70981420201330003324310/01/213/161/0KDD/KX/DDKDKKDKDDKDDK/DKDKDDKDDKKDTK
b^543845710915042111876147645380/09/1438/7014/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen78721114300216242114320/01/010/100/2DDKD/DKKDDKDDK/KDKKDKDKDK
ictus.numeric69989133013177616901200/00/07/83/4KD/KK/KKXDDDDD/KDDXKTDKKD
ictus.joshua69649132012196620111870/01/26/93/1DKDDK/KKDKKDKDDK/KDDTXDD
ictus.ignor1167214124033207821942760/00/115/62/3KD/K/K/KKTDKDKDKDKDDKXDTTKKKKD
ictus.zMk783511142013154612661260/04/10/78/5DKD/DDKKDK/DKDKKDKKD/TDKKXDX
ictus.823415466140613899092757410/06/438/4016/15
b^4suVi60091500030000/00/08/101/2K//KDDDKDKDDKDDDK/KKDDKD
b^>EURUZ500102000010000/00/49/101/5KKDKDDDDK/DKDDDKKDKDDKDKDDDDDD
b^4gruum3754924401412971497871/02/012/41/2KK/KDDKKKKKKD/KK/KKDKT/DDK
d^4ancing Queen73561115100714441355340/12/12/57/2DK/KD/DK/DKKKK/KDD//X/KKDKD
b^4fryzer57081400050000/00/18/80/0K//DDDKDDDDKKD/K/KDKK/
b^55110478850120274128521211/14/639/3710/11
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen699618268036344543871320/00/219/112/7KDDKKDKK/DDKDKDKX/DKDDDT/DK/K/KDKKDDDDKTDTK/DKKD
ictus.numeric5310417329018391938781930/01/611/126/8DKKKDDDDDK/DKDTKDDKDD/KDKD//DK/X/DDKKDXDDKKKDK/DDK/D
ictus.joshua481391327200532375145180/11/311/121/7DKK/DDKDDDKDXD/D/KDKDDKXKDDDKDK//DKDDDKKDD
ictus.ignor5810817291000637174975360/00/415/162/5KDDD/DKKDKKDDDKDDKKD/DDKDK//DDKD/KKD/XDDXDKDKDKK
ictus.zMk79133273470310391733221870/019/50/1311/4KDK/DDKDDK/DKTD/K/KDK/DDDK/KKDKKD//D/KDDKTKDDKDTD/KKKDKKDKKDKKKD
ictus.615809214836073518235217075660/121/2056/6422/31
b^4suVi10016924241311746383477941/03/615/84/4KK/K/KDDDKKKX/KKKXD/KKK/KKDDDKKKSDD/K/KKKDDKDKDTDDD
b^>EURUZ7411923317027473840312460/01/317/217/1DD/KKDDT/DKK/KDDKKT/DDDDKDDK/XK/D/KKKKDKDDKKDKDDKDDKKDKKD
b^4gruum1001202222600339694192760/03/518/101/5KDKDKDK/KDKKDDDKKDKK/KKKDDDDDKDK/KDKKKXKDDDDK
d^4ancing Queen103119292811019447327601750/011/20/1317/5DDKDKKK/KKDKDK/KK/DKDKD/K/K/KDXDKDDKDKKKDK/KDKTKKDDDKKD/KK/
b^4fryzer681511522403838893775550/02/515/51/6D/XKDKK//T//DDKKDKKDTK/TKKDKDDK//DDKKDKXDD
b^8967811312741173421707182356461/020/2165/5730/21

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen801592025900643063730720/01/117/152/3KK/K/DD/KKKDDDKDKDDDKDDKDK//KKDKKDK/DDDKKKKDD
ictus.numeric751371216001112787493900/01/318/94/8/DKKXDT/D/DDDKDK/KKKKDDKDDKDKKKD//KKK/K/KK/KKDKKDKDK/KKKKK/DKKDD
ictus.joshua1001431919801627483578660/01/119/90/4/DKT/KDKKDKKKKDDDKK//KKK/DKKK/DDKXKDDKDD
ictus.ignor1721723118500846633051720/06/121/94/1/DKK/KKXDKKKDKDKK/DDKDK/KKKK/KKKK/KKKDKXK/KKKK/KDKD
ictus.zMk206073530212361256051350/011/20/920/3/KKK///DKK/KDKKKKDKKKDKKDK/K/KK/K/KK/KK/KKKDKKKDDTKTDKDKKDDKK/KDKD
ictus.896718911325044318116209033450/020/875/5130/19
b^4suVi260103800030000/00/46/184/7KDKDDKDKK/DDDDKDK/DDDDKDDDDD/DDDDDDDDDDDDDDDDDKK
b^>EURUZ280113900030000/01/59/161/8DDDDKDK/KDD/KDDDDDKXDK/KDDDDDDDDKDDDDDDDKDDDDDDDKK
b^4gruum3053124010113322739411440/02/222/161/3DDD/S/DKKKDKKK/KDDDTKKKKDDDDKDDDKDKDKKDKDDKKKDKDKKKD
d^4ancing Queen530163000080000/05/30/1411/4//KD/KK///KDDDDDDD/KDKKDD/DDDKDKKKDKKKDDDDDDKK
b^4fryzer530142600010000/00/614/110/6DD/DKDKDDKDKKKDKKKDDDDKDDDDKDDDKDDDKDDDK
b^385363173101118322739411440/08/2051/7517/28

» View plaintext endround stats
Player Chats
ictus.saKen [Warmup]: yes we dont have 6
b^4Killerboy MANAGER [Warmup]: :DDDDDDDDD
b^4suVi [Warmup]: ye u dont
b^4suVi [Warmup]: too bad
b^4suVi [Warmup]: :(
b^4Killerboy MANAGER [Warmup]: squid manager?
b^4Killerboy MANAGER [Warmup]: like me!
ictus.saKen [Warmup]: speclock & rup
b^4Killerboy MANAGER [Warmup]: ok lets rup guys
ictus.saKen [Warmup]: ( 22:02:23 ) ( suVi` ) stfu
b^4Killerboy MANAGER [Warmup]: saken
b^4Killerboy MANAGER [Warmup]: stop spamming in-game ok?
b^4Killerboy MANAGER [Warmup]: why cant i go spce
ictus.numeric [Warmup]: go spec Gary
b^4Killerboy MANAGER [Warmup]: et trolling me hard
ictus.numeric [Countdown]: :)
ictus.saKen [Countdown]: have fun
ictus.numeric [Countdown]: hf
ictus.saKen [Countdown]: suVi <3
[Countdown]: Vote FAILED! (Start Match )
b^4Killerboy MANAGER [Countdown]: SPEC INVITE
b^4Killerboy MANAGER [Countdown]: IM MANAGER
ictus.saKen [11:58]: ::D:D:D:D:DD:D:D:DDD:D:D:D::D:D:D:D
ictus.saKen [11:58]: IT'S OVER 9000!!!!!!!!!!!!
b^4Killerboy MANAGER [11:51]: 2
ictus.SQuid Manager [11:45]: forfeit spec should be muted!
b^4Killerboy MANAGER [11:30]: callvote spectators mute?
b^4Killerboy MANAGER [11:24]: wtf is happening
b^4Killerboy MANAGER [11:20]: all i see is black screen :'(
[11:16]: Allies capture the Old City!
ictus.saKen [11:14]: :D
ictus.saKen [10:55]: :D
ictus.saKen [10:54]: ( 22:02:23 ) ( suVi` ) stfu
[10:38]: Allies have captured the Old City!
[10:38]: Allies have destroyed the Old City Door!
b^4Killerboy MANAGER [9:17]: join axis and specinvite 2
b^4Killerboy MANAGER [9:16]: :D
b^4Killerboy MANAGER [9:13]: Arty called - Firing for effect!
b^4Killerboy MANAGER [6:25]: specinvite 2 nerds
ictus.saKen [4:53]: :D
[3:17]: Allies have transmitted the North Documents!
ictus.saKen [0:34]: :D
[0:22]: Allies have transmitted both Documents!
[0:22]: Allies have transmitted the South Documents!
[Intermission]: >>> Clock set to: 11:38
b^4suVi [Intermission]: do u have a head numeric
b^4suVi [Intermission]: >))
b^4Killerboy MANAGER [Intermission]: interesting match
ictus.numeric [Intermission]: :PpPPPp
b^4Killerboy MANAGER [Intermission]: IF I HAD SPECINVITE
b^4suVi [Intermission]: sorry kb
b^4fryzer [Intermission]: xD
b^4suVi [Intermission]: i didnt want to pause
b^4Killerboy MANAGER [Warmup]: [22:37:24] [Godhak] Today is the last day when we can play this as i know
b^4Killerboy MANAGER [Warmup]: that 3on3
b^4Killerboy MANAGER [Warmup]: you didn't fix anything
b^4suVi [Warmup]: we will play
b^4suVi [Warmup]: at 23 30
b^4suVi [Warmup]: :D:D
b^4Killerboy MANAGER [Warmup]: talk to him on irc
b^4suVi [Warmup]: cant
b^4suVi [Warmup]: playing
b^4suVi [Warmup]: u do
ictus.saKen [Warmup]: :D
b^4Killerboy MANAGER [Countdown]: specinvit e2
b^4Killerboy MANAGER [Countdown]: ffs
ictus.saKen [11:18]: :D
ictus.saKen [10:48]: :D
ictus.saKen [10:17]: :D
ictus.saKen [9:47]: :D
ictus.saKen [9:17]: :D
b^4Killerboy MANAGER [9:08]: :D
ictus.saKen [8:47]: :D
[8:16]: Allies capture the Old City!
[8:13]: Axis reclaimed the Old City!
b^4gruum [8:12]: lol :D
b^4Killerboy MANAGER [8:10]: xD
[8:10]: Allies capture the Old City!
[8:09]: Axis reclaimed the Old City!
[7:53]: Allies capture the Old City!
b^4Killerboy MANAGER [7:41]: suvi they said they will wait till 23:00 max
b^4suVi [7:34]: another lame team
b^4suVi [7:34]: :D
b^4Killerboy MANAGER [7:26]: hungarians +
b^4suVi [7:23]: care esl
b^4Killerboy MANAGER [7:23]: lame
b^4Killerboy MANAGER [7:20]: :D
b^4suVi [7:20]: easy groups
b^4suVi [7:19]: :D
ictus.saKen [7:17]: :D
[7:16]: Allies have captured the Old City!
[7:16]: Allies have destroyed the Old City Door!
b^4Killerboy MANAGER [7:07]: ill play them 3v1
b^4Killerboy MANAGER [7:04]: never heard of them
b^4suVi [7:01]: ask domi to play with u
b^4suVi [6:57]: adad him
b^4Killerboy MANAGER [6:44]: which channel is he in
b^4suVi [6:40]: baserac
ictus.saKen [6:18]: :D
ictus.saKen [5:18]: :D
ictus.joshua [5:17]: [22:02] <suVi`> stfu
ictus.saKen [5:16]: ( 22:02:23 ) ( suVi` ) stfu
ictus.saKen [4:47]: :D
ictus.saKen [4:19]: :D
ictus.joshua [3:47]: [22:02] <suVi`> stfu
ictus.saKen [3:46]: ( 22:02:23 ) ( suVi` ) stfu
ictus.joshua [2:47]: [22:02] <suVi`> stfu
ictus.joshua [2:17]: [22:02] <suVi`> stfu
[1:35]: Allies have transmitted the North Documents!
ictus.joshua [0:47]: [22:02] <suVi`> stfu
b^4Killerboy MANAGER [0:25]: new radar
b^4Killerboy MANAGER [0:10]: good map is good
[0:09]: Allies have transmitted both Documents!
[0:09]: Allies have transmitted the South Documents!
[Intermission]: >>> Objective reached at 11:30 (original: 11:38)
b^4gruum [Intermission]: lol:P
ictus.saKen [Intermission]: ( 22:02:23 ) ( suVi` ) stfu
b^4suVi [Intermission]: :_d
ictus.saKen [Warmup]: :D
b^4suVi [Warmup]: kb is it ok to play here?
b^4Killerboy MANAGER [Warmup]: where
b^4Killerboy MANAGER [Warmup]: ye
b^4suVi [Warmup]: no mapscript
ictus.joshua [Countdown]: hf
b^4Killerboy MANAGER [Countdown]: there's no map fixing in this :P
b^4suVi [Countdown]: true .P
b^4Killerboy MANAGER [Countdown]: brb gonna own 2v3 ESL
ictus.SQuid Manager [13:23]: frag deliverd
ictus.saKen [13:03]: :D
[13:00]: b^Killerboy MANAGER disconnected
ictus.saKen [12:02]: :D
[11:34]: The Allies have captured the forward bunker!
[11:09]: The side door has been destroyed!
[10:52]: The main gate has been destroyed!
[10:38]: Axis Command Post constructed. Charge speed increased!
[10:37]: Truck Barrier #1 has been constructed.
[10:07]: Allied team has destroyed the Axis Command Post!
[9:57]: Allied Command Post constructed. Charge speed increased!
d^4ancing Queen [9:37]: (>^-^)>
[9:36]: The Wooden Barrier has been constructed.
ictus.saKen [9:03]: :D
[9:02]: The Allies have captured the keycard. The generator has been started!
[9:01]: Allied team has gained access to the truck!
[8:47]: Truck Barrier #1 has been destroyed.
ictus.saKen [8:32]: :D
[8:11]: The Truck has been repaired!
ictus.saKen [8:02]: :D
ictus.saKen [7:02]: :D
[5:51]: Allied team has escaped
[Intermission]: >>> Clock set to: 9:08
ictus.saKen [8:33]: :D
[7:57]: The Allies have captured the forward bunker!
ictus.saKen [7:55]: :D
[7:35]: Axis Command Post constructed. Charge speed increased!
[7:34]: The side door has been destroyed!
[7:15]: The Wooden Barrier has been constructed.
[7:13]: The main gate has been destroyed!
b^4gruum [7:12]: :D
b^4gruum [7:10]: where are the hits?
[6:49]: Allied team has destroyed the Axis Command Post!
[6:46]: Allied Command Post constructed. Charge speed increased!
[6:41]: The Allies have captured the keycard. The generator has been started!
[6:40]: Allied team has gained access to the truck!
ictus.saKen [5:12]: :D
[4:52]: The Truck has been repaired!
ictus.saKen [4:32]: :D
[4:32]: Truck Barrier #1 has been constructed.
[3:46]: Truck Barrier #1 has been destroyed.
[3:30]: Truck Barrier #2 has been constructed.
[2:46]: Truck Barrier #2 has been destroyed.
ictus.saKen [2:32]: :D
[2:10]: Allied team has escaped
[Intermission]: >>> Objective reached at 6:58 (original: 9:08)
ictus.saKen [Intermission]: ( 22:02:23 ) ( suVi` ) stfu
ictus.saKen [Warmup]: rub
ictus.saKen [14:38]: ( 22:02:23 ) ( suVi` ) stfu
ictus.saKen [14:38]: ( 22:02:23 ) ( suVi` ) stfu
ictus.saKen [14:38]: ( 22:02:23 ) ( suVi` ) stfu
ictus.saKen [14:38]: ( 22:02:23 ) ( suVi` ) stfu
ictus.saKen [13:05]: :D
[10:17]: The Allies have captured the forward bunker!
[10:14]: The Axis have captured the forward bunker!
ictus.saKen [9:45]: :D
[7:42]: The Allies have captured the forward bunker!
ictus.saKen [7:27]: :D
[7:13]: Axis Command Post constructed. Charge speed increased!
[6:54]: The Allies have breached the Forward Bunker Gate!
[6:41]: The Allies have opened up the Forward spawn rear exit!
ictus.saKen [6:06]: :D
ictus.saKen [5:46]: :D
[4:53]: Allied team has destroyed the Axis Command Post!
[4:51]: The Depot Fence has been constructed.
[4:29]: The Allies have breached the Depot Gate!
[4:19]: The Allies have breached the Depot's east wall!
[4:10]: Allied Command Post constructed. Charge speed increased!
ictus.saKen [3:50]: :D
ictus.saKen [3:37]: ( 22:02:23 ) ( suVi` ) stfu
[2:49]: The Allied Truck is in position!
ictus.saKen [1:44]: :D
[1:26]: The Crane Controls have been constructed.
[1:25]: The Allies have activated the crane!
[1:12]: The Allies have loaded the Gold Crate onto the Truck!
b^4gruum [1:07]: xd
ictus.joshua [0:09]: GG
b^>EURUZ [0:02]: GG MEDIC
b^>EURUZ [0:00]: : D
[Intermission]: >>> Clock set to: 15:00
[14:43]: Axis Command Post constructed. Charge speed increased!
ictus.saKen [14:09]: :D
ictus.saKen [13:40]: :D
[12:43]: The Allies have captured the forward bunker!
ictus.saKen [12:09]: :D
[11:58]: The Allies have breached the Forward Bunker Gate!
[11:31]: The Allies have opened up the Forward spawn rear exit!
[10:50]: Allied team has destroyed the Axis Command Post!
ictus.saKen [10:39]: :D
[9:52]: The Allies have breached the Depot's east wall!
[9:52]: Allied Command Post constructed. Charge speed increased!
ictus.saKen [9:40]: :D
[8:58]: The Depot Fence has been constructed.
[8:48]: The Allies have breached the Depot Gate!
[8:34]: The Allies have breached the Depot's west wall!
ictus.saKen [7:50]: ( 22:02:23 ) ( suVi` ) stfu
ictus.saKen [7:50]: ( 22:02:23 ) ( suVi` ) stfu
ictus.saKen [7:40]: :D
[7:30]: The Allied Truck is in position!
ictus.saKen [7:10]: :D
[6:43]: The Depot Fence has been destroyed.
[6:29]: The Depot Fence has been constructed.
b^4suVi [6:09]: hahaha
b^4suVi [6:08]: :D:D
b^4gruum [6:08]: :d
b^4suVi [6:08]: hahHAHA
ictus.numeric [6:03]: :p
[5:16]: Match is PAUSED! (Axis)
[5:16]: Match resuming in 225 seconds!
[5:16]: Match resuming in 10 seconds!
[5:16]: Match resuming in 9 seconds!
[5:16]: Match resuming in 8 seconds!
[5:16]: Match resuming in 7 seconds!
[5:16]: Match resuming in 6 seconds!
[5:16]: Match resuming in 5 seconds!
[5:16]: Match resuming in 4 seconds!
[5:16]: Match resuming in 3 seconds!
[5:16]: Match resuming in 2 seconds!
[5:16]: Match resuming in 1 seconds!
[5:16]: FIGHT!
ictus.saKen [5:10]: :D
ictus.saKen [4:41]: :D
[3:58]: The Crane Controls have been constructed.
[3:56]: The Allies have activated the crane!
[3:43]: The Allies have loaded the Gold Crate onto the Truck!
ictus.SQuid Manager [1:13]: gg
b^4suVi [0:51]: wp
[0:42]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 14:17 (original: 15:00)
ictus.zMk [Intermission]: wp
ictus.joshua [Intermission]: wp
[Intermission]: ictus.SQuid disconnected
[Intermission]: ictus.joshua disconnected
[Intermission]: ictus'ignor! disconnected
[Intermission]: b^gruum disconnected
[Intermission]: ictus.saKen disconnected
[Intermission]: ictus.zMk disconnected
[Intermission]: ictus.numeric disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.