Justice vs Juurviljad (2467 views)

fi lordi
fi sungi
Not Announced
06.12.11 15:00 CET
Awards awarded to for
Lady Macbeth lrd Justice 22 kills
Killing Spree lrd Justice 5 frags without being killed
Accountant lrd Justice 96% kills/killed ratio
He's dead, Jim! Elliot 4 gibs
...and stay dead! Elliot 21% gibs/kill
Lead Poisoning lrd Justice 22 SMG kills
Spammity spam spam! Elliot 3 SPAM kills
Fragstealer lrd Justice 149 damage per frag
Die! Damn you, Die! synce 327 damage per frag
What objective? lrd Justice 133 XP
Red Shirt synce 29 deaths
Are these pliers sharp? synce 9 deaths without fragging
Med Pack Whore lrd Justice 165 damage per death
Gingerbread man sng Justice 12 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
Elliot701251926410936013533120/01/115/153/019013135
synce38921129100734623996680/00/19/202/131513819
synce5421730555101670637529800/01/124/205/125313527
sng Justice5713116281001241523698180/02/013/151/126013237
lrd Justice9213322234109337733651480/00/122/90/415414053
Justice73264385151021752970631660/02/135/91/420713645
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Elliot112499810031340108000/01/06/52/0KK/KKD/KDDKK/KDKD
synce663046000111111245500/00/03/51/0KDDKKD/DDK
synce89791314100424512325500/01/09/103/0
sng Justice2238290003827106800/00/02/50/1DD///DKDKDD
lrd Justice8050810210314981383760/00/18/40/2DDDK/KDKK/SKDDK/KKD
Justice51881019210623252451760/00/110/90/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Elliot422737110382380700/00/03/30/0K/K//DDSKD
synce16342121005912121000/00/01/71/0DKD//K//DDDD/D
synce296151921081735201700/00/04/101/0
sng Justice87487800051554106100/00/07/30/0KDD//KK/K/KDKK/
lrd Justice10027330001463674360/00/03/10/1/KDDKK
Justice94751011000620171735360/00/010/40/1
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Elliot10036441000728907120/00/04/40/0DKKKDDKD
synce501224000057760900/00/02/40/0KDKDDD
synce754868100013051516120/00/06/80/0
sng Justice502736100494257800/00/03/20/0//DDKK//K
lrd Justice7125570003574727360/00/05/40/0DK/KDDK/KD/K
Justice6152813100715161305360/00/08/60/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Elliot421337100371073900/00/12/31/0DDD/KDK/K/
synce4216370001862932180/00/13/40/1DKDDK/KDDD
synce4229614100415721671180/00/25/71/1
sng Justice8018450000829991180/02/01/51/0KDDDKKKDD
lrd Justice2003163200284258100/00/06/00/1KKKKKD/K/
Justice14049108200216711572180/02/07/51/1

» View plaintext endround stats
Player Chats
lrd Justice [Warmup]: :D
lrd Justice [Warmup]: boots to asses bro
lrd Justice [Warmup]: u mad u mirin' u jelly
lrd Justice [Warmup]: hes peeing
sng Justice [Warmup]: shall we?
lrd Justice [11:58]: boots to asses bro
lrd Justice [11:16]: :D
[11:16]: Allies have damaged the East Wall
[11:16]: Allies have damaged the West Wall
[10:36]: Allies capture the Forward Bunker!
[10:08]: Door Controls have been constructed.
[10:08]: Allies have secured the forward bunker.
[10:06]: The Loading Doors are Opening!
[9:48]: The Loading Doors are Closing!
[9:46]: The Allies have stolen a gold crate!
[9:21]: The Loading Doors are Opening!
[9:18]: The Loading Doors are Closing!
[9:15]: The Loading Doors are Opening!
[9:08]: The Allies have secured a gold crate!
lrd Justice [9:06]: xD
[8:50]: The Loading Doors are Closing!
[8:46]: The Allies have stolen a gold crate!
lrd Justice [8:16]: boots to asses bro
lrd Justice [8:15]: boots to asses bro
[8:00]: The Axis have intercepted the stolen gold crate!
[7:48]: The Allies have stolen a gold crate!
[7:38]: The Loading Doors are Opening!
[7:20]: The Allies have stolen a gold crate!
[7:20]: The Axis have intercepted the stolen gold crate!
[7:06]: Allies have escaped with the Gold!
[7:06]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 4:53
sng Justice [Warmup]: shall we
[4:09]: Allies have damaged the West Wall
[3:58]: Allies capture the Forward Bunker!
[3:27]: Door Controls have been constructed.
[3:27]: Allies have secured the forward bunker.
[3:24]: The Allies have stolen a gold crate!
[3:03]: The Axis have intercepted the stolen gold crate!
[3:00]: The Allies have stolen a gold crate!
[2:33]: The Loading Doors are Opening!
[2:23]: The Allies have secured a gold crate!
[2:20]: The Allies have stolen a gold crate!
[2:08]: The Axis have intercepted the stolen gold crate!
[2:04]: The Loading Doors are Closing!
[1:59]: The Allies have stolen a gold crate!
[1:11]: The Allies have stolen a gold crate!
[1:11]: The Axis have intercepted the stolen gold crate!
[1:11]: Axis have returned the objective!
Elliot [0:53]: :)
[0:42]: The Axis have intercepted the stolen gold crate!
[0:29]: Match is PAUSED! (Axis)
[0:29]: Match resuming in 10 seconds!
[0:29]: Match resuming in 9 seconds!
[0:29]: Match resuming in 8 seconds!
[0:29]: Match resuming in 7 seconds!
[0:29]: Match resuming in 6 seconds!
[0:29]: Match resuming in 5 seconds!
[0:29]: Match resuming in 4 seconds!
[0:29]: Match resuming in 3 seconds!
[0:29]: Match resuming in 2 seconds!
[0:29]: Match resuming in 1 seconds!
[0:29]: FIGHT!
[0:23]: The Loading Doors are Opening!
[0:21]: The Allies have stolen a gold crate!
[0:07]: The Axis have intercepted the stolen gold crate!
[Intermission]: >>> Objective NOT reached in time (4:53)
[8:00]: The Doors are opening!!
[7:46]: Main blast door opening!
[7:36]: Main blast door closing!
[7:26]: Main blast door opening!
[7:06]: Main blast door closing!
[6:53]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 3:06
lrd Justice [1:16]: :D
lrd Justice [0:57]: gg
sng Justice [0:35]: gg
[Intermission]: >>> Objective NOT reached in time (3:06)
[Intermission]: Elliot disconnected
[Intermission]: sng Justice disconnected
lrd Justice [Intermission]: wp
[Intermission]: synce disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.