German Gaming Club vs Animal Nature (2012 views)

de rAKJI
de HardlineR
pl Ase
pl Lamisz


CB ET 2on2 Ladder
#clanbase.et
25.03.13 23:15 CET
Awards awarded to for
Lady Macbeth GGC HardlineR 78 kills
Killing Spree GGC HardlineR 6 frags without being killed
Accountant GGC HardlineR 159% kills/killed ratio
He's dead, Jim! anim@l.Ase=[ 8 gibs
...and stay dead! anim@l.Ase=[ 21% gibs/kill
Lead Poisoning GGC HardlineR 67 SMG kills
Spammity spam spam! lost{ rAKJI 9 SPAM kills
Fragstealer GGC HardlineR 179 damage per frag
Die! Damn you, Die! Anim@l.lAMISZ 274 damage per frag
What objective? GGC HardlineR 459 XP
Red Shirt Anim@l.lAMISZ 88 deaths
Are these pliers sharp? Anim@l.lAMISZ 14 deaths without fragging
Med Pack Whore GGC HardlineR 150 damage per death
Eyes Wide Shut anim@l.Ase=[ 1 team kills
Gingerbread man GGC HardlineR 21 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
Anim@l.lAMISZ33228298850020701110980400/02/423/574/8242125314
anim@l.Ase=[45322388580117819011358430/02/333/594/6216134412
anim@l.39550671731301371520122338830/04/356/598/6229130413
lost{ rAKJI10238858547301210218770100/01/148/329/617613544
GGC HardlineR159459784960021121207500720/06/367/235/215515365
GGC HardlineR1288471361031330332233815201720/07/3115/2314/216614455
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Anim@l.lAMISZ61481118300817602421400/00/010/91/1KKDK//KK/K/DDDK///K/KKDKDDDDD
anim@l.Ase=[4756102120091651208800/00/010/100/2K/DK/K/D//KK/KDDDD/K/K/DDDKDDKD
anim@l.5410421395001734114509400/00/020/191/3
lost{ rAKJI5592101821042405191400/00/07/123/1DDKD/D/KDDKKD/DDKDKDKK/DKSKD
GGC HardlineR120109121040022104149700/00/012/80/0/DKDDKDDDKKKK/DDKKKKKK
GGC HardlineR88201222861064509341100/00/019/203/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Anim@l.lAMISZ325682510042261342800/02/15/181/2DK/KK/DDDDD/DDDDK/DDKDDDDKKDDDKDD
anim@l.Ase=[47871021100224933582360/01/18/181/0/DDDDDKDDDDKKDKDKDDKDKD/DKDKKDD
anim@l.401431846200647547010360/03/213/362/2
lost{ rAKJI9288131410032667238900/00/112/81/2/DDKKK/K/KKDDDDKKDKDKDKDKDK
GGC HardlineR168128271610094343236500/02/224/51/0KDK/K/KK/KK/KDK/KKKK/KDKKKDKKK/K/KDKDKKDKK/
GGC HardlineR1302164030200127010475400/02/336/132/2
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Anim@l.lAMISZ109143710071871379900/00/24/270/2////D/DK/DDDKXDDD/DDDDDDDDKDDDDDDDKDDDDDDD
anim@l.Ase=[35148123430143015413470/01/212/250/3DDDDDDD/DDDKDDDDTKKK/KDDDDDKDDK/KDKDDKDK/DDDKDD
anim@l.232391671401114886793370/01/416/520/5
lost{ rAKJI227142251120033250237800/01/023/81/0K/KKKKKKD/KKKDKKKKKDKDDDKK/KDKKKKDKK
GGC HardlineR2501943514100646832508360/03/128/74/0KKK/KK/KKK/KDKKDKKDKDKD//KKKKKKDKKK/KKKKDKKKDKKKK
GGC HardlineR2393366025300979334886360/04/151/155/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Anim@l.lAMISZ75336800011119133200/00/14/32/3KDKKKDDKKDDD/D
anim@l.Ase=[66316920021031155400/00/03/63/1/DKDKDKK/KDDKDD
anim@l.7164121720032150288600/00/17/95/4
lost{ rAKJI9066101122021896102000/00/06/44/3/DKKDDK/KKDDSDKKKKSDK
GGC HardlineR44284900049901130360/01/03/30/2//DKDDKDD//KK
GGC HardlineR67941420220628862150360/01/09/74/5

» View plaintext endround stats
Player Chats
[8:55]: The Allies have captured the forward bunker!
[8:53]: The Axis have captured the forward bunker!
[7:49]: The Allies have breached the Forward Bunker Gate!
[7:20]: The Allies have opened up the Forward spawn rear exit!
[7:17]: The Allies have breached the Depot Gate!
[7:03]: The Depot Fence has been constructed.
[6:59]: Allied Command Post constructed. Charge speed increased!
[5:53]: The Allies have breached the Depot's east wall!
[5:00]: The Allied Truck is in position!
[4:31]: The Crane Controls have been constructed.
[4:30]: The Allies have activated the crane!
[4:16]: The Allies have loaded the Gold Crate onto the Truck!
lost{ rAKJI [3:30]: >D
anim@l.Ase=[ [3:28]: xde
[2:47]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:12
Anim@l.lAMISZ [Warmup]: RUP
[4:33]: The Allies have captured the forward bunker!
[4:20]: The Axis have captured the forward bunker!
[4:19]: The Allies have captured the forward bunker!
[3:47]: The Axis have captured the forward bunker!
[1:49]: The Allies have captured the forward bunker!
[1:38]: The Axis have captured the forward bunker!
[1:36]: The Allies have captured the forward bunker!
[1:20]: The Axis have captured the forward bunker!
Anim@l.lAMISZ [0:19]: gg
[Intermission]: >>> Objective NOT reached in time (9:12)
[11:54]: anim@l.Ase=[called a vote.
[11:53]: *** Match Reset! ***
[11:53]: Vote passed!
Anim@l.lAMISZ [Warmup]: x:dddddddddddddddddd
anim@l.Ase=[ [Warmup]: xd
Anim@l.lAMISZ [Warmup]: RUP
Anim@l.lAMISZ [Countdown]: BEKA Z TYPA :d
[11:02]: Allies capture the Forward Bunker!
[10:34]: Allies have damaged the East Wall
[5:28]: Door Controls have been constructed.
[5:28]: Allies have secured the forward bunker.
[5:26]: The Loading Doors are Opening!
[5:25]: The Allies have stolen a gold crate!
[5:10]: The Allies have secured a gold crate!
[5:03]: The Loading Doors are Closing!
[4:58]: The Allies have stolen a gold crate!
[4:13]: The Axis have intercepted the stolen gold crate!
[4:13]: Axis have returned the objective!
[4:07]: The Allies have stolen a gold crate!
[4:00]: The Axis have intercepted the stolen gold crate!
[3:47]: The Allies have stolen a gold crate!
[2:51]: The Loading Doors are Opening!
[2:13]: The Loading Doors are Closing!
[2:03]: The Axis have intercepted the stolen gold crate!
[2:03]: Axis have returned the objective!
[1:44]: The Loading Doors are Opening!
[0:47]: The Allies have stolen a gold crate!
[0:39]: The Axis have intercepted the stolen gold crate!
[0:26]: The Allies have stolen a gold crate!
[0:04]: The Axis have intercepted the stolen gold crate!
[Intermission]: >>> Clock set to: 12:00
Anim@l.lAMISZ [Warmup]: RUP
[11:16]: Allies have damaged the East Wall
[11:07]: Allies capture the Forward Bunker!
[10:29]: Axis reclaim the Forward Bunker!
[9:55]: Allies capture the Forward Bunker!
[8:13]: Door Controls have been constructed.
[8:13]: Allies have secured the forward bunker.
[8:12]: The Loading Doors are Opening!
[7:59]: The Allies have stolen a gold crate!
[7:42]: The Allies have secured a gold crate!
[7:38]: The Allies have stolen a gold crate!
[7:34]: The Loading Doors are Closing!
[7:13]: The Axis have intercepted the stolen gold crate!
[7:13]: The Allies have stolen a gold crate!
[6:47]: The Loading Doors are Opening!
anim@l.Ase=[ [6:45]: gg
[6:44]: Allies have escaped with the Gold!
[6:44]: The Allies have secured a gold crate!
[Intermission]: >>> Objective reached at 5:16 (original: 12:00)
Anim@l.lAMISZ [Intermission]: gg
anim@l.Ase=[ [Intermission]: bb
[Intermission]: anim@l.Ase=[ disconnected
[Intermission]: Anim@l.lAMISZ disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.