Team-Visual vs esaihC (2615 views)

nl juA
de scOw
si squAze
nl yii
nl base
ro Damon
05.04.14 22:45 CEST
Awards awarded to for
Lady Macbeth BSE 47 kills
Killing Spree YII 7 frags without being killed
Accountant DMN 94% kills/killed ratio
He's dead, Jim! BSE 10 gibs
...and stay dead! viSual.squAze 38% gibs/kill
Lead Poisoning DMN 43 SMG kills
Spammity spam spam! BSE 10 SPAM kills
Fragstealer BSE 162 damage per frag
Die! Damn you, Die! viSual.squAze 333 damage per frag
What objective? YII 336 XP
Red Shirt BSE 55 deaths
Are these pliers sharp? viSual.scow 14 deaths without fragging
Med Pack Whore DMN 182 damage per death
Eyes Wide Shut viSueel.Memphis 1 team kills
Gingerbread man DMN 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
DMN92291444761122940081012000/01/043/221/221416956
BSE85269475510001978917169510/02/035/2910/816813036
YII88336374240012732470251810/01/033/263/319816775
YII8889612814420115324615222954320/04/0111/2614/319315556
viSueel.Memphis66248314760110664779281140/00/025/337/521416946
viSual.squAze3019516536011655426820940/00/116/433/7346129212
viSual.scow78302425470112912082401580/00/337/364/3217153414
viSu587458915419033821309229883660/00/378/3614/3259150311
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
DMN78117182350114439233181460/00/018/71/1DD//K/KDKK/T/K/K/KKD/KK/K/KD/KD/KK/KDDKK/D
BSE1041222524500942683219180/00/019/136/3DKDKDKDKK/DKDKXKKD/K//KDKKDKKK/K/DDKKD/DKKKDKD/K/K
YII14113717123003259727761450/00/015/82/0KD/KDK/DKKKKKKKDKKKKDK/DKKDDD
YII10837660591301261125793133090/00/052/289/4
viSueel.Memphis581021017000324243365360/00/09/111/3K/DKDDKDKDKDKK/DDDKK/DDDDDK
viSual.squAze269893440083255399100/00/07/232/4D/K/DDXDDKDDD/DDDDDDDDKDDKDDD/KD/KD/KD/KKD/D
viSual.scow531251426101636343901420/00/012/181/2KK/KK/TKDK/DDDDDDDDDDD/DKK/DD/KKDKDDKDKKD
viSu46325337750117931311257780/00/028/524/9

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
DMN331626010282293000/00/02/40/0/DD/DSKDK
BSE713757200561276400/01/04/20/0KK//DDK//KK/
YII3329260002770717180/00/01/41/0DDDK/DK/
YII4682919210922042411180/01/07/101/0
viSueel.Memphis502324100263160600/00/02/20/0K/K/DD
viSual.squAze6032351002102782900/00/03/30/0KDK/K/DD
viSual.scow1253454100075376900/00/15/20/1DKKKDKKDD
viSu7889101330042411220400/00/110/70/1
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
DMN15083128000421181731360/00/012/30/1/KKKKKDDK/K/DDKK/KKK
BSE8048810300214771468150/00/05/63/2DKKDDK/DDKK/DDKKDK
YII72101811000322011564180/00/08/70/1D/DKKKKDDDD/KDKK/DK
YII1012322829300957964763690/00/025/163/4
viSueel.Memphis8348101220021774239700/00/08/92/2DKDKXDKD/KKDKKKDKDK/DDD
viSual.squAze162821210139861627540/00/03/80/1D/TDDD/DK/DDKDD
viSual.scow6651812000320031772760/00/06/92/0K/KD/DKKDKD/DKDKDKDD
viSu5512720363018476357961300/00/017/264/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
DMN120751210100220682122180/01/011/80/0K/DDDKKKKKDK/KDDDKKDKK
BSE6462914000315341718180/01/07/81/3KDKK//DDDDKDDDKDKDK/DKK
YII7669101310041756196800/01/09/70/2K/D/KKDKDKDDDKDK/KD/KKD
YII872063137200953585808360/03/027/231/5
viSueel.Memphis6475914301318181560780/00/06/114/0DKD/K/DDTDDK/KKKKDKDKDDD
viSual.squAze10037220003274373400/00/13/91/2/KKD/DXKDDDDD/KDDDD
viSual.scow125921512500327301798400/00/214/71/0DDK//KDKKDKKK/KDKKKKDKDKDKD
viSu9620426288019482237311580/00/323/276/2

» View plaintext endround stats
Player Chats
viSueel.Memphis [Warmup]: rup
viSueel.Memphis [Warmup]: kom hier niet om stront te vreten
BSE [Warmup]: fftjes voetbal samenvatting afkijken :P
viSueel.Memphis [Countdown]: haha
viSueel.Memphis [Countdown]: psv
viSueel.Memphis [Countdown]: drama
BSE [Countdown]: vak410
BSE [Countdown]: tifosie amsterdam
[11:16]: Allies have damaged the East Wall
[11:09]: Allies capture the Forward Bunker!
[5:42]: Axis reclaim the Forward Bunker!
[4:11]: Allies capture the Forward Bunker!
BSE [3:56]: :D
[3:43]: Door Controls have been constructed.
[3:43]: Allies have secured the forward bunker.
[3:42]: The Loading Doors are Opening!
[3:37]: The Allies have stolen a gold crate!
[3:36]: The Loading Doors are Closing!
[2:00]: The Axis have intercepted the stolen gold crate!
[1:55]: The Allies have stolen a gold crate!
[1:09]: The Loading Doors are Opening!
[0:47]: The Allies have stolen a gold crate!
[0:47]: The Axis have intercepted the stolen gold crate!
[0:24]: The Allies have secured a gold crate!
[0:16]: The Allies have stolen a gold crate!
viSual.scow [0:01]: wp
[0:01]: The Axis have intercepted the stolen gold crate!
[Intermission]: >>> Clock set to: 12:00
DMN [Intermission]: wp
[11:16]: Allies have damaged the East Wall
[10:16]: Allies capture the Forward Bunker!
[10:01]: Door Controls have been constructed.
[10:01]: Allies have secured the forward bunker.
DMN [9:56]: :D
[9:48]: The Allies have stolen a gold crate!
[9:11]: The Loading Doors are Opening!
[9:08]: The Allies have secured a gold crate!
[8:49]: The Allies have stolen a gold crate!
viSual.squAze [8:48]: gg
viSueel.Memphis [8:47]: gg
DMN [8:44]: gg
[8:36]: The Allies have secured a gold crate!
[8:36]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 3:23 (original: 12:00)
viSueel.Memphis [Intermission]: jullie zijn echt goed man
viSueel.Memphis [Intermission]: ongelofelijk
[Countdown]: Allies team locked from spectators by BSE
[Countdown]: Axis team locked from spectators by viSual.squAze
[Countdown]: viSual.scowcalled a vote.
[11:56]: viSual.scowcalled a vote.
[11:55]: *** Match Reset! ***
[11:55]: Vote passed!
BSE [Countdown]: :D
[Countdown]: Axis team unlocked by viSual.squAze
viSual.scow [Countdown]: omfg
viSual.squAze [Countdown]: XD
DMN [Countdown]: wtf is he doin?
DMN [Countdown]: :D
viSual.squAze [11:58]: was locked
viSueel.Memphis [11:25]: altijd die nades
BSE [11:22]: Ben je boos??
viSueel.Memphis [11:13]: stoer
[11:12]: The Allies have captured the forward bunker!
BSE [11:08]: Ja dus
YII [11:06]: Huilen
viSueel.Memphis [10:51]: k huil om je gezicht
[10:43]: The Allies have breached the Forward Bunker Gate!
YII [10:40]: jaloers dus
[10:30]: The Allies have opened up the Forward spawn rear exit!
[9:58]: The Depot Fence has been constructed.
BSE [9:52]: :D
[9:39]: The Allies have breached the Depot Gate!
viSual.squAze [9:34]: :c
[9:32]: Allied Command Post constructed. Charge speed increased!
[8:42]: Match is PAUSED! (Axis)
[8:42]: Match resuming in 225 seconds!
BSE [8:42]: Ben je boos??
[8:42]: Match resuming in 210 seconds!
[8:42]: Match resuming in 195 seconds!
[8:42]: Match resuming in 180 seconds!
[8:42]: Match resuming in 165 seconds!
[8:42]: Match resuming in 10 seconds!
[8:42]: Match resuming in 9 seconds!
[8:42]: Match resuming in 8 seconds!
[8:42]: Match resuming in 7 seconds!
[8:42]: Match resuming in 6 seconds!
[8:42]: Match resuming in 5 seconds!
[8:42]: Match resuming in 4 seconds!
[8:42]: Match resuming in 3 seconds!
[8:42]: Match resuming in 2 seconds!
[8:42]: Match resuming in 1 seconds!
[8:42]: FIGHT!
[8:32]: The Allies have breached the Depot's east wall!
[8:20]: The Allied Truck is in position!
[7:34]: The Crane Controls have been constructed.
[7:34]: The Allies have activated the crane!
[7:20]: The Allies have loaded the Gold Crate onto the Truck!
BSE [6:27]: :D
BSE [6:00]: :ddddddddddddddddd
[5:13]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 6:46
BSE [Intermission]: lekkere tijd
viSual.scow [Intermission]: we so bad
viSual.squAze [Warmup]: yup
BSE [6:19]: :D
[5:50]: The Allies have captured the forward bunker!
[5:39]: The Depot Fence has been constructed.
[5:34]: Axis Command Post constructed. Charge speed increased!
[5:11]: The Allies have breached the Forward Bunker Gate!
[5:04]: The Allies have opened up the Forward spawn rear exit!
YII [3:53]: XDDDDDDD
BSE [3:51]: l0l
BSE [3:11]: :D
BSE [2:40]: :D
[2:21]: The Allies have breached the Depot Gate!
[1:45]: The Allied Truck is in position!
[1:45]: The Crane Controls have been constructed.
[1:44]: The Allies have activated the crane!
[1:31]: The Allies have loaded the Gold Crate onto the Truck!
viSueel.Memphis [1:05]: gg
viSueel.Memphis [1:00]: top jongens
[Intermission]: >>> Objective NOT reached in time (6:46)
[Intermission]: viSual.squAze disconnected
[Intermission]: viSueel.Memphis disconnected
[Intermission]: YII disconnected
[Intermission]: BSE disconnected
[Intermission]: DMN disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.