Supski vs Zn6olf 1ieMer (3446 views)

gb jam
nl IceQ
se Ti+es
de Grummel
de leokk
de Misha

SummerCup '15: 3on3
Group C
Week 1

#ET:U - Groups - Facebook
06.07.15 22:30 CEST
Awards awarded to for
Lady Macbeth Zn6olf1.Grummel 43 kills
Killing Spree Zn6olf1.Grummel 3 frags without being killed
Accountant Zn6olf1.Grummel 96% kills/killed ratio
He's dead, Jim! supsKi jam:o) 8 gibs
...and stay dead! supsKi jam:o) 22% gibs/kill
Lead Poisoning Zn6olf1.Grummel 35 SMG kills
Spammity spam spam! ski IceQj |)__) 6 SPAM kills
Fragstealer ski IceQj |)__) 176 damage per frag
Die! Damn you, Die! Zn6olf1.MishA 288 damage per frag
What objective? Zn6olf1.Grummel 248 XP
Red Shirt Zn6olf1.MishA 53 deaths
Are these pliers sharp? Zn6olf1.MishA 9 deaths without fragging
Med Pack Whore Ti+es.ski 179 damage per death
Eyes Wide Shut ski IceQj |)__) 3 team kills
Gingerbread man Zn6olf1.leokk 16 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
Zn6olf1.Grummel96248434550016731376831080/08/435/240/217017134
Zn6olf1.MishA3215817532011146397958430/03/214/351/627315029
Zn6olf1.leokk5620129523011670117230650/02/228/300/424213938
Zn6olf1.596078915010024318963228712160/013/277/301/422815337
supsKi jam:o)862463642800138025652800/01/431/254/022315534
ski IceQj |)__)80219354440313672252301480/02/530/266/019211935
Ti+es.ski9222836393001081247205900/05/428/263/222618535
ski8669310712515033622871189632380/08/489/2613/221415335
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Zn6olf1.Grummel9513521224001039473795540/07/214/90/1DDK/DDDKK///KKK/KKK/DDDK/KDKK/K/KK/KKDKKDKD
Zn6olf1.MishA328292810082694412200/03/26/170/2DK/DD/K//KD/DDKDD/X/K/KDDDDDDDDDKKDKDD
Zn6olf1.leokk48961429101934853838650/02/113/150/4KDDDD/D/DK//DDKDK/KTKKDDKKDDK/KDDKKD//DKD/DD
Zn6olf1.5831344796012710126117551190/012/533/410/7
supsKi jam:o)86107192220083776314600/00/317/112/0DKKK/KDK/K//DDKDKDDDDKDKK/D/K/K/KDKDKKDKK
ski IceQj |)__)5710515261029360431711200/01/512/124/0T/DK//KK//KD/DKDTDKDDDKK/KKDDDDKD/KDDDKK/KD
Ti+es.ski901121820100743753809180/04/412/102/1KKX//K//K/D/DKKKXKDDKDKKD/KKKDKKDDKDDDDK
ski7832452684022411755101261380/05/1241/338/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Zn6olf1.Grummel100641414100319712281180/00/214/90/0KDKKKDDKKDKDKDKK/DKDK/K/KDDD
Zn6olf1.MishA30494131003819191400/00/03/81/2D/KDDKDKD/KDDDDD/
Zn6olf1.leokk506161210031946193900/00/16/80/0D/K/DK/DDDKDKKDKDD
Zn6olf1.601742439300947366134180/00/323/251/2
supsKi jam:o)588271240042219189600/01/05/81/0D/DK/KDK/DKD/KKDDDK
ski IceQj |)__)12076121030031907937180/01/010/71/0K//DDDKK/KKKDDKKDKDKKK
Ti+es.ski110781110100120081903540/01/010/80/1KKDKDDDDKKK/DDKDKDKKK
ski962363032800861344736720/03/025/232/1
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Zn6olf1.Grummel6030350002859904180/00/03/30/0DK/DKK/D
Zn6olf1.MishA16816000041292200/00/01/50/1DKDDDDD
Zn6olf1.leokk802345100163984200/00/04/40/0KDDDKKK/D
Zn6olf1.5261816100319102668180/00/08/120/1
supsKi jam:o)1002733100194363200/00/03/20/0K/KDKD
ski IceQj |)__)16624530010727524100/00/05/31/0KKDKDDKKT
Ti+es.ski12523541001998754180/00/05/40/0KDKK/KDDKX
ski130741310201226681910280/00/013/91/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Zn6olf1.Grummel12519540001536703180/01/04/30/1DKDKKK/KDX
Zn6olf1.MishA50193600107141000430/00/04/50/1DDKDDKDKTD
Zn6olf1.leokk832156000394161100/00/05/30/0KDKD/K/KDK/
Zn6olf1.86591316001421912314610/01/013/110/2
supsKi jam:o)14030751000108785400/00/16/41/0KKDKDKDDKKKD
ski IceQj |)__)601435000148459800/00/03/40/0DK/KDDDK
Ti+es.ski401525000174373900/00/01/41/0KKD/DDD
ski8059121510022314219100/00/110/122/0

» View plaintext endround stats
Player Chats
[8:38]: The Allies have captured the forward bunker!
[8:22]: The Depot Fence has been constructed.
[8:14]: Axis Command Post constructed. Charge speed increased!
[7:53]: The Allies have opened up the Forward spawn rear exit!
[7:50]: The Allies have breached the Forward Bunker Gate!
[6:18]: Allied team has destroyed the Axis Command Post!
[5:53]: Allied Command Post constructed. Charge speed increased!
Zn6olf1.MishA [5:51]: :[
[5:50]: The Allies have breached the Depot's east wall!
[Intermission]: >>> Clock set to: 12:00
Zn6olf1.leokk [Warmup]: SUPERMAN!
Zn6olf1.leokk [Warmup]: SUPERMAN!
ski IceQj |)__) [Countdown]: hf
[11:35]: The Allies have captured the forward bunker!
[11:16]: Axis Command Post constructed. Charge speed increased!
[10:57]: The Allies have breached the Forward Bunker Gate!
[10:45]: The Allies have opened up the Forward spawn rear exit!
[10:09]: Allied team has destroyed the Axis Command Post!
[9:43]: Allied Command Post constructed. Charge speed increased!
[9:10]: The Depot Fence has been constructed.
[9:03]: The Allies have breached the Depot Gate!
[8:52]: The Allies have breached the Depot's east wall!
[8:12]: The Allied Truck is in position!
[6:56]: The Crane Controls have been constructed.
[6:56]: The Allies have activated the crane!
[6:42]: The Allies have loaded the Gold Crate onto the Truck!
[4:56]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 7:03 (original: 12:00)
ski IceQj |)__) [Countdown]: BATMAN!
Zn6olf1.leokk [Countdown]: SUPERMAN!
[9:16]: The Doors are opening!!
[8:31]: Allied Command Post spawn active!
[8:31]: Allied Command Post constructed. Charge speed increased!
[7:30]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 2:29
Zn6olf1.leokk [Warmup]: SUPERMAN!
[Intermission]: >>> Objective NOT reached in time (2:29)
Zn6olf1.Grummel [Intermission]: gg wp
Ti+es.ski [Intermission]: gg
[Intermission]: Ti+es.ski disconnected
[Intermission]: Zn6olf1.MishA disconnected
supsKi jam:o) [Intermission]: gg
[Intermission]: supsKi jam:o) disconnected
[Intermission]: Zn6olf1.leokk disconnected
[Intermission]: ski IceQj |)__) disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.