ctf_multi
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis DARKMAN 16 24 3 0 40 1 1879 2535 0 8
---------------------------------------------------------------------
Axis Totals 16 24 3 0 40 1 1879 2535 0 1
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies )>>( Foreigner 24 16 6 0 60 3 2535 1879 0 20
---------------------------------------------------------------------
Allies Totals 24 16 6 0 60 3 2535 1879 0 3
te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis DARKMAN 11 12 0 0 47 0 1176 1200 0 30
---------------------------------------------------------------------
Axis Totals 11 12 0 0 47 0 1176 1200 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies )>>( Foreigner 12 11 0 0 52 2 1200 1176 0 37
---------------------------------------------------------------------
Allies Totals 12 11 0 0 52 2 1200 1176 0 2
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis )>>( Foreigner 18 20 0 0 47 0 1800 2000 0 44
---------------------------------------------------------------------
Axis Totals 18 20 0 0 47 0 1800 2000 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies DARKMAN 20 18 0 0 52 0 2000 1800 0 51
---------------------------------------------------------------------
Allies Totals 20 18 0 0 52 0 2000 1800 0 0
Player Chats
)>>( Foreigner [Warmup]:
so it's 1-0 atm
[5:01]:
Allies win!
[4:58]:
end
[Intermission]:
>>> Objective reached at 2:40 (original: 7:39)
)>>( Foreigner [Intermission]:
shoutout to viewerpeak 1
)>>( Foreigner [Warmup]:
(Zelly)
)>>( Foreigner [Warmup]:
you get 1 point per round on this one too?
)>>( Foreigner [Countdown]:
wait
DARKMAN [Countdown]:
least deaths win
)>>( Foreigner [Countdown]:
reset
[Countdown]:
)>>( Foreignercalled a vote.
[4:56]:
)>>( Foreignercalled a vote.
[4:55]:
*** Match Reset! ***
[4:55]:
Vote passed!
)>>( Foreigner [Warmup]:
so we need to make sure stats reset after one round, yeah?
DARKMAN [Warmup]:
i guess
)>>( Foreigner [Warmup]:
kay
DARKMAN [2:47]:
..
DARKMAN [0:52]:
crouch more
DARKMAN [0:50]:
fucking pleb
[Intermission]:
>>> Clock set to: 5:00
)>>( Foreigner [Intermission]:
gg
)>>( Foreigner [Warmup]:
wanna play last round or
DARKMAN [Warmup]:
sure
[Intermission]:
>>> Objective NOT reached in time (5:00)
)>>( Foreigner [Intermission]:
gg
DARKMAN [Intermission]:
gg
[Intermission]:
)>>( Foreigner disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.