giteam vs vixit #r@g (3212 views)
 forzz
 forzz ineed$
 ineed$ Jaiffe
 Jaiffe laaps
 laaps boursin
 boursin tigerfox
 tigerfox                xmove
 xmove stoner
 stoner void
 void amnesia
 amnesia kemury
 kemury                
    16.05.10 22:00 CEST  
| Awards | awarded to | for | 
| Lady Macbeth | GIlAAAPS #r@g | 53 kills | 
| Killing Spree | GIlAAAPS #r@g | 5 frags without being killed | 
| Accountant | GIlAAAPS #r@g | 104% kills/killed ratio | 
| He's dead, Jim! | GIAnias ~) #r@g | 18 gibs | 
| ...and stay dead! | GIAnias ~) #r@g | 36% gibs/kill | 
| Lead Poisoning | GIlAAAPS #r@g | 45 SMG kills | 
| Spammity spam spam! | vi.kemury r+g | 14 SPAM kills | 
| Fragstealer | GIAnias ~) #r@g | 133 damage per frag | 
| Die! Damn you, Die! | GIINEEEED #r@g | 307 damage per frag | 
| What objective? | GIlAAAPS #r@g | 362 XP | 
| Red Shirt | vi.kemury r+g | 71 deaths | 
| Are these pliers sharp? | GIINEEEED #r@g | 12 deaths without fragging | 
| Med Pack Whore | vi.stoneR r+g | 192 damage per death | 
| Eyes Wide Shut | vi.stoneR r+g | 5 team kills | 
| Gingerbread man | GIFORZZ #r@g | 18 /kills | 
» View plaintext endround stats
| GIlAAAPS #r@g [Countdown]: | hf | 
| [11:57]: | GIFORZZ #r@gcalled a vote. | 
| [11:55]: | Vote passed! | 
| [11:55]: | *** Match Reset! *** | 
| vi.stoneR r+g [Warmup]: | _ready_ | 
| GIFORZZ #r@g [Countdown]: | GL hf | 
| [11:39]: | Axis Command Post constructed. Charge speed increased! | 
| [10:28]: | Allies capture the Forward Bunker! | 
| [10:26]: | Axis reclaim the Forward Bunker! | 
| [9:30]: | Allies have breached the Side Entrance! | 
| [9:00]: | Allied team has destroyed the Axis Command Post! | 
| [8:51]: | Allied Command Post constructed. Charge speed increased! | 
| [8:06]: | Allies capture the Forward Bunker! | 
| vi.stoneR r+g [7:48]: | :] | 
| vi.stoneR r+g [7:48]: | :] | 
| [7:48]: | Axis reclaim the Forward Bunker! | 
| vi.stoneR r+g [7:48]: | :] | 
| [7:24]: | Allies have breached the Main Entrance and secured the Forward Bunker! | 
| [5:47]: | Allies have secured the East Radar Parts! | 
| [4:04]: | Axis have returned the objective! | 
| [Intermission]: | >>> Clock set to: 12:00 | 
| vi.stoneR r+g [Warmup]: | _ready_ | 
| GIlAAAPS #r@g [Countdown]: | hf | 
| [11:36]: | Axis Command Post constructed. Charge speed increased! | 
| [10:56]: | Allies capture the Forward Bunker! | 
| [10:08]: | Allies have breached the Main Entrance and secured the Forward Bunker! | 
| [9:20]: | Allies have breached the Side Entrance! | 
| [7:47]: | Allied team has destroyed the Axis Command Post! | 
| [7:34]: | Allied Command Post constructed. Charge speed increased! | 
| [6:22]: | Allies have secured the East Radar Parts! | 
| GIlAAAPS #r@g [4:23]: | xDDD | 
| [3:03]: | Allies have secured the West Radar Parts! | 
| [Intermission]: | >>> Objective reached at 8:56 (original: 12:00) | 
| GIlAAAPS #r@g [Intermission]: | gg :p | 
| GIFORZZ #r@g [Intermission]: | nice panz !:D | 
| vi.stoneR r+g [Intermission]: | xD | 
| GIlAAAPS #r@g [13:57]: | :DDDDD | 
| [13:52]: | The Allies have captured the forward bunker! | 
| [13:43]: | The side door has been destroyed! | 
| [13:40]: | The main gate has been destroyed! | 
| [13:27]: | Axis Command Post constructed. Charge speed increased! | 
| [13:16]: | Truck Barrier #1 has been constructed. | 
| [13:10]: | Allied team has destroyed the Axis Command Post! | 
| [13:08]: | The Wooden Barrier has been constructed. | 
| [13:07]: | Allied Command Post constructed. Charge speed increased! | 
| [11:24]: | The Allies have captured the keycard. The generator has been started! | 
| [11:23]: | Allied team has gained access to the truck! | 
| [11:17]: | The Truck has been repaired! | 
| [10:29]: | Truck Barrier #1 has been destroyed. | 
| [10:28]: | Truck Barrier #2 has been constructed. | 
| GIlAAAPS #r@g [9:17]: | :DDDDd | 
| [8:42]: | Truck Barrier #2 has been destroyed. | 
| [8:13]: | Allied team has escaped | 
| [Intermission]: | >>> Clock set to: 6:46 | 
| vi.stoneR r+g [Warmup]: | _ready_ | 
| [3:56]: | The Allies have captured the forward bunker! | 
| [3:53]: | The Axis have reclaimed the forward bunker! | 
| vi.StunzZ r+g [3:18]: | gg | 
| [2:27]: | The Allies have captured the forward bunker! | 
| [2:23]: | Match is PAUSED! (Axis) | 
| vi.Void r+g [2:22]: | cool story bro | 
| [2:22]: | Match resuming in 10 seconds! | 
| [2:22]: | Match resuming in 9 seconds! | 
| [2:22]: | Match resuming in 8 seconds! | 
| GIlAAAPS #r@g [2:22]: | :)))))))))))))))) | 
| [2:22]: | Match resuming in 7 seconds! | 
| [2:22]: | Match resuming in 6 seconds! | 
| [2:22]: | Match resuming in 5 seconds! | 
| [2:22]: | Match resuming in 4 seconds! | 
| [2:22]: | Match resuming in 3 seconds! | 
| [2:22]: | Match resuming in 2 seconds! | 
| [2:22]: | Match resuming in 1 seconds! | 
| [2:22]: | FIGHT! | 
| [2:12]: | The Wooden Barrier has been constructed. | 
| [2:08]: | The side door has been destroyed! | 
| [2:01]: | Axis Command Post constructed. Charge speed increased! | 
| [1:49]: | Truck Barrier #1 has been constructed. | 
| [1:42]: | The main gate has been destroyed! | 
| GIFORZZ #r@g [0:21]: | gg | 
| vi.stoneR r+g [0:07]: | gg | 
| GIFORZZ #r@g [0:06]: | #gi.et | 
| GIlAAAPS #r@g [0:05]: | :D | 
| vi.StunzZ r+g [0:02]: | not | 
| vi.stoneR r+g [0:01]: | #vixit | 
| [Intermission]: | >>> Objective NOT reached in time (6:46) | 
| vi.xmove r+g [Intermission]: | gg | 
| [Intermission]: | vi.Void r+g disconnected | 
| [Intermission]: | vi.xmove r+g disconnected | 
| [Intermission]: | vi.stoneR r+g disconnected | 
| [Intermission]: | vi.kemury r+g disconnected | 
| GIlAAAPS #r@g [Intermission]: | Bébé | 
| [Intermission]: | GIFORZZ #r@g disconnected | 
| [Intermission]: | GIlAAAPS #r@g disconnected | 
    These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
    You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
    Some examples that will definitely break stats:
    
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
    Credits to the author of StatWhore
    of which we borrowed the awards and the general layout of the stats.
    Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.

 
          
 
 
    
  