Tagapagtanggol vs convicted to collapse BETA (3169 views)

pl slash
pl abject
at Insane
de Release
22.05.10 17:00 CEST
Awards awarded to for
Lady Macbeth abject'TAGAPAGTANGGOL 47 kills
Killing Spree slash'TAGAPAGTANGGOL 5 frags without being killed
Accountant abject'TAGAPAGTANGGOL 118% kills/killed ratio
He's dead, Jim! abject'TAGAPAGTANGGOL 14 gibs
...and stay dead! abject'TAGAPAGTANGGOL 30% gibs/kill
Lead Poisoning abject'TAGAPAGTANGGOL 44 SMG kills
Spammity spam spam! nB|release'c2c 4 SPAM kills
Fragstealer abject'TAGAPAGTANGGOL 154 damage per frag
Die! Damn you, Die! slash'TAGAPAGTANGGOL 197 damage per frag
What objective? slash'TAGAPAGTANGGOL 283 XP
Red Shirt nB|insane'c2c 56 deaths
Are these pliers sharp? nB|insane'c2c 17 deaths without fragging
Med Pack Whore slash'TAGAPAGTANGGOL 155 damage per death
Eyes Wide Shut abject'TAGAPAGTANGGOL 3 team kills
Gingerbread man abject'TAGAPAGTANGGOL 23 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
slash'TAGAPAGTANGGOL1052834442100218834655832500/02/143/231/319013356
abject'TAGAPAGTANGGOL118262474014032372134500350/04/044/162/315311345
'TAGAPAGTANGGOL111545918224054115559100832850/06/087/163/317212356
nB|insane'c2c451482556200857528403180/01/323/441/1230150417
nB|release'c2c2914016564001343317156540/00/312/394/127112826
e'c2c3728841112600211008315559720/01/335/395/1251139312
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
slash'TAGAPAGTANGGOL13113429225001450812912180/02/027/70/1/K/KK/K//KKK/K/K/KKDK/DKKDKDK/KK/KK/KKDK/DK/KDKKKDK
abject'TAGAPAGTANGGOL11310725226001542782367180/03/022/60/1KK/K//K/DK/DKKK/KK/KKKK/K/KDKDK/K/DK/K/KK/KK/DD
'TAGAPAGTANGGOL122241544411002993595279360/05/049/130/2
nB|insane'c2c246083300032632495100/00/37/271/0DD/DD/DDDDDDDDDDDKDKDKDDDDDKD/DDKDDKDKDKD
nB|release'c2c2382730100626474408180/00/26/221/0/DDD/DKDDKDDD/DKDDDKDDKDDDK/DDD/DKDD/
e'c2c241421563100952799359180/00/513/492/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
slash'TAGAPAGTANGGOL3791616201220792105640/00/07/140/1TDDDKDD/DDXKDDDDKDKDK/DK
abject'TAGAPAGTANGGOL10698161530162051180290/00/016/91/1KKXDKDDDK/K///DDTK/KKDKK/KKKDKDKK
'TAGAPAGTANGGOL721892231502841303907730/00/023/231/2
nB|insane'c2c93691516100424262386180/00/015/110/1DKK/DKKDK/KDKKKKDKDKDDDK/DK/DKD
nB|release'c2c5055816300614811744180/00/06/102/0D/KK/K/D//KDD/KDKDKDDKDD
e'c2c7212423324001039074130360/00/021/212/1
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
slash'TAGAPAGTANGGOL133244320125923111680/00/04/21/1K/T/KXKXDK
abject'TAGAPAGTANGGOL200384230225049080/01/04/01/1K/X/TKTKK
'TAGAPAGTANGGOL1676285503410964011760/01/08/22/2
nB|insane'c2c0704000029259200/00/00/40/0DDDD
nB|release'c2c252140000109504180/00/10/21/1DDDKD
e'c2c1391800004011096180/00/10/61/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
slash'TAGAPAGTANGGOL5003451100059425500/00/15/00/0KKKKKD
abject'TAGAPAGTANGGOL2001921200038024100/00/02/10/0KKD
'TAGAPAGTANGGOL3505372300097449600/00/17/10/0
nB|insane'c2c661223100140247400/01/01/20/0D/DKK
nB|release'c2c010600019450000/00/00/50/0/DDDDD
e'c2c331329100249697400/01/01/70/0

» View plaintext endround stats
Player Chats
nB|insane'c2c [Countdown]: hf
nB|release'c2c [Countdown]: shoutout: to patrick and mantronik :D:D:D:
[5:43]: The Allies have captured the forward bunker!
[5:36]: The Axis have captured the forward bunker!
[5:34]: The Allies have captured the forward bunker!
[5:32]: The Axis have captured the forward bunker!
nB|insane'c2c [2:06]: gg ^^
[1:59]: Match is PAUSED! (Axis)
nB|release'c2c [1:58]: sup?
[1:58]: Match resuming in 225 seconds!
slash'TAGAPAGTANGGOL [1:58]: dunno
nB|release'c2c [1:59]: 2 min
nB|release'c2c [1:58]: :D
slash'TAGAPAGTANGGOL [1:58]: :D
[1:58]: Match resuming in 210 seconds!
nB|release'c2c [1:59]: xD
[1:59]: Match resuming in 10 seconds!
[1:59]: Match resuming in 9 seconds!
[1:59]: Match resuming in 8 seconds!
[1:59]: Match resuming in 7 seconds!
[1:59]: Match resuming in 6 seconds!
[1:59]: Match resuming in 5 seconds!
[1:59]: Match resuming in 4 seconds!
[1:59]: Match resuming in 3 seconds!
[1:59]: Match resuming in 2 seconds!
[1:59]: Match resuming in 1 seconds!
[1:59]: FIGHT!
abject'TAGAPAGTANGGOL [0:30]: :D
nB|release'c2c [0:27]: :D
[Intermission]: >>> Clock set to: 12:00
slash'TAGAPAGTANGGOL [Intermission]: wp
nB|insane'c2c [Intermission]: not
nB|release'c2c [Intermission]: ot rly :D
nB|insane'c2c [Warmup]: rdy?
nB|insane'c2c [Countdown]: hf
nB|insane'c2c [Countdown]: <3
nB|release'c2c [Countdown]: GL.HF
abject'TAGAPAGTANGGOL [10:42]: :d
[9:16]: The Allies have captured the forward bunker!
[8:58]: Axis Command Post constructed. Charge speed increased!
[8:37]: Match is PAUSED! (Allies)
nB|release'c2c [8:37]: :D
[8:37]: Match resuming in 225 seconds!
nB|release'c2c [8:37]: <3
[8:37]: Match resuming in 10 seconds!
abject'TAGAPAGTANGGOL [8:36]: 8D
[8:37]: Match resuming in 9 seconds!
[8:37]: Match resuming in 8 seconds!
[8:37]: Match resuming in 7 seconds!
[8:37]: Match resuming in 6 seconds!
[8:37]: Match resuming in 5 seconds!
[8:37]: Match resuming in 4 seconds!
[8:37]: Match resuming in 3 seconds!
[8:37]: Match resuming in 2 seconds!
[8:37]: Match resuming in 1 seconds!
[8:37]: FIGHT!
[8:35]: The Allies have breached the Forward Bunker Gate!
[8:16]: The Allies have opened up the Forward spawn rear exit!
[7:02]: Allied team has destroyed the Axis Command Post!
[6:40]: Allied Command Post constructed. Charge speed increased!
abject'TAGAPAGTANGGOL [6:37]: : (
[5:14]: The Allies have breached the Depot Gate!
[5:03]: The Depot Fence has been constructed.
[4:30]: The Allies have breached the Depot's east wall!
[4:06]: The Crane Controls have been constructed.
[4:04]: The Allied Truck is in position!
[4:04]: The Allies have activated the crane!
[3:51]: The Allies have loaded the Gold Crate onto the Truck!
abject'TAGAPAGTANGGOL [2:59]: :D
abject'TAGAPAGTANGGOL [2:59]: :D
nB|release'c2c [2:55]: xD
[2:24]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 9:36 (original: 12:00)
[9:37]: Allies capture the factory district!
slash'TAGAPAGTANGGOL [9:29]: fail :<
[8:44]: Allies have destroyed the Main Gate!
[8:23]: Match is PAUSED! (Allies)
[8:23]: Match resuming in 225 seconds!
[8:23]: Match resuming in 210 seconds!
[8:23]: Match resuming in 10 seconds!
[8:23]: Match resuming in 9 seconds!
[8:23]: Match resuming in 8 seconds!
[8:23]: Match resuming in 7 seconds!
[8:23]: Match resuming in 6 seconds!
[8:23]: Match resuming in 5 seconds!
[8:23]: Match resuming in 4 seconds!
[8:23]: Match resuming in 3 seconds!
[8:23]: Match resuming in 2 seconds!
[8:23]: Match resuming in 1 seconds!
[8:23]: FIGHT!
[7:30]: Allies have destroyed the Bunker Controls!
[7:30]: Allies have destroyed the Bunker Controls!
[7:30]: Allies have destroyed the Bunker Controls!
[7:30]: Allies have destroyed the Bunker Controls!
[7:30]: Allies have destroyed the Bunker Controls!
[7:30]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 2:29
[0:57]: Allies capture the factory district!
[0:55]: Axis recapture the factory district!
[0:03]: Allies capture the factory district!
[Intermission]: >>> Objective NOT reached in time (2:29)
slash'TAGAPAGTANGGOL [Intermission]: GG WP
nB|release'c2c [Intermission]: hx :D:D pro :D
slash'TAGAPAGTANGGOL [Intermission]: D
nB|release'c2c [Intermission]: t
nB|insane'c2c [Intermission]: thx 4 that fail :-)
nB|release'c2c [Warmup]: xD
slash'TAGAPAGTANGGOL [Warmup]: :DDDDDDDDDDDD

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.