Axis Command Post constructed. Charge speed increased!
[7:20]:
Truck Barrier #1 has been constructed.
[7:19]:
Allied team has destroyed the Bank Doors!
[7:10]:
Allied team has destroyed the Axis Command Post!
[7:00]:
Allied Command Post constructed. Charge speed increased!
[3:01]:
Truck Barrier #1 has been destroyed.
[2:48]:
Allied team is escaping with the Gold Crate!
[1:35]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 10:24 (original: 12:00)
EXE KwizlorD [Intermission]:
gg
EXE m1tja [Intermission]:
gg
EXE KwizlorD [Intermission]:
kero mava midva
[8:52]:
Allies capture the factory district!
[8:10]:
Allies have destroyed the Main Gate!
d.panrozowy [7:31]:
side off in esl
EXE m1tja [7:27]:
cool story
[7:09]:
Allies have destroyed the Bunker Controls!
[7:09]:
Allies have destroyed the Bunker Controls!
[7:09]:
Allies have destroyed the Bunker Controls!
[7:09]:
Allies have destroyed the Bunker Controls!
[7:09]:
Allies have destroyed the Bunker Controls!
[7:09]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Clock set to: 2:51
EXE KwizlorD [Intermission]:
gg
EXE m1tja [Intermission]:
¸gg
d.panrozowy [Intermission]:
no :/
EXE KwizlorD [Intermission]:
why not :)
EXE KwizlorD [Warmup]:
sam mi ne gre zdj :D
EXE KwizlorD [Warmup]:
will u read rules or we rup?
EXE m1tja [Warmup]:
u can see in page 43 second sentence
EXE m1tja [Warmup]:
is this rule
EXE KwizlorD [Warmup]:
search braundorf
EXE KwizlorD [Warmup]:
its as example
EXE KwizlorD [Warmup]:
mislm da mata taktiko nacez zdele
EXE KwizlorD [Warmup]:
what is there?
[2:06]:
Allies capture the factory district!
[1:34]:
Allies have destroyed the Main Gate!
[1:26]:
Allied Command Post constructed. Charge speed increased!
d.panrozowy [1:17]:
¬ ( O¿O ) ¬
EXE KwizlorD [0:36]:
gg
d.panrozowy [0:24]:
any info
[Intermission]:
>>> Objective NOT reached in time (2:51)
EXE KwizlorD [Intermission]:
wp
[Intermission]:
EXE KwizlorD disconnected
d.over [Intermission]:
GG WP
EXE m1tja [Intermission]:
gg
[Intermission]:
EXE m1tja disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.