abstraction vs Queens (3505 views)

pl nejm
nl abbadabba
pl tramp
gb razz
gb sqzz
nl playa


CB 3on3 Ladder
#clanbase.et
06.02.13 02:15 CET
Awards awarded to for
Lady Macbeth sqZz^D'Q 57 kills
Killing Spree sqZz^D'Q 6 frags without being killed
Accountant sqZz^D'Q 124% kills/killed ratio
He's dead, Jim! sqZz^D'Q 14 gibs
...and stay dead! playa'Q 42% gibs/kill
Lead Poisoning sqZz^D'Q 50 SMG kills
Spammity spam spam! sqZz^D'Q 5 SPAM kills
Fragstealer sqZz^D'Q 165 damage per frag
Die! Damn you, Die! playa'Q 257 damage per frag
What objective? sqZz^D'Q 336 XP
Red Shirt @n 74 deaths
Are these pliers sharp? @n 18 deaths without fragging
Med Pack Whore playa'Q 174 damage per death
Eyes Wide Shut sqZz^D'Q 2 team kills
Gingerbread man sqZz^D'Q 25 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
@t5825126457011065296870240/01/325/311/225115338
@n42201317440118693081573080/01/528/493/3224110318
@a58250335740120814680333480/13/428/323/124714127
@a517029017615034821605230606800/15/481/327/1241135311
playa'Q57171244210001149917257180/02/222/250/520817336
raZz'Q8930947539001484647991541/17/137/372/118015146
sqZz^D'Q1213365746141225960563571811/03/250/165/216913563
'Q9081612814133125023060216052532/012/2109/167/218615345
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
@t42137819201323792778240/01/37/121/2KKKKD///KDDDDDDDDKDDDDTDKDKDX
@n2076840401626453590640/01/47/301/1KK//DDKK/K//DDDD/DDDDDDDDTDDKDDDDDDDDDDDDXDDDDDDKK
@a44123132920110379539772330/11/312/151/1D/K///DK/K//DKDKKDDDD/XDKDDDKDKDKDDKDDKD/K/T
@a353362988803198819103453210/13/1026/573/4
playa'Q847716194001024703076180/02/214/70/1DDD/KDKK/KKK/KDK/K/KDDKX/K/KDK/K/KD/
raZz'Q1421543021700943853439361/06/022/111/1KDD/KDKD/KDKDK/KKKK//KKKK/KKK/DKK/KDKKKKDKDKKK/KDKD
sqZz^D'Q10911523215011334902304320/02/118/54/2DDKKDDDKDKK/K/KKK//K/KK/KKD/K/KKKKK/TKK//K//D
'Q1123466961160132103458819861/010/354/235/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
@t566191630052303247600/00/09/110/0/DDKKD//KDKK//DKDKDDKDKDD
@n777714180009247523401060/00/012/82/1/KD/DKKK/KK/K//D//KKDK/KKDDKDKDD
@a57701119200723592624970/02/18/111/0DDD////KDK/DK/KKDKDKDKKDDKK/DD
@a63208345350021713774402030/02/129/303/1
playa'Q337041220001549225500/00/04/90/3KDDDDDDKDKDDDKDD
raZz'Q52911019100422302346180/11/18/141/0/KDK//DKXD/DDKDDDDKKDDDKDDDKKK
sqZz^D'Q1201361815711736612536451/00/118/60/0/KKK/SK/T//DKDK/KDKDDKDKKKK/KKDKKK
'Q68297324610111174407137631/11/230/291/3
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
@t1253254100085069200/00/05/40/0KDKDDKKDK
@n6221580001995124300/00/15/60/0KDKDKDDKD/KDD
@a1663153000174953300/00/04/21/0KDKDK/KK
@a11884151510022594246800/00/114/121/0
playa'Q3316260000606106300/00/02/50/1KDDDDDKD
raZz'Q423637000167385800/00/03/60/0DKDKKD/DDD
sqZz^D'Q160428510021189673860/01/07/30/0DK/KKKKKDKDK/
'Q78941318100324682594860/01/012/140/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
@t662146100299792400/00/04/40/0DKK/DK/DKD
@n50274800028159841380/00/04/50/1DDDK/DKK/DKD
@a66264600021243899180/00/04/40/0KDKDK/K/DD
@a617412201006305528071560/00/012/130/1
playa'Q40825400136686300/00/02/40/0KDDDDK/
raZz'Q66284610001176134800/00/04/60/0DKDKDDDDKK
sqZz^D'Q160438510031265844180/00/07/21/0KK/KK/K/KDKKD
'Q89791416600428073055180/00/013/121/0

» View plaintext endround stats
Player Chats
@a [Countdown]: hf
sqZz^D'Q [Countdown]: hf
@n [Countdown]: business
@t [Countdown]: gl hf
[11:38]: The Allies have captured the forward bunker!
sqZz^D'Q [11:36]: that went well
[11:16]: Axis Command Post constructed. Charge speed increased!
[10:45]: The Allies have opened up the Forward spawn rear exit!
[10:42]: The Allies have breached the Forward Bunker Gate!
[9:54]: Allied team has destroyed the Axis Command Post!
[9:26]: Allied Command Post constructed. Charge speed increased!
[9:08]: The Depot Fence has been constructed.
[8:56]: The Allies have breached the Depot Gate!
[8:20]: The Allies have breached the Depot's east wall!
[8:00]: The Allied Truck is in position!
[Intermission]: >>> Clock set to: 12:00
[11:06]: The Allies have captured the forward bunker!
[10:23]: The Depot Fence has been constructed.
[10:22]: The Allies have breached the Forward Bunker Gate!
[10:19]: The Allies have opened up the Forward spawn rear exit!
[10:16]: Axis Command Post constructed. Charge speed increased!
[9:03]: Allied team has destroyed the Axis Command Post!
[9:00]: Allied Command Post constructed. Charge speed increased!
[7:30]: The Allies have breached the Depot's east wall!
[7:06]: The Allies have breached the Depot Gate!
[6:02]: The Allied Truck is in position!
[5:01]: The Crane Controls have been constructed.
[5:00]: The Allies have activated the crane!
[4:47]: The Allies have loaded the Gold Crate onto the Truck!
@n [3:45]: GG
@n [3:43]: revieving gods
[2:14]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 9:45 (original: 12:00)
[8:33]: The Doors are opening!!
[8:12]: Allied Command Post spawn active!
[8:12]: Allied Command Post constructed. Charge speed increased!
[6:49]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 3:10
[0:38]: The Doors are opening!!
sqZz^D'Q [0:12]: wp
sqZz^D'Q [0:09]: gg
@n [0:02]: want teammates, not shoting machines :S
[Intermission]: >>> Objective NOT reached in time (3:10)
@t [Intermission]: gg, nuub gonna nuub :(
raZz'Q [Intermission]: gg's
playa'Q [Intermission]: gg
@a [Intermission]: ggs
[Intermission]: raZz'Q disconnected
@n [Intermission]: gg

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.