hi to u vs dawgss (2186 views)

fr pSy
fr yokoo
fr KAiSEN
cl hanS
nl Testi
nl Excite


CB ET 3on3 Ladder
#clanbase.et
26.05.13 23:15 CEST
Awards awarded to for
Lady Macbeth HARDGAY ABYSSIAN 37 kills
Killing Spree :D 4 frags without being killed
Accountant HARDGAY ABYSSIAN 90% kills/killed ratio
He's dead, Jim! Shin 5 gibs
...and stay dead! :D 24% gibs/kill
Lead Poisoning HARDGAY ABYSSIAN 31 SMG kills
Spammity spam spam! DDHD 5 SPAM kills
Fragstealer daw - Reus 179 damage per frag
Die! Damn you, Die! :D 309 damage per frag
What objective? HARDGAY ABYSSIAN 232 XP
Red Shirt daw - itseT 45 deaths
Are these pliers sharp? Shin 10 deaths without fragging
Med Pack Whore Shin 187 damage per death
Eyes Wide Shut DDHD 1 team kills
Gingerbread man DDHD 15 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
daw - Reus6714130455001255906723900/01/227/272/418614934
daw - itseT64198294530112692871051050/05/123/282/423915835
:D54162213950095136635200/02/218/281/124516347
:D625018012913013317654201801950/08/268/285/122315735
HARDGAY ABYSSIAN9023237415011172855321780/04/331/273/219713044
DDHD73220324341115715861993170/01/327/225/222414144
Shin73217273750114573761342250/01/326/201/1212166310
Shin796699612114134020180176546200/06/384/209/121114646
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
daw - Reus88671618500726412782900/01/014/91/2DK/KD/DK/KDK/K/KK/DKKK/DKDKKDKDKDD
daw - itseT55691018100522982721180/02/07/121/1KK//DKDDDK/DKKD/KDKDDDDK/DKD
:D11897131130062276200600/02/011/50/0K//K/D/KDK/KKKK/DKKKDKKD
:D87233394790018721575091080/05/032/262/3
HARDGAY ABYSSIAN6699121820032627210900/00/111/141/2DXDDKDK/XK/KKDDKDDDKDDKD/DKKKKDD
DDHD669112182115267425831910/00/211/102/0DT/KS//KKD/DKDDKDDDKKDKDK/KDKKD
Shin29975173015220825231490/00/26/100/0KD/D//TD//DDDDDDDKDKDKK
Shin54287295371213750972153400/00/528/343/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
daw - Reus5260101900032367281400/00/29/131/1/KDDKDKDDDDK/DKDKDK/DKDKDDKDD
daw - itseT65731320200532923296580/03/110/120/2DKKDDDKK/DDKDDKKDDKDKD/DD/K/KDK/K
:D313651610021813270500/00/24/111/1DDDDKDDKDKDDKD/DDD/KD
:D4916928553001074728815580/03/523/362/4
HARDGAY ABYSSIAN77831418101730672415420/04/211/90/0KKDDKK/KKKD/DTDKK/KDDKDDKK///DK/D
DDHD72811318100830022426900/01/19/83/1/KDK/DKDK/K/DDDK/DK/DK/KKKKK/DD
Shin120921815100827462631760/01/116/61/1/DKK/KKKDK/KX/KKDKK/KDK/KKD/KDK/KD
Shin90256455130123881574722080/06/436/234/2
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
daw - Reus25414000117946500/00/01/20/1/DDKD
daw - itseT1002833000075952100/00/02/31/0DDKKKD
:D20615100034788600/00/01/50/0KDDDDD
:D483851210011285187200/00/04/101/1
HARDGAY ABYSSIAN30020312001590127360/00/02/01/0KK/K
DDHD13322431000625565180/00/04/20/1KDKDKKD
Shin2002442100065759300/00/04/20/0KKDDKK
Shin21166116400118721285540/00/010/41/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
daw - Reus751034000140366200/00/03/30/0K/DDDKK
daw - itseT7528340012579567290/00/04/10/1/KKDTK/D
:D282327000170075500/00/02/70/0D/DDDKXDKD
:D5961815001416821984290/00/09/110/1
HARDGAY ABYSSIAN20030840000100167000/00/07/41/0KDKKKDKDKKKD
DDHD7526340002857625180/00/03/20/0//KKKDD
Shin0403000112638700/00/00/20/0D/D
Shin92601111000319841682180/00/010/81/0

» View plaintext endround stats
Player Chats
DDHD [Countdown]: gl
DDHD [Countdown]: <13:58:06> Excite : yoko's aim style switches about 4 times per game
[10:14]: The Allies have captured the forward bunker!
[10:03]: The Allies have breached the Forward Bunker Gate!
[9:50]: Axis Command Post constructed. Charge speed increased!
[9:34]: The Allies have opened up the Forward spawn rear exit!
[9:03]: The Allies have breached the Depot Gate!
[9:00]: Allied team has destroyed the Axis Command Post!
[8:57]: The Depot Fence has been constructed.
[8:56]: Allied Command Post constructed. Charge speed increased!
[8:32]: The Allies have breached the Depot's east wall!
[7:22]: The Allied Truck is in position!
[6:00]: The Crane Controls have been constructed.
[5:59]: The Allies have activated the crane!
[5:46]: The Allies have loaded the Gold Crate onto the Truck!
[3:44]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:15
[7:27]: The Allies have captured the forward bunker!
[7:24]: The Axis have captured the forward bunker!
[4:06]: The Allies have captured the forward bunker!
[3:56]: The Axis have captured the forward bunker!
DDHD [0:12]: :[
[Intermission]: >>> Objective NOT reached in time (8:15)
DDHD [Intermission]: brb
[Intermission]: DDHD disconnected
[11:33]: Allies capture the Forward Bunker!
[11:07]: Allies have secured the forward bunker.
[11:07]: Door Controls have been constructed.
[10:55]: The Allies have stolen a gold crate!
[10:10]: The Loading Doors are Opening!
[10:07]: The Allies have secured a gold crate!
[10:02]: The Loading Doors are Closing!
[9:56]: The Allies have stolen a gold crate!
[9:51]: The Loading Doors are Opening!
[9:39]: Allies have escaped with the Gold!
[9:39]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 2:20
daw - Reus [Intermission]: ggs
daw - itseT [Intermission]: exiting much
[1:35]: Allies have damaged the East Wall
[1:27]: Allies capture the Forward Bunker!
[Intermission]: >>> Objective NOT reached in time (2:20)
[Intermission]: :D disconnected
daw - Reus [Intermission]: gigi
[Intermission]: daw - Reus disconnected
[Intermission]: DDHD disconnected
daw - itseT [Intermission]: rafeali
[Intermission]: Shin disconnected
[Intermission]: HARDGAY ABYSSIAN disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.