amped vs bigger than jesus (2863 views)

be SupNa
fi DEMI
nl yi
de Oxy
ee subbi
is phyzic
29.01.14 14:45 CET
Awards awarded to for
Lady Macbeth .subbii>+ 60 kills
Killing Spree aMp{ DEMI 4 frags without being killed
Accountant .phyZiC>+ 87% kills/killed ratio
He's dead, Jim! aMp{ SupNa 15 gibs
...and stay dead! aMp{ SupNa 38% gibs/kill
Lead Poisoning .subbii>+ 47 SMG kills
Spammity spam spam! .phyZiC>+ 7 SPAM kills
Fragstealer .Oksiii>+ 195 damage per frag
Die! Damn you, Die! aMp{ SupNa 304 damage per frag
What objective? .subbii>+ 360 XP
Red Shirt aMp{ SupNa 85 deaths
Are these pliers sharp? aMp{ SupNa 11 deaths without fragging
Med Pack Whore aMp{ DEMI 200 damage per death
Eyes Wide Shut aMp{ SupNa 3 team kills
Gingerbread man .Oksiii>+ 27 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
.phyZiC>+8735854621401231162495031940/02/345/367/021515336
.Oksiii>+64349507682027936594341190/02/342/396/618712148
.subbii>+8636060701200241232811150710/110/147/403/520515945
>+78106716420834217433317300873840/114/1134/4016/520214446
aMp{ SupNa46303398515032210727103111450/01/637/514/8275121211
aMp{ yi6735852779122110157119272240/05/347/482/519515349
aMp{ DEMI713544259100013920311079361/01/535/395/321918846
aMp{ 60101513322134155630087333174051/07/5119/3911/323015439
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
.phyZiC>+114851614200628442340180/01/113/72/0/D/KKKDDKK/KK/KKKKDKKDKDDK/K/D
.Oksiii>+11385171541082596210500/00/015/52/2K//K/KKDKKK/DKDK/KKKDDK/KSD/KK/KD
.subbii>+61591118200525752771180/01/010/120/1KDDKDK/DKKDKKDDDDDK/DK/K/KD/D
>+9622944478101980157216360/02/138/244/3
aMp{ SupNa195552630142232273890/01/14/191/2/K/DDDDDDTDDKDDDDDDKDDK/DDK/DDDD
aMp{ yi841031113100320552375540/00/111/90/1DKDDKDKDKXKDDKDK/DK//KDKK
aMp{ DEMI751081216300429292902180/00/010/112/1KDK//KDKDD/KKDKDKDDKKDKD/DDK
aMp{ 5926628557011172168015810/01/225/393/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
.phyZiC>+604761020031480110000/00/05/70/0DK/KDDKDKK/DKDD/
.Oksiii>+5065918000422782052180/01/28/100/2/D/DDDKDKDKKKDKD/KDK/DDDKDD
.subbii>+12792141140042522194300/12/012/50/1DKK/KDDDKK/K/KKKDKKKD/KKD
>+7920429396001162805095180/13/225/220/3
aMp{ SupNa10061131350142006178690/00/013/91/0K//KK/KKKDKDDTKDKDKDDKDK/KD
aMp{ yi4172717400317552599360/01/24/122/0KDDKDDK/KDDDXDDD/D/KDDKDK
aMp{ DEMI1147887100113341895181/01/16/50/0/KDKDKDDDKDKKKK
aMp{ 8521128371001850956280631/02/323/263/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
.phyZiC>+6697121840043213306700/01/110/131/0KDKKKDK/D/KKDDD/DDKKDDDKD/KDKD
.Oksiii>+661131218310722032376830/01/08/93/1/KD/K/KDKK/K/K/DDDDD/DKDSDKKKK
.subbii>+59941322400632463375180/03/19/151/0KDD/DKDD/KK/DKD//DKKKDD/DDKDDDDKKKK
>+643043758111017866288181010/05/227/375/1
aMp{ SupNa52811019300628682601360/00/310/90/3DDKD/KXXD/DDDKDK/KDK/KD/KK/DDKD
aMp{ yi80941620302834783076980/02/016/110/1/KKKDDKDDKTT/DK/KDK/KKDK/KDK/K/KK/DDDD
aMp{ DEMI8282141750052472298500/00/213/91/1DD/KKDK/DDKDKKDKK/K/KDKK/DKKDDD
aMp{ 712574056110219881886621340/02/539/291/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
.phyZiC>+100129202060110408729961760/00/117/94/0D/KDK/DD//KK/K/KKDKDKKD/DKKDKKKT/KKK/DKK/
.Oksiii>+48861225100822882901180/00/111/151/1KDDDD//KDDDDDKDKDD//KK/KDK/KK/KDDD/KD
.subbii>+1151152219200939853061350/04/016/82/3K/KDKDKDKD/KKK/K/KDK/K/KK/KDK//KXKKDKDDKKD
>+883305464901271036089582290/04/244/327/4
aMp{ SupNa401061127401836213186910/00/210/142/3K/DDDKK/T/DDDDK/KDD/KDDD/DDDDDDDKK/K/KK
aMp{ yi66891827110728693877360/02/016/160/3KDKKKKK//DSDDDKDKKK/DKDK/DD/KKDKD/DK/DDDKKDDD
aMp{ DEMI428681910032468329700/00/26/142/1DDKKDK/X/DDKDDDKKDD/DDDKDKDD
aMp{ 492813773611188958103601270/02/432/444/7

» View plaintext endround stats
Player Chats
aMp{ SupNa [Warmup]: I prefer erden :'
aMp{ SupNa [Countdown]: 7/com_maxfps 6
.phyZiC>+ [Countdown]: ofc you do
.phyZiC>+ [Countdown]: camp camp camp
aMp{ SupNa [Countdown]: lol
[11:18]: Allies capture the Forward Bunker!
[11:16]: Allies have damaged the East Wall
aMp{ SupNa [9:28]: XD
[7:29]: Door Controls have been constructed.
[7:29]: Allies have secured the forward bunker.
[7:27]: The Loading Doors are Opening!
[7:15]: The Allies have stolen a gold crate!
[6:55]: The Loading Doors are Closing!
[6:34]: The Axis have intercepted the stolen gold crate!
[6:15]: The Allies have stolen a gold crate!
[5:53]: The Loading Doors are Opening!
[5:28]: The Allies have secured a gold crate!
[5:24]: The Loading Doors are Closing!
[5:12]: The Allies have stolen a gold crate!
[5:00]: The Loading Doors are Opening!
[4:48]: The Axis have intercepted the stolen gold crate!
[4:36]: The Loading Doors are Closing!
[4:15]: The Allies have stolen a gold crate!
[3:34]: The Loading Doors are Opening!
[3:30]: Allies have escaped with the Gold!
[3:30]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 8:29
[7:21]: Allies capture the Forward Bunker!
[6:58]: Allies have damaged the East Wall
[5:37]: Door Controls have been constructed.
[5:37]: Allies have secured the forward bunker.
[5:36]: The Loading Doors are Opening!
[5:27]: The Allies have stolen a gold crate!
[5:25]: The Loading Doors are Closing!
[4:54]: The Loading Doors are Opening!
[4:51]: The Loading Doors are Closing!
[4:46]: The Axis have intercepted the stolen gold crate!
[4:40]: The Loading Doors are Opening!
[4:28]: The Allies have stolen a gold crate!
[4:19]: The Loading Doors are Closing!
[3:49]: The Loading Doors are Opening!
[3:45]: The Allies have secured a gold crate!
[3:28]: The Allies have stolen a gold crate!
[3:23]: The Loading Doors are Closing!
[2:46]: The Axis have intercepted the stolen gold crate!
[2:08]: The Allies have stolen a gold crate!
[1:36]: The Loading Doors are Opening!
[1:33]: The Allies have secured a gold crate!
[1:33]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 6:56 (original: 8:29)
aMp{ SupNa [Intermission]: gg
[10:44]: The Allies have breached the Forward Bunker Gate!
[10:29]: Allied Command Post constructed. Charge speed increased!
[10:04]: The Depot Fence has been constructed.
.subbii>+ [9:56]: lol
aMp{ SupNa [8:53]: OK
[8:38]: The Allies have breached the Depot Gate!
[8:08]: The Allies have breached the Depot's east wall!
[8:07]: The Crane Controls have been constructed.
[8:05]: The Allied Truck is in position!
[8:03]: The Allies have activated the crane!
[7:50]: The Allies have loaded the Gold Crate onto the Truck!
.Oksiii>+ [7:15]: that's some elvis level of leaning right there buddy
aMp{ DEMI [5:49]: :D
aMp{ SupNa [2:48]: lol
aMp{ SupNa [2:46]: rly
[2:06]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:53
aMp{ SupNa [8:56]: fo
[8:43]: The Allies have captured the forward bunker!
[8:36]: The Axis have captured the forward bunker!
[8:34]: The Allies have captured the forward bunker!
[8:10]: Axis Command Post constructed. Charge speed increased!
[7:59]: The Allies have opened up the Forward spawn rear exit!
[7:58]: The Allies have breached the Forward Bunker Gate!
[7:41]: Allied team has destroyed the Axis Command Post!
[7:38]: Allied Command Post constructed. Charge speed increased!
[5:48]: The Allies have breached the Depot Gate!
[5:47]: The Depot Fence has been constructed.
[4:10]: The Allies have breached the Depot's east wall!
.subbii>+ [4:01]: fo
[3:46]: The Allied Truck is in position!
aMp{ SupNa [1:41]: GG
aMp{ yi [0:00]: ggs
[Intermission]: >>> Objective NOT reached in time (9:53)
[Intermission]: aMp{ DEMI disconnected
aMp{ SupNa [Intermission]: WP
[Intermission]: aMp{ yi disconnected
[Intermission]: aMp{ SupNa disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.