Team-Visual vs TRUE MIRROR pwrd by #r@g (2454 views)

09.06.14 21:30 CEST
Awards awarded to for
Lady Macbeth +mir cAE 81 kills
Killing Spree +mir e 8 frags without being killed
Accountant +mir cAE 99% kills/killed ratio
He's dead, Jim! viSual.i 16 gibs
...and stay dead! viSual.i 22% gibs/kill
Lead Poisoning +mir cAE 74 SMG kills
Spammity spam spam! viSual.K 10 SPAM kills
Fragstealer +mir cAE 179 damage per frag
Die! Damn you, Die! +mir nsd 248 damage per frag
What objective? viSual.i 549 XP
Red Shirt +mir nsd 102 deaths
Are these pliers sharp? viSual.K 9 deaths without fragging
Med Pack Whore +mir cAE 185 damage per death
Eyes Wide Shut viSual.K 3 team kills
Gingerbread man +mir e 35 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
viSual.s84483647611032214093123574490/02/261/494/322016356
viSual.i82549738916002316646137101960/05/765/603/322815475
viSual.K6038357938232610925122103800/02/348/5710/819212949
viSual.751415194258352671416643827710250/09/3174/5717/821314957
+mir cAE98436818210111614389149491000/05/274/593/617818076
+mir e61475579211213512752116502890/03/449/456/622412485
+mir nsd4635648102320291113615065540/04/340/674/423214538
+mir 66126718627624528038277416644430/012/3163/6713/421115066
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.s69115162320012376630301030/01/015/100/1/KD/KK//KKD/KDK/KD/DK/K//KD/D/KDDKKDKKD
viSual.i1381732921400855733574580/02/225/112/1KKKDKDKKKKKDKD/KKDD/KKKKKKKDKKK/K/KDKK/KDK/D/K/DXDD
viSual.K9010318202018336930541160/00/016/123/0DD//KKDKDK/KK/DK/K//KKDK/KKDKKDDKDDTKKD
viSual.993916364801281270896582770/03/256/335/2
+mir cAE55911629000232274740180/00/115/231/3DDK/DDDKDK/KKKDDDDDKDDDDDDKDDDKDDKKDDKKDKKDKD
+mir e42100112620011322934421130/01/010/150/0//D/K/DDDDKDDDKDDK/KD//DDKDK//K/K/DKK
+mir nsd309393010093202452600/01/28/180/1DKKK/DDD//KDDDDDDDKD/DDD/KDDKDK//DK//DD
+mir 422843685300229658127081310/02/333/561/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.s6812813194022377239251630/00/214/141/1/DKKDKKKDDDDD/KDTKDKDDKKDDKDDTKDKD
viSual.i441211329300435443972180/00/113/250/1/DKDDDKDKDKK/XDDKDDDKDKDXDD/KKDKDKD/DDDKDDDD
viSual.K2060525121618113484620/00/25/141/3DDDDK/K//DK/TDDDDKDD/DDSKDD/DDXDS
viSual.443093173823129127113812430/00/532/532/5
+mir cAE1331272418501739203298460/03/022/110/0KT/KDKKDKDKKKDKK/KKDDK/K/KKDKD/KKKDD/DK/KKK
+mir e1161532118200943842519180/01/018/82/1/KD//KDD/KDD/KKKKKKKKDK/DKDDK//KKKK/KKK
+mir nsd7110215210001030773310540/01/012/122/0XK/DK/KD/D/DK//K/KDDKKK/DKDKK/KK/DKDD
+mir 1073826057701261138191271180/05/052/314/1
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.s11113920183016336426091470/00/021/120/0KKDDK/DTDKKDDDK/KDKKK/D/DK/KKDKKKKDKK/K
viSual.i100137191930074067273800/02/116/111/1DKDKKKKKKDKDDDK/DKKDK/K/KDX/K/KK/DKDK/D
viSual.K1301342620301537843095750/02/021/154/1KKDKKKDKDKDKXKKKDKDDKD//KKDKKKK/KKDKT/KKDD/KDDKD
viSual.1144106557902181121584422220/04/158/385/2
+mir cAE1161182118410136144015360/00/120/161/0KDKDKKDKDKDKDKKKKKKKDK/KDDDKKDDDKDDKDKDS
+mir e36119925110524173262180/01/28/150/2K/KDDDK/DDKDK/DDDDKD/DD/KDKDKDDDDS
+mir nsd289093220032411393800/00/18/251/3DDDDDKDDDDDDDDKDK/DDDKDDDDDKD/DDDKDKK/DKD
+mir 6032739757209844211215540/01/436/562/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.s931011516200231912793360/01/011/133/1KKDKDKDDKK/KDDDKDDKKDDDDD/KKKKK
viSual.i6011812206004346234261200/01/311/130/0DDKDD/KDDKKDDDKDKDKDDK/DKK//KDKD
viSual.K28868282007196125771270/00/16/162/4KDD/DDDKDDKDKKDKDKD/DDDDD/DK////DDDD
viSual.603053564100013861487962830/02/428/425/5
+mir cAE117100201710063628289600/02/017/91/3DKKK/KKDDKK/D/DKK/KDKKDKKK/KK/DKDDKKXD
+mir e69103162361110272224271400/00/213/74/3DKD/KDKK/DK//DK/KKDDD/KDK/KKKK//D/SKDDTK
+mir nsd7871151902072446329100/02/012/121/0K/DKDK/KKDD/DKK/KDKK//KDKDKD/DSSDDKK
+mir 88274515973123879686141400/04/242/286/6

» View plaintext endround stats
Player Chats
[8:13]: The Allies have captured the forward bunker!
[8:09]: The Axis have captured the forward bunker!
viSual.i [7:23]: K STOp joking caej
viSual.i [7:21]: play
[5:41]: The Allies have captured the forward bunker!
[5:39]: The Axis have captured the forward bunker!
viSual.s [3:04]: im doin nothing lol
[2:44]: The Allies have captured the forward bunker!
[2:17]: Axis Command Post constructed. Charge speed increased!
[2:13]: The Allies have breached the Forward Bunker Gate!
[1:51]: The Allies have opened up the Forward spawn rear exit!
[0:57]: The Allies have breached the Depot Gate!
+mir cAE [0:56]: nice hiding
[0:35]: The Allies have breached the Depot's east wall!
[Intermission]: >>> Clock set to: 12:00
[10:01]: The Allies have captured the forward bunker!
[9:58]: The Axis have captured the forward bunker!
[9:39]: The Allies have captured the forward bunker!
[9:37]: The Allies have breached the Forward Bunker Gate!
[9:32]: The Allies have opened up the Forward spawn rear exit!
[9:20]: Allied Command Post constructed. Charge speed increased!
[9:05]: The Depot Fence has been constructed.
[7:56]: The Allies have breached the Depot Gate!
[6:34]: The Allies have breached the Depot's east wall!
[4:56]: The Allied Truck is in position!
+mir nsd [4:48]: :d
[3:20]: The Crane Controls have been constructed.
[3:19]: The Allies have activated the crane!
[3:06]: The Allies have loaded the Gold Crate onto the Truck!
viSual.s [1:23]: >XD
viSual.s [0:09]: gg
viSual.s [0:08]: ffs
[Intermission]: >>> Objective NOT reached in time (12:00)
+mir nsd [9:32]: :X:D:X::D:D:D:D:X:
+mir nsd [9:32]: :X:D:X::D:D:D:D:X:
+mir nsd [9:32]: Internetsting!
[8:03]: The Tank has been repaired!
[8:00]: Allied team has stolen the Tank!
[7:38]: Allied Command Post constructed. Charge speed increased!
[6:57]: The Tank has been damaged!
+mir nsd [6:47]: :X:D:X::D:D:D:D:X:
+mir nsd [6:47]: :X:D:X::D:D:D:D:X:
[6:39]: Truck Barrier #1 has been constructed.
[6:32]: The Tank has been repaired!
[6:32]: Axis team has destroyed the Allied Command Post!
[6:20]: Axis Command Post constructed. Charge speed increased!
[6:18]: Allied team has destroyed the Bank Doors!
[5:39]: Allied team has destroyed the Axis Command Post!
[4:25]: Axis Command Post constructed. Charge speed increased!
[4:12]: The Tank has been damaged!
[3:45]: Axis have returned the objective!
+mir nsd [3:40]: :X:D:X::D:D:D:D:X:
+mir nsd [3:40]: :X:D:X::D:D:D:D:X:
+mir nsd [3:39]: Hail the hitboxes :3~~
[3:03]: Allied team has destroyed the Axis Command Post!
[2:57]: Allied Command Post constructed. Charge speed increased!
[1:58]: Truck Barrier #1 has been destroyed.
[0:07]: Axis have returned the objective!
[Intermission]: >>> Clock set to: 12:00
[10:40]: The Tank has been repaired!
[10:37]: Allied team has stolen the Tank!
[10:04]: Allied Command Post constructed. Charge speed increased!
[9:04]: Truck Barrier #1 has been constructed.
[8:50]: The Tank has been damaged!
[8:30]: Axis team has destroyed the Allied Command Post!
[8:30]: The Tank has been repaired!
[8:18]: Allied team has destroyed the Bank Doors!
[8:02]: Allied Command Post constructed. Charge speed increased!
+mir nsd [7:15]: :X:D:X::D:D:D:D:X:
+mir nsd [7:14]: Internetsting! 8-)
[3:57]: Axis team has destroyed the Allied Command Post!
[3:53]: Allied team is escaping with the Gold Crate!
[3:30]: Allied Command Post constructed. Charge speed increased!
[2:26]: Truck Barrier #1 has been destroyed.
[1:28]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:31 (original: 12:00)
viSual.s [Intermission]: ggs
+mir cAE [Intermission]: well played
[Intermission]: viSual.s disconnected
[Intermission]: +mir cAE disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.