LIKE A BOSS vs AKASHA ARTS (2225 views)

01.08.14 18:45 CEST
Awards awarded to for
Lady Macbeth <b> ER<>NN 49 kills
Killing Spree <b> ER<>NN 6 frags without being killed
Accountant <b> ER<>NN 109% kills/killed ratio
He's dead, Jim! AKASHA systema 6 gibs
...and stay dead! AKASHA systema 23% gibs/kill
Lead Poisoning <b> ER<>NN 39 SMG kills
Spammity spam spam! <b> ChilAx 2 SPAM kills
Fragstealer <b> ChilAx 188 damage per frag
Die! Damn you, Die! AKASHA nsd 264 damage per frag
What objective? <b> ER<>NN 359 XP
Red Shirt AKASHA nsd 60 deaths
Are these pliers sharp? AKASHA systema 12 deaths without fragging
Med Pack Whore AKASHA nsd 155 damage per death
Eyes Wide Shut AKASHA nsd 1 team kills
Gingerbread man AKASHA nsd 18 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
<b> ChilAx732603244400177128655900/01/129/262/022314936
<b> ER<>NN10935949454001495846410860/06/139/302/019614264
916198189800311671212969860/07/168/304/021014655
AKASHA nsd5320232603011870998731470/01/432/350/222214639
AKASHA systema4821026546011558707981700/02/425/340/2226148512
AKASHA 51412581149023312969167121170/03/457/340/2224147411
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<b> ChilAx661041421100113699327000/00/013/101/0KKDK//KDDKK/D///KK/KDKD//KKDK/D/KDD
<b> ER<>NN254176281120054337262900/04/022/62/0KDK/KKKKKDKKKK/KKKKD/KKKKKKDKKDKK/K/KKD
<b> 1602804232300168036589900/04/035/163/0
AKASHA nsd287582810082968394700/00/18/170/2DDDD/K/KD/D//DD/DKDKK/DDDDDKDDK/DKDD
AKASHA systema279282920072931408900/00/38/180/1DKDKDD/DDDKDK/DDDDDDD//DDKDDK//DDDKK/
AKASHA 281671657300155899803600/00/416/350/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<b> ChilAx66122121830052616242300/00/111/121/0KDK/D/K/KKK/DDDDDKKDDK/KDDKDKD
<b> ER<>NN511291427100636493018860/01/113/200/0/D/KD//KDDDKDDKKDDDK/KDDDKDDKKDK/DKDDDKDK
<b> 5925126454001162655441860/01/224/321/0
AKASHA nsd869420232011030643255470/01/220/120/0/DK/TDKD//DKDK/K//KK/KKDKKDK/DKKDKKDK/XDKDKDK
AKASHA systema73861419301623773010700/02/013/130/1/K/XK/DDKD//KDDKDKKDK/DDKDDKKTKKKDD
AKASHA 80180344250216544162651170/03/233/250/1
Player Summary for et_beach
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<b> ChilAx1001233000040260500/00/03/30/0DDKDKK
<b> ER<>NN16644530001114542300/01/02/20/0KDKKK/DK
<b> 133568600011547102800/01/05/50/0
AKASHA nsd401525000058883700/00/02/30/0KDKDDDD
AKASHA systema752934100144071000/00/13/20/0K/KDKDD
AKASHA 58445910011028154700/00/15/50/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<b> ChilAx1502232000141126100/01/02/10/0KK/KD
<b> ER<>NN501024100245334000/00/02/20/0/D/KDK
<b> 1003256100386460100/01/04/30/0
AKASHA nsd501824000047969200/00/12/30/0DKDDKD
AKASHA systema50312000112217200/00/01/10/0/KD
AKASHA 502136000160186400/00/13/40/0

» View plaintext endround stats
Player Chats
<b> ER<>NN [Warmup]: I shall hel ya
<b> ER<>NN [Warmup]: its f3
AKASHA nsd [Countdown]: brb getting raped
<b> ER<>NN [Countdown]: :D
<b> ChilAx [Countdown]: nah
<b> ER<>NN [Countdown]: u won't
[8:24]: The Allies have captured the forward bunker!
[8:07]: The Axis have captured the forward bunker!
[4:48]: The Allies have captured the forward bunker!
[4:20]: Axis Command Post constructed. Charge speed increased!
[4:03]: The Allies have breached the Forward Bunker Gate!
[3:44]: The Allies have opened up the Forward spawn rear exit!
AKASHA nsd [2:07]: gg
<b> ChilAx [1:45]: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[1:33]: Allied team has destroyed the Axis Command Post!
<b> ChilAx [0:11]: xdddddddd
<b> ChilAx [0:10]: hahahaa
[Intermission]: >>> Clock set to: 12:00
[10:52]: The Allies have captured the forward bunker!
[10:32]: The Depot Fence has been constructed.
[10:12]: The Allies have breached the Forward Bunker Gate!
[10:04]: Axis Command Post constructed. Charge speed increased!
[9:41]: The Allies have opened up the Forward spawn rear exit!
[9:18]: Allied team has destroyed the Axis Command Post!
[9:14]: Allied Command Post constructed. Charge speed increased!
[8:28]: The Allies have breached the Depot's east wall!
[8:05]: The Allies have breached the Depot Gate!
AKASHA nsd [7:56]: Internetsting!
[6:31]: The Crane Controls have been constructed.
[5:58]: The Crane Controls have been destroyed.
[5:49]: The Allied Truck is in position!
<b> ER<>NN [4:58]: :D
<b> ER<>NN [4:58]: :D
<b> ER<>NN [4:58]: :D
<b> ER<>NN [4:58]: :D
<b> ER<>NN [4:58]: :D
<b> ER<>NN [4:57]: :D
[3:39]: The Crane Controls have been constructed.
[3:38]: The Allies have activated the crane!
[3:25]: The Allies have loaded the Gold Crate onto the Truck!
AKASHA nsd [3:10]: Hail the hitboxes :3~~
<b> ER<>NN [3:08]: :D
<b> ER<>NN [1:19]: :D
<b> ER<>NN [1:18]: :D
<b> ER<>NN [1:18]: :D
AKASHA nsd [0:40]: :XD
[0:25]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 11:34 (original: 12:00)
<b> ER<>NN [9:30]: :D
<b> ER<>NN [9:30]: :D
<b> ER<>NN [9:30]: :D
<b> ER<>NN [9:30]: :D
[9:03]: The Sea Wall Door has been breached!
[8:53]: Allies capture the Forward Bunker!
[7:32]: Allies transmitted the documents!
[Intermission]: >>> Clock set to: 2:27
<b> ER<>NN [Intermission]: gud map
AKASHA nsd [Intermission]: :O)
[1:03]: Viikinki timed out
[Intermission]: >>> Objective NOT reached in time (2:27)
<b> ChilAx [Intermission]: gg:))))))
<b> ER<>NN [Intermission]: wp
[Intermission]: AKASHA systema disconnected
[Intermission]: <b> ChilAx disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.