AKASHA ARTS vs Team Rock (2063 views)

fi stm
fi nsd
fi Sherclock
nl mAxwell
18.09.14 22:00 CEST
Awards awarded to for
Lady Macbeth R*Sherclock, 79 kills
Killing Spree R*Sherclock, 5 frags without being killed
Accountant R*Sherclock, 104% kills/killed ratio
He's dead, Jim! AKASHA nsd 11 gibs
...and stay dead! AKASHA nsd 21% gibs/kill
Lead Poisoning R*Sherclock, 78 SMG kills
Spammity spam spam! R*mAxwell 4 SPAM kills
Fragstealer R*Sherclock, 177 damage per frag
Die! Damn you, Die! AKASHA stm 262 damage per frag
What objective? R*Sherclock, 435 XP
Red Shirt AKASHA nsd 89 deaths
Are these pliers sharp? AKASHA stm 9 deaths without fragging
Med Pack Whore AKASHA nsd 150 damage per death
Eyes Wide Shut R*Sherclock, 3 team kills
Gingerbread man R*Sherclock, 32 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
R*Sherclock,104435797610033213261107202560/02/378/402/116814155
R*mAxwell7139249692002791478717360/03/242/384/518712647
R*8882712814512035922408194372920/05/2120/386/517813456
AKASHA stm43332337750015771310025180/01/331/571/323413039
AKASHA nsd59347538911112211724123831200/04/246/624/222113848
AKASHA 516798616616113719437224081380/05/277/625/222813449
Player Summary for et_ice
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock,66264610128361011530/00/15/30/0KDD/KDK/TDK
R*mAxwell4222371000117199200/00/12/71/0DKKDDDDKXDD
R*5448713201220072003530/00/27/101/0
AKASHA stm1204865100385671700/01/05/10/1K/KDK//KKDK
AKASHA nsd833756200111471290180/01/04/50/0DDK/DKKDKKD
AKASHA 102851111300420032007180/02/09/60/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock,1333586200010961082180/00/18/50/0KKKDKDKDKDKDKD
R*mAxwell162016000241067500/00/01/30/1D//KDDD
R*7555912200215061757180/00/19/80/1
AKASHA stm5715472002549687180/00/04/50/0DKDK/K/DKDD
AKASHA nsd10039661002120881900/01/04/41/0KDDDK/DKKK/K
AKASHA 79541013300417571506180/01/08/91/0
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock,156872516301112748227620/00/025/51/0KDKK/KK/K/KK/KKKTKKDK/K/KK/KKK/KK/DK/K/DDK
R*mAxwell1251201512000726972023360/01/011/63/0KK/DK/KDX/KDK/KK/K/KKKDDKK/K
R*14120740283011854454299380/01/036/114/0
AKASHA stm156731900001915250100/00/03/170/2DDDDDDDDKDDDDDDDKDDDDK
AKASHA nsd315472210012384294400/00/17/180/2DK/KDDDDDDKDDKDDDDDDDDKKDDDKD
AKASHA 23121104110014299544500/00/110/350/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock,1144687100414871036180/02/06/30/0KDKK/DK/KD/KKK/
R*mAxwell332839000364094400/00/03/60/0DKDKK/DDD/D/
R*74741116100721271980180/02/09/90/0
AKASHA stm5737470001771100900/00/14/50/0DDDD/KKDKKD
AKASHA nsd71285720021209111800/00/15/40/0KKDKD/KK/DDD
AKASHA 646591420031980212700/00/29/90/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock,8013116201017384925511290/00/016/131/0/KDKKD/TKDKK/KDD//DKDK/KK/KDDKDDKKDKD
R*mAxwell68107131900081895216800/00/013/100/2/D/KDDKXK/DDD/K/DD/K/KK/KKDKDKDKK
R*74238293910115574447191290/00/029/231/2
AKASHA stm457692010071771255100/00/08/131/0DDD//KDKDKK/KK//DDD/D/DKKDDKD
AKASHA nsd62901524300829483193400/00/015/160/0K//KKDKK/DDDD/KK//D/KDKDDDDDKK/KKDDKDDK
AKASHA 5416624444001547195744400/00/023/291/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock,851101821200832452764360/00/118/110/1DKDK/KKKK/KDDDKKK/D/DKDDK//KKK//KDDKKDD
R*mAxwell8795141610072334191500/02/112/60/2K/KD/D/KDDKKKKKDDD//K/K/KKDKKD
R*8620532373001555794679360/02/230/170/3
AKASHA stm368971910021851256000/00/27/160/0DDDDDKDDDKDDKD/XDDDKDK/KDDK
AKASHA nsd62991524211828283019620/02/011/153/0K/KKD/KD/DDKK/K/KDDDKDDK/KKK/STD/DDDDDKK
AKASHA 4918822433111046795579620/02/218/313/0

» View plaintext endround stats
Player Chats
AKASHA nsd [9:08]: Internetsting!
[8:52]: Axis have captured the Forward Bunker!
[8:11]: Allies have reclaimed the Forward Bunker!
[8:03]: Axis have captured the Forward Bunker!
[7:53]: The Axis have blown the Main Entrance!
[6:22]: Allies have reclaimed the Forward Bunker!
[5:51]: The Axis team has transmited the Secret War Documents!
[Intermission]: >>> Clock set to: 4:08
R*mAxwell [Intermission]: that trickjump
[Countdown]: Axis have captured the Forward Bunker!
[Countdown]: Vote FAILED! (Start Match )
[3:40]: Axis have captured the Forward Bunker!
[2:43]: The Axis have blown the Main Entrance!
[1:09]: Allies have reclaimed the Forward Bunker!
[Intermission]: >>> Objective NOT reached in time (4:08)
AKASHA nsd [3:43]: :X:D:X::D:D:D:D:X:
AKASHA nsd [3:42]: Hail the hitboxes :3~~
AKASHA nsd [3:11]: Internetsting! 8-)
AKASHA nsd [2:22]: :X:D:X::D:D:D:D:X:
AKASHA nsd [2:22]: Hail the hitboxes
[2:12]: The Doors are opening!!
[0:40]: Allied team has transmitted the documents!
AKASHA nsd [Intermission]: Hitable n stuff
[Intermission]: >>> Clock set to: 9:19
R*Sherclock, [Countdown]: thats why i reconnected
R*Sherclock, [Countdown]: u were unhit as hell in ice
AKASHA nsd [Countdown]: Talking to my binds makes you look even more stupid. :3~~~
R*mAxwell [Countdown]: SherClock: Rock
[7:56]: The Doors are opening!!
[7:42]: Allied Command Post spawn active!
[7:42]: Allied Command Post constructed. Charge speed increased!
[6:00]: Main blast door opening!
[5:47]: Main blast door closing!
AKASHA nsd [5:07]: :X:D:X::D:D:D:D:X:
AKASHA nsd [5:07]: :X:D:X
AKASHA stm [5:06]: heads
AKASHA nsd [5:06]: Somewhat netless 8)
[4:59]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 4:20 (original: 9:19)
R*mAxwell [Warmup]: HEADS
[11:13]: The Allies have captured the forward bunker!
[11:12]: The Axis have captured the forward bunker!
R*Sherclock, [11:10]: :D
R*Sherclock, [11:08]: cunt
[9:16]: The Allies have captured the forward bunker!
[8:58]: Axis Command Post constructed. Charge speed increased!
[8:34]: The Allies have breached the Forward Bunker Gate!
[7:38]: The Allies have opened up the Forward spawn rear exit!
AKASHA nsd [6:56]: :X:D:X::D:D:D:D:X:
AKASHA nsd [6:56]: :X:D:X::D:D:D:D:X:
AKASHA nsd [6:01]: u sure are unhit
[5:26]: Allied team has destroyed the Axis Command Post!
[4:40]: The Allies have breached the Depot Gate!
[4:40]: Allied Command Post constructed. Charge speed increased!
[4:34]: The Depot Fence has been constructed.
AKASHA nsd [3:56]: Internetsting!
[3:41]: The Allies have breached the Depot's east wall!
[3:35]: The Crane Controls have been constructed.
[3:34]: The Allied Truck is in position!
[3:34]: The Allies have activated the crane!
[3:21]: The Allies have loaded the Gold Crate onto the Truck!
AKASHA nsd [2:42]: Hail the hitboxes :3~~
[1:23]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:37
[7:13]: The Allies have captured the forward bunker!
[7:02]: The Depot Fence has been constructed.
[6:56]: Axis Command Post constructed. Charge speed increased!
[6:28]: The Allies have breached the Forward Bunker Gate!
[5:53]: The Allies have opened up the Forward spawn rear exit!
[4:36]: Allied team has destroyed the Axis Command Post!
[4:22]: The Allies have breached the Depot Gate!
[4:13]: Allied Command Post constructed. Charge speed increased!
[3:37]: The Allied Truck is in position!
[3:04]: The Allies have breached the Depot's east wall!
[1:00]: The Crane Controls have been constructed.
[0:59]: The Allies have activated the crane!
[0:46]: The Allies have loaded the Gold Crate onto the Truck!
R*mAxwell [0:46]: nice match
AKASHA nsd [0:35]: Internetsting! 8-)
R*mAxwell [0:27]: SherClock: Rock
[Intermission]: >>> Objective NOT reached in time (10:37)

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.