supply
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis K a n e h t f 12 15 5 0 44 2 2455 2180 54 71
Axis c n s t n h t f 12 13 6 0 48 5 2063 1836 54 70
Axis :DD 4 12 1 0 25 0 1235 2034 18 30
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Axis Totals 28 40 12 0 41 7 5753 6050 126 7
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies 2&1/2 Azur 7 17 5 0 29 0 2183 1916 65 105
Allies 2&1/2 Buzzer 8 8 3 0 50 3 1488 1467 18 83
Allies 2&1/2 Snatix 13 12 1 0 52 3 2379 2370 40 81
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Allies Totals 28 37 9 0 43 6 6050 5753 123 6
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis 2&1/2 Buzzer 30 14 4 2 68 5 4870 3053 226 123
Axis 2&1/2 Snatix 22 24 4 1 47 4 5327 4707 88 80
Axis 2&1/2 Azur 17 30 16 3 36 4 3604 2711 189 50
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Axis Totals 69 68 24 6 50 13 13801 10471 503 13
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies :DD 11 28 5 1 28 0 3184 4366 233 37
Allies c n s t n h t f 16 28 9 0 36 8 3265 4088 126 28
Allies K a n e h t f 17 37 10 0 31 3 4022 5347 112 26
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Allies Totals 44 93 24 1 32 11 10471 13801 471 11
Player Chats
c n s t n h t f [Warmup]:
excited
2&1/2 Snatix [Warmup]:
we finished for at LAN
2&1/2 Snatix [Warmup]:
crumble in fear
2&1/2 Snatix [Warmup]:
humans
c n s t n h t f [Warmup]:
:-)
2&1/2 Snatix [Warmup]:
4th
K a n e h t f [Warmup]:
4v4
[11:12]:
The Allies have captured the forward bunker!
[10:52]:
Axis Command Post constructed. Charge speed increased!
[10:30]:
The Allies have breached the Forward Bunker Gate!
[10:14]:
The Allies have opened up the Forward spawn rear exit!
[9:33]:
Allied team has destroyed the Axis Command Post!
[9:29]:
Allied Command Post constructed. Charge speed increased!
c n s t n h t f [8:45]:
kenker
[8:29]:
The Depot Fence has been constructed.
[8:23]:
The Allies have breached the Depot Gate!
[8:00]:
The Allies have breached the Depot's east wall!
c n s t n h t f [7:47]:
XD
[7:22]:
The Allied Truck is in position!
[6:14]:
The Crane Controls have been constructed.
[6:14]:
The Allies have activated the crane!
K a n e h t f [6:13]:
kanker spel
K a n e h t f [6:11]:
kanker fransen
[6:00]:
The Allies have loaded the Gold Crate onto the Truck!
c n s t n h t f [4:19]:
:D
2&1/2 Buzzer [4:11]:
gg jongens
[4:02]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 7:57
2&1/2 Snatix [Warmup]:
gg base
2&1/2 Snatix [Warmup]:
:dd
K a n e h t f [5:00]:
Ga eens naar buiten
2&1/2 Azur [4:56]:
:)
2&1/2 Azur [4:54]:
you seem mad
2&1/2 Azur [4:53]:
basE?
c n s t n h t f [3:26]:
lol
c n s t n h t f [2:51]:
:D
c n s t n h t f [0:58]:
XD
[0:10]:
The Allies have captured the forward bunker!
[Intermission]:
>>> Objective NOT reached in time (7:57)
K a n e h t f [Intermission]:
ggs
2&1/2 Snatix [Intermission]:
is this 1 map?
c n s t n h t f [Intermission]:
ye
c n s t n h t f [Intermission]:
;-)
2&1/2 Snatix [Warmup]:
k gg
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.