Axis Command Post constructed. Charge speed increased!
[10:09]:
The Allies have opened up the Forward spawn rear exit!
'xD Sebhes, [9:30]:
NOOO
[9:30]:
Allied team has destroyed the Axis Command Post!
[9:06]:
Allied Command Post constructed. Charge speed increased!
[8:27]:
The Depot Fence has been constructed.
'xD kReSti, [8:15]:
:}
[8:10]:
The Allies have breached the Depot Gate!
[7:33]:
The Allies have breached the Depot's east wall!
[6:10]:
The Allied Truck is in position!
[6:10]:
The Crane Controls have been constructed.
[6:09]:
The Allies have activated the crane!
[5:56]:
The Allies have loaded the Gold Crate onto the Truck!
[4:25]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 7:34
'xD kReSti, [Intermission]:
gg
TiM [Intermission]:
èz
'xD Sebhes, [7:11]:
xD
'xD Sebhes, [7:01]:
WuT
[6:59]:
The Allies have captured the forward bunker!
'xD Sebhes, [6:56]:
random nade
TiM [6:49]:
no nade is random with wallhack
WuT [6:49]:
cu@yt
[6:32]:
Axis Command Post constructed. Charge speed increased!
[6:31]:
The Allies have breached the Forward Bunker Gate!
[6:00]:
The Allies have opened up the Forward spawn rear exit!
'xD kReSti, [4:04]:
:{
'xD kReSti, [3:17]:
:}
[3:07]:
Allied team has destroyed the Axis Command Post!
[3:02]:
Allied Command Post constructed. Charge speed increased!
'xD Sebhes, [1:34]:
y
TiM [1:32]:
x
[1:22]:
The Allies have breached the Depot Gate!
'xD kReSti, [0:51]:
:{
'xD Sebhes, [0:01]:
xD
[Intermission]:
>>> Objective NOT reached in time (7:34)
'xD kReSti, [Intermission]:
gg
TiM [Intermission]:
WA
TiM [Intermission]:
haha et_beach jokes on u
WuT [Warmup]:
yellow card
WuT [Warmup]:
english only
TiM [Warmup]:
esse lan best lan
TiM [Warmup]:
rup kresti or youll be replaced by igi
TiM [Warmup]:
ok replaced
TiM [Warmup]:
go spec kresti
TiM [Warmup]:
:(
TiM [Warmup]:
lettuce start pl0x?
TiM [Countdown]:
glhf sqzz
ViKO [9:06]:
read the Mad Monday rules, no snipers allowed!
TiM [9:01]:
yup
ViKO [8:05]:
having diarrhea is more fun
WuT [6:30]:
R<LLLY
'xD squizz, [5:17]:
XD
[3:36]:
The Sea Wall has been breached!
'xD kReSti, [1:01]:
what is that emo behaviour?
'xD kReSti, [0:58]:
couldve atleast tried
ViKO [0:54]:
we did
ViKO [0:44]:
sebhes' tax too stronk
'xD Sebhes, [0:40]:
:D
TiM [0:40]:
we actually tried :(
WuT [0:30]:
man
WuT [0:27]:
started minesweeper
WuT [0:24]:
at first try I clicked on a bomb
WuT [0:21]:
sums up our game here
[Intermission]:
>>> Clock set to: 10:00
'xD Sebhes, [Intermission]:
gg
TiM [Intermission]:
haha
ViKO [Intermission]:
gg
[Intermission]:
'xD Sebhes, disconnected
'xD kReSti, [Warmup]:
was fun would play again
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.