inteRaction vs logiX e. V. (5261 views)

cz denton
cz Green_Clon
cz derek
cz neo
cz Hyper
de s1lent
dk fiskEn
dk Fryzer
dk Squash
dk bamZe
Consolation Tournament Final
07.03.10 15:30 CET
Awards awarded to for
Lady Macbeth logiXFISKEN 72 kills
Killing Spree logiXbamZe 11 frags without being killed
Accountant logiXbamZe 170% kills/killed ratio
He's dead, Jim! logiXFISKEN 24 gibs
...and stay dead! iR*derek 51% gibs/kill
Lead Poisoning logiXFISKEN 61 SMG kills
Spammity spam spam! logiXsquash 33 SPAM kills
Fragstealer logiXFISKEN 137 damage per frag
Die! Damn you, Die! iR*Hyper 204 damage per frag
What objective? logiXbamZe 443 XP
Red Shirt iR*denton 78 deaths
Are these pliers sharp? iR*derek 10 deaths without fragging
Med Pack Whore logiXbamZe 200 damage per death
Eyes Wide Shut logiXFISKEN 6 team kills
Gingerbread man iR*denton 12 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
logiXbamZe170443684019019929176612720/06/458/205/8137192115
logiXFRYZAAR91338424617028756479963010/03/1035/235/918017445
logiXFISKEN141374725024168996987774570/06/761/2811/913817264
logiXsquash81223516019327787959914330/015/64/3533/121549548
logiXs1LENT853705665161591089675938170/03/1137/4214/519511547
logiX10917482892619551641455993801822800/033/11195/4268/516115066
iR*denton663205378122412836083256770/035/63/4218/1715810477
iR*Hyper692664058100257121100475940/02/840/340/1017817346
iR*derek64238395820328700584282620/01/528/3112/13180138410
iR*neo #SENNHEISER5224436697025643985162480/00/831/416/1517912359
iR*Green_Clon74330486590259093102834710/01/745/464/1018915848
iR*6513982163285851235380184559922520/039/7147/4640/1017713958
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
logiXbamZe83641012100418581840400/02/07/81/0KDD/KKDDK/D/DDKKKKDKK/
logiXFRYZAAR83575610027931087760/00/24/21/2XDKKKX//DDKDK
logiXFISKEN16276138601119291246720/00/28/36/2KTKKK/KKDKKDKDDDKKKDKD
logiXsquash3515514112060514061950/01/00/86/5DDTDSDKDDDDDDDDKKKDTK
logiXs1LENT506351020019261268660/00/25/60/2KDKK/KDDDDDDDKDX
logiX83275385011138611168474490/03/624/2714/11
iR*denton926213142014130911052340/07/10/57/4DD/KDKDD/KKKKKKK/KDKTKD/KDDD
iR*Hyper1006877200214771361180/00/17/50/0DKKDDK/KKKDKX/D
iR*derek665269200312371262540/00/06/50/1/KDDDKDK/KD/KDK
iR*neo #SENNHEISER807281050011475107500/00/17/41/4KKDDDDD/KKKKKDKDDD
iR*Green_Clon8762782000134913081120/00/17/50/2DKDDKKKKDKDDDKD
iR*853164148130110684761114180/07/427/248/11

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
logiXbamZe157861175012149013091420/02/19/21/2KDKT/K/DKDKKKDKKKKD
logiXFRYZAAR66494620011075112600/00/04/50/0DKDK/DDDKK
logiXFISKEN13750118600212791420180/00/210/31/1DKKKKDK/K/KKKKDDDKD
logiXsquash10054993101160582300/03/20/56/0KKKDKKKKD/DKDDKDDS
logiXs1LENT1257310811012025996180/00/16/64/0/DKXDKKKKSKKDKKDDKD
logiX117312453817217747456741780/05/629/2112/3
iR*denton61438131113150713211720/06/10/53/3K/DDDKK/DDKKDSKDTKDDK/
iR*Hyper36444111001115816661080/00/24/60/3DKKDDKDDD/DDKDXD
iR*derek5444611400310221655760/00/16/50/2D/KDDDDKKDKDKK/D/
iR*neo #SENNHEISER25323120002571148500/00/13/60/4DK/DD/DDKKDDXDDD
iR*Green_Clon8077810001214161347540/00/08/71/1KD/D/DDDKDKTKKKDKKD
iR*51240295761211567474744100/06/521/294/13
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
logiXbamZe471220337900235061907900/01/130/32/2KKKKKKKKKKKDKXKDDKKKDKKKKKK/D/KKKKKKKKKKK
logiXFRYZAAR12014224201001443673601760/01/421/103/4/KKDKKDKDKDKDDTKKKDKDDK/KKKKDKKXKKD/KKDDXKDKDD/
logiXFISKEN14716931219045429136682590/02/231/142/3/DKDKX/KDKDKKK/KDTKKXXKDDKKTDKDKDK/K/KKKDKKDKKKDKKKTKDDKDKT
logiXsquash108111252311006379121291860/06/40/1218/3KDDKDDKD/KDKKX/DKKDKKKX/DKDKDK//KKKKDK/KKKDDKDDKKD
logiXs1LENT9215526287045552431744780/00/515/188/1/KDKDTKDD/KDDKTKKDTKDKDDDD/KKDKDKKKKDDDT/DKDKDKKKDDD/KKKKKX
logiX18879713999460922214791447910890/010/1697/5733/13
iR*denton558919344012335540281590/013/10/227/10DKDKDTKXKDKDDDKKKXDDDKDKDXDDK/DDDDDDKKDDKDDDKDDDK/DKDDKKD
iR*Hyper669618277020260747572520/02/218/160/6DDDKTDKDKDKDDKKKDKDKKDKKDDDDDKDDDKDDDDKKKKDDDDT
iR*derek509013267120286842051150/01/213/151/9DDKDDKKDKDDTDKKDKDTDKDKDKDDDDDDDDDDKKDDKSXX
iR*neo #SENNHEISER376310271020206136772300/00/39/203/3DDKDXKDDDDDDDKDDDDKKKKDKTDTDDDDKKDDDDDDD
iR*Green_Clon6010917283010358848122160/00/217/241/4KKDKDDDDKDKDDKDDKDDKDKDDDDDXXDKKDKDDKDDKDKKDTKDD
iR*54447771422218214479214799720/016/1057/9712/32

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
logiXbamZe10073141440012437260500/01/212/71/4DKXK/DDDDDKDDKKKKDKKKDKDKDKKD
logiXFRYZAAR64909144011132921821490/02/46/61/3KDDDKK/KKDKDKDDDKDKTDDDD
logiXFISKEN1307917133110247024431080/04/112/82/3KDKKDKDDSDKKKDDDKDTDKKKKKKXKKDKD
logiXsquash85431214410018781633520/05/04/103/4DKKDKKSDDKKKDDDKDDDDKKDDKKD
logiXs1LENT787915196012242121552550/03/311/122/2KDKTDK/KKDKDKDDKDKDDDKXKDK/DDDDDKKKD
logiX9136467742123410535110185640/015/1045/439/16
iR*denton7612613175113218918711120/09/33/101/0DDKDKKK/DKDT/DKKKDKKS/DDDKDDKDK
iR*Hyper845811130002187922632160/00/311/70/1KDD//KDDKKDKKDKDDKDKDKKD
iR*derek116521412720218781306170/00/23/611/1KKS/DKDKDKKK/KDKKKSDDKDDKKD
iR*neo #SENNHEISER75771520100223322279180/00/312/112/4KDKDDDD/DDDDKKKK/DDDKDKDDKKDKKKKDKD
iR*Green_Clon84821619400327402816890/01/413/102/3DDKD/KKDKKDKDXKKKDKDK/KK/DDDDKDDKDDK
iR*87395698117311211018105354520/010/1542/4416/9

» View plaintext endround stats
Player Chats
iR*neo #SENNHEISER [Warmup]: rup
logiXbamZe [Warmup]: its our choice
logiXFISKEN [Warmup]: f1.
logiXFISKEN [Warmup]: f1 ffs
iR*Green_Clon [Warmup]: sec
logiXbamZe [Warmup]: what is it that you dont understad_
iR*Green_Clon [Warmup]: rules
iR*derek [Warmup]: sec
logiXFISKEN [Warmup]: we can choose on your map you can on our
logiXFRYZAAR [Warmup]: ur map we decide side... and u decide on grush.. -.-
logiXFISKEN [Warmup]: that is how it have always been
iR*neo #SENNHEISER [Warmup]: we choose on our map
iR*derek [Warmup]: ye
logiXbamZe [Warmup]: like it allways have been
iR*neo #SENNHEISER [Warmup]: so you can choose on your map
logiXbamZe [Warmup]: eh no
iR*Green_Clon [Warmup]: its not ever been like that
logiXbamZe [Warmup]: not true
iR*derek [Countdown]: gl hf
[11:19]: Allies capture the factory district!
[10:45]: Axis recapture the factory district!
[10:36]: Allies have destroyed the Main Gate!
[10:36]: Allies permanently capture the factory district!
[9:57]: Axis Command Post constructed. Charge speed increased!
[9:27]: The side gate has been built!
[9:09]: Allies have destroyed the Side Door!
[9:06]: Allied team has destroyed the Axis Command Post!
[8:54]: Allied Command Post constructed. Charge speed increased!
[8:47]: The side gate has been destroyed!
[7:59]: The side gate has been built!
[6:02]: Allies have destroyed the Bunker Controls!
[6:02]: Allies have destroyed the Bunker Controls!
[6:02]: Allies have destroyed the Bunker Controls!
[6:02]: Allies have destroyed the Bunker Controls!
[6:02]: Allies have destroyed the Bunker Controls!
[6:02]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 5:58
iR*Hyper [Intermission]: gg
[5:04]: Allies capture the factory district!
[4:47]: Axis Command Post constructed. Charge speed increased!
[4:33]: The side gate has been built!
[4:15]: Allies have destroyed the Main Gate!
[3:58]: Allies have destroyed the Side Door!
[3:48]: Allied team has destroyed the Axis Command Post!
[3:45]: Allied Command Post constructed. Charge speed increased!
[3:38]: The side gate has been destroyed!
iR*Green_Clon [0:25]: ai
iR*Green_Clon [0:23]: audafjkasdf
logiXFISKEN [0:20]: :D
logiXFISKEN [0:20]: :D
logiXFISKEN [0:20]: :D
logiXFISKEN [0:20]: :D
logiXsquash [0:19]: :DDDD
[Intermission]: >>> Objective NOT reached in time (5:58)
logiXs1LENT [Intermission]: eheheeh
logiXFISKEN [Countdown]: hf
logiXbamZe [Countdown]: fun
logiXs1LENT [Countdown]: HF
logiXs1LENT [Countdown]: crash<3
[14:44]: Axis Command Post constructed. Charge speed increased!
[11:05]: The Tank has been repaired!
[11:01]: The Tank has been damaged!
iR*Green_Clon [6:11]: :)
iR*Green_Clon [6:11]: :)
iR*Green_Clon [6:11]: :)
iR*Green_Clon [2:50]: :D
logiXFISKEN [1:32]: woo
iR*Hyper [1:28]: gg wp
iR*derek [1:12]: wp
iR*Green_Clon [1:10]: gg
[Intermission]: >>> Clock set to: 15:00
logiXbamZe [Countdown]: 8]
logiXbamZe [Countdown]: hf
[14:21]: The Tank has been repaired!
[14:18]: Allied team has stolen the Tank!
iR*Green_Clon [13:48]: :)
iR*Green_Clon [13:48]: :)
iR*Green_Clon [13:48]: :)
iR*Green_Clon [13:48]: :)
iR*Green_Clon [13:48]: :)
iR*Green_Clon [13:48]: :)
[13:13]: The Tank has been damaged!
[13:06]: Allied Command Post constructed. Charge speed increased!
[13:03]: The Tank has been repaired!
iR*Green_Clon [12:52]: xD
iR*Green_Clon [12:52]: xD
[12:38]: Allied team has destroyed the Bank Doors!
[12:34]: The Tank has been damaged!
[11:32]: Allied team is escaping with the Gold Crate!
[11:20]: Truck Barrier #1 has been constructed.
logiXFISKEN [11:05]: :*
logiXFISKEN [10:52]: :D
logiXFISKEN [10:52]: :D
iR*derek [10:49]: :D
iR*derek [9:59]: :]
[8:57]: Axis team has destroyed the Allied Command Post!
[8:28]: Allied Command Post constructed. Charge speed increased!
[7:22]: Truck Barrier #1 has been destroyed.
iR*derek [7:19]: :F
iR*derek [7:15]: headshot
iR*Green_Clon [6:50]: :XD
logiXFISKEN [5:51]: gg wp guys
[5:51]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 9:08 (original: 15:00)
iR*derek [Intermission]: gg
iR*neo #SENNHEISER [Intermission]: wp
[Intermission]: iR*derek disconnected
[Intermission]: logiXs1LENT disconnected
[Intermission]: iR*neo #SENNHEISER disconnected
[Intermission]: logiXFRYZAAR disconnected
iR*denton [Intermission]: gg
[Intermission]: logiXFISKEN disconnected
logiXsquash [Intermission]: gg
[Intermission]: iR*Green_Clon disconnected
[Intermission]: logiXsquash disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.