Impuls-Gaming e.V. ET vs team overplay (5312 views)

pl zyga
pl phase
pl snider
pl t0mo
pl dawidson
pl dyru
pl szczurek
pl boobje
pl mXm
pl dzordzo
13.05.10 20:00 CEST
Awards awarded to for
Lady Macbeth oY{ dzordzo :[ 46 kills
Killing Spree oY{ mxm 5 frags without being killed
Accountant oY{ dzordzo :[ 92% kills/killed ratio
He's dead, Jim! impuls~snider 16 gibs
...and stay dead! impuls~snider 47% gibs/kill
Lead Poisoning oY{ dzordzo :[ 42 SMG kills
Spammity spam spam! impuls~phase 30 SPAM kills
Fragstealer oY{ szczurek 158 damage per frag
Die! Damn you, Die! impuls~phase 280 damage per frag
What objective? oY{ dzordzo :[ 293 XP
Red Shirt impuls~zyga 57 deaths
Are these pliers sharp? impuls~phase 14 deaths without fragging
Med Pack Whore oY{ Dyru 165 damage per death
Eyes Wide Shut impuls~t0mo 5 team kills
Gingerbread man oY{ mxm 23 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
impuls~dawidson85247404750410699475024210/02/340/252/1117516045
impuls~snider772133443161111679367202360/03/328/242/420015335
impuls~t0mo872504046120510716369434190/04/237/273/917915135
impuls~zyga67238385780219730460511770/01/331/295/1119210648
impuls~phase 5718732559159573456845860/02/21/3430/14179102314
impuls~7411351842485021759339883290018390/012/2137/3442/1418513437
oY{ dzordzo :[922934650100418870476774560/02/342/275/318915445
oY{ boObje_57225325650110596563892080/01/226/305/1218611438
oY{ mxm562853257100423612269272140/01/331/234/819112257
oY{ Dyru7019933478008541977052520/00/230/283/816416445
oY{ szczurek852034451151217669052902730/09/27/2629/815210234
oY{ 7112051872614811176329003398814030/013/2136/2646/817613146
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
impuls~dawidson665910152000165224661160/00/19/101/4KKDKDKKDDDDDKKDKDDDDKDDDK
impuls~snider663969401213571245930/00/15/50/1KK/DDTKDDKKDDK/D
impuls~t0mo725013183011172829721040/00/014/130/6DKK/DXKXDDDDKKKDKDDDKTKDKDKKDKDDDD
impuls~zyga66761218301426132046710/01/09/80/9KKK/TDDKKDXDDKDXDKKKDDDKX/D/K/DDKD
impuls~phase 827314173133246316512910/00/10/917/4DKDSDDTDKKKDKKK/TDKKDXDKDDKTKK/D/KD
impuls~7029755771516109813103806750/01/337/4518/24
oY{ dzordzo :[1079515146013276527962190/00/015/111/0DKDDKDKD/KKDKKTKDKK/DKKKKDD/KD
oY{ boObje_50698162011157917311020/00/07/72/6DKKDDDDKDKXDDKDDDDDKDDK/KT
oY{ mxm85891214401518221965710/00/112/51/3DK//KKKKKDDDDD/KKTKDDKDK/K/
oY{ Dyru1089713126001190920951620/00/011/62/4DDKKXDKDKKKDKDDDKDKKKKD/KD
oY{ szczurek1287318148025230512262550/03/00/817/4//KKTTKD/KDDKK/XKKKDKDKKKXKDDDDKXKK/K
oY{ 9642366702605151038098138090/03/145/3723/17

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
impuls~dawidson100561212002317111794710/00/113/51/5DXTKDKDKKKT/DKKXK/KDDDK/KDKD
impuls~snider133601292003177516111070/01/010/51/2KXKKDK/KDKKDDKK/K/KKDD
impuls~t0mo183781164021161410931860/01/010/42/1KDKKKDTKKKDKDKK/TKD
impuls~zyga90421011400513161061580/00/08/52/2DK/K/DX/KK/KKKK/DKDDKD
impuls~phase 69429134021128813661160/02/00/89/5DDKDTDKKKDDKKKDTDXDKD/DXKD
impuls~1152785451140613770469255380/04/141/2715/15
oY{ dzordzo :[13769118200115841119360/00/19/52/2K/KKXDKKDKDDDKKKDKDK
oY{ boObje_335241200021207152200/00/03/80/2KD/DDDDD/KDKDDDK
oY{ mxm3353618201513671769610/00/16/91/3/TD/DKDD/DDDKDDDKDDK/K/DK
oY{ Dyru5833712200010832061540/00/16/81/3DKDDKDDKKDDKDDDDKKD
oY{ szczurek7137101430021684123300/01/10/89/3/K/KKDDKKDDDDKDDKKKDDDDK
oY{ 66244386490110692577041510/01/424/3813/13
Player Summary for radar
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
impuls~dawidson13363129001317631416770/02/011/50/1KK/KKDKDKKKKK/KDDTK/DD
impuls~snider6670812500417511704180/00/18/60/1KKDK/DDD/KDK/K/DKDKD
impuls~t0mo5843712201620201223980/00/16/41/1K//T/KDD/KK//KKDKDDD
impuls~zyga100681313001520531188480/00/212/82/0KKK/DKDKX/TKKD/K//KDDKKXKDKDD
impuls~phase 7244811200213511233800/00/11/53/4DKKKDDKKDXDD/KDDDKK/
impuls~86288485790320893867643210/02/538/286/7
oY{ dzordzo :[42656140026168220471050/01/06/71/1DDTD/D/KDTK//DD/KKDKK/
oY{ boObje_64521117200216981933880/01/18/92/3DKDKDDK/DDKXDDKDDKDDKDDKK/KDK
oY{ mxm465871510071153157800/00/06/61/1DDDK//K/KD//DD/KKDKD/K
oY{ Dyru50315100000902187600/00/15/80/1DKDDDKDDKDKDKDD
oY{ szczurek6137813200613291504180/03/02/73/0DXKD/K//KK///KDDDKDKKD
oY{ 53243376950221676489382110/05/227/377/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
impuls~dawidson54696113014186818261570/00/17/50/1K//TKK//KDDDKDDKDD
impuls~snider6144813510219102160180/02/15/81/0SDKKDKDKKKDK/D/DDKDDD
impuls~t0mo9079910301218011655310/03/17/60/1KKKDKTKD/KK/DDDDKDKD
impuls~zyga205231510051322175600/00/12/81/0DDK//DK/DDD/D/DKDD
impuls~phase 72811400036321434990/00/00/121/1D/DXX/DD/DDDDDKDD
impuls~462722763121216753388313050/05/421/393/3
oY{ dzordzo :[100641414201826731715960/01/212/41/0/DKDDD/KK/DK/K/K/K/KKTDKKK/KK
oY{ boObje_8152911100514811203180/00/18/61/1/K/DDD/KKDKKX/KKKDK/XD
oY{ mxm7085710302617801615820/01/17/31/1///KKDDDK/TKKTXK/KD/
oY{ Dyru6138813000715251673360/00/08/60/0KDKKD/K/DKDK/KD//D/K/
oY{ szczurek805681021041372132700/02/15/30/1/K/DDKKDKDSK/KK/DK
oY{ 78295465881330883175332320/04/540/223/3

» View plaintext endround stats
Player Chats
impuls~zyga [Warmup]: :D
impuls~zyga [Warmup]: nie ma nowego
impuls~zyga [Warmup]: :S
oY{ boObje_ [Warmup]: (>) Ready
oY{ boObje_ [Warmup]: (>) Ready
oY{ boObje_ [Countdown]: gl hf
oY{ mxm [Countdown]: hf
impuls~zyga [Countdown]: fun
impuls~dawidson [Countdown]: o lanaaaa
[11:14]: Allies have damaged the West Wall
[11:06]: Allies capture the Forward Bunker!
impuls~phase [10:30]: xd\
[6:47]: Door Controls have been constructed.
[6:47]: Allies have secured the forward bunker.
[6:45]: The Loading Doors are Opening!
[6:42]: The Allies have stolen a gold crate!
[6:32]: The Loading Doors are Closing!
impuls~zyga [5:51]: >:)
impuls~dawidson [5:30]: ta
[5:24]: The Loading Doors are Opening!
[5:21]: The Allies have secured a gold crate!
[5:19]: The Loading Doors are Closing!
[5:00]: The Allies have stolen a gold crate!
impuls~phase [4:08]: japa
[3:55]: The Axis have intercepted the stolen gold crate!
[3:41]: The Allies have stolen a gold crate!
impuls~zyga [3:06]: :dddddd
impuls~zyga [2:46]: 1 kill rifle
[2:38]: The Loading Doors are Opening!
[2:36]: The Allies have secured a gold crate!
[2:36]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 9:23
impuls~zyga [Intermission]: ghalf
oY{ boObje_ [Warmup]: (>) Ready
oY{ mxm [Countdown]: phun
[8:35]: Allies have damaged the East Wall
[8:09]: Allies capture the Forward Bunker!
[5:45]: Allies have secured the forward bunker.
[5:45]: Door Controls have been constructed.
[5:21]: The Allies have stolen a gold crate!
[5:01]: The Loading Doors are Opening!
[4:58]: The Allies have secured a gold crate!
[4:55]: The Allies have stolen a gold crate!
[4:15]: The Axis have intercepted the stolen gold crate!
[4:03]: The Loading Doors are Closing!
[3:55]: The Allies have stolen a gold crate!
[3:27]: The Loading Doors are Opening!
[2:50]: Allies have escaped with the Gold!
[2:50]: The Allies have secured a gold crate!
[Intermission]: >>> Objective reached at 6:33 (original: 9:23)
oY{ szczurek [Warmup]: manago :*
impuls~phase [Warmup]: z pedalami gramy, ja jebe
[11:38]: Axis Command Post constructed. Charge speed increased!
[10:56]: Allies capture the Forward Bunker!
[10:54]: Axis reclaim the Forward Bunker!
[10:20]: Allies have breached the Side Entrance!
[9:57]: Allies capture the Forward Bunker!
[9:04]: Allies have breached the Main Entrance and secured the Forward Bunker!
[8:32]: Allied team has destroyed the Axis Command Post!
[8:18]: Allied Command Post constructed. Charge speed increased!
[7:34]: Allies have secured the East Radar Parts!
[4:11]: Allies have secured the West Radar Parts!
[Intermission]: >>> Clock set to: 7:48
impuls~zyga [Intermission]: ghalf
impuls~phase [Warmup]: :D
impuls~phase [Warmup]: :D
impuls~phase [Warmup]: :D
impuls~phase [Warmup]: :D
oY{ boObje_ [Warmup]: (>) Ready
[7:18]: Match is PAUSED! (Axis)
[7:18]: Match resuming in 225 seconds!
[7:18]: Match resuming in 210 seconds!
[7:18]: Match resuming in 195 seconds!
[7:18]: Match resuming in 10 seconds!
[7:18]: Match resuming in 9 seconds!
[7:18]: Match resuming in 8 seconds!
[7:18]: Match resuming in 7 seconds!
[7:18]: Match resuming in 6 seconds!
[7:18]: Match resuming in 5 seconds!
[7:18]: Match resuming in 4 seconds!
[7:18]: Match resuming in 3 seconds!
[7:18]: Match resuming in 2 seconds!
[7:18]: Match resuming in 1 seconds!
[7:18]: FIGHT!
[6:12]: Allies capture the Forward Bunker!
[6:11]: Axis reclaim the Forward Bunker!
[6:09]: Allies capture the Forward Bunker!
[6:08]: Axis Command Post constructed. Charge speed increased!
[6:06]: Allies have breached the Side Entrance!
[6:06]: Axis reclaim the Forward Bunker!
[6:04]: Allies capture the Forward Bunker!
[6:03]: Axis reclaim the Forward Bunker!
[6:02]: Allies capture the Forward Bunker!
[6:00]: Axis reclaim the Forward Bunker!
[5:59]: Allies capture the Forward Bunker!
impuls~phase [5:44]: :D
impuls~phase [5:44]: :D
impuls~phase [5:44]: :D
[5:17]: Allies have breached the Main Entrance and secured the Forward Bunker!
[4:41]: Allied team has destroyed the Axis Command Post!
[4:37]: Allied Command Post constructed. Charge speed increased!
[3:30]: Allies have secured the East Radar Parts!
impuls~phase [0:04]: wiecej farta niz rozumu :D
oY{ mxm [0:00]: skillem tacy sami!
[Intermission]: >>> Objective NOT reached in time (7:48)
impuls~zyga [Intermission]: gg wp
[Intermission]: oY{ Dyru disconnected
oY{ szczurek [Intermission]: cu at lan
oY{ szczurek [Intermission]: ohhh wait
[Intermission]: oY{ dzordzo :[ disconnected
[Intermission]: oY{ boObje_ disconnected
[Intermission]: oY{ mxm disconnected
[Intermission]: impuls~snider disconnected
[Intermission]: impuls~phase disconnected
[Intermission]: oY{ szczurek disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.