Magic Gaming vs botZ #outlaw.et (6560 views)

pl l4z
pl abject
pl w1lko
pl slash
pl szczurek
fr Sun
fr S3NTEJZH
fr tomoyo
be Azur
fr Hope
09.11.10 21:00 CET
Awards awarded to for
Lady Macbeth magicG{slash #b2k.et 96 kills
Killing Spree value/RedoXii 7 frags without being killed
Accountant magicG{slash #b2k.et 97% kills/killed ratio
He's dead, Jim! value/TOMOYO STOMPED 22 gibs
...and stay dead! value/TOMOYO STOMPED 28% gibs/kill
Lead Poisoning magicG{slash #b2k.et 84 SMG kills
Spammity spam spam! magicG{szczurek #b2k.et 38 SPAM kills
Fragstealer magicG{l4z #b2k.et 157 damage per frag
Die! Damn you, Die! value/Stevji 219 damage per frag
What objective? magicG{Abject #b2k.et 628 XP
Red Shirt magicG{l4z #b2k.et 118 deaths
Are these pliers sharp? magicG{w1lko #b2k.et 14 deaths without fragging
Med Pack Whore value/Stevji 174 damage per death
Eyes Wide Shut value/Stevji 6 team kills
Gingerbread man value/TOMOYO STOMPED 34 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
magicG{l4z #b2k.et704208311819151813791117784130/01/1265/7322/2216699510
magicG{szczurek #b2k.et62387641011823269899105024420/014/1015/5238/1215510247
magicG{w1lko #b2k.et60454641078022612726140364870/05/959/572/17199131514
magicG{Abject #b2k.et84628809513052915434139812780/03/879/503/919314735
magicG{slash #b2k.et97550969912042816109156825130/09/1084/477/1316815865
#b2k.et74243938752070319127679596597921330/032/10302/4772/1317612758
value/S3NTEJZH warmupiiii864909611220021315568134157770/03/1179/6913/2016212058
value/TOMOYO STOMPED724167810622353412189104904610/026/414/5036/181569647
value/RedoXii8048470871503912383140785230/04/657/5812/1417716277
value/Stevji72485659017061413170156544860/06/758/587/1320317468
value/squAzii815138310122213113990152414200/010/464/6010/1216914848
value/78238839249696517101673006887826670/049/4272/6078/1217314058
Player Summary for bremen_b3
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
magicG{l4z #b2k.et11211627245023412424241600/00/418/1411/6KDDKD/KKKKX/KDKDKDKKKDDKXKXDKKKKKDKTK/DDKDDKKTKDKDDDDDKD
magicG{szczurek #b2k.et7511912163017195916811730/02/36/44/3K///TK//KKKKD/KDKK/DDXDKKDDDDK
magicG{w1lko #b2k.et1261181915100333232090580/01/118/100/2K/KKDXKD/KKDKKKKKDKKKDDKKKKD/DKDDDD
magicG{Abject #b2k.et1151592320401941562802650/01/122/91/1KK/K/KT/K/KDKKKDK/KDKDDKKDDDKK/KKK/KK/DKDK/D
magicG{slash #b2k.et18617028152023397429801650/05/223/72/4DKK/DKK/KDKTKTKKDKDKKXKKDKKKKKKDKDKDDKKK/KKKDD
#b2k.et1236821099015062517536119776210/09/1187/4418/16
value/S3NTEJZH warmupiiii617919312013270038721200/02/416/212/4DDDDKDKD/DKDDDKKDDKDDDDKDDKKKK/DKDKDKDKDXDDK/KKKDTDD
value/TOMOYO STOMPED529412235026159721742020/07/00/137/4D/DDT/K/DDTDKKK/DD/DDDKD/DKDKKKDKDKDK
value/RedoXii428911261011237738461370/00/28/194/4DKDDDXDK/DKDDDDKDKDDDDDDDKDDDKKDTKDKDKD
value/Stevji5010710205014263136542290/01/28/112/4KKDDK//DDDKDDDKDDKD/DKDDTXDKK/KD
value/squAzii50891326210226723990140/00/010/213/4DKDDDDD/KDD/DDDKKXDDDKDDDKDDDKDDKDKKKXKKS
value/514586512615151611977175367020/010/842/8518/20

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
magicG{l4z #b2k.et2146733500120663575360/01/25/241/8DDKDKDDDDDXDDDDKDDX/DDDDKDDDDDDDKDDDKKDDDD
magicG{szczurek #b2k.et44551227411516472784230/01/02/199/2KDKDD/KDDDDKDD/DKD/KDK/TKDDDK/DDKDKDDDS
magicG{w1lko #b2k.et336911332004210140441880/00/211/200/7DKDD/K/DDDDK/DDDKDDDK/KDDDKDDKDDDDDDDKDDDKKD
magicG{Abject #b2k.et681251116401221612931190/00/311/81/3DKDKDK/DKK/DKDTDKXKDKDDDDKDDK
magicG{slash #b2k.et44991227101529424016680/00/313/140/5K/DK/DKDDDTDDKDDKDDDKKD/DKKDD/DKDDDKK/DD
#b2k.et423945313616131710917173503340/02/1042/8511/25
value/S3NTEJZH warmupiiii1661543018900247532119180/00/123/107/4KK/KDDKKDK/KDDKKKKDKKDKDDKKKKKDKKKKDKKDKDKKDKDK
value/TOMOYO STOMPED11811226225111332091859180/06/010/710/1DDK/D//KK/KKK/K/KKKDD/KK/KS/K/KKK/KKKKT/K/KDKDKKD
value/RedoXii1761262313400332842102360/01/016/96/1K/KDKDKK/KK/KKDKDKKDKDKDKDKKDKDKKKKK
value/Stevji1331272015500427972388180/01/119/70/3D/KDKKKDK/KKDDKKKD/KKDDKDKDKK/KKDKK
value/squAzii95124192070012330724491660/03/115/71/1K/K/K/K/KD/K/D/KKK/KKDKK/KD/DXK/KK/DKKDD
value/1386431188830113417350109172560/011/383/4024/10
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
magicG{l4z #b2k.et691101623201624632534770/00/216/111/4D/KDD/DDD/DK/KDKKDKDDDT/KDDKKKK/KKDKDKKD
magicG{szczurek #b2k.et6861152250011887249900/06/30/159/1KKKDDDDDDDKK/KDKKDDKDKDDDKDDKDKKDKDDD
magicG{w1lko #b2k.et3771924100521543298700/02/37/140/1K/DDD//KKDDD/DDD/DDDDDDKKDDKDKDKK
magicG{Abject #b2k.et59109132220042595294900/00/312/131/2KKD/K/DKDDDKD/D/DKDDDKKDDDKDKDDKDKK
magicG{slash #b2k.et105842019500329643097540/02/418/70/2KKKDKDKDKKDDK/KK/KKDKDDKKDDDK/XDKDKDKDDK
#b2k.et684357311015011912063143772010/010/1553/6011/10
value/S3NTEJZH warmupiiii10484222140033560220400/00/118/131/4DKDDDKKDKKKKDKDKDK/K/KKDDKKDKKDDKDDKKDDK/KD
value/TOMOYO STOMPED907019218018279916731400/08/30/78/3DDK/KK/KDK/DDK/KDT/KDKKKK//KDKKDKDDKKK/DD
value/RedoXii11810119165013208323301470/01/317/82/2DKKKKKKKD/KD/KK/KDDDKKDKTDKDKDKKDDKD
value/Stevji5081918400227923140180/03/36/120/2DDDDKKKDDK/DKKDKD/KXDDDDDKDD
value/squAzii1101082220800731432716580/03/018/121/2KDKDK/D/KDKDKDK/DXKKDK/KKK/K/KKKDDK/KKKKDDD
value/94444919629022314377120633630/015/1059/5212/13

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
magicG{l4z #b2k.et908720226124341422221010/00/414/158/2DKKK/DK/DDDKDSKK/KTDDKDDKXKTKKDKKKX/XDDDDKDKXKDK
magicG{szczurek #b2k.et606812204018216616542070/02/10/89/3/KK/K/DDKT/DK/KDK/DK/KDDKKDDDD/KD
magicG{w1lko #b2k.et821031417302732392598430/02/212/52/5X/DKK/KKK/KKDKK/DXKKDD/KDTDKDDT/DK/
magicG{Abject #b2k.et1009215151038274523371760/01/017/60/3/K/K//KDKXDK//KK/DKTXDKKTDKDKKT/KKD
magicG{slash #b2k.et135108231710111334824231090/02/118/54/1K/TKK/KK/KKK/KK/K//KKK/KDK/KDDKDK/KKDKX/KD
#b2k.et93458849115193814912112346360/07/861/3923/14
value/S3NTEJZH warmupiiii6610516243003252428262280/00/314/122/5KD/DKDKDK/KDDDKDKDD/KDDDKKDDKKKDDDDKDKKD
value/TOMOYO STOMPED43571023121623722497920/04/10/107/5DD//KDD/DDKKDDDK/DDKDKD/D/KKDTKSDKS
value/RedoXii47818171011238330381490/02/07/110/5DDDDDKDKKDD/DDDDKKKKDKDDTD
value/Stevji3558720001120963467930/01/06/161/3DDDDDKDTDD/DKDKDDDKDKDDKDKDDX
value/squAzii64741117300518593084570/01/38/82/3DK/DDDDXDDKDKKK//D/KKDKKKXDK/D
value/51375521018231611234149126190/08/735/5712/21
Player Summary for radar
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
magicG{l4z #b2k.et90611011100417241023390/00/09/61/1//DKKDD/KDK/DKKKKDKDK
magicG{szczurek #b2k.et114708721011490108800/02/22/24/1/KKDDSKKKKDKKDD
magicG{w1lko #b2k.et774379000411649051100/00/17/40/0D/KDKD//KKK/KDKD
magicG{Abject #b2k.et10974121110042318134300/01/011/70/0KKDK/K/KKKDKD/K/DKDKDKD
magicG{slash #b2k.et554959100213751625410/00/04/71/0DKDKDDDK//KKDD
#b2k.et89297424751015807159841900/03/333/266/2
value/S3NTEJZH warmupiiii333639200170913741220/01/22/40/2KKDDDDD/DDKD
value/TOMOYO STOMPED454351120001074159890/01/03/91/3DDDDDKDKDDDDKKDKX
value/RedoXii554959300012381685540/00/05/70/2DDKDKDKDDDDKKD
value/Stevji9059910202315361726910/00/18/63/0KKKDKK/KDKD/D/KDKDDTT
value/squAzii815791100041427168800/01/08/70/1D/KDKKDDKKD//DDKK/KKX
value/6124431509028598480712760/03/326/334/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
magicG{l4z #b2k.et6003500000000/00/03/30/1DDKDDKKD
magicG{szczurek #b2k.et5514590004750796390/01/15/43/2DK//DDDD/KKKK/DKDKKK
magicG{w1lko #b2k.et44504910037451101180/00/04/40/2D/KD/D/KDKKDD
magicG{Abject #b2k.et5469611100214591619180/00/16/70/0KDD/DDKKDKDDKDK/D
magicG{slash #b2k.et6640812200415061541760/00/08/70/1KDKDKK/DKDKDKD/D/DK/
#b2k.et56173264640013446050571510/01/226/253/6
value/S3NTEJZH warmupiiii6632690011132210202890/00/06/91/1DKDKKXDKDKK/XDDDTD
value/TOMOYO STOMPED10040661001113868900/00/01/43/2K/KDKDDKDKXKD
value/RedoXii66384610011018107700/00/14/40/0DKKDDK/DKD
value/Stevji14253107102013181279370/00/011/61/1KKDTDKDKDKKKTKKKDDD
value/squAzii12861972111158213141250/02/05/53/1K/TXKKDKDKSKDDKKKD
value/10022435355144637853794510/02/127/288/5

» View plaintext endround stats
Player Chats
magicG{slash #b2k.et [Warmup]: ryuop
magicG{szczurek #b2k.et [Warmup]: add squazi to your line up
magicG{szczurek #b2k.et [Warmup]: lion mad
magicG{szczurek #b2k.et [Warmup]: :d
value/S3NTEJZH warmupiiii [Warmup]: -_-
value/S3NTEJZH warmupiiii [Warmup]: omg
magicG{w1lko #b2k.et [Warmup]: so ask snickers
value/S3NTEJZH warmupiiii [Warmup]: ok
value/squAzii [Warmup]: i thought im there :"D
magicG{l4z #b2k.et [Warmup]: co u ciebie?
magicG{w1lko #b2k.et [Warmup]: jestem w niebie
magicG{l4z #b2k.et [Warmup]: synku jestem w budynku na innym levelu
value/S3NTEJZH warmupiiii [Warmup]: shoutout to the best straffer
value/S3NTEJZH warmupiiii [Warmup]: <sqzz`i> botZ`S3NTEJZH gl m8!
value/TOMOYO STOMPED [Warmup]: shoutout to my mom, thanks for the shit inet
value/TOMOYO STOMPED [Warmup]: is it fine by now dude ?
magicG{szczurek #b2k.et [Warmup]: sec
magicG{szczurek #b2k.et [Warmup]: add squazi to your line up
magicG{szczurek #b2k.et [Warmup]: add squazi to your line up
magicG{szczurek #b2k.et [Warmup]: add squazi to your line up
value/RedoXii [Warmup]: they are busy
magicG{l4z #b2k.et [Warmup]: -.-
magicG{szczurek #b2k.et [Warmup]: or lion gonna kill... us
magicG{l4z #b2k.et [Warmup]: us?
magicG{l4z #b2k.et [Warmup]: ;s
value/TOMOYO STOMPED [Warmup]: lions are dangerous
value/S3NTEJZH warmupiiii [Warmup]: done
value/S3NTEJZH warmupiiii [Warmup]: :D
magicG{l4z #b2k.et [Warmup]: lions life in ARfica
value/squAzii [Warmup]: d0ne
magicG{szczurek #b2k.et [Warmup]: yee, us if i will allow them :D
magicG{w1lko #b2k.et [Warmup]: safari duo
value/S3NTEJZH warmupiiii [Warmup]: is good now ?
value/S3NTEJZH warmupiiii [Warmup]: :s
value/S3NTEJZH warmupiiii [Warmup]: i'll be mad soon
value/S3NTEJZH warmupiiii [Warmup]: So :/
value/RedoXii [Warmup]: taking a piss fast
value/RedoXii [Warmup]: :D
magicG{szczurek #b2k.et [Warmup]: should be ok
magicG{szczurek #b2k.et [Warmup]: lino gonna kill u if not
magicG{szczurek #b2k.et [Warmup]: :]
magicG{szczurek #b2k.et [Warmup]: lion*
value/TOMOYO STOMPED [Warmup]: :D
value/TOMOYO STOMPED [Warmup]: there's a french song, called " lion died tonight"
magicG{l4z #b2k.et [Warmup]: rup
magicG{szczurek #b2k.et [Warmup]: :(
magicG{l4z #b2k.et [Warmup]: or defwin for us
magicG{szczurek #b2k.et [Countdown]: shoutout Bl4nko, dzordzo and frogsy, Marsik
[13:26]: The Allies have captured the forward bunker!
[13:19]: The Axis have reclaimed the forward bunker!
[13:07]: The Allies have captured the forward bunker!
[13:03]: The Axis have reclaimed the forward bunker!
[13:01]: The Allies have captured the forward bunker!
[12:40]: The side door has been destroyed!
[12:22]: Truck Barrier #1 has been constructed.
[12:18]: The main gate has been destroyed!
[12:15]: Axis Command Post constructed. Charge speed increased!
[11:14]: The Truck has been repaired!
value/RedoXii [11:12]: :D
value/TOMOYO STOMPED [10:18]: hehe
[8:50]: Allied team has destroyed the Axis Command Post!
[8:29]: Allied Command Post constructed. Charge speed increased!
[8:17]: The Allies have captured the keycard. The generator has been started!
[8:15]: Allied team has gained access to the truck!
[8:13]: The Wooden Barrier has been constructed.
[7:32]: Truck Barrier #1 has been destroyed.
[5:23]: Truck Barrier #2 has been constructed.
magicG{l4z #b2k.et [5:20]: Sorry I must do sth give me a moment
[5:20]: Match is PAUSED! (Axis)
value/squAzii [5:19]: ._.
value/Stevji [5:20]: WTF
[5:19]: Match resuming in 225 seconds!
value/TOMOYO STOMPED [5:20]: i will report this game, for playing bremen :D
[5:19]: Match resuming in 210 seconds!
[5:19]: Match resuming in 195 seconds!
[5:20]: Match resuming in 10 seconds!
[5:20]: Match resuming in 9 seconds!
[5:20]: Match resuming in 8 seconds!
[5:20]: Match resuming in 7 seconds!
[5:20]: Match resuming in 6 seconds!
[5:20]: Match resuming in 5 seconds!
[5:20]: Match resuming in 4 seconds!
[5:20]: Match resuming in 3 seconds!
[5:20]: Match resuming in 2 seconds!
[5:20]: Match resuming in 1 seconds!
[5:20]: FIGHT!
[4:06]: Truck Barrier #2 has been destroyed.
[3:25]: Allied team has escaped
[Intermission]: >>> Clock set to: 11:34
magicG{l4z #b2k.et [Warmup]: ³²¹Rèády
magicG{szczurek #b2k.et [10:34]: ?
magicG{szczurek #b2k.et [10:30]: :D
[9:26]: The main gate has been destroyed!
[9:26]: The Allies have secured the forward bunker!
[9:10]: Axis Command Post constructed. Charge speed increased!
[9:06]: The side door has been destroyed!
[7:56]: The Wooden Barrier has been constructed.
value/S3NTEJZH warmupiiii [5:12]: :D/o:>:<:P:XD:O:D:U:DDDxdXDDD:D
[4:38]: Allied team has destroyed the Axis Command Post!
[4:15]: Axis Command Post constructed. Charge speed increased!
magicG{l4z #b2k.et [2:56]: Sorry I must do sth give me a moment
[2:56]: Match is PAUSED! (Allies)
value/squAzii [2:56]: ahhhh >_>
value/Stevji [2:56]: pls
[2:56]: Match resuming in 225 seconds!
[2:56]: Match resuming in 210 seconds!
[2:56]: Match resuming in 10 seconds!
[2:56]: Match resuming in 9 seconds!
[2:56]: Match resuming in 8 seconds!
[2:56]: Match resuming in 7 seconds!
[2:56]: Match resuming in 6 seconds!
[2:56]: Match resuming in 5 seconds!
[2:56]: Match resuming in 4 seconds!
[2:56]: Match resuming in 3 seconds!
[2:56]: Match resuming in 2 seconds!
[2:56]: Match resuming in 1 seconds!
[2:56]: FIGHT!
value/RedoXii [1:42]: :D
value/RedoXii [1:41]: :D
value/RedoXii [1:32]: :D
value/RedoXii [1:31]: :D
magicG{slash #b2k.et [1:29]: :D
[1:19]: The Allies have captured the keycard. The generator has been started!
[1:17]: Allied team has gained access to the truck!
value/RedoXii [1:08]: :D
value/RedoXii [1:08]: :D
value/RedoXii [0:45]: :D
value/RedoXii [0:45]: :D
value/RedoXii [0:45]: :D
[0:38]: The Truck has been repaired!
[0:20]: Truck Barrier #2 has been constructed.
value/S3NTEJZH warmupiiii [0:02]: :D/o:>:<:P:XD:O:D:U:DDDxdXDDD:D
value/TOMOYO STOMPED [0:01]: GG
[Intermission]: >>> Objective NOT reached in time (11:34)
magicG{l4z #b2k.et [Warmup]: rup
value/S3NTEJZH warmupiiii [Warmup]: sec sorry
value/squAzii [Warmup]: apologize not accepted
value/TOMOYO STOMPED [Countdown]: hf
value/S3NTEJZH warmupiiii [Countdown]: gl hf
[14:33]: The Allies have captured the forward bunker!
[14:33]: value/Stevjicalled a vote.
[14:32]: Vote cancelled
[14:31]: The Axis have captured the forward bunker!
[14:27]: The Allies have captured the forward bunker!
[14:01]: The Allies have breached the Forward Bunker Gate!
[13:46]: Axis Command Post constructed. Charge speed increased!
[13:37]: The Allies have opened up the Forward spawn rear exit!
[12:32]: Allied team has destroyed the Axis Command Post!
[11:19]: The Depot Fence has been constructed.
[11:05]: The Allies have breached the Depot Gate!
[10:57]: Allied Command Post constructed. Charge speed increased!
[10:54]: The Allies have breached the Depot's east wall!
[8:53]: The Allied Truck is in position!
[6:59]: The Crane Controls have been constructed.
[6:58]: The Allies have activated the crane!
[6:45]: The Allies have loaded the Gold Crate onto the Truck!
[5:14]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:45
value/Stevji [Countdown]: 300 HP per kill for me
value/Stevji [Countdown]: 8D
magicG{l4z #b2k.et [Countdown]: pro
magicG{l4z #b2k.et [Countdown]: can i tach u
[9:28]: Axis Command Post constructed. Charge speed increased!
[6:56]: The Allies have captured the forward bunker!
[6:55]: The Axis have captured the forward bunker!
[4:59]: The Allies have captured the forward bunker!
[4:54]: The Axis have captured the forward bunker!
[4:53]: The Allies have captured the forward bunker!
[3:55]: The Allies have breached the Forward Bunker Gate!
[3:25]: The Allies have opened up the Forward spawn rear exit!
[2:33]: The Depot Fence has been constructed.
[2:22]: The Allies have breached the Depot Gate!
[2:00]: The Crane Controls have been constructed.
[1:54]: The Allied Truck is in position!
[1:43]: Allied team has destroyed the Axis Command Post!
[1:32]: The Crane Controls have been destroyed.
[1:23]: The Crane Controls have been constructed.
[1:22]: The Allies have activated the crane!
value/squAzii [1:17]: PHONE /PAUSE
[1:09]: The Allies have loaded the Gold Crate onto the Truck!
value/S3NTEJZH warmupiiii [0:05]: :D/o:>:<:P:XD:O:D:U:DDDxdXDDD:D
[Intermission]: >>> Objective NOT reached in time (9:45)
magicG{slash #b2k.et [Countdown]: HF
magicG{l4z #b2k.et [Countdown]: ³²¹Rèády
[11:38]: Axis Command Post constructed. Charge speed increased!
[10:18]: Allies have breached the Side Entrance!
[9:34]: Allies have breached the Main Entrance and secured the Forward Bunker!
[9:00]: Allies have secured the West Radar Parts!
[8:15]: Allied team has destroyed the Axis Command Post!
[8:09]: Allied Command Post constructed. Charge speed increased!
[6:00]: Allies have secured the East Radar Parts!
[Intermission]: >>> Clock set to: 5:59
value/squAzii [Intermission]: xD
value/TOMOYO STOMPED [Intermission]: ahah fail backrape
value/TOMOYO STOMPED [Intermission]: xD
value/TOMOYO STOMPED [Intermission]: so closee
value/RedoXii [Warmup]: geekgasm @ ts
magicG{l4z #b2k.et [Warmup]: ³²¹Rèády
[5:37]: Axis Command Post constructed. Charge speed increased!
[5:12]: Allies capture the Forward Bunker!
[4:27]: Allies have breached the Main Entrance and secured the Forward Bunker!
[4:26]: Allies have breached the Side Entrance!
[3:18]: Allied team has destroyed the Axis Command Post!
[3:07]: Allied Command Post constructed. Charge speed increased!
[2:03]: Allies have secured the West Radar Parts!
[1:15]: Allies have secured the East Radar Parts!
[Intermission]: >>> Objective reached at 4:44 (original: 5:59)
magicG{l4z #b2k.et [Intermission]: gg
magicG{w1lko #b2k.et [Intermission]: gg
[Intermission]: value/RedoXii disconnected
magicG{slash #b2k.et [Intermission]: :
value/TOMOYO STOMPED [Intermission]: gg bb
[Intermission]: value/squAzii disconnected
[Intermission]: value/TOMOYO STOMPED disconnected
[Intermission]: value/Stevji disconnected
[Intermission]: magicG{l4z #b2k.et disconnected
[Intermission]: value/S3NTEJZH botZ! disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.