Juurviljad vs boozers (3530 views)

ee synce
ee Elliot
ee bodyshooter
pl tramal
pl btw
pl tIKEJ
11.10.11 23:15 CEST
Awards awarded to for
Lady Macbeth B bytheway 96 kills
Killing Spree B tIKEJ 6 frags without being killed
Accountant B tIKEJ 83% kills/killed ratio
He's dead, Jim! JRV*cWg Elliot 20 gibs
...and stay dead! JRV*cWg Elliot 26% gibs/kill
Lead Poisoning B bytheway 88 SMG kills
Spammity spam spam! B tIKEJ 8 SPAM kills
Fragstealer B tramal 165 damage per frag
Die! Damn you, Die! JRV*cWg Elliot 286 damage per frag
What objective? B tramal 606 XP
Red Shirt JRV*cWg bodyshooter 134 deaths
Are these pliers sharp? JRV*cWg Elliot 12 deaths without fragging
Med Pack Whore JRV*cWg Elliot 168 damage per death
Eyes Wide Shut B bytheway 4 team kills
Gingerbread man B tIKEJ 45 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
JRV*cWg Elliot665457611520023219334190432190/08/1268/702/2254166312
JRV*cWg synce735408811810232316121168303411/07/876/827/718314037
JRV*cWg bodyshooter534417113411123613445150196710/10/769/854/718911148
JRV*cWg 641526235367413791489005089212311/115/7213/8513/720913939
B tIKEJ82591769213134514005129652460/08/881/688/618413969
B tramal756068411114133615854169943660/012/369/716/518915257
B bytheway835939611615043419164173477370/07/488/755/520015036
B 80179025631942210115490234730613490/027/4238/7519/519114757
Player Summary for et_ice
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
JRV*cWg Elliot33213910041108136800/00/13/40/0D/KDK//DDKD/
JRV*cWg synce1126498100322471353400/01/08/50/0KKKDK/DK/DKDKK/KD
JRV*cWg bodyshooter66326921001366154300/00/15/81/0DKKDDKSDDKDKKDDD
JRV*cWg 701171826410747214264400/01/216/171/0
B tIKEJ55625900031583164100/00/15/50/0DDK/DKDD/KD/KK
B tramal886889000214791724360/02/06/60/1D/DKDKKKDK/DKDKDK
B bytheway100576620011202135600/00/06/50/0KKDDKKK/DKDD
B 811871924200642644721360/02/117/160/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
JRV*cWg Elliot25027522001780355400/00/05/10/0KKDK/KK
JRV*cWg synce331226000062692900/00/02/60/0DKDDDDKD
JRV*cWg bodyshooter662923000222927900/00/02/10/0K//KD
JRV*cWg 11668911200316351563400/00/09/80/0
B tIKEJ10024440000547537660/00/04/40/0KDKDDKKD
B tramal01003010028851400/00/00/30/0DDDS
B bytheway1333743200172858400/00/04/20/0KK/KDDK
B 7871810210115631635660/00/08/90/0
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
JRV*cWg Elliot107891514201426042300160/02/214/80/1KDDDKKDKKDTK/KK/KDKK/KKDKX/DKDD
JRV*cWg synce689911161014231323941080/00/011/121/1/DKKKDDK/KKDD/KXDKDKDKDTK/DDD
JRV*cWg bodyshooter6072122020011217118801160/00/111/71/1KDKDK/KK/K//KD//D/DK/K//KDK/DKDD
JRV*cWg 78260385050219708865742400/02/336/272/3
B tIKEJ63941219400519932282180/01/29/122/0KKKDDKKDDDDK//DKDDKDD/DDK/KKDK/
B tramal6895111620022379281400/02/08/141/0D/DKDDDKD/KKDDDKDDKKDDKDKKK
B bytheway6184813200322021992180/00/08/80/2DKDDDK/DKKKDD/KDDDK/K
B 6427331488001065747088360/03/225/343/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
JRV*cWg Elliot5082102050063344309800/00/210/120/0K/DDDKK/K/DD//DDKDK/KDKDKDDDKD
JRV*cWg synce477691902012259307100/01/27/141/1K/DDKDSKKDDKDDDDKDKKDKDDDDDSD
JRV*cWg bodyshooter2891621000419702744940/00/16/160/0DKDKDDD/KD/DDDDDDKK/KDDDDD/
JRV*cWg 4224925605201175738913940/01/523/421/1
B tIKEJ6110811181101028842705360/01/09/71/1/D//D//K/DKSKD/KK/K/KD/KDDXKKK
B tramal94871617302926102505990/03/114/71/1XK/K/DDK/DK/T/K/KK/D/KDDDKKTKKKK/KKD
B bytheway116962118301834192363900/01/021/110/0TKDKDKK/KKDKKDK/KDXK/K/KDKKDK/DDK/D/KK/KK
B 90291485371327891375732250/05/144/252/2
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
JRV*cWg Elliot9411618193001034393245160/02/016/80/1DKDD/KDKKK//K/K/DKK/KDK/KKDKK/KKD/K/D
JRV*cWg synce1211322319300540403082600/03/318/112/1KKDDD/KKKDKK/KDKDKDK/KKKXDKKKDKD/KK/KKDDDKD
JRV*cWg bodyshooter8388202450111276826692030/00/020/101/3/KK/D/KKKDKDKD/D/D//KDK/KKT/KDDKK/KDDDKK/KKKD
JRV*cWg 9933661621101261024789962790/05/354/293/5
B tIKEJ3666925401921952529490/00/38/214/3/KDD/K//DD/DD/K/KK//KDDDDDDDDKDDDDKDDKDDDTKDDDKX
B tramal571311221200523713331360/02/18/152/1KKDK//DKDKKK/DD/DDDKD/DKDDDDKDDKKX
B bytheway529913252026358135053160/01/112/172/2D/KDK//DDDKDDD/DKDKDKD/DDK/DKKDKDKKXDKDTT
B 48296347180320814793654010/03/528/538/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
JRV*cWg Elliot1781528100325644401540/01/14/240/0//DDKDDDDDKDDDD/KDDKDDDKDDDDDDDDD
JRV*cWg synce4410613294023310340261331/01/311/222/2KDDDDTDDKK/KK/DKDTDKDDKDDDXKDDDKDKDDKKDDD/DDD
JRV*cWg bodyshooter5810318311014332935572400/10/318/221/3K/KDDDKDKDXDDKDKDKDDKXDDD/KKDTD/KDKD/KDDKDDKDDKDKDKD
JRV*cWg 402903688603108996119844271/12/733/683/5
B tIKEJ0106160000121045000/02/129/81/1DKK/KK//K/KD/KDDKDKKKKDKKDKK//DK/KKDKKKDKK/KKKKK/KKK//
B tramal1001032020400935562595360/02/017/111/0/K/KKDKDK//KDKDDKK/KDD/KDKKDKK/DKKKD/K/K
B bytheway11311826233008365633101430/03/122/141/0DD/K/KKDKKKDKDKKK/KKDKKDKKDK/K/DK/KDKKDKDDD/K/KDK
B 71327624370029825759051790/07/268/333/1
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
JRV*cWg Elliot9176111230012912245400/03/47/71/0DDDKKKDDKKD/KDDDKKDDKKK
JRV*cWg synce8551121410061533197500/00/012/70/1KDKDKKD/K//DKKK/DKD/DKDKK/
JRV*cWg bodyshooter1126218100316122347180/00/02/150/0DDDD/DKDD/DDDDKDDD/D
JRV*cWg 6215325445001060576776180/03/421/291/1
B tIKEJ118781311101524971904310/03/111/50/1DKKKDTKKKDDK/KK/K/DKK/K/DX
B tramal5060714200515481781180/00/16/81/1KDKDDXDK/DK/K/DK/DK/DD
B bytheway877114160016273123721530/01/113/91/0KKK/DKKDKK/DKK/KDDD/KD/KDK/DTKD
B 85209344130216677660572020/04/330/222/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
JRV*cWg Elliot8153911301325831822930/00/29/61/0KDKKD/TKDKK/K/DDKKDDD
JRV*cWg synce12809700010000/01/07/51/1KDKK/KDDXKKKDKKD
JRV*cWg bodyshooter6205800010000/00/15/60/0DDDKKKDKK/DDD
JRV*cWg 90532326301525831822930/01/321/172/1
B tIKEJ1005366301112611367460/01/06/60/0DXKKTDDDDKKK/K
B tramal905210111014162317301410/01/010/70/1KDKTKDD/XKDDDK/KDKK/K/K
B bytheway3331412100116451865170/01/12/91/1DDKDKK/DDKDDDDDD
B 7413620295026452949622040/03/118/221/2

» View plaintext endround stats
Player Chats
B tIKEJ [Countdown]: GL
B tramal [Countdown]: gl
JRV*cWg Elliot [9:16]: :D
[9:05]: Axis have captured the Forward Bunker!
[9:00]: The Axis have blown the Main Entrance!
[8:47]: Allies have reclaimed the Forward Bunker!
[8:41]: Axis have captured the Forward Bunker!
B bytheway [8:06]: :-)
JRV*cWg bodyshooter [7:20]: :D
JRV*cWg bodyshooter [7:20]: :D
JRV*cWg bodyshooter [7:20]: :D
B bytheway [7:06]: :D
[4:13]: The Axis team has transmited the Secret War Documents!
[Intermission]: >>> Clock set to: 5:46
B tIKEJ [Countdown]: prokop co ile allies ma spawna?
[5:05]: Axis have captured the Forward Bunker!
[4:51]: The Axis have blown the Main Entrance!
[4:45]: Axis Command Post constructed. Charge speed increased!
B tramal [3:32]: :[
B tramal [3:32]: :[
B tramal [3:32]: :[
B tramal [3:31]: :[
B tramal [3:31]: :[
B tramal [3:31]: :[
B tramal [3:31]: :[
JRV*cWg bodyshooter [3:23]: :D
JRV*cWg bodyshooter [3:23]: :D
B tIKEJ [3:09]: XD
B tIKEJ [2:55]: ograna mapa :D
[2:31]: The Axis team has transmited the Secret War Documents!
[Intermission]: >>> Objective reached at 3:14 (original: 5:46)
B tramal [Warmup]: pozdro darkless beep
JRV*cWg Elliot [Warmup]: rup
B tramal [Warmup]: sec
B tramal [Warmup]: tel
JRV*cWg bodyshooter [Warmup]: :D
JRV*cWg bodyshooter [Warmup]: :D
JRV*cWg bodyshooter [Warmup]: :D
JRV*cWg Elliot [Warmup]: pleas rup
B tIKEJ [Countdown]: ok
B tIKEJ [Countdown]: sry
JRV*cWg bodyshooter [Countdown]: :D
JRV*cWg bodyshooter [Countdown]: :D
[11:08]: The Tank has been repaired!
[11:05]: Allied team has stolen the Tank!
[10:23]: Axis Command Post constructed. Charge speed increased!
[9:51]: The Tank has been damaged!
[9:50]: Truck Barrier #1 has been constructed.
[9:47]: The Tank has been repaired!
[9:27]: Allied team has destroyed the Axis Command Post!
[9:10]: Axis Command Post constructed. Charge speed increased!
[8:57]: The Tank has been damaged!
[8:15]: The Tank has been repaired!
[7:51]: Allied team has destroyed the Axis Command Post!
[7:48]: Allied team has destroyed the Bank Doors!
[7:44]: The Tank has been damaged!
[7:37]: Allied Command Post constructed. Charge speed increased!
[6:40]: Truck Barrier #1 has been destroyed.
B tramal [5:52]: :[
B tramal [5:52]: kurwa
[3:03]: Allied team is escaping with the Gold Crate!
[2:24]: Axis team has destroyed the Allied Command Post!
[2:05]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:54
[9:28]: The Tank has been repaired!
JRV*cWg bodyshooter [9:25]: :D
JRV*cWg bodyshooter [9:25]: :D
JRV*cWg bodyshooter [9:25]: :D
[9:25]: Allied team has stolen the Tank!
JRV*cWg bodyshooter [9:25]: :D
[8:57]: Allied Command Post constructed. Charge speed increased!
[8:36]: The Tank has been damaged!
[8:30]: The Tank has been repaired!
[8:13]: Truck Barrier #1 has been constructed.
[7:58]: The Tank has been damaged!
[7:53]: Axis team has destroyed the Allied Command Post!
B tIKEJ [7:48]: :D
[7:41]: Allied Command Post constructed. Charge speed increased!
[7:01]: The Tank has been repaired!
[6:49]: Allied team has destroyed the Bank Doors!
[5:38]: Truck Barrier #1 has been destroyed.
[2:02]: Allied team is escaping with the Gold Crate!
JRV*cWg bodyshooter [0:16]: gg wp
[Intermission]: >>> Objective NOT reached in time (9:54)
B tIKEJ [Warmup]: brb piss
B tramal [Warmup]: pJon@ darkless beep
[10:41]: The Allies have captured the forward bunker!
[10:20]: The Depot Fence has been constructed.
[10:12]: Axis Command Post constructed. Charge speed increased!
[9:59]: The Allies have opened up the Forward spawn rear exit!
[9:55]: The Allies have breached the Forward Bunker Gate!
[8:17]: Match is PAUSED! (Allies)
JRV*cWg bodyshooter [8:17]: ????
[8:17]: Axis team locked from spectators by JRV*cWg Elliot
B tramal [8:17]: 999
[8:17]: Match resuming in 225 seconds!
[8:17]: Match resuming in 210 seconds!
[8:17]: Match resuming in 195 seconds!
[8:17]: Match resuming in 180 seconds!
[8:17]: Match resuming in 165 seconds!
[8:17]: Match resuming in 150 seconds!
[8:17]: Axis team locked by JRV*cWg bodyshooter
[8:17]: Match resuming in 135 seconds!
[8:17]: B tIKEJ Server command overflow
[8:17]: Match resuming in 120 seconds!
[8:17]: Match resuming in 105 seconds!
[8:17]: Match resuming in 90 seconds!
[8:17]: Match resuming in 75 seconds!
[8:17]: B tIKEJ connected
[8:17]: Match resuming in 60 seconds!
[8:17]: Match resuming in 45 seconds!
[8:17]: Match resuming in 30 seconds!
[8:17]: Match resuming in 10 seconds!
[8:17]: Match resuming in 9 seconds!
[8:17]: Match resuming in 8 seconds!
[8:17]: Match resuming in 7 seconds!
[8:17]: Match resuming in 6 seconds!
[8:17]: Match resuming in 5 seconds!
[8:17]: Match resuming in 4 seconds!
[8:17]: Match resuming in 3 seconds!
[8:17]: Match resuming in 2 seconds!
[8:17]: Match resuming in 1 seconds!
[8:17]: FIGHT!
[7:23]: Allied team has destroyed the Axis Command Post!
[7:19]: Allied Command Post constructed. Charge speed increased!
[6:22]: The Allies have breached the Depot Gate!
[5:23]: The Allies have breached the Depot's east wall!
[2:52]: The Allied Truck is in position!
JRV*cWg bodyshooter [0:23]: :D
JRV*cWg bodyshooter [0:23]: :D
[Intermission]: >>> Clock set to: 12:00
JRV*cWg Elliot [Warmup]: rup
JRV*cWg bodyshooter [Warmup]: :D
JRV*cWg bodyshooter [Warmup]: :D
[9:03]: The Allies have captured the forward bunker!
[8:26]: Axis Command Post constructed. Charge speed increased!
[8:23]: Match is PAUSED! (Axis)
[8:23]: Match resuming in 225 seconds!
JRV*cWg bodyshooter [8:23]: hp @ main ?:D
JRV*cWg bodyshooter [8:23]: 20 ?
[8:23]: Match resuming in 210 seconds!
B tramal [8:23]: nope
JRV*cWg bodyshooter [8:23]: how much en
[8:23]: Match resuming in 195 seconds!
JRV*cWg bodyshooter [8:23]: atleast u will die
B tramal [8:23]: no i dont
B tramal [8:23]: :D
JRV*cWg bodyshooter [8:23]: will see
[8:23]: Match resuming in 180 seconds!
JRV*cWg bodyshooter [8:23]: crosshair @ head and bullets fired already
JRV*cWg bodyshooter [8:23]: :D::DD
[8:23]: B tIKEJ client communication failure
[8:23]: Match resuming in 165 seconds!
JRV*cWg bodyshooter [8:23]: hf
B tramal [8:23]: how much u got engi?
JRV*cWg bodyshooter [8:23]: 30
[8:23]: Match resuming in 150 seconds!
JRV*cWg Elliot [8:23]: :D
[8:23]: Match resuming in 135 seconds!
[8:23]: Match resuming in 120 seconds!
[8:23]: Match resuming in 105 seconds!
JRV*cWg bodyshooter [8:23]: unpause or forfeit
JRV*cWg bodyshooter [8:23]: forfeit
JRV*cWg Elliot [8:23]: :D
B tramal [8:23]: 8D
JRV*cWg bodyshooter [8:23]: :D
[8:23]: Match resuming in 90 seconds!
[8:23]: Match resuming in 75 seconds!
[8:23]: Match resuming in 60 seconds!
[8:23]: Match resuming in 45 seconds!
[8:23]: Match resuming in 30 seconds!
[8:23]: Match resuming in 15 seconds!
JRV*cWg bodyshooter [8:23]: 10
JRV*cWg bodyshooter [8:23]: 9
[8:23]: Match resuming in 10 seconds!
[8:23]: Match resuming in 9 seconds!
[8:23]: Match resuming in 8 seconds!
JRV*cWg bodyshooter [8:23]: and we are fightning!
[8:23]: Match resuming in 7 seconds!
[8:23]: Match resuming in 6 seconds!
[8:23]: tickej connected
[8:23]: Match resuming in 5 seconds!
[8:23]: Match resuming in 4 seconds!
[8:23]: Match resuming in 3 seconds!
[8:23]: Match resuming in 2 seconds!
JRV*cWg Elliot [8:23]: figtning
[8:23]: Match resuming in 1 seconds!
[8:23]: FIGHT!
[8:21]: Match is PAUSED! (Axis)
[8:21]: Match resuming in 225 seconds!
B tramal [8:21]: told u
[8:21]: Match resuming in 210 seconds!
B tramal [8:21]: u will die
JRV*cWg bodyshooter [8:21]: :D:D:D
JRV*cWg bodyshooter [8:21]: lucky
B tramal [8:21]: 8D
JRV*cWg bodyshooter [8:21]: :D
JRV*cWg bodyshooter [8:21]: :D
JRV*cWg bodyshooter [8:21]: :D
[8:21]: Match resuming in 10 seconds!
[8:21]: Match resuming in 9 seconds!
[8:21]: Match resuming in 8 seconds!
[8:21]: Match resuming in 7 seconds!
[8:21]: Match resuming in 6 seconds!
[8:21]: Match resuming in 5 seconds!
[8:21]: Match resuming in 4 seconds!
[8:21]: Match resuming in 3 seconds!
[8:21]: Match resuming in 2 seconds!
[8:21]: Match resuming in 1 seconds!
[8:21]: FIGHT!
[8:13]: The Allies have breached the Forward Bunker Gate!
[8:07]: The Allies have opened up the Forward spawn rear exit!
[7:28]: Allied team has destroyed the Axis Command Post!
B tramal [7:10]: :[
[6:26]: Allied Command Post constructed. Charge speed increased!
JRV*cWg bodyshooter [5:50]: :D
JRV*cWg bodyshooter [5:50]: :D
JRV*cWg bodyshooter [5:50]: :D
JRV*cWg bodyshooter [5:50]: :D
[5:32]: The Depot Fence has been constructed.
[5:30]: The Allies have breached the Depot's east wall!
[5:29]: The Allies have breached the Depot Gate!
[4:32]: The Crane Controls have been constructed.
[4:26]: The Allied Truck is in position!
[3:58]: The Crane Controls have been destroyed.
JRV*cWg bodyshooter [1:44]: ..........
[Intermission]: >>> Objective NOT reached in time (12:00)
JRV*cWg bodyshooter [Warmup]: never_gona_happen.jrp
JRV*cWg bodyshooter [Warmup]: jpg
JRV*cWg Elliot [Warmup]: stop it
B tramal [Warmup]: why :<?
B tIKEJ [Warmup]: you picked the map
JRV*cWg bodyshooter [Warmup]: cuz we want
B tIKEJ [Warmup]: we pick the side
JRV*cWg Elliot [Warmup]: we pick side
JRV*cWg bodyshooter [Warmup]: u started
B tIKEJ [Warmup]: thats how it works
JRV*cWg bodyshooter [Warmup]: eliminated
B tramal [Warmup]: we won coin toss
JRV*cWg Elliot [Warmup]: u won cointoss
JRV*cWg Elliot [Warmup]: >(
JRV*cWg bodyshooter [Warmup]: so
JRV*cWg bodyshooter [Warmup]: we choose
B tramal [Warmup]: nvm then
[5:56]: The Doors are opening!!
[2:54]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 7:05
JRV*cWg bodyshooter [Intermission]: aimerest
[5:12]: The Doors are opening!!
[4:55]: Allied Command Post spawn active!
[4:55]: Allied Command Post constructed. Charge speed increased!
[3:49]: Axis have returned the objective!
[2:11]: Axis have returned the objective!
[1:43]: Main blast door opening!
[1:36]: Main blast door closing!
JRV*cWg bodyshooter [1:27]: gg
B tramal [1:24]: GG
[1:24]: JRV*cWg bodyshooter disconnected
[1:20]: JRV*cWg synce disconnected
[1:19]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 5:45 (original: 7:05)
[Intermission]: JRV*cWg Elliot disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.