WeLoveBruceDarnell.ET vs Fireproof Soldiers (2466 views)

jp japo
ua ScoOf
it xyLii
pl rNk
pl JeDti
pl KIUFFFIE
01.11.11 21:15 CET
Awards awarded to for
Lady Macbeth BRUCEDARNELLsCOOFEJ 80 kills
Killing Spree BRUCEDARNELLxyLii 7 frags without being killed
Accountant BRUCEDARNELLxyLii 106% kills/killed ratio
He's dead, Jim! ->FpS<-rNk 17 gibs
...and stay dead! ->FpS<-JeDti|TL 25% gibs/kill
Lead Poisoning BRUCEDARNELLsCOOFEJ 76 SMG kills
Spammity spam spam! BRUCEDARNELLxyLii 9 SPAM kills
Fragstealer BRUCEDARNELLsCOOFEJ 185 damage per frag
Die! Damn you, Die! BRUCEDARNELLj4p00 344 damage per frag
What objective? ->FpS<-rNk 493 XP
Red Shirt ->FpS<-K1UFFFFFFFFFFFIE 85 deaths
Are these pliers sharp? ->FpS<-K1UFFFFFFFFFFFIE 15 deaths without fragging
Med Pack Whore BRUCEDARNELLxyLii 191 damage per death
Eyes Wide Shut BRUCEDARNELLxyLii 3 team kills
Gingerbread man BRUCEDARNELLsCOOFEJ 27 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
->FpS<-JeDti|TL6435852811300161107112852610/03/445/564/621315948
->FpS<-K1UFFFFFFFFFFFIE4026834855008776112320820/03/328/693/6228145315
->FpS<-rNk84493698217022515628133622500/06/157/514/222616374
->FpS<-63111915524835024934460385343930/012/1130/5111/222215659
BRUCEDARNELLsCOOFEJ10040080808012713937122281980/02/376/443/517415376
BRUCEDARNELLj4p00663534466910159778100241000/03/238/443/522215037
BRUCEDARNELLxyLii106455757114031914819122082730/03/763/439/219817276
BRUCEDARNELL91120819921731146138534344605710/08/7177/4315/219815866
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
->FpS<-JeDti|TL354951410011776250000/00/15/120/0/DDDDDKDDDKDDKKDDKD
->FpS<-K1UFFFFFFFFFFFIE3849513100112181634460/01/04/120/0DDDDDDDKDDDKDKDK/K
->FpS<-rNk8481111310032633197900/01/06/101/0KKDDKDDKK//DKDKKDDDDKK/K
->FpS<-521792140300556276113460/02/115/341/0
BRUCEDARNELLsCOOFEJ9155111200051963196600/00/011/50/1/K/K/KKKDKD/K/KDDKDKDKD
BRUCEDARNELLj4p001377611810002087203700/01/010/80/0DKDKKDKKXKDKKDKKDKDD
BRUCEDARNELLxyLii14481139001320631624110/00/214/30/0KDKKKKKKD/KK/TKD/KDKKDD
BRUCEDARNELL1242123529101861135627110/01/235/160/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
->FpS<-JeDti|TL17594148600420851890180/00/012/32/2DK/KK/KKDKKKK/KDKXKDK/K
->FpS<-K1UFFFFFFFFFFFIE2152314000012332257180/00/12/121/1DDDDKDDDDDDKDDDKD
->FpS<-rNk71791014601423462294530/00/19/52/1KDDDDKDDKDK/K//KKDKTDK/DK
->FpS<-8922527361201856646441890/00/223/205/4
BRUCEDARNELLsCOOFEJ605291510042066242000/00/09/90/2KK/KDDKDK/DDDDDKK/KDDK/D
BRUCEDARNELLj4p0062515800021170127200/00/05/50/1DK/D/KDKDKDKD
BRUCEDARNELLxyLii127841411300132051972180/02/06/93/1KKK/KKKDDDKKDDDDKDKKDKKKD
BRUCEDARNELL831872834400764415664180/02/020/233/4
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
->FpS<-JeDti|TL6628461000995116800/00/02/62/0DDKDKDKDKD
->FpS<-K1UFFFFFFFFFFFIE4213370001699100400/00/12/41/1DDDD/KDKKD
->FpS<-rNk4219370000751123400/00/03/60/1DKDDKKDDDD
->FpS<-5060102010012445340600/00/17/163/2
BRUCEDARNELLsCOOFEJ157481171004159877000/01/09/11/2KK/KKKK/KD/DKKKDK/
BRUCEDARNELLj4p001426171102513747420/00/01/30/1/S/DDDKD
BRUCEDARNELLxyLii23343731000129592800/00/06/31/0KDKKDKKDKK
BRUCEDARNELL1351171917310634062445420/01/016/72/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
->FpS<-JeDti|TL7123571002859106600/00/05/50/0DDKD/DKKD/KK
->FpS<-K1UFFFFFFFFFFFIE42243700016581044180/00/03/60/0DKKKDDD/DD
->FpS<-rNk50324800021627138000/00/03/60/0KDDKDD/KDDK/
->FpS<-54791222100531443490180/00/011/170/0
BRUCEDARNELLsCOOFEJ15030961012121810191040/00/09/41/0KK/KDKDKTKDKK/KD
BRUCEDARNELLj4p00201915100171899690/00/01/30/0DDDKD/
BRUCEDARNELLxyLii100387700031554112900/00/07/40/1K/KDKK/KXDK/KDD
BRUCEDARNELL908717182016349031441130/00/017/111/1
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
->FpS<-JeDti|TL227462720012338366310/02/24/200/4DDDDKKDDDDDDDDKDDDK/DDDKDDDDDDDDK
->FpS<-K1UFFFFFFFFFFFIE336492710042314364000/01/17/211/2DDKDDKK/KXDDDKDDDDDD//DDDDDDDK/KDKDKD
->FpS<-rNk1141602421501747373591740/03/021/141/0K//KK/D/KDKDT/KDKKDDKK/DKKDKKKKKKKD/DKKKDDKDKD
->FpS<-56298397580112938910894750/06/332/552/6
BRUCEDARNELLsCOOFEJ1501293020400843213250180/01/128/111/0KDK/DKK/KDKKDDK/KKDKKDKKDK/DK/DKDKKKKKKK/K/KKK/KKD
BRUCEDARNELLj4p005786122120072847288600/02/19/121/2/XKKDKKDK//K/KDKK//DK/DDDKDDDDDKDD
BRUCEDARNELLxyLii1051262120501737263253860/00/418/94/0K/KT/KDDDD/DKDKKK/KDKKK/DK/KDDKKKDK/KKDKKD
BRUCEDARNELL10434163611101221089493891040/03/655/326/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
->FpS<-JeDti|TL94901819200830182565420/01/117/100/0//KDKDD/KDDK/KDK/KDD/KKDKKK/KKDK/KDKK
->FpS<-K1UFFFFFFFFFFFIE6466111730011639274100/01/010/140/2KKDDDD/KDDKDKKDDDDKDKDKDKKDD
->FpS<-rNk8912217195009353428841230/02/015/100/0KDK/KK/DKDK/KK/KDKDD/K/KDK/KKK/KD/DD
->FpS<-822784655100018819181901650/04/142/340/2
BRUCEDARNELLsCOOFEJ50861020100427712803760/00/210/140/0/DDDK/DDKDDDK//DKKDDKDDDKDDKKK
BRUCEDARNELLj4p0082951417400324432086490/00/112/132/1KDXKDKKKD/DKDDDDK/KDDK/KDKKDDKKD
BRUCEDARNELLxyLii618313215015297633021580/01/112/151/0D/TDKKDKK///DK/KKKKDKDDKDKDDDDDKDDD
BRUCEDARNELL642643758100112819081912830/01/434/423/1

» View plaintext endround stats
Player Chats
BRUCEDARNELLj4p00 [Warmup]: rup?
BRUCEDARNELLj4p00 [Countdown]: hf pls
->FpS<-rNk [Countdown]: NO
[11:14]: Allies have damaged the West Wall
[9:04]: Allies capture the Forward Bunker!
[7:03]: Door Controls have been constructed.
[7:03]: Allies have secured the forward bunker.
[7:00]: The Allies have stolen a gold crate!
[7:00]: The Loading Doors are Opening!
[6:52]: The Loading Doors are Closing!
[6:32]: The Loading Doors are Opening!
[6:29]: The Allies have secured a gold crate!
[6:23]: The Allies have stolen a gold crate!
[6:07]: The Axis have intercepted the stolen gold crate!
[6:02]: The Allies have stolen a gold crate!
[5:29]: The Axis have intercepted the stolen gold crate!
[5:21]: The Allies have stolen a gold crate!
[5:21]: The Loading Doors are Closing!
[4:56]: The Loading Doors are Opening!
[4:35]: Allies have escaped with the Gold!
[4:35]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 7:24
[Countdown]: Allies capture the Forward Bunker!
->FpS<-rNk [6:55]: xd?
[6:36]: Allies capture the Forward Bunker!
[5:23]: Door Controls have been constructed.
[5:23]: Allies have secured the forward bunker.
[5:08]: The Allies have stolen a gold crate!
->FpS<-rNk [2:36]: xdd
[1:28]: The Loading Doors are Opening!
[1:15]: The Loading Doors are Closing!
[0:57]: The Loading Doors are Opening!
[0:53]: The Allies have secured a gold crate!
[0:33]: The Loading Doors are Closing!
[0:29]: The Allies have stolen a gold crate!
[0:25]: The Loading Doors are Opening!
[0:19]: The Loading Doors are Closing!
[Intermission]: >>> Objective NOT reached in time (7:24)
BRUCEDARNELLj4p00 [Intermission]: wp deliheroes
->FpS<-rNk [Intermission]: :D
BRUCEDARNELLj4p00 [Intermission]: <3
[9:12]: The Doors are opening!!
BRUCEDARNELLj4p00 [9:09]: :D
->FpS<-rNk [9:09]: ha-ha
[8:53]: Allied Command Post constructed. Charge speed increased!
[8:53]: Allied Command Post spawn active!
[6:28]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 3:31
[2:04]: The Doors are opening!!
->FpS<-rNk [0:23]: gg
[Intermission]: >>> Objective NOT reached in time (3:31)
BRUCEDARNELLj4p00 [Intermission]: decidaaaaah
BRUCEDARNELLj4p00 [Intermission]: Lemme guess, supply?
BRUCEDARNELLsCOOFEJ [Warmup]: supply ok? :D
[Countdown]: The Allies have captured the forward bunker!
[Countdown]: The Axis have captured the forward bunker!
[Countdown]: The Allies have captured the forward bunker!
[Countdown]: The Axis have captured the forward bunker!
[10:26]: The Allies have breached the Forward Bunker Gate!
[9:44]: Axis Command Post constructed. Charge speed increased!
[9:38]: The Allies have opened up the Forward spawn rear exit!
[8:51]: Allied team has destroyed the Axis Command Post!
[8:39]: Allied Command Post constructed. Charge speed increased!
[7:49]: The Depot Fence has been constructed.
[7:39]: The Allies have breached the Depot's east wall!
[5:14]: The Allies have breached the Depot Gate!
[4:03]: The Allied Truck is in position!
[Intermission]: >>> Clock set to: 12:00
BRUCEDARNELLsCOOFEJ [Intermission]: gg
->FpS<-rNk [Intermission]: no
[10:13]: The Allies have captured the forward bunker!
[9:55]: The Depot Fence has been constructed.
->FpS<-rNk [9:54]: xd
[9:49]: Axis Command Post constructed. Charge speed increased!
[9:33]: The Allies have breached the Forward Bunker Gate!
[8:57]: The Allies have opened up the Forward spawn rear exit!
[8:13]: Allied team has destroyed the Axis Command Post!
[7:16]: Allied Command Post constructed. Charge speed increased!
[7:07]: The Allies have breached the Depot Gate!
[6:26]: The Allies have breached the Depot's east wall!
[5:27]: The Allied Truck is in position!
[5:26]: The Crane Controls have been constructed.
[5:25]: The Allies have activated the crane!
[5:12]: The Allies have loaded the Gold Crate onto the Truck!
->FpS<-K1UFFFFFFFFFFFIE [2:10]: gg
->FpS<-rNk [2:09]: no
BRUCEDARNELLsCOOFEJ [2:02]: tak
->FpS<-rNk [1:53]: u are klow
[1:53]: The Allies have escaped with the Gold Crate!
->FpS<-rNk [Intermission]: low ;d
[Intermission]: >>> Objective reached at 10:07 (original: 12:00)
[Intermission]: BRUCEDARNELLsCOOFEJ disconnected
[Intermission]: BRUCEDARNELLxyLii disconnected
BRUCEDARNELLj4p00 [Intermission]: we kn0w
[Intermission]: ->FpS<-K1UFFFFFFFFFFFIE disconnected
[Intermission]: BRUCEDARNELLj4p00 disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.