Dead Ringers vs Team-Sorgu (2504 views)

be zeto
be emzii
be jetro
cz jalo
cz Rifleman
cz charlieezed
29.01.12 22:00 CET
Awards awarded to for
Lady Macbeth sorGu jaltsi 67 kills
Killing Spree dR-zett 6 frags without being killed
Accountant sorGu jaltsi 94% kills/killed ratio
He's dead, Jim! sorGu charlieeezed 10 gibs
...and stay dead! sorGu charlieeezed 26% gibs/kill
Lead Poisoning dR-jetro 55 SMG kills
Spammity spam spam! dR-zett 10 SPAM kills
Fragstealer sorGu Rifleman 151 damage per frag
Die! Damn you, Die! dR-emzii 309 damage per frag
What objective? sorGu jaltsi 351 XP
Red Shirt dR-jetro 80 deaths
Are these pliers sharp? dR-emzii 10 deaths without fragging
Med Pack Whore sorGu Rifleman 163 damage per death
Eyes Wide Shut sorGu charlieeezed 3 team kills
Gingerbread man dR-jetro 28 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
sorGu Rifleman76293547091020773081622020/05/446/403/514311547
sorGu charlieeezed512193875100319737191921290/03/535/463/319412346
sorGu jaltsi94351677150022105948409720/08/153/402/615811869
sorGu 7386315921624136125695257634030/016/1134/408/616511957
dR-jetro76323618010002898188362540/03/755/423/116110545
dR-emzii4822432672001366268752580/02/530/450/5207131210
dR-zett75277607991225931985812420/05/441/4710/115510767
dR-6782415322621126625763256953540/010/4126/4713/117411447
Player Summary for et_beach
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
sorGu Rifleman400698220001428790180/01/07/20/0KKKKDKKKKD
sorGu charlieeezed14181710017641397180/00/00/51/1D/DDDDKD
sorGu jaltsi10048550000105598800/00/05/50/0KDKDDKKDKD
sorGu 1711351414300132473175360/01/012/121/1
dR-jetro8349561001883929180/00/05/50/0KDDKKK/DKDD
dR-emzii574847000112971366180/00/04/50/1DD/DKDKDKKD
dR-zett662946110299595200/00/13/21/0/KDK/DKSDK
dR-691261319210431753247360/00/112/121/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
sorGu Rifleman7520681000928162600/00/05/71/0KDKDDDDKDDKKDK
sorGu charlieeezed20212102001625149400/00/12/50/1DD/DKDKDDDDD
sorGu jaltsi804981000041493130600/01/13/20/0DK/K/KKDDDKKK/DK/D
sorGu 5890162830053046442600/01/210/141/1
dR-jetro814591120041553135900/00/09/40/1KDK/DDD/KKKK/DKK/DKD
dR-emzii100456600001136111800/01/15/40/0DKDKDKDDKKDK
dR-zett11441870004173756900/01/00/21/0KK/KDK/KKK/DD/K
dR-98131232420084426304600/02/114/101/1
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
sorGu Rifleman6332711000713071182540/00/17/30/0KK/DKD/D/KKK/K///D
sorGu charlieeezed14274107401321081156470/01/010/40/0/KDKDKKKKTDKDK/KK/
sorGu jaltsi1447813910042462117600/00/013/50/1KKDDK/KDKXKD/KKKKKK/K/D
sorGu 116184302750114587735141010/01/130/120/1
dR-jetro613881330031486186400/01/17/90/0DDKK/KDDKKDDK/DDD/KKD
dR-emzii82711200019402123400/00/01/110/0D/DDKDDDDDDDD
dR-zett3636411100210881890540/00/03/91/0DDDKKDDKDKDDD//
dR-351011336400635145877940/01/111/291/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
sorGu Rifleman885789300111661311180/02/16/60/1DKKKKDKDDDDKDK/KD
sorGu charlieeezed3321412000411571766160/00/04/80/0/KD/KDDKDKDD/D/D
sorGu jaltsi385451300021682157200/02/03/90/2KDK/DKDDDDDDD/DKDK
sorGu 531321734300740054649340/04/113/230/3
dR-jetro100588810031686110700/01/26/31/0DK/DKDKKDK/KKK/D
dR-emzii6631460001856116500/00/14/40/0DD/KDKKDKD
dR-zett13661151130042107173300/00/113/62/0K/KDDDKDKKKK/KDKK/K/KDKKKD
dR-101150272540084649400500/01/423/133/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
sorGu Rifleman4811512253103290132531120/01/29/162/4XDDK//KDKDD/DKKDKDSKDKKDKDDDDDDDKDDDDK
sorGu charlieeezed45851124301527173379480/01/210/171/0DTDK/DKDK/DDK/DDKKDDKK/DK/DDKDDDDDDK
sorGu jaltsi801221620400439023367720/02/014/150/1KDDDDKD//DKKK/KKDKK/KDKDDKDKKKDDDDKD
sorGu 583223969101112952099992320/04/433/483/5
dR-jetro9113321233001042103103360/01/118/122/0DK/K/K/D/KKK/KDK/DDDKDKDK/KDKK/KDKDKK/KK/DKD
dR-emzii6873131920052397298000/00/213/110/3KKXDK/KK/KDDKDK/KDKDDKDDD/KDDDXK/D
dR-zett100110222240210339234371880/03/118/113/0/TK/K/D/DDKDDKDDDKDK/DKDKK/KDKKKKK/KKK/TKK/KK/
dR-86316566490225999995202240/04/449/345/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
sorGu Rifleman860131500090000/01/012/60/0K/K/KK//DK/KKDKDKDK/K/K//DKD
sorGu charlieeezed660101500150000/01/29/71/1TKDKK/DKD/D/KKDKK/DKK/DDDD
sorGu jaltsi1420201400080000/03/015/42/2KX/KKK/KDK/KKKK/K/D/KDKKKKKKD/K/KD
sorGu 9804344001220000/05/236/173/3
dR-jetro520101900070000/00/310/90/0DDDDK/DDKK/K/DKDK/KDDDD/K/KK/
dR-emzii23041700050000/01/13/100/1K//DDDKDD/DD/DDDDK/DK
dR-zett31072200030000/01/14/172/1DDDDDDKDDDKDKDDKDDDDKDK//DDK/
dR-3502158000150000/02/517/362/2

» View plaintext endround stats
Player Chats
[8:02]: The Sea Wall Door has been breached!
[8:01]: Allies capture the Forward Bunker!
[5:17]: Axis captured the Forward Bunker!
[4:53]: Allies capture the Forward Bunker!
[4:52]: Allies transmitted the documents!
[Intermission]: >>> Clock set to: 5:07
sorGu charlieeezed [Intermission]: WP
[3:43]: The Sea Wall has been breached!
dR-jetro [2:16]: <Rifleman> I like the beach
[1:35]: Allies capture the Forward Bunker!
[0:47]: Axis captured the Forward Bunker!
sorGu charlieeezed [0:39]: shit map 4 ever
dR-jetro [0:36]: <Rifleman> I like the beach
sorGu jaltsi [0:34]: :D
[Intermission]: >>> Objective NOT reached in time (5:07)
dR-emzii [Intermission]: waar is de meisje ?
[9:14]: The Doors are opening!!
[8:57]: Allied Command Post constructed. Charge speed increased!
[8:57]: Allied Command Post spawn active!
dR-jetro [8:07]: :))))
dR-jetro [6:34]: :))))
dR-jetro [6:34]: :))))
dR-jetro [6:34]: :))))
[4:28]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 5:31
[4:06]: The Doors are opening!!
[2:40]: Allied Command Post spawn active!
[2:40]: Allied Command Post constructed. Charge speed increased!
[0:10]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 5:20 (original: 5:31)
dR-jetro [Warmup]: heads
[9:42]: The Allies have captured the forward bunker!
[9:18]: Axis Command Post constructed. Charge speed increased!
[8:56]: The Allies have opened up the Forward spawn rear exit!
[8:54]: The Allies have breached the Forward Bunker Gate!
[7:40]: Allied team has destroyed the Axis Command Post!
[7:30]: Allied Command Post constructed. Charge speed increased!
[6:21]: The Allies have breached the Depot's east wall!
[6:01]: The Allies have breached the Depot Gate!
[5:36]: The Allied Truck is in position!
sorGu Rifleman [5:02]: FAIL
[4:55]: The Depot Fence has been constructed.
[3:58]: The Crane Controls have been constructed.
[3:57]: The Allies have activated the crane!
[3:44]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Clock set to: 12:00
[8:43]: The Allies have captured the forward bunker!
[8:17]: Axis Command Post constructed. Charge speed increased!
[8:01]: The Allies have breached the Forward Bunker Gate!
[7:54]: The Allies have opened up the Forward spawn rear exit!
[7:07]: Allied team has destroyed the Axis Command Post!
[6:57]: Allied Command Post constructed. Charge speed increased!
[4:26]: The Allies have breached the Depot Gate!
[4:25]: The Allies have breached the Depot's east wall!
[3:58]: The Crane Controls have been constructed.
[3:38]: The Allied Truck is in position!
[3:33]: The Allies have activated the crane!
[3:32]: Match is PAUSED! (Allies)
sorGu charlieeezed [3:32]: forfeit
[3:32]: The Allies have loaded the Gold Crate onto the Truck!
[3:32]: Match resuming in 225 seconds!
sorGu charlieeezed [3:32]: niceone
sorGu Rifleman [3:32]: :D
sorGu Rifleman [3:32]: rules are rules
sorGu charlieeezed [3:32]: thx 4 game
[3:32]: Match resuming in 210 seconds!
dR-zett [3:32]: uber happy now
sorGu charlieeezed [3:32]: lol yes i am
sorGu Rifleman [3:32]: yes, dont do bug again .)
[3:32]: Match resuming in 195 seconds!
dR-emzii [3:32]: gast
[3:32]: Match resuming in 10 seconds!
[3:32]: Match resuming in 9 seconds!
[3:32]: Match resuming in 8 seconds!
[3:32]: Match resuming in 7 seconds!
[3:32]: Match resuming in 6 seconds!
[3:32]: Match resuming in 5 seconds!
[3:32]: Match resuming in 4 seconds!
[3:32]: Match resuming in 3 seconds!
[3:32]: Match resuming in 2 seconds!
[3:32]: Match resuming in 1 seconds!
[3:32]: FIGHT!
[3:32]: Match is PAUSED! (Axis)
[3:32]: Match resuming in 225 seconds!
[3:32]: Match resuming in 210 seconds!
[3:32]: Match resuming in 195 seconds!
dR-jetro [3:32]: unpause
[3:32]: Match resuming in 180 seconds!
sorGu jaltsi [3:32]: fu
dR-jetro [3:32]: well what's the problem?
dR-jetro [3:32]: if you're that sure
[3:32]: Match resuming in 165 seconds!
dR-jetro [3:32]: just unpause
sorGu jaltsi [3:31]: u r the problem
dR-jetro [3:31]: you said it's a forfeit
dR-jetro [3:32]: go ahead
sorGu jaltsi [3:32]: :]
dR-jetro [3:32]: unpause
dR-jetro [3:32]: ?
sorGu jaltsi [3:32]: :]
[3:32]: Match resuming in 150 seconds!
sorGu Rifleman [3:32]: waiting for admin
sorGu jaltsi [3:32]: calm down bro
[3:32]: Match resuming in 135 seconds!
[3:32]: Match resuming in 120 seconds!
dR-zett [3:32]: doing everything to get a forfeit score, lol
[3:32]: Match resuming in 105 seconds!
sorGu charlieeezed [3:32]: ok thx 4 game
sorGu charlieeezed [3:32]: bb
[3:32]: sorGu highsens disconnected
sorGu jaltsi [3:32]: 3o3 ladder serious business
[3:32]: Match resuming in 90 seconds!
sorGu jaltsi [3:31]: :]]]]]]]]
dR-jetro [3:32]: go, disconnect
[3:32]: Match resuming in 75 seconds!
[3:32]: sorGu jaltsi disconnected
sorGu Rifleman [3:32]: forfeit win
sorGu Rifleman [3:32]: cya
dR-jetro [3:32]: you too
dR-jetro [3:32]: back to polishing shoes
dR-jetro [3:32]: piss off
[3:32]: sorGu Rifleman disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.