Team Decerto vs 8Bits (5069 views)

nl saKen
nl L4mpje
nl JALLAAA
hu seb1
hu powi
hu varadi

CB 3on3 SC 2012
Premier League - LB Round 3
06.08.12 21:00 CEST
Awards awarded to for
Lady Macbeth =[OVR]= LAMPJE 70 kills
Killing Spree =[OVR]= LAMPJE 8 frags without being killed
Accountant =[OVR]= LAMPJE 123% kills/killed ratio
He's dead, Jim! =[OVR]= JALLAAAAAA 17 gibs
...and stay dead! =[OVR]= JALLAAAAAA 25% gibs/kill
Lead Poisoning =[OVR]= LAMPJE 62 SMG kills
Spammity spam spam! =[OVR]= JALLAAAAAA 7 SPAM kills
Fragstealer =[OVR]= JALLAAAAAA 183 damage per frag
Die! Damn you, Die! 8bits-powi 320 damage per frag
What objective? =[OVR]= LAMPJE 433 XP
Red Shirt 8bits-sebi 82 deaths
Are these pliers sharp? 8bits-varadi 12 deaths without fragging
Med Pack Whore =[OVR]= LAMPJE 182 damage per death
Eyes Wide Shut =[OVR]= SAKENJI 3 team kills
Gingerbread man =[OVR]= LAMPJE 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
=[OVR]= JALLAAAAAA97418676917012111078110821710/02/659/407/316516168
=[OVR]= SAKENJI56352397090321917498833120/01/736/415/223514146
=[OVR]= LAMPJE1234337057130022132689797720/05/362/313/319017287
=[OVR]= 90120317619639046433520307625550/08/3157/3115/319715867
8bits-varadi632894876702209650108521520/07/442/441/8201143612
8bits-powi6034442705011310208119991550/03/140/530/424317134
8bits-sebi5134542829011910904106692460/07/430/606/226013036
8bits-5897813222821045230762335205530/017/4112/607/223514847
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
=[OVR]= JALLAAAAAA1501523020300113817329400/02/028/90/1/KKK/K/KKKDDK/KKDKKKKKKXDKDDKK//KK/KDK/KK/K/K/KKDKD
=[OVR]= SAKENJI5811114243011136773241920/00/313/92/1/KDKD/DKD/KKK/DDK/KKTDDKD/KDK/D/DK///KD
=[OVR]= LAMPJE1301332620400940532979180/00/023/113/0K//K/K//KDKKKKKKKDKDKDKKD/DKK/K/KDKKDKDKK/KDDK
=[OVR]= 11339670641001311154795141100/02/364/295/2
8bits-varadi1956631000728724086180/00/16/210/2DDDDD//DDDDDKDDD/DK/DDD/D/KDKDDD/DKDK
8bits-powi561341425100231844270720/02/012/220/2DDDKKDXKDDKDDKDDDDKKKDKKK/D/KDDDKDDDDKDD
8bits-sebi419413312018345831911740/01/111/212/1/KDDKDDK/K/DTD/DDKDKDDDKD/D/K/DKDDKDDKDDKD/KD
8bits-392843387301179514115472640/03/229/642/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
=[OVR]= JALLAAAAAA421221126600632563495910/00/39/152/2DD//KKDKD//DKKDD/K/KDKDKDKDDDKDDDDDDD
=[OVR]= SAKENJI43841023300423173137190/01/17/182/0DDDDKKDDDDKDDKK/KKDDD/DK/DDD/KDKD
=[OVR]= LAMPJE941401819200639643150180/03/315/90/1/DKK//DDD//KKKKKKKDDDDKKDDDKKDDKKKK/K
=[OVR]= 603463968110016953797821280/04/731/424/3
8bits-varadi1291162217200533662689180/04/117/81/3KKK/K/KKD/KDKDKKKKKDDDDDKDKDKK/DKKKKK/D
8bits-powi901031820201833433346650/01/118/110/0//DT/KD/KKKDKDD/DKKD/KKDKK/KKDDKDKDKKK/
8bits-sebi541091222300730733502360/02/28/132/1//KDXD/KDDKDDD/KDKK/K/DDK/DKDKKDDDK
8bits-91328525970120978295371190/07/443/323/4
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
=[OVR]= JALLAAAAAA120901210501119682427800/00/011/92/0DKDKTDKDDKDKDK/KKDKKKDK
=[OVR]= SAKENJI58847122021174418592010/00/28/91/1DDKXDKKKKDD/DDDKDDTKDT
=[OVR]= LAMPJE1507212820002468198900/00/012/80/2KKDKDKDDKDKKDKDKDXKKKX
=[OVR]= 10924631309032618062752810/00/231/263/3
8bits-varadi876414163018197319361100/03/012/60/2K/DK/KDD/K/K//K/DKDKKDKKKTDKK/D
8bits-powi4641715100318922156180/00/07/120/0K/KKDDDDDKK/DK/DKDDDDD
8bits-sebi4665715200424102088180/00/15/112/0DDKK/DDK/K/DK/KDDDKXDDD
8bits-60170284660115627561801460/03/124/292/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
=[OVR]= JALLAAAAAA10754141330032037186600/00/311/73/0DK/KKKKDDKKDKDKKDDK/DKDKKD/
=[OVR]= SAKENJI727381110051436164600/00/18/50/0KDK/D//K/KDKDK/KDDK
=[OVR]= LAMPJE140881410500727831679360/02/012/30/0K/KKDK/KDK/KDKKKK///KKK/
=[OVR]= 10621536349001562565191360/02/431/153/0
8bits-varadi505361220101439214160/00/27/90/1KDDDKTKDDDKKDDDKDDD
8bits-powi306631010001789222700/00/03/80/2DDKDDDDKDDDKD
8bits-sebi71771014200019631888180/04/06/150/0KDDDDDDKKXKDDKKDDDKDDKKKD
8bits-501961936501051916256240/04/216/320/3

» View plaintext endround stats
Player Chats
=[OVR]= SAKENJI [Warmup]: what map u playing btw
8bits-powi [Warmup]: uhpf what can we play?
=[OVR]= SAKENJI [Warmup]: no idea
=[OVR]= SAKENJI [Warmup]: we take supply
=[OVR]= SAKENJI [Warmup]: !
=[OVR]= LAMPJE [Warmup]: fullhold fin means we are pro
=[OVR]= LAMPJE [Countdown]: Broodje kaas
[10:49]: The Allies have captured the forward bunker!
[10:48]: The Axis have captured the forward bunker!
[9:51]: The Allies have captured the forward bunker!
[9:49]: The Axis have captured the forward bunker!
[9:48]: The Allies have captured the forward bunker!
[9:32]: The Depot Fence has been constructed.
[9:27]: Axis Command Post constructed. Charge speed increased!
[9:11]: The Allies have breached the Forward Bunker Gate!
[8:52]: The Allies have opened up the Forward spawn rear exit!
[5:38]: Allied team has destroyed the Axis Command Post!
[5:21]: Axis Command Post constructed. Charge speed increased!
[5:01]: The Allies have breached the Depot Gate!
[4:58]: Allied team has destroyed the Axis Command Post!
[4:55]: Allied Command Post constructed. Charge speed increased!
[3:59]: The Allies have breached the Depot's east wall!
[Intermission]: >>> Clock set to: 12:00
=[OVR]= SAKENJI [Intermission]: gg
=[OVR]= LAMPJE [Warmup]: Broodje kaas
=[OVR]= LAMPJE [Countdown]: gl hf
[10:05]: The Allies have captured the forward bunker!
[9:49]: Axis Command Post constructed. Charge speed increased!
[9:25]: The Allies have breached the Forward Bunker Gate!
[9:15]: The Allies have opened up the Forward spawn rear exit!
[8:17]: Allied team has destroyed the Axis Command Post!
[7:56]: Allied Command Post constructed. Charge speed increased!
[7:01]: The Allies have breached the Depot Gate!
[6:54]: The Depot Fence has been constructed.
[6:45]: The Allies have breached the Depot's east wall!
[6:05]: The Allied Truck is in position!
[4:23]: The Crane Controls have been constructed.
[4:22]: The Allies have activated the crane!
[4:09]: The Allies have loaded the Gold Crate onto the Truck!
[1:20]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:39 (original: 12:00)
=[OVR]= SAKENJI [Intermission]: gG
=[OVR]= LAMPJE [Warmup]: Broodje kaas
=[OVR]= LAMPJE [Warmup]: Broodje kaas
=[OVR]= LAMPJE [Warmup]: Broodje kaas
=[OVR]= SAKENJI [Warmup]: shall we guise
=[OVR]= LAMPJE [Countdown]: Broodje kaas
[10:11]: The Tank has been repaired!
[10:08]: Allied team has stolen the Tank!
[9:40]: Allied Command Post constructed. Charge speed increased!
[8:53]: Allied team has destroyed the Bank Doors!
[8:50]: Truck Barrier #1 has been constructed.
[8:49]: The Tank has been damaged!
[6:15]: Allied team is escaping with the Gold Crate!
[5:37]: Truck Barrier #1 has been destroyed.
[4:31]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 7:28
=[OVR]= LAMPJE [Warmup]: Broodje kaas
=[OVR]= LAMPJE [Warmup]: Broodje kaas
[5:19]: The Tank has been repaired!
[5:16]: Allied team has stolen the Tank!
[4:49]: Axis Command Post constructed. Charge speed increased!
[4:03]: The Tank has been damaged!
[3:58]: Allied team has destroyed the Axis Command Post!
[3:48]: Axis Command Post constructed. Charge speed increased!
[3:39]: The Tank has been repaired!
[3:27]: Allied team has destroyed the Bank Doors!
[3:23]: The Tank has been damaged!
8bits-sebi [0:04]: GG
8bits-sebi [0:00]: gl
[Intermission]: >>> Objective NOT reached in time (7:28)
=[OVR]= SAKENJI [Intermission]: gg
[Intermission]: =[OVR]= SAKENJI disconnected
[Intermission]: =[OVR]= LAMPJE disconnected
[Intermission]: =[OVR]= JALLAAAAAA disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.