Desi Bros vs Happy Tree Friends (3881 views)

us ipod
ca SingH
ca RaNA!
be r4pZ
nl rezta
be ChilAx


CB ET 3on3 Ladder
#clanbase.et
15.08.13 20:15 CEST
Awards awarded to for
Lady Macbeth rApZ // htf 159 kills
Killing Spree rApZ // htf 12 frags without being killed
Accountant rApZ // htf 185% kills/killed ratio
He's dead, Jim! ^Dd^Bb^Q.^WSingH 27 gibs
...and stay dead! ^Dd^Bb^Q.^WSingH 35% gibs/kill
Lead Poisoning rApZ // htf 146 SMG kills
Spammity spam spam! db.ipod 10 SPAM kills
Fragstealer rApZ // htf 155 damage per frag
Die! Damn you, Die! ChilAx // htf 225 damage per frag
What objective? rApZ // htf 890 XP
Red Shirt db.ipod 126 deaths
Are these pliers sharp? ChilAx // htf 9 deaths without fragging
Med Pack Whore rApZ // htf 195 damage per death
Eyes Wide Shut ^Ddb.RaNA! 5 team kills
Gingerbread man ChilAx // htf 28 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
ChilAx // htf60553691149122814336138762810/02/262/757/1120812149
rezta // htf734607310018051213651145154370/16/671/731/818714576
rApZ // htf1838901598619101724085155112580/07/1146/676/3151178125
// htf100190330130046275752072439029760/015/1279/6714/318214887
db.ipod724979112619032316538182114981/02/681/10010/518214556
^Dd^Bb^Q.^WSingH665187811927042514983171595650/05/669/857/419214458
^Ddb.RaNA!594707212320051912381167024400/02/367/968/817213649
db.6514852413686601267439025207215031/09/3217/9625/818214258
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ChilAx // htf891091719210428712565180/00/016/151/0DDDKDKK/KDKK/KDKX/KKDKDDK/KDDDKDKDKKS
rezta // htf85951821701530612841980/02/017/150/1DKK/DKDDDKDDTKKDDK//KKDKD/DKDD/KDKKKKKKD
rApZ // htf3142044414500359122810100/02/040/112/0KKKKKKKKKKKKK/DKKKKKDDKKKDKKDKKDK/KKDKDKKKKKDKKKKKD/KKKDKK
// htf16340879541411121184482161260/04/073/413/1
db.ipod5081163210042955414200/00/216/260/1DKDKDDDDD/KDDKDK/DDD/KKDDDKDKDDKDKKD/DDKKDDDKXKDD
^Dd^Bb^Q.^WSingH31108929500425913955940/00/18/241/0DDDDKDDKD/DDDK/DDKK/DKKD/DDDKDDKDDDDDD
^Ddb.RaNA!591021627301126703747830/00/117/230/2KKDDDKKDKDD/KDKDDKDKDDDKDDDDKKDDKDKDKDDTDKDD
db.47291418890198216118441770/00/441/731/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ChilAx // htf3299825101323793348790/00/08/171/5DDDDDDKDDDKDK/K/DDTD/DKDDDDKDDKDDK
rezta // htf60801220001125603197740/02/411/160/0KDDDKDDKKDDDDTX/DKKDDKDDKDDDKKKDKD
rApZ // htf871162124300339343804360/01/119/201/1DKDDDKKKDDKKDDDKDDKX//KKKD/KKDKDDKDKDKDDKDKKDK
// htf60295416940278873103491890/03/538/532/6
db.ipod12211627224017372330381560/02/021/145/2D/KK/TKKDKDDDKKDKKDKK/KDK/KDK/KKK//KDDKDKKKKDKDKXKD
^Dd^Bb^Q.^WSingH10011317177006346327261300/01/216/90/0K/KKK/K/KK/KDDDK/DKKDDDKKKDKKK/DDD
^Ddb.RaNA!759318244019316331091220/02/115/142/1K/DX/KDKK/KK//KDKD/KDKKDDKDDK/DKK/DKK/DDKDTD
db.9932262631502221034988734080/05/352/377/3
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ChilAx // htf3772102700042492283200/01/28/161/6K/KKDDDDDXDDKDDDDDK/D/KDDDDDDKDD/DKKKD
rezta // htf3899718302022262559910/00/29/120/4DKDDKDDKDTKDDDDDDKDDTDKDKDD
rApZ // htf1461362215310236712794360/01/021/130/0KDDKDKDD/KDKDKKDKKKKDDDKKKSKKXKKDK/KKK
// htf7430739606126838981851270/02/438/411/10
db.ipod1501111812501431342375310/00/116/83/1DKDKKK/KDKKKKKD/TKK/KXKK/DKDKDKXD
^Dd^Bb^Q.^WSingH899517198015273330811040/04/111/123/1KDKKDK/KD/KKKDK/DDKDK/KDDDKDKK/DDKKTD
^Ddb.RaNA!949018197012231829331450/00/014/185/0KDDDKK/KDDKKKDKKKKD/DKDXDKTKKDKDKDKDDDD
db.1112965350200311818583892800/04/241/3811/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ChilAx // htf122711190010202216571300/00/010/92/0DDKDKDKKTKKKDKDDKKDKD
rezta // htf1077114132001224521401340/02/011/111/0DKKDKKKDKKKKKDKD/DKDDKDDKDD
rApZ // htf52014526540023289155100/00/026/30/1KKD/KKKKKKKKXKDKKKDKKKKKKK/KKKKK
// htf25028751276013755653482640/02/047/233/1
db.ipod3256825200220413119680/00/08/230/0KDDDDDDKDD/DDKDK/KDDDDKDDDKDDDKDD
^Dd^Bb^Q.^WSingH68701116100316922269760/00/110/110/1K/KK/DDDDDDDKKK/KDKDDKDKDKD
^Ddb.RaNA!296651710021615216800/00/15/130/1DKDDKDK/DDDDDKDD/DDDKD
db.4319224584007534875561440/00/223/470/2
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ChilAx // htf8215419235001334962298540/00/017/112/0KDDD/D//K/KK/K/DKD//KKKK/K/KKDKX/DK/KDKKDK/
rezta // htf84721619301525552570220/10/017/100/3KDK/KDKKK//KDDDDK/DKDDKDTKKKK/DDKKDD
rApZ // htf18819932173006498029731080/02/030/110/0KKKK/KKKKKKKKKKKKDD/KKDKKDKDKKD/DD/KD/KDKKDK/KKKK
// htf11842567591101241103178411840/12/064/322/3
db.ipod549113245013338939122251/00/212/201/1DKDDKDKDDKDK/XKKD/DDKKDDDKDDDDKD/KDDXTKD
^Dd^Bb^Q.^WSingH518614274023284538191250/00/013/243/1/KDDKDDDDKDTDDDDKX/KDDKDDKKDKK/DKDKDDDKDDKTD
^Ddb.RaNA!3077826301416073300440/00/08/211/2D/DDDDDDDK/DDKTK//DDDKDKDDDKDKKDDDXD
db.4525435771204107841110313941/00/233/655/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ChilAx // htf364841110041076117600/01/03/70/0DDD/KKK/D//KDDD
rezta // htf664369300010041208180/00/06/90/0DKDKDDKKDDDKDDK
rApZ // htf127901411100122991579680/01/010/93/1DKDDDDD/KKKKKKKDDDKKKKKKD
// htf761812431500543793963860/02/019/253/1
db.ipod8142911200312961625180/00/18/91/0K/KK/DKKKKDDDXDXK/KDDD
^Dd^Bb^Q.^WSingH90461011201416591309360/00/111/50/1KKKK/DDKK/DTDD/K/KDKDK
^Ddb.RaNA!7042710201110081445460/00/08/70/2KDKDDDKDK/TKDKDKDD
db.8013026326028396343791000/00/227/211/3

» View plaintext endround stats
Player Chats
rApZ // htf [Warmup]: ru
ChilAx // htf [Warmup]: ikBenErKLAARvoor:DD
rApZ // htf [Countdown]: hf
[10:49]: Match is PAUSED! (Axis)
[10:49]: Match resuming in 225 seconds!
[10:49]: Match resuming in 10 seconds!
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[10:49]: Match resuming in 2 seconds!
[10:49]: Match resuming in 1 seconds!
[10:49]: FIGHT!
[9:42]: The Allies have captured the forward bunker!
[9:23]: Axis Command Post constructed. Charge speed increased!
[9:08]: The Allies have breached the Forward Bunker Gate!
[9:04]: The Allies have opened up the Forward spawn rear exit!
[7:41]: Allied team has destroyed the Axis Command Post!
[6:40]: Allied Command Post constructed. Charge speed increased!
[6:13]: The Allies have breached the Depot Gate!
[6:02]: The Depot Fence has been constructed.
[6:01]: Match is PAUSED! (Allies)
[6:00]: Match resuming in 225 seconds!
[6:01]: Match resuming in 10 seconds!
[6:01]: Match resuming in 9 seconds!
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[6:01]: FIGHT!
[5:37]: The Allies have breached the Depot's east wall!
[4:27]: The Allied Truck is in position!
[3:09]: The Crane Controls have been constructed.
[3:09]: The Allies have activated the crane!
[3:06]: Match is PAUSED! (Allies)
ChilAx // htf [3:05]: mogool jong
db.ipod [3:06]: FHYCJ
^Ddb.RaNA! [3:06]: ipods
^Ddb.RaNA! [3:05]: niece
db.ipod [3:05]: I NEEDED TO TURN OFF MIC
[3:05]: The Allies have loaded the Gold Crate onto the Truck!
db.ipod [3:05]: FUCK
^Ddb.RaNA! [3:06]: crying
[3:05]: Match resuming in 225 seconds!
db.ipod [3:05]: fuck
db.ipod [3:05]: my bad
db.ipod [3:06]: watever
^Dd^Bb^Q.^WSingH [3:05]: take out 10 mins guys srry
db.ipod [3:06]: ur win?
[3:05]: Match resuming in 210 seconds!
rApZ // htf [3:06]: unpause?
db.ipod [3:05]: r ug onan take the forfeit win
db.ipod [3:06]: or no?
rApZ // htf [3:06]: no
rApZ // htf [3:05]: plauy
[3:05]: Match resuming in 195 seconds!
ChilAx // htf [3:05]: for what
rApZ // htf [3:06]: play
ChilAx // htf [3:06]: play
[3:06]: Match resuming in 10 seconds!
[3:06]: Match resuming in 9 seconds!
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[3:06]: Match resuming in 2 seconds!
[3:06]: Match resuming in 1 seconds!
[3:06]: FIGHT!
[0:48]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 11:11
ChilAx // htf [Intermission]: that rapz
rApZ // htf [Intermission]: =[
db.ipod [Intermission]: lol
^Ddb.RaNA! [Warmup]: rapz
^Ddb.RaNA! [Warmup]: lmfao 6k?
ChilAx // htf [Warmup]: ikBenErKLAARvoor:DD
rApZ // htf [Warmup]: what?
rApZ // htf [Warmup]: had 9k yesterday in 1 round
[6:57]: The Allies have captured the forward bunker!
[6:24]: Axis Command Post constructed. Charge speed increased!
[6:22]: Match is PAUSED! (Axis)
[6:22]: Match resuming in 225 seconds!
db.ipod [6:22]: sec swtiching ts
ChilAx // htf [6:21]: blabla
ChilAx // htf [6:22]: seriousgaming.com
[6:22]: Match resuming in 210 seconds!
[6:22]: Match resuming in 195 seconds!
[6:22]: Match resuming in 180 seconds!
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[6:21]: Match resuming in 10 seconds!
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[6:21]: Match resuming in 3 seconds!
[6:21]: Match resuming in 2 seconds!
[6:21]: Match resuming in 1 seconds!
[6:21]: FIGHT!
[6:16]: The Allies have breached the Forward Bunker Gate!
[5:39]: The Allies have opened up the Forward spawn rear exit!
[4:45]: The Allies have breached the Depot Gate!
[4:43]: Allied team has destroyed the Axis Command Post!
[4:40]: Allied Command Post constructed. Charge speed increased!
[4:37]: The Depot Fence has been constructed.
[4:03]: The Allied Truck is in position!
[2:48]: The Crane Controls have been constructed.
[2:47]: The Allies have activated the crane!
[2:34]: The Allies have loaded the Gold Crate onto the Truck!
^Dd^Bb^Q.^WSingH [0:25]: GG
db.ipod [0:21]: gg\l
[0:14]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:56 (original: 11:11)
[11:18]: Allies capture the Forward Bunker!
[11:12]: Allies have damaged the West Wall
rApZ // htf [9:10]: ?
[8:22]: Match is PAUSED! (Axis)
rApZ // htf [8:22]: ..
ChilAx // htf [8:22]: why so much pauses
^Ddb.RaNA! [8:22]: ipod
[8:22]: Match resuming in 225 seconds!
ChilAx // htf [8:22]: he's retarted, every1 knows that..
[8:22]: Match resuming in 210 seconds!
[8:22]: Match resuming in 10 seconds!
[8:22]: Match resuming in 9 seconds!
[8:22]: Match resuming in 8 seconds!
[8:22]: Match resuming in 7 seconds!
[8:22]: Match resuming in 6 seconds!
[8:22]: Match resuming in 5 seconds!
[8:22]: Match resuming in 4 seconds!
[8:22]: Match resuming in 3 seconds!
[8:22]: Match resuming in 2 seconds!
[8:22]: Match resuming in 1 seconds!
[8:22]: FIGHT!
[7:27]: Axis reclaim the Forward Bunker!
[6:43]: Allies capture the Forward Bunker!
[6:08]: Axis reclaim the Forward Bunker!
[5:57]: Allies capture the Forward Bunker!
[5:06]: Axis reclaim the Forward Bunker!
rApZ // htf [5:04]: yup
rApZ // htf [5:03]: sure
ChilAx // htf [5:03]: :)
[4:35]: Allies capture the Forward Bunker!
[4:28]: Match is PAUSED! (Allies)
^Ddb.RaNA! [4:28]: dont unpause yet
[4:28]: Match resuming in 10 seconds!
^Ddb.RaNA! [4:28]: pls
[4:28]: Match resuming in 9 seconds!
[4:28]: Match resuming in 8 seconds!
[4:28]: Match resuming in 7 seconds!
rApZ // htf [4:28]: lol
[4:28]: Match resuming in 6 seconds!
[4:28]: Match resuming in 5 seconds!
[4:28]: Match resuming in 4 seconds!
[4:28]: Match resuming in 3 seconds!
[4:28]: Match resuming in 2 seconds!
[4:28]: Match resuming in 1 seconds!
[4:28]: FIGHT!
[3:25]: Allies have secured the forward bunker.
[3:25]: Door Controls have been constructed.
[3:22]: The Loading Doors are Opening!
[3:19]: The Allies have stolen a gold crate!
[3:06]: The Axis have intercepted the stolen gold crate!
[2:58]: The Allies have stolen a gold crate!
[2:56]: The Loading Doors are Closing!
[2:26]: The Loading Doors are Opening!
[2:22]: The Allies have secured a gold crate!
[2:19]: The Allies have stolen a gold crate!
[2:18]: The Loading Doors are Closing!
[1:50]: The Loading Doors are Opening!
[1:34]: The Allies have secured a gold crate!
[1:34]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 10:25
rApZ // htf [Warmup]: =[
ChilAx // htf [Warmup]: ikBenErKLAARvoor:DD
[9:41]: Allies have damaged the East Wall
[9:34]: Allies have damaged the West Wall
[9:23]: Allies capture the Forward Bunker!
[6:58]: Door Controls have been constructed.
[6:58]: Allies have secured the forward bunker.
[6:56]: The Loading Doors are Opening!
[6:46]: The Allies have stolen a gold crate!
[6:43]: The Loading Doors are Closing!
[6:28]: The Axis have intercepted the stolen gold crate!
[6:25]: The Allies have stolen a gold crate!
[5:51]: The Loading Doors are Opening!
[5:48]: The Allies have secured a gold crate!
[5:45]: The Allies have stolen a gold crate!
[5:42]: The Loading Doors are Closing!
[5:27]: The Loading Doors are Opening!
[5:15]: The Axis have intercepted the stolen gold crate!
[5:09]: The Loading Doors are Closing!
[5:05]: The Allies have stolen a gold crate!
[2:51]: The Loading Doors are Opening!
[2:49]: The Allies have secured a gold crate!
[2:49]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 7:36 (original: 10:25)
db.ipod [Intermission]: tails
rApZ // htf [Intermission]: Tails
rApZ // htf [Intermission]: :(
^Ddb.RaNA! [Intermission]: :D
db.ipod [Intermission]: :)
db.ipod [Warmup]: r up
ChilAx // htf [Warmup]: ikBenErKLAARvoor:DD
ChilAx // htf [Warmup]: :D
ChilAx // htf [Warmup]: :D
ChilAx // htf [Warmup]: he's getting a burger:::::::::
^Ddb.RaNA! [Warmup]: from where
^Dd^Bb^Q.^WSingH [Warmup]: obesity :X
db.ipod [Warmup]: [flag=us]?
ChilAx // htf [Warmup]: ye
rApZ // htf [Countdown]: hf
db.ipod [Countdown]: gla nd hf
[11:11]: The Tank has been repaired!
[11:08]: Allied team has stolen the Tank!
[10:08]: Axis Command Post constructed. Charge speed increased!
[9:55]: The Tank has been damaged!
[9:25]: The Tank has been repaired!
[8:52]: The Tank has been damaged!
[8:26]: Truck Barrier #1 has been constructed.
[7:28]: The Tank has been repaired!
[7:19]: The Tank has been damaged!
[6:09]: The Tank has been repaired!
[5:55]: Allied team has destroyed the Bank Doors!
[5:44]: Allied team has destroyed the Axis Command Post!
[5:39]: Allied Command Post constructed. Charge speed increased!
[5:17]: Axis team has destroyed the Allied Command Post!
[4:43]: Allied Command Post constructed. Charge speed increased!
ChilAx // htf [2:39]: Q
[2:34]: The Tank has been damaged!
[1:01]: Truck Barrier #1 has been destroyed.
ChilAx // htf [0:34]: ?
rezta // htf [0:23]: :DDDDD
rezta // htf [0:23]: :DDDDD
rezta // htf [0:23]: :DDDDD
db.ipod [0:22]: XD
rezta // htf [0:22]: :DDDDD
rezta // htf [0:22]: :DDDDD
rezta // htf [0:22]: :DDDDD
rezta // htf [0:07]: :DDDDD
rezta // htf [0:07]: :DDDDD
rezta // htf [0:07]: :DDDDD
[Intermission]: >>> Clock set to: 12:00
rApZ // htf [Intermission]: =[
ChilAx // htf [Warmup]: ikBenErKLAARvoor:DD
[10:04]: The Tank has been repaired!
[10:02]: Allied team has stolen the Tank!
[9:49]: Axis Command Post constructed. Charge speed increased!
rApZ // htf [9:11]: :D
rApZ // htf [9:10]: wtf
db.ipod [9:06]: so close
[9:04]: Allied team has destroyed the Axis Command Post!
[8:40]: Allied Command Post constructed. Charge speed increased!
[8:38]: Allied team has destroyed the Bank Doors!
[7:55]: The Tank has been damaged!
[7:14]: Allied team is escaping with the Gold Crate!
db.ipod [7:10]: geegee
^Dd^Bb^Q.^WSingH [6:50]: gg
rApZ // htf [6:46]: gg
db.ipod [6:40]: chilax send demo
db.ipod [6:39]: thx
ChilAx // htf [6:38]: why
db.ipod [6:34]: nice walls
rApZ // htf [6:24]: indd
rApZ // htf [6:22]: fucking haxor
ChilAx // htf [6:19]: :(
rezta // htf [6:16]: iv dim aero : hes new mAus or someting ?
rezta // htf [6:16]: iv.seareall aero : new on the l1st
[6:16]: rApZ // htfcalled a vote.
[6:14]: Vote FAILED! (KICK ChilAx // htf)
[6:13]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 5:46 (original: 12:00)
db.ipod [Intermission]: awxd
[Intermission]: db.RaNA! disconnected
ChilAx // htf [Intermission]: jonge, look my damage
[Intermission]: db.ipod disconnected
[Intermission]: db.SingH disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.