viggen vs Controlled Gaming (2534 views)

be rznje
be ViKO
us Equanimity
us bape

CB ET 2on2 OC Fall 2013
Second League
Group B
27.10.13 21:15 CET
Awards awarded to for
Lady Macbeth vig& ViKOZAURUS 69 kills
Killing Spree vig& ViKOZAURUS 5 frags without being killed
Accountant vig& ViKOZAURUS 103% kills/killed ratio
He's dead, Jim! vig& ViKOZAURUS 11 gibs
...and stay dead! [CTRL.d] bape 23% gibs/kill
Lead Poisoning vig& ViKOZAURUS 61 SMG kills
Spammity spam spam! vig& ViKOZAURUS 7 SPAM kills
Fragstealer vig& ViKOZAURUS 164 damage per frag
Die! Damn you, Die! [CTRL.d] bape 234 damage per frag
What objective? vig& ViKOZAURUS 437 XP
Red Shirt [CTRL.d] Equanimity<3^WM 76 deaths
Are these pliers sharp? [CTRL.d] bape 10 deaths without fragging
Med Pack Whore ^Avig& rznje 166 damage per death
Eyes Wide Shut vig& ViKOZAURUS 1 team kills
Gingerbread man vig& ViKOZAURUS 29 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
vig& ViKOZAURUS1014376967111129105397112650/02/061/337/415310555
^Avig& rznje9830341425001471986550360/00/041/250/417615656
vig& 10074011010916114317737136621010/02/0102/257/416513156
[CTRL.d] Equanimity<3^WM5120939768001973239769310/00/232/537/318812938
[CTRL.d] bape37213267160118576973391040/00/026/491/4222103210
[CTRL.d] 444226514714013713092171081350/00/058/498/420511639
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
vig& ViKOZAURUS601141525210122792200200/00/013/102/2DKKD/DDK/K///DDSKDDDKK/K/D/DKK///KKKDK/K
^Avig& rznje437771610031777224200/00/07/110/2DDDDD/KDDDKDDK/K/DDKKKD
vig& 521912241310154569424400/00/020/212/4
[CTRL.d] Equanimity<3^WM78631519100923162352180/00/012/93/1K/KDK/K/D/K/KK/KK/KDDKK/DK/DKDKDDD
[CTRL.d] bape58661017300519282217310/00/09/111/1K/DK/KK/KDDKK/KDDKDDDD/DDDK
[CTRL.d] 6812925364001442444569490/00/021/204/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
vig& ViKOZAURUS1251372016300103215205500/01/018/61/0K/KK/D/K/KKDKK/DKD/KK/KDKDK/KKK/KKK/
^Avig& rznje12080121030031920181600/00/012/60/1D/KDK/DDDK/KKKKKKKDKKD
vig& 1232173226600135135387100/01/030/121/1
[CTRL.d] Equanimity<3^WM456792030042052286100/00/18/161/0KDDXK/DDDDKK//K/KDDDDDKDDKDDDK
[CTRL.d] bape1776423101718192274260/00/05/150/1D/KTD//DKK/D//D/DDDKDDDDDDDD
[CTRL.d] 3114313434011138715135260/00/113/311/1
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
vig& ViKOZAURUS1811472916601635972092650/01/026/93/1KDKKKKK/KKKDDDKKKDKKKDKKKD/KK/KKKKK/K/KDD/KDTK
^Avig& rznje138991813000627381903360/00/018/70/1/KKDK/KK/KK/DKKKKDDK/KDKKDDKK/KX
vig& 160246472960112633539951010/01/044/163/2
[CTRL.d] Equanimity<3^WM34561029400419733487130/00/18/232/1/DKDDDDDDDDKDKDDDKDDD/DK//DDKDDDKKKDKDD
[CTRL.d] bape2871725200320222848470/00/07/200/2/DKDDDDKDKDKDDDDKD//KDDDDDDDKDDD
[CTRL.d] 311271754600739956335600/00/115/432/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
vig& ViKOZAURUS5039510000193596300/00/04/81/1DKDK/KDDDDDKDKD
^Avig& rznje1334743100276358900/00/04/10/0/K/DKKK
vig& 928691310031698155200/00/08/91/1
[CTRL.d] Equanimity<3^WM6223580002982106900/00/04/51/1KDDD/KK/KDKDD
[CTRL.d] bape8305600030000/00/05/30/0/KDKK/K/DKD
[CTRL.d] 732310140005982106900/00/09/81/1

» View plaintext endround stats
Player Chats
[CTRL.d] bape [Warmup]: 2o2s are great
vig& ViKOZAURUS [Countdown]: hf
[10:21]: The Allies have captured the forward bunker!
[9:32]: The Allies have breached the Forward Bunker Gate!
[9:24]: Axis Command Post constructed. Charge speed increased!
[9:17]: The Allies have opened up the Forward spawn rear exit!
[7:29]: Allied team has destroyed the Axis Command Post!
[7:25]: Allied Command Post constructed. Charge speed increased!
[6:28]: The Depot Fence has been constructed.
[6:16]: The Allies have breached the Depot's east wall!
[5:10]: The Allies have breached the Depot Gate!
[3:43]: The Crane Controls have been constructed.
[3:36]: The Allied Truck is in position!
[3:35]: The Allies have activated the crane!
[3:21]: The Allies have loaded the Gold Crate onto the Truck!
[2:16]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:43
[8:36]: The Allies have captured the forward bunker!
[8:11]: Axis Command Post constructed. Charge speed increased!
[7:40]: The Allies have breached the Forward Bunker Gate!
[7:22]: The Allies have opened up the Forward spawn rear exit!
[6:06]: Allied team has destroyed the Axis Command Post!
[5:57]: Axis Command Post constructed. Charge speed increased!
[5:26]: Allied team has destroyed the Axis Command Post!
[5:22]: Allied Command Post constructed. Charge speed increased!
[5:15]: The Depot Fence has been constructed.
[5:11]: The Allies have breached the Depot Gate!
[4:28]: Match is PAUSED! (Allies)
[4:28]: Match resuming in 225 seconds!
[4:28]: Match resuming in 210 seconds!
[4:28]: Match resuming in 195 seconds!
[4:28]: Match resuming in 180 seconds!
[4:28]: Axis team locked from spectators by vig& ViKOZAURUS
[4:28]: Axis team locked by vig& ViKOZAURUS
[4:28]: Allies team locked from spectators by [CTRL.d] Equanimity<3M
vig& ViKOZAURUS [4:28]: sup
[4:28]: Match resuming in 165 seconds!
[4:28]: Allies team locked by [CTRL.d] Equanimity<3M
[4:28]: Match resuming in 150 seconds!
[CTRL.d] Equanimity<3^WM [4:28]: bape eating cheese burger french fries and talking about how USA is #1 typical american
vig& ViKOZAURUS [4:28]: no freedom?
[4:28]: Match resuming in 135 seconds!
[CTRL.d] Equanimity<3^WM [4:28]: jk idk what he's doing
[4:28]: Match resuming in 120 seconds!
vig& ViKOZAURUS [4:28]: don't unp
[4:28]: Match resuming in 105 seconds!
[4:28]: Match resuming in 90 seconds!
[4:28]: Match resuming in 75 seconds!
[4:28]: Match resuming in 60 seconds!
vig& ViKOZAURUS [4:28]: back
[4:28]: Match resuming in 45 seconds!
[4:28]: Match resuming in 10 seconds!
[4:28]: Match resuming in 9 seconds!
[4:28]: Match resuming in 8 seconds!
[4:28]: Match resuming in 7 seconds!
[4:28]: Match resuming in 6 seconds!
[4:28]: Match resuming in 5 seconds!
[4:28]: Match resuming in 4 seconds!
[4:28]: Match resuming in 3 seconds!
[4:28]: Match resuming in 2 seconds!
[4:28]: Match resuming in 1 seconds!
[4:28]: FIGHT!
[4:07]: The Allies have breached the Depot's east wall!
[CTRL.d] Equanimity<3^WM [1:49]: gg
vig& ViKOZAURUS [1:45]: wp
[1:10]: The Allied Truck is in position!
[0:51]: The Crane Controls have been constructed.
[0:50]: The Allies have activated the crane!
[0:36]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Objective NOT reached in time (9:43)
vig& ViKOZAURUS [9:58]: hf
[7:35]: Allies capture the factory district!
[7:34]: Axis recapture the factory district!
[CTRL.d] Equanimity<3^WM [6:44]: ..
[5:18]: Allies capture the factory district!
[4:58]: Axis Command Post constructed. Charge speed increased!
[4:35]: The side gate has been built!
[4:34]: Allies have destroyed the Main Gate!
[CTRL.d] Equanimity<3^WM [3:27]: ffs
[CTRL.d] bape [3:21]: lol
vig& ViKOZAURUS [3:17]: I know your feel
vig& ViKOZAURUS [3:12]: missing revives is all I do
vig& ViKOZAURUS [0:21]: gg
[Intermission]: >>> Clock set to: 10:00
[9:15]: Allies capture the factory district!
[8:32]: Allies have destroyed the Main Gate!
vig& ViKOZAURUS [6:30]: gg's
[CTRL.d] bape [6:28]: gg
[6:27]: Allies have destroyed the Bunker Controls!
[6:27]: Allies have destroyed the Bunker Controls!
[6:27]: Allies have destroyed the Bunker Controls!
[6:27]: Allies have destroyed the Bunker Controls!
[6:27]: Allies have destroyed the Bunker Controls!
[6:27]: Allies have destroyed the Bunker Controls!
[6:27]: [CTRL.d] bape disconnected
[Intermission]: >>> Objective reached at 3:33 (original: 10:00)
[Intermission]: [CTRL.d] Equanimity<3M disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.