avenue69 vs Team-Visual (2923 views)

fi metsuri
fi vokki
fi fanta
nl iNsAAA
de scOw
nl uNd
02.03.14 23:45 CET
Awards awarded to for
Lady Macbeth viSual.scOw 106 kills
Killing Spree viSual.uNd outlAw 6 frags without being killed
Accountant viSual.scOw 168% kills/killed ratio
He's dead, Jim! viSual.scOw 17 gibs
...and stay dead! viSual.inssaa 23% gibs/kill
Lead Poisoning viSual.scOw 70 SMG kills
Spammity spam spam! viSual.scOw 8 SPAM kills
Fragstealer viSual.scOw 164 damage per frag
Die! Damn you, Die! ave69Metsuri 289 damage per frag
What objective? viSual.scOw 487 XP
Red Shirt ave69vokki 117 deaths
Are these pliers sharp? ave69fanta 11 deaths without fragging
Med Pack Whore viSual.scOw 181 damage per death
Eyes Wide Shut viSual.scOw 4 team kills
Gingerbread man viSual.inssaa 21 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
viSual.uNd outlAw1323859572150016171541189800/05/161/407/318116566
viSual.scOw1684871066317042016944114734230/04/070/238/216018254
viSual.inssaa9939870701610211151410036900/04/148/311/316414155
viSual.132127027120548145745612334075130/013/1179/3116/316816355
ave69Metsuri40255401007101011803159262160/01/528/581/529515838
ave69fanta4631648105902161144715701930/01/334/573/6238150311
ave69vokki37308431178031610157139857320/00/532/645/6236120210
ave6941879131322241542334074561210410/02/594/649/6256143310
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.uNd outlAw146131221550053998261700/01/019/102/2KKKDDKKXDDKDKK/K/KDKK/KKKDKDKXKDKK/DK/K
viSual.scOw15515328182027436928951700/00/025/115/0KKKKDKKK/KKKDDKD/TKK/KK//DDKKKKKD/KKKKDTDK/KDKKD
viSual.inssaa1131271715200527012313180/01/016/100/0K/DKKDD/DDK/KDK/K/KKKKKKDKKKDKDD
viSual.1384116748902171106878251880/02/060/317/2
ave69Metsuri431041023200227523812540/00/19/191/2DDDKKDXDDKKDK/DKDDDDDDDKKKDDDKD/DD
ave69fanta501081224301127433960260/00/113/200/2DDDKKDTKKKDDDKDKD/DKDDDDDDKDDKDDDKDDK
ave69vokki321089281015233032961860/00/09/211/3DDKDDDDDDKXD/TKDKD/DD/DKDDDDDDD/KKDDKK/
ave6942320317560287825110682660/00/231/602/7
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.uNd outlAw15044332270015750372800/01/08/62/0KKKDDKKKKKDKK/DDKD
viSual.scOw1845835195000540337781700/01/05/11/0KKKKKDKK
viSual.inssaa115432219510134992923360/00/04/31/0DK/KKDKDKS
viSual.15014590601710214652104292060/02/017/104/0
ave69Metsuri40251230210036985016720/00/12/50/0DDDDDKSDK
ave69fanta40171537300336645183260/00/03/70/3DDK/DDDDK/DDK/DD
ave69vokki382914361001306744532760/00/15/50/1DKKDDDKDDK/KD
ave69397141103610410429146523740/00/210/170/4
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.uNd outlAw104102242320074121369400/01/121/142/1KDKDDKDKDKKDKDKDK/DKKDD/DKKKDKDKK/KD/K/KK/KKDK/
viSual.scOw2141753014600947462837540/02/026/52/0/KK/KKK/KD/DKKKKDKKK/KKK/KDKKKDKKKKK/K/KKK/K
viSual.inssaa11012621196001032833014360/03/018/70/2DKKKDK//KK/KKD/K/DKDKKKKK/D/KDDKK/K//KKD
viSual.1434037556140026121509545900/06/165/264/3
ave69Metsuri40851230200538174412900/01/211/210/3DDDDDKDKDDDKKK///DK/DKDDDDDKKDKK/DDDDXDDKDD
ave69fanta33121927101827923920410/00/19/181/1KDKXD/DK/K//K/DDDDK/KKDDTDKDDD/DD/DDDD
ave69vokki24979373026293638182520/00/38/283/1KDTDKD/D/DDKDDDDDKDDDKDXDDKDDDDDD/DD/KKDDDT/DDKD/
ave69323033094603199545121503830/01/628/674/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.uNd outlAw133108161210033285185900/02/013/101/0DKKKKKDDDXD/K/KDKDK/KDKDKKKKK
viSual.scOw1081011312402424261963290/01/014/60/2KD//KDKKKKDDTKTK/KDKDKDD/KK
viSual.inssaa58102101730052031178600/00/110/110/1KK/DK/DDD/KDKDDDKXK/DDDDK/KK
viSual.10031139418021277425608290/03/137/271/3
ave69Metsuri354161710031536268600/00/16/130/0DDDDKDKKDK/KDDDDDK//DDD
ave69fanta7070121720042248263800/01/19/122/0KDDKDKDDKKKD/K/DDK/KKK/DDKDDD
ave69vokki68741116300418242418180/00/110/101/1K/D/KDDKDKKDDKK/KDKDKKDDD/D
ave695818529506001156087742180/01/325/353/1

» View plaintext endround stats
Player Chats
viSual.inssaa [Warmup]: rdy?
viSual.uNd outlAw [Warmup]: :D
ave69Metsuri [Countdown]: hf
[5:15]: Allied Command Post constructed. Charge speed increased!
[4:56]: ave69Metsuricalled a vote.
[4:54]: Vote passed!
[9:16]: The Tank has been repaired!
[9:12]: Allied team has stolen the Tank!
[8:37]: Axis team has destroyed the Allied Command Post!
[8:33]: Axis Command Post constructed. Charge speed increased!
[8:23]: The Tank has been damaged!
[8:02]: Truck Barrier #1 has been constructed.
[7:50]: Allied team has destroyed the Axis Command Post!
[7:17]: The Tank has been repaired!
[6:55]: Allied Command Post constructed. Charge speed increased!
[6:54]: The Tank has been damaged!
[6:50]: The Tank has been repaired!
[6:39]: Allied team has destroyed the Bank Doors!
[6:21]: The Tank has been damaged!
[5:44]: Truck Barrier #1 has been destroyed.
[1:43]: Axis have returned the objective!
ave69Metsuri [0:01]: wp
[Intermission]: >>> Objective NOT reached in time (12:00)
ave69Metsuri [Intermission]: what map you took?
viSual.scOw [Intermission]: sd
[11:25]: The Tank has been repaired!
[11:23]: Allied team has stolen the Tank!
[11:03]: Allied Command Post constructed. Charge speed increased!
[10:02]: Allied team has destroyed the Bank Doors!
[9:10]: Allied team is escaping with the Gold Crate!
[7:45]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 4:14
ave69Metsuri [Intermission]: wp
viSual.inssaa [Warmup]: moment
[9:50]: The Allies have captured the forward bunker!
[9:22]: Axis Command Post constructed. Charge speed increased!
[9:02]: The Allies have breached the Forward Bunker Gate!
[8:52]: The Allies have opened up the Forward spawn rear exit!
[7:37]: Allied team has destroyed the Axis Command Post!
[7:32]: Allied Command Post constructed. Charge speed increased!
[7:31]: The Depot Fence has been constructed.
[6:04]: The Allies have breached the Depot Gate!
[5:00]: The Allies have breached the Depot's east wall!
[3:29]: The Allied Truck is in position!
ave69fanta [0:11]: geeegeee
[Intermission]: >>> Clock set to: 12:00
ave69fanta [Warmup]: u wanna play last sw_
[11:32]: The Allies have captured the forward bunker!
[10:56]: Axis Command Post constructed. Charge speed increased!
[10:36]: The Allies have opened up the Forward spawn rear exit!
[10:33]: The Allies have breached the Forward Bunker Gate!
[8:26]: Allied team has destroyed the Axis Command Post!
[8:11]: Allied Command Post constructed. Charge speed increased!
[7:40]: The Depot Fence has been constructed.
[7:16]: The Allies have breached the Depot Gate!
[6:47]: The Allies have breached the Depot's east wall!
[5:24]: The Allied Truck is in position!
[5:08]: The Crane Controls have been constructed.
[5:07]: The Allies have activated the crane!
ave69Metsuri [4:54]: gg
[4:54]: The Allies have loaded the Gold Crate onto the Truck!
viSual.uNd outlAw [4:46]: gg
ave69vokki [4:36]: the fact that you guys are busted several times and are so fucking braindead makes me wonder
viSual.uNd outlAw [4:27]: braindead :]
viSual.inssaa [4:27]: mad
ave69Metsuri [4:26]: 4-0
viSual.uNd outlAw [4:24]: this guy
viSual.uNd outlAw [4:23]: wow
ave69Metsuri [4:22]: enemy own
ave69vokki [4:19]: indeed
viSual.uNd outlAw [4:15]: 4 min gold
viSual.uNd outlAw [4:09]: i think u are the one who is braindead
ave69vokki [3:59]: no can do if outaimed all the time
[3:52]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 8:07 (original: 12:00)
ave69Metsuri [Intermission]: gg laters
[Intermission]: ave69Metsuri disconnected
[Intermission]: viSual.inssaa disconnected
viSual.uNd outlAw [Intermission]: next time just deny
viSual.uNd outlAw [Intermission]: to play
viSual.uNd outlAw [Intermission]: thnx in advance
[Intermission]: viSual.scOw disconnected
viSual.uNd outlAw [Intermission]: easy peasy lemon squeezy
[Intermission]: viSual.uNd outlAw disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.