wiSe-guys vs phase (5604 views)

pl Abject
pl hunter
pl ridji
lv Clown
is phyzic
gb razz


CyberGamer EU ET Season 1
ET 3on3 League
Division 1

Download CGAC - #cg.et - Read the rules
31.03.14 19:00 CEST
Awards awarded to for
Lady Macbeth phase-phyZiC 61 kills
Killing Spree wiSe hunter 6 frags without being killed
Accountant phase-phyZiC 102% kills/killed ratio
He's dead, Jim! phase-rAz 20 gibs
...and stay dead! phase-rAz 34% gibs/kill
Lead Poisoning phase-rAz 52 SMG kills
Spammity spam spam! phase-Clown 7 SPAM kills
Fragstealer phase-rAz 173 damage per frag
Die! Damn you, Die! wiSe riddick 288 damage per frag
What objective? phase-phyZiC 398 XP
Red Shirt phase-Clown 78 deaths
Are these pliers sharp? wiSe hunter 9 deaths without fragging
Med Pack Whore wiSe hunter 191 damage per death
Eyes Wide Shut phase-phyZiC 3 team kills
Gingerbread man phase-Clown 20 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
phase-phyZiC102398616011031713365102411160/07/147/407/321917146
phase-Clown583234578502201028198051460/02/238/537/522812647
phase-rAz8332058702002179421110091270/01/452/507/216215748
phase-79104116420836075433067310553890/010/4137/5021/220315147
wiSe riddick69343507110111910329107261670/03/243/444/320714945
wiSe Abj7035053761600151169311884180/02/451/480/922115637
wiSe hunter7628451661010139033104571120/00/246/425/817715669
wiSe 7297715421336214731055330672970/05/2140/429/820215447
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
phase-phyZiC1261432419301852023576880/05/119/91/1K/K/KKDKKK/D/KDKKKK/D/KDKKDTK/KDDDDKKKDK/KKK
phase-Clown68991725200103420332100/00/215/132/2DDK/KDDDKDDDDKXKK/K/DKK/KKXKK//D/KKKDK/DD/D/
phase-rAz11214427247011141813588260/01/223/114/0DKD/DKKDKKK/KKK/KK/DT/KK/KKDKD/KDK/KKDKD/KKKKDK/KDD/
phase-102386686812022912803104851140/06/557/337/3
wiSe riddick8111418224112379538681490/02/115/172/1KKKDDKKKDDKTDSDKDDDDDKKDKK/DKD/KDDKKDKDKD
wiSe Abj431171330500542714481180/01/212/210/3DKDKKDDDDKXDKKDDDKDDKD/DDDKDDKD//DDK/DDK/KDD
wiSe hunter256783121062419445400/00/16/192/4D/KDD/DDKDDDDKDDDDDDDDDKSKK///DD/DDKDKD
wiSe 50298398311211310485128031670/03/433/574/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
phase-phyZiC66114162440144190358470/02/014/201/0DDKKDDDKDK/K/KDKDKDKK/DDDDDTKDDKK/KDKDDKD
phase-Clown401171230101236223628530/00/012/261/2DDKDKDTDKD/DDDDDDKD/KDKDDDDDKKDDKKKDDDDDKDD
phase-rAz46801328400322684272180/00/112/261/0DDDD/DXDKDKDKDDDDKK/D/DKDDKDDKKXKDDDKDKKDDD
phase-51311418290291008011484780/02/138/723/2
wiSe riddick100148222230093563305300/00/120/122/0/KKDKK/DK/DK///KD/KDDKDK/K/KKDKDDKDKKDKDKKKK
wiSe Abj961222526700104475408200/01/124/140/1K//KDD/KK/KKD/KDKDK/KKDDKK/K/KDK/KK/DDKKKDDKDDKKDKD
wiSe hunter1361082619400734462945320/00/026/100/2K/KKKKDK/K/DKKDK/DKKKKDDDKK/K/KKDKDKDKKDKDKK/
wiSe 11137873671400261148410080320/01/270/362/3
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
phase-phyZiC114101161440043197272700/00/013/93/2K/KDKKDKDKDKKKDK/KX/DDKDKDK/KDK
phase-Clown81781316201524362315930/02/09/113/0DDDKDKXKK//DKDKDTK/DKKK/KDKK/DD
phase-rAz116701412601121302261830/00/113/92/1KDKKDTKKDKDDKKDKKK/KDDDKDKD
phase-1042494342120210776373031760/02/135/298/3
wiSe riddick4267921300724663046180/01/07/120/2K/K/KDDD/KDK//DDK/DDKD/DDKDDKD
wiSe Abj8190131640002541255400/00/113/110/4KDDKDDDKDKKDKDDKDDKDKDKKDKDKD
wiSe hunter76661013300022962163800/00/18/112/1DDKKDDKDKDDKDDDKKKDDDKK
wiSe 6622332501000773037763980/01/228/342/7

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
phase-phyZiC16640530011776354210/00/01/22/0KKK/DDKTK
phase-Clown422937000380354100/00/02/31/1/DK/DDKD/K
phase-rAz662646300284288800/00/04/40/1/DKDKD/KDKX
phase-91951216301624211783210/00/07/93/2
wiSe riddick161416000150575900/00/01/30/0DDDDK/D
wiSe Abj502124000040676700/00/02/20/1KKDDDD
wiSe hunter2334373100087289500/00/06/21/1KDKKKKKKDD
wiSe 10078101310011783242100/00/09/71/2

» View plaintext endround stats
Player Chats
wiSe riddick [Countdown]: hf
wiSe riddick [9:01]: :)
wiSe riddick [9:00]: :)
[4:23]: The Allies have captured the forward bunker!
[3:51]: Axis Command Post constructed. Charge speed increased!
[3:33]: The Allies have breached the Forward Bunker Gate!
[2:17]: The Allies have opened up the Forward spawn rear exit!
[Intermission]: >>> Clock set to: 12:00
phase-rAz [9:16]: them hitboxes
wiSe Abj [9:08]: PHYZIXC?
[8:45]: The Allies have captured the forward bunker!
[8:43]: The Axis have captured the forward bunker!
[7:16]: The Allies have captured the forward bunker!
[6:54]: Axis Command Post constructed. Charge speed increased!
[6:45]: The Allies have breached the Forward Bunker Gate!
[6:37]: The Allies have opened up the Forward spawn rear exit!
[5:41]: Allied team has destroyed the Axis Command Post!
[5:22]: The Depot Fence has been constructed.
[5:06]: Allied Command Post constructed. Charge speed increased!
[5:04]: The Allies have breached the Depot Gate!
[3:59]: The Allies have breached the Depot's east wall!
[2:24]: The Crane Controls have been constructed.
[2:11]: The Allied Truck is in position!
[1:06]: The Allies have activated the crane!
[0:53]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Objective NOT reached in time (12:00)
[11:16]: Allies have damaged the East Wall
[10:53]: Allies capture the Forward Bunker!
[8:37]: Door Controls have been constructed.
[8:37]: Allies have secured the forward bunker.
[8:36]: The Loading Doors are Opening!
[8:27]: The Allies have stolen a gold crate!
[7:57]: The Axis have intercepted the stolen gold crate!
[7:52]: The Loading Doors are Closing!
[7:06]: The Allies have stolen a gold crate!
[6:48]: The Axis have intercepted the stolen gold crate!
[6:28]: The Allies have stolen a gold crate!
[6:01]: The Loading Doors are Opening!
[5:50]: The Axis have intercepted the stolen gold crate!
[5:47]: The Allies have stolen a gold crate!
[5:26]: The Loading Doors are Closing!
[5:12]: The Loading Doors are Opening!
[4:56]: The Loading Doors are Closing!
[4:56]: The Allies have secured a gold crate!
[4:48]: The Allies have stolen a gold crate!
[4:38]: The Loading Doors are Opening!
[4:34]: The Axis have intercepted the stolen gold crate!
[4:28]: The Allies have stolen a gold crate!
[4:22]: The Loading Doors are Closing!
[3:59]: The Loading Doors are Opening!
[3:56]: The Allies have secured a gold crate!
[3:56]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 8:03
[7:18]: Allies have damaged the East Wall
[7:09]: Allies capture the Forward Bunker!
[6:44]: Door Controls have been constructed.
[6:44]: Allies have secured the forward bunker.
[6:40]: The Allies have stolen a gold crate!
[5:53]: The Allies have stolen a gold crate!
[5:53]: Axis have returned the objective!
[5:53]: The Axis have intercepted the stolen gold crate!
[5:27]: The Loading Doors are Opening!
[5:24]: The Allies have secured a gold crate!
[5:21]: The Allies have stolen a gold crate!
[5:08]: The Allies have secured a gold crate!
[5:08]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 2:55 (original: 8:03)
phase-Clown [Intermission]: ggs
[Intermission]: wiSe riddick disconnected
[Intermission]: phase-Clown disconnected
wiSe Abj [Intermission]: GG
phase-rAz [Intermission]: ggs
wiSe hunter [Intermission]: gg
[Intermission]: phase-rAz disconnected
[Intermission]: wiSe Abj disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.