Team-Visual vs Forward Momentum (2770 views)

de scOw
nl outlAw
nl iNsAAA
us cursEs
ca Tomun
us ppE
31.03.14 00:45 CEST
Awards awarded to for
Lady Macbeth vI outlAw 86 kills
Killing Spree vI outlAw 7 frags without being killed
Accountant vI outlAw 183% kills/killed ratio
He's dead, Jim! )>>( FragZone 35 gibs
...and stay dead! )>>( FragZone 55% gibs/kill
Lead Poisoning vI outlAw 73 SMG kills
Spammity spam spam! vI outlAw 12 SPAM kills
Fragstealer vI outlAw 160 damage per frag
Die! Damn you, Die! )>>( FragZone 333 damage per frag
What objective? vI outlAw 482 XP
Red Shirt )>>( FragZone 108 deaths
Are these pliers sharp? )>>( FragZone 8 deaths without fragging
Med Pack Whore viSualscOw 314 damage per death
Eyes Wide Shut viSualscOw 2 team kills
Gingerbread man vI iNsAA 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
)>>( FragZone592776410835101414214165462200/03/433/592/1022215238
)>>( cursEs!3826039100521129728127341160/01/834/694/824912547
)>>( 3dd442853478600158583118861730/11/128/575/525215238
)>>( 4782213728646314132525411665090/15/195/5711/524114338
viSualscOw13747574542102181319199003380/07/166/303/717818374
vI iNsAA1024296261601221133590312020/06/547/3510/218314868
vI outlAw18348286471702111317089843341/01/073/3112/415319174
vI137138622216244055137696279158741/014/0186/3125/417117475
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
)>>( FragZone7884395031005758679091480/02/211/210/2DKDDKDDKDDDKDK/DDDDKD/KDDDDKDDDKKK//DK/DDKD
)>>( cursEs!2990931200634184760540/00/28/221/1KDD/DDDKDDDDK/DDDDDKDDK/DDDKDDD//D/KKDKD
)>>( 3dd287182810052995444300/00/07/231/0DD/KDDDDKDDD/KDK/DDKDDDD/DKKKDDD/DDD
)>>( 452455610934001613999171122020/02/426/662/3
viSualscOw1211612319700747113496360/01/122/90/2DKDKDKKKKKKKD/DKKK/DK/KK/KDDKK/KD/KKD/DKKD
vI iNsAA1381462518300746693355160/03/122/100/0DKKKK/DKK/KKDKDDKKKDKK/KK/KD/KKKK/KDDD/KKKD
vI outlAw2271632511100442622538540/00/022/73/0KKK/K/K/DKKKKKKKDKKDKDKKDK/KKKDKKDKK
vI16247073481100181364293891060/04/266/263/2
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
)>>( FragZone56821323300633303481360/00/212/141/1/DDDKDKDKD/KDDD/DK/K/KK/KDDKDDKDKKDD
)>>( cursEs!66861624310521953127540/01/214/151/1DDKDDDDDDKD/DKDK/KKKK/KK/KKDDKDDD/DKKSKD
)>>( 3dd5297101910082583294500/11/07/102/0/KDDDKDKK//DK/KD/DDKK/K/K/DDD
)>>( 5826539667101981089553900/12/433/394/2
viSualscOw659213204018309929861520/01/013/110/1/KKKKD/D/KDD/K/T/D/KDDDDKDK/KDDKKK
vI iNsAA701441420100731252170360/02/210/112/1//DKKKKKK//KKDK/DXDKDDDD/DD/KKDKDDK
vI outlAw1051041918900433292952181/01/017/120/2/KKKDDKKKKD/KDKDDDDK/KKDKKK/KKDDDKDKD
vI803404658140119955381082061/04/240/342/4
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
)>>( FragZone35951131010326584462360/01/09/211/6DDDKDDKDK/K/DKDKDDDDDDKSDDDDDD/DDKKDDDDDKK
)>>( cursEs!2972124101113438400480/00/310/302/6KDKDDDDDKDDDDDKDDD/KDDDDKDDDKDDDDDDDKDKDDDKDTDDDDDDKKS
)>>( 3dd4810813274002257639141730/00/111/202/5KDDKKDDDDDDDDKDDKDDKDDDDDKDKDDXKDKK/DKDK/
)>>( 37275369942168672123802170/01/430/715/17
viSualscOw22817532149003444726881260/04/025/93/3DKKDKKKKDKDKKKDK/KKKKKKDKDK/KKK/KKKDKKKXDKKKKDD
vI iNsAA1051092019200728482861940/00/114/116/1KKKDKKD/K/KD/KK/KKX/KD/KKDDKKDKD/KKDDKDD
vI outlAw26019439156022508531232440/00/032/109/2DKKKDDKDKK/KKKK/KDKKKDKKDKKDKTKDKKKKKKKKKDKTKKKKDKKKKKDD
vI19847891481702121238086724640/04/171/3018/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
)>>( FragZone251614100064069400/00/01/30/1DDDKD
)>>( cursEs!501224000067784300/00/12/20/0KDDDKD
)>>( 3dd75934000042958400/00/03/40/0DDKKKDD
)>>( 503761210001746212100/00/16/90/1
viSualscOw60047611010934730240/01/06/10/1KKKKXKTKD
vI iNsAA7530340011693645560/01/11/32/0D/TKDDKXK
vI outlAw10021331001494371180/00/02/20/0K/DDKK
vI25898128202221211746980/02/19/62/1

» View plaintext endround stats
Player Chats
[Countdown]: The Allies have captured the forward bunker!
[7:35]: Match is PAUSED! (Allies)
[7:35]: Match resuming in 225 seconds!
[7:35]: Match resuming in 210 seconds!
[7:35]: Match resuming in 195 seconds!
vI outlAw [7:35]: fragzone going ballls
vI outlAw [7:35]: dat dg
[7:35]: Match resuming in 180 seconds!
viSualscOw [7:35]: :D
[7:35]: Match resuming in 165 seconds!
[7:35]: Match resuming in 150 seconds!
[7:35]: Match resuming in 135 seconds!
)>>( cursEs! [7:35]: restart, bugged stats
[7:35]: Match resuming in 120 seconds!
[7:35]: Match resuming in 105 seconds!
[7:35]: Match resuming in 90 seconds!
viSualscOw [7:35]: whats the matter?
[7:35]: Match resuming in 75 seconds!
[7:35]: Match resuming in 10 seconds!
[7:35]: Match resuming in 9 seconds!
[7:35]: Match resuming in 8 seconds!
[7:35]: Match resuming in 7 seconds!
[7:35]: Match resuming in 6 seconds!
vI outlAw [7:35]: Efax: LETS BO GOYS
[7:35]: Match resuming in 5 seconds!
[7:35]: Match resuming in 4 seconds!
[7:35]: Match resuming in 3 seconds!
[7:35]: Match resuming in 2 seconds!
[7:35]: Match resuming in 1 seconds!
[7:35]: FIGHT!
vI outlAw [6:13]: Efax: bijna dood
)>>( cursEs! [4:35]: PUT KAPOT IN
[2:43]: The Allies have captured the forward bunker!
[2:21]: Axis Command Post constructed. Charge speed increased!
[1:57]: The Allies have opened up the Forward spawn rear exit!
[1:53]: The Allies have breached the Forward Bunker Gate!
vI iNsAA [1:25]: SW2 and shit
[Intermission]: >>> Objective NOT reached in time (12:00)
vI outlAw [Intermission]: dat fragzone
vI outlAw [Intermission]: wajow
vI outlAw [11:54]: :D
vI outlAw [10:23]: easy peasy lemon squeezy
[10:09]: The Allies have captured the forward bunker!
[10:06]: The Allies have breached the Forward Bunker Gate!
[9:51]: Axis Command Post constructed. Charge speed increased!
[9:34]: The Allies have opened up the Forward spawn rear exit!
[8:56]: The Depot Fence has been constructed.
[8:46]: The Allies have breached the Depot Gate!
[8:21]: Allied team has destroyed the Axis Command Post!
[8:18]: Allied Command Post constructed. Charge speed increased!
[7:05]: The Allies have breached the Depot's east wall!
[4:54]: The Allied Truck is in position!
[4:09]: The Crane Controls have been constructed.
[4:08]: The Allies have activated the crane!
[3:55]: The Allies have loaded the Gold Crate onto the Truck!
viSualscOw [3:15]: :D
vI outlAw [2:13]: FIRE IN THE HOLE
viSualscOw [1:53]: couldnt aim fuckin worse man
[1:09]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:50
vI iNsAA [10:54]: :D
vI iNsAA [10:52]: GO GO GADGET UMBRELLAA
vI iNsAA [10:52]: GO GO GADGET FACE BEDEKKAA
[10:41]: Allies capture the Forward Bunker!
vI iNsAA [10:17]: NEVER to that again
vI outlAw [10:14]: do
vI iNsAA [10:10]: scared living hell out of me
vI outlAw [6:47]: :D
[4:26]: Axis reclaim the Forward Bunker!
[3:38]: Allies capture the Forward Bunker!
)>>( cursEs! [2:11]: eng through lol
[2:10]: Axis reclaim the Forward Bunker!
vI outlAw [2:03]: :D
[1:59]: Allies capture the Forward Bunker!
[1:55]: Axis reclaim the Forward Bunker!
)>>( cursEs! [0:59]: fuckers
vI outlAw [0:56]: fly homes
)>>( cursEs! [0:50]: no kapot no lose :(
vI outlAw [0:19]: allied fly so high he went back to supply
vI outlAw [0:18]: gg
vI iNsAA [0:09]: these lame jokes
[Intermission]: >>> Clock set to: 12:00
vI outlAw [Intermission]: look insaa dg
vI outlAw [Intermission]: its kapot
vI iNsAA [Intermission]: ok..
vI iNsAA [Intermission]: kaker
vI iNsAA [Intermission]: kanker
[11:22]: Allies capture the Forward Bunker!
[10:30]: Door Controls have been constructed.
[10:30]: Allies have secured the forward bunker.
[10:28]: The Loading Doors are Opening!
[10:19]: The Allies have stolen a gold crate!
[9:58]: The Allies have secured a gold crate!
[9:52]: The Loading Doors are Closing!
vI iNsAA [9:46]: elevator
[9:41]: The Loading Doors are Opening!
[9:39]: The Allies have stolen a gold crate!
[9:26]: The Allies have secured a gold crate!
[9:26]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 2:33 (original: 12:00)
)>>( 3dd [Intermission]: GGZ
viSualscOw [Intermission]: :D
[Intermission]: )>>( 3dd disconnected
vI outlAw [Intermission]: funzy
vI iNsAA [Intermission]: wp
viSualscOw [Intermission]: nice aim while i jumped away lol
[Intermission]: vI iNsAA disconnected
[Intermission]: vI outlAw disconnected
)>>( cursEs! [Intermission]: i was right on you, you fuck
viSualscOw [Intermission]: :P
)>>( cursEs! [Warmup]: :'(

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.