Saber vs Team-Visual (2769 views)

ca Tomun
us detdet
be siL
nl outlAw
nl insAne
nl Aie
16.04.14 22:15 CEST
Awards awarded to for
Lady Macbeth s|detdet 60 kills
Killing Spree s|detdet 4 frags without being killed
Accountant s|siL 84% kills/killed ratio
He's dead, Jim! s|detdet 22 gibs
...and stay dead! s|detdet 37% gibs/kill
Lead Poisoning s|siL 51 SMG kills
Spammity spam spam! s|detdet 8 SPAM kills
Fragstealer s|siL 172 damage per frag
Die! Damn you, Die! s|detdet 263 damage per frag
What objective? s|detdet 367 XP
Red Shirt s|detdet 78 deaths
Are these pliers sharp? viSual Aie 8 deaths without fragging
Med Pack Whore viSual insAne 159 damage per death
Eyes Wide Shut viSual insAne 6 team kills
Gingerbread man s|detdet 29 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
s|FragZone7328148661701158962105371160/02/146/451/518716037
s|siL823585869142227938495672070/05/251/364/416213535
s|detdet76367607822112913350116761290/05/248/508/022314847
s|77100616621353347131696317804520/012/2145/5013/019114836
viSual outlAw7135551711310161169910604360/00/547/484/322914736
viSual Aie74246405480017807175331940/02/243/522/620214038
viSual insAne5832243735161610303115164540/02/441/456/724015637
viSual 6792313419826264930073296536840/04/4131/4512/722414837
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
s|FragZone94881617500526252879400/00/016/110/1/K/KKDKKDKKK/KKK/DDD/KDDKDDKDKDKD
s|siL8889161820072348266400/01/015/100/2K/KKD//XKDKDDKDKKDKK/K/KD/DKK/DKKDD
s|detdet1001152121801838833188930/00/117/125/0KDD/DD/KKKK/KK/TKD/KDKDK/KKKDKKDK/KKDDKKD/D
s|942925356150120885687311330/01/148/335/3
viSual outlAw70115142051043365269600/00/013/151/0DDKK/DKDSKKDKDKDDDKDK/KKKD/DDDKD/K
viSual Aie12034650005107773700/00/012/191/1K/KD/DDD/DDDKK/DKDDDDDKDDKXKDDKDDKK/KK
viSual insAne3988923111325823380270/01/19/150/3DDKDDKDDDSDDDDDKKK/DDDTDKKKD/K/DD
viSual 7623729486211270246813270/01/134/492/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
s|FragZone376161630032126257100/00/05/111/2/DKDDDD/D/KDDKDKDDKDDK
s|siL7581121640071720184500/01/19/72/1/KDD//DK/K/KKDDDKK/DKKK/KDKD
s|detdet1061091716510729382400360/02/013/92/0KD/DDDDK/K//K/DKKK/K/KKKKDKDKDKKKS
s|73251354812101767846816360/03/127/275/3
viSual outlAw6274101610062607204400/00/18/72/3/KK/K/K/K/KDDK/DKDDDXDDKKDD
viSual Aie666710153004198221131220/00/110/100/0/KKK/KKDK/DDDDKDDK/KDDDKD
viSual insAne687011161012222726271520/01/19/102/3DDD/K/KDDKDKKDKDDKTDKKDDKDKD
viSual 65211314750112681667842740/01/327/274/6
Player Summary for et_ice
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
s|FragZone10039773003117092700/00/07/40/0KKKDK/DKK/DK/D
s|siL112529821141071965880/01/08/21/1DKK/SKKKKT/DKD/KK/
s|detdet383351330041680170800/00/04/101/0DDD/KD/KKKXKDDD/D/D
s|8312421288111139213600880/01/019/162/1
viSual outlAw116427620008551129180/00/17/50/0KKDDKDDKDKKDK
viSual Aie333139000110861308180/00/02/71/1KDDDK/DDDKDD
viSual insAne66436900021659148400/00/06/60/1DKDDKDDDK/K/KDK
viSual 721161624200336003921360/00/115/181/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
s|FragZone403141020008871585180/00/14/80/1KDDDDDDKKDDDKD
s|siL803981031011396168500/01/07/90/0KDDKKSK/DKDDDKDDKKD
s|detdet333541240031475162900/00/04/90/0D//K/DKDDKDKDDDD
s|511051632910437584899180/01/115/260/1
viSual outlAw100461010200321021551180/00/19/71/0KXDDDK/DDKKK/DKK/KDKK
viSual Aie12252119400316241041540/01/010/60/0DDKDKKK/KDKKK/KD/KKD
viSual insAne1004477101411731166210/00/08/30/0TKK/KKK//DD/KKD
viSual 10714228267011048993758930/01/127/161/0
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
s|FragZone1003499301410751250580/01/09/40/1DKD/DKKTDKKK/K/KK/D
s|siL1145287300415941326580/01/06/31/0KKK/KD//K/KDKDK
s|detdet100397710051754123700/02/15/20/0KK/K/XKDD/KK/K/
s|105125242370113442338131160/04/120/91/1
viSual outlAw403441010011504175200/00/14/80/0DDDDK/DKDDKDDK
viSual Aie3734380001939104700/00/13/50/3DDKDXDDK/DXKD
viSual insAne30373100022137016241380/00/12/73/0KDKD/TK/DDDDDTD
viSual 3610510281024381344231380/00/39/203/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
s|FragZone85286710001079132500/01/05/70/0DKDKDDKDKKDDK
s|siL5045510001412551082610/00/16/50/0/KDDK/TK/D/KDKDD
s|detdet66366910021620151400/01/05/80/0DKKDK/XDDK/DKDKD
s|671091726201639543921610/02/116/200/0
viSual outlAw66446920021266143200/00/16/60/0/KDDDK/KDKDKDKD
viSual Aie87287810031363128700/01/06/50/1KKKDXDKKK/D/DKD/
viSual insAne8740782013129212351160/00/17/41/0DK/DTKKD/DK/KDKK
viSual 8011220255018392139541160/01/219/151/1

» View plaintext endround stats
Player Chats
s|siL [Warmup]: name s|siL
s|detdet [Warmup]: name s|detdet
viSual insAne [Countdown]: hfs
s|detdet [Countdown]: u2
[10:40]: The Allies have captured the forward bunker!
[10:21]: Axis Command Post constructed. Charge speed increased!
[10:19]: Match is PAUSED! (Axis)
[10:19]: Match resuming in 225 seconds!
[10:19]: Allies team locked by viSual Aie
[10:19]: Match resuming in 10 seconds!
[10:19]: Match resuming in 9 seconds!
[10:19]: Match resuming in 8 seconds!
[10:19]: Match resuming in 7 seconds!
[10:19]: Match resuming in 6 seconds!
[10:19]: Match resuming in 5 seconds!
[10:19]: Match resuming in 4 seconds!
[10:19]: Match resuming in 3 seconds!
[10:19]: Match resuming in 2 seconds!
[10:19]: Match resuming in 1 seconds!
[10:19]: FIGHT!
[9:46]: The Allies have opened up the Forward spawn rear exit!
[9:41]: The Allies have breached the Forward Bunker Gate!
[8:50]: Allied team has destroyed the Axis Command Post!
[8:45]: Allied Command Post constructed. Charge speed increased!
[7:25]: The Allies have breached the Depot's east wall!
[6:36]: The Allies have breached the Depot Gate!
[5:28]: The Depot Fence has been constructed.
[4:57]: The Allied Truck is in position!
[4:25]: The Crane Controls have been constructed.
[4:24]: The Allies have activated the crane!
[4:11]: The Allies have loaded the Gold Crate onto the Truck!
[4:02]: Match is PAUSED! (Allies)
[4:01]: Match resuming in 225 seconds!
[4:01]: Match resuming in 210 seconds!
[4:02]: viSual Aie disconnected
[4:01]: Match resuming in 195 seconds!
[4:01]: Match resuming in 180 seconds!
[4:01]: Match resuming in 165 seconds!
[4:01]: Match resuming in 150 seconds!
[4:01]: Axis team locked from spectators by s|detdet
s|Foreigner [4:01]: 3
[4:01]: Match resuming in 135 seconds!
[4:02]: ETPlayer connected
[4:01]: ETPlayer disconnected
[4:01]: Match resuming in 120 seconds!
[4:02]: ETPlayer connected
[4:01]: Match resuming in 105 seconds!
[4:01]: Allies team unlocked by viSual insAne
[4:01]: Allies team locked by viSual insAne
[4:01]: Match resuming in 90 seconds!
[4:01]: Match resuming in 75 seconds!
[4:01]: Match resuming in 60 seconds!
viSual Aie [4:01]: great game
viSual Aie [4:02]: 999 suddenly
s|detdet [4:02]: :<
viSual Aie [4:02]: while everything is working fine
[4:01]: Match resuming in 45 seconds!
[4:01]: Match resuming in 30 seconds!
[4:01]: Match resuming in 10 seconds!
[4:01]: Match resuming in 9 seconds!
[4:01]: Match resuming in 8 seconds!
[4:01]: Match resuming in 7 seconds!
[4:01]: Match resuming in 6 seconds!
[4:01]: Match resuming in 5 seconds!
[4:01]: Match resuming in 4 seconds!
[4:01]: Match resuming in 3 seconds!
[4:01]: Match resuming in 2 seconds!
[4:01]: Match resuming in 1 seconds!
[4:01]: FIGHT!
[1:23]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:36
[9:55]: s|Foreigner disconnected
[9:55]: s|Foreigner connected
s|Foreigner [9:34]: 3
[9:10]: The Allies have breached the Forward Bunker Gate!
[9:00]: Axis Command Post constructed. Charge speed increased!
viSual insAne [8:30]: SPECLO
[8:04]: The Allies have opened up the Forward spawn rear exit!
[7:41]: Allied team has destroyed the Axis Command Post!
[7:37]: Allied Command Post constructed. Charge speed increased!
[7:35]: The Depot Fence has been constructed.
[5:11]: The Allies have breached the Depot Gate!
[4:49]: The Allies have breached the Depot's east wall!
[4:43]: The Allied Truck is in position!
[4:36]: The Crane Controls have been constructed.
[4:35]: The Allies have activated the crane!
[4:21]: The Allies have loaded the Gold Crate onto the Truck!
viSual outlAw [2:27]: gg
[2:20]: The Allies have escaped with the Gold Crate!
s|detdet [Intermission]: gg
[Intermission]: >>> Objective reached at 8:15 (original: 10:36)
[9:04]: The Axis have blown the Main Entrance!
[8:36]: Axis have captured the Forward Bunker!
viSual outlAw [6:32]: :D
[4:14]: The Axis team has transmited the Secret War Documents!
[Intermission]: >>> Clock set to: 5:45
s|detdet [Intermission]: wp
[5:17]: Axis have captured the Forward Bunker!
[4:50]: The Axis have blown the Main Entrance!
[3:10]: Allies have reclaimed the Forward Bunker!
[2:19]: Axis have captured the Forward Bunker!
s|detdet [0:35]: gg
[Intermission]: >>> Objective NOT reached in time (5:45)
viSual outlAw [Intermission]: heads
[7:38]: The Doors are opening!!
viSual outlAw [7:25]: wow.
[7:23]: Allied Command Post spawn active!
[7:23]: Allied Command Post constructed. Charge speed increased!
viSual outlAw [7:22]: such head
[5:30]: Main blast door opening!
[5:23]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 4:36
viSual outlAw [Intermission]: love doc maps
viSual outlAw [Intermission]: :]
[2:57]: The Doors are opening!!
[2:35]: Allied Command Post spawn active!
[2:35]: Allied Command Post constructed. Charge speed increased!
s|detdet [0:06]: gg wp
[Intermission]: >>> Objective NOT reached in time (4:36)
[Intermission]: s|siL disconnected
[Intermission]: viSual insAne disconnected
[Intermission]: s|detdet disconnected
[Intermission]: viSual outlAw disconnected
[Intermission]: viSual Aie disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.