Team-Visual vs WINNERMANS (2530 views)

nl iNsAne
de scOw
nl outlAw
pl jiN
nl abbadabba
pl tramp
22.06.14 21:30 CEST
Awards awarded to for
Lady Macbeth ViSual.scOw 49 kills
Killing Spree ViSual.outlAw 4 frags without being killed
Accountant ViSual.scOw 79% kills/killed ratio
He's dead, Jim! ViSual.scOw 9 gibs
...and stay dead! ViSual.iNsAA 21% gibs/kill
Lead Poisoning ViSual.scOw 47 SMG kills
Spammity spam spam! ViSual.iNsAA 2 SPAM kills
Fragstealer #rekt NDBT 212 damage per frag
Die! Damn you, Die! #rekt trmPp 311 damage per frag
What objective? ViSual.scOw 376 XP
Red Shirt #rekt bbdbb 75 deaths
Are these pliers sharp? #rekt trmPp 10 deaths without fragging
Med Pack Whore ViSual.scOw 163 damage per death
Eyes Wide Shut ViSual.scOw 1 team kills
Gingerbread man ViSual.outlAw 28 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
ViSual.scOw793764962901231043610023980/03/147/360/221316245
ViSual.outlAw753404965700281045010195940/03/145/361/021315745
ViSual.iNsAA5929934587001673408170720/04/128/412/121614139
ViSual.71101513218523016728226283882640/010/1120/413/121415346
#rekt bbdbb4531934750002595419986950/00/334/460/128113338
#rekt NDBT71338476541027977796891120/01/345/351/120814746
#rekt trmPp54349376840124907085511480/02/434/392/1245126410
#rekt 5610061182088117628388282263550/03/4113/393/124513548
Player Summary for et_ufo_final
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ViSual.scOw62100101610052638297800/01/19/90/1KD/DDKK/D/DDKKD/KKKDDK/DDK
ViSual.outlAw507581610042397289900/00/08/120/0DK/KD//D/KDDKDKDKDDKDDKD
ViSual.iNsAA3370618100318352446320/01/05/140/1DDDDKDDKK/DDK/D/DDDDDKDK
ViSual.4824524503001268708323320/02/122/350/2
#rekt bbdbb45809200001129892431190/00/09/90/0DK///DKD//K//D/DKK/DKD/KK/DKD
#rekt NDBT100106151511082732208100/00/014/71/0/KSK/D/KDKKKKDK/K//K/DK/DKDKKKD
#rekt trmPp778014182001026022358180/01/212/61/0KK//DK/KKKD/K/D/KK/DDK/DKDKK/K/D
#rekt 7426638533102983236870370/01/235/222/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ViSual.scOw82841417400724572587180/01/013/90/1KDK/K/DDKKKK/DDK/DDK/DK/KK/DKKD
ViSual.outlAw681061319000928362869760/01/112/90/0/D/DKK/K/KDDK/DK//KD/DKDKDKKDK/K
ViSual.iNsAA414951220031526206100/00/15/80/0DD/KK/DKD/DDKKDDD
ViSual.6423932486001968197517940/02/230/260/1
#rekt bbdbb4089820000619242467760/00/28/120/0D/KK/DDKDKDDD//D/K/KDKDDKDDD
#rekt NDBT92901314200627822289580/01/012/90/0K/K/KDDK/KDKKXD/KK/D/KDKDKDK
#rekt trmPp53109815001528112063940/01/07/101/0D/KDDDDTK///KDKKDDKKDK/D
#rekt 62288294920117751768192280/02/227/311/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ViSual.scOw5296917101526862328440/00/010/120/0//DK/DKDD/DKKDK/DTDDKDKKDKD
ViSual.outlAw7378111530082248191600/01/010/70/0/KDD/K///DK/DDK/DKDKKK/KKK
ViSual.iNsAA841071113400320041715400/01/09/111/0DKK/DKDKK/KDDKDKDDXK/DKDK
ViSual.7028131458011669385959840/02/029/301/0
#rekt bbdbb416871700042063241600/00/17/110/1/DDKKK/DKDDKDDKD//DKDDDD
#rekt NDBT66641015000718512292180/00/110/70/0K/DKKDKKD/K/D/K/K/K/DKDDD
#rekt trmPp80801215200520452230360/00/012/100/0//DDKKDKK/DKKD/KKDKKDDKDDK/
#rekt 6221229472001659596938540/00/229/280/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ViSual.scOw133961612300626552130360/01/015/60/0K//KDKKD/KKKDDK/KK/KKKK/KDKD
ViSual.outlAw113811715300729692511180/01/015/81/0K/KDKDK/KDKDKKKKDDDKK/K//KKD/KK/
ViSual.iNsAA8073121500071975194800/02/09/81/0/K/K/DD/KKDDKDK/DDK//KKKDKK
ViSual.10925045426002075996589540/04/039/222/0
#rekt bbdbb5582101800042565267200/00/010/140/0DDDKDKKD//DKDKKKKD/DDD/DKDKD
#rekt NDBT4278921100624123027360/00/29/120/1DDKK/DK/DKKDDD/KK/KDK/DDDDD/DD
#rekt trmPp158032000041612190000/00/23/130/1DDD/DDDD///KDDDDDDDKDDK
#rekt 3724022591001465897599360/00/422/390/2

» View plaintext endround stats
Player Chats
ViSual.outlAw [Warmup]: !
[11:45]: Axis Command Post constructed. Charge speed increased!
[10:39]: Allies have breached the main entrance!
ViSual.iNsAA [10:08]: {::DDD
ViSual.outlAw [8:02]: :D
[7:48]: Allies have breached the side entrance!
[7:23]: Allied team has destroyed the Axis Command Post!
[7:19]: Allied Command Post constructed. Charge speed increased!
[4:55]: Allied team has dropped the UFO documents!
[2:58]: Allied team has dropped the UFO documents!
[1:46]: Allied team has dropped the UFO documents!
[1:26]: Allied team has dropped the UFO documents!
[0:32]: Allies Transmitted the UFO Documents!
[Intermission]: >>> Clock set to: 11:29
ViSual.iNsAA [Intermission]: the camp is real here
#rekt NDBT [Warmup]: roll the bones
#rekt NDBT [Warmup]: roll the bones
#rekt NDBT [Warmup]: roll the bones
[11:08]: Axis Command Post constructed. Charge speed increased!
[10:32]: Allies have breached the side entrance!
[10:27]: Allies have breached the main entrance!
[8:46]: Allied team has destroyed the Axis Command Post!
[8:41]: Allied Command Post constructed. Charge speed increased!
ViSual.outlAw [8:26]: :D
[6:13]: Allied team has dropped the UFO documents!
[5:13]: Allied team has dropped the UFO documents!
[4:34]: Allied team has dropped the UFO documents!
[4:09]: Allied team has dropped the UFO documents!
[2:54]: Allied team has dropped the UFO documents!
[0:49]: Allied team has dropped the UFO documents!
[0:26]: Allied team has dropped the UFO documents!
[Intermission]: >>> Objective NOT reached in time (11:29)
ViSual.scOw [Intermission]: shitmap sooo shit
#rekt NDBT [Intermission]: ye supply better
#rekt bbdbb [Warmup]: rup
#rekt bbdbb [Warmup]: fuckers
[11:10]: The Allies have captured the forward bunker!
[10:45]: Axis Command Post constructed. Charge speed increased!
[10:41]: The Axis have captured the forward bunker!
[10:10]: The Allies have captured the forward bunker!
[10:08]: The Axis have captured the forward bunker!
[10:07]: The Allies have captured the forward bunker!
[9:40]: The Allies have breached the Forward Bunker Gate!
[9:07]: The Allies have opened up the Forward spawn rear exit!
[8:53]: Allied team has destroyed the Axis Command Post!
[8:47]: Allied Command Post constructed. Charge speed increased!
[7:40]: Match is PAUSED! (Axis)
[7:40]: Match resuming in 225 seconds!
#rekt bbdbb [7:40]: u gonna nade me?
ViSual.iNsAA [7:39]: sorry
[7:40]: Match resuming in 210 seconds!
#rekt bbdbb [7:39]: no ur not
ViSual.iNsAA [7:39]: im gonna mis it tho
#rekt bbdbb [7:39]: gewd
[7:40]: Match resuming in 195 seconds!
[7:40]: Match resuming in 10 seconds!
[7:40]: Match resuming in 9 seconds!
[7:40]: Match resuming in 8 seconds!
[7:40]: Match resuming in 7 seconds!
[7:40]: Match resuming in 6 seconds!
[7:40]: Match resuming in 5 seconds!
[7:40]: Match resuming in 4 seconds!
[7:40]: Match resuming in 3 seconds!
[7:40]: Match resuming in 2 seconds!
[7:40]: Match resuming in 1 seconds!
[7:40]: FIGHT!
[7:21]: The Depot Fence has been constructed.
[7:13]: The Allies have breached the Depot Gate!
[6:49]: The Allies have breached the Depot's east wall!
[5:00]: The Allied Truck is in position!
[4:27]: The Crane Controls have been constructed.
[4:26]: The Allies have activated the crane!
[4:12]: The Allies have loaded the Gold Crate onto the Truck!
[3:08]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:51
#rekt NDBT [Warmup]: roll the bones
[6:28]: The Allies have captured the forward bunker!
[6:11]: Axis Command Post constructed. Charge speed increased!
[5:49]: The Allies have opened up the Forward spawn rear exit!
[5:45]: The Allies have breached the Forward Bunker Gate!
[3:56]: The Allies have breached the Depot Gate!
[3:53]: Allied team has destroyed the Axis Command Post!
[3:50]: Allied Command Post constructed. Charge speed increased!
[3:46]: The Depot Fence has been constructed.
ViSual.iNsAA [3:13]: {::DDD
ViSual.iNsAA [3:13]: {::DDD
ViSual.iNsAA [3:13]: {::DDD
[2:51]: The Allies have breached the Depot's east wall!
[Intermission]: >>> Objective NOT reached in time (8:51)
ViSual.outlAw [Intermission]: gg
[Intermission]: #rekt NDBT disconnected
[Intermission]: #rekt trmPp disconnected
[Intermission]: ViSual.iNsAA disconnected
[Intermission]: ViSual.outlAw disconnected
[Intermission]: ViSual.scOw disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.