innerSense vs Malibu (3686 views)

ee Hing
fi crod
fi lEku
nl Aie
nl outlAw
nl iNsAA


TEAM-PHASE eSports Cup
Playoffs
UB - Round 1

#team-phase - Rules & Brackets
28.10.14 20:00 CET
Awards awarded to for
Lady Macbeth mAlibu outlAw 67 kills
Killing Spree mAlibu Aie 5 frags without being killed
Accountant mAlibu outlAw 79% kills/killed ratio
He's dead, Jim! >inner hiNg 15 gibs
...and stay dead! >inner hiNg 33% gibs/kill
Lead Poisoning mAlibu iNsAne 61 SMG kills
Spammity spam spam! >inner hiNg 7 SPAM kills
Fragstealer >inner hiNg 167 damage per frag
Die! Damn you, Die! >inner lEku 264 damage per frag
What objective? mAlibu iNsAne 473 XP
Red Shirt >inner kazim 85 deaths
Are these pliers sharp? mAlibu Aie 8 deaths without fragging
Med Pack Whore >inner lEku 165 damage per death
Eyes Wide Shut >inner lEku 2 team kills
Gingerbread man mAlibu outlAw 34 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
>inner lEku6636456847121514036137561520/07/650/601/225116245
>inner hiNg6029946771501187534101681400/04/636/487/616413236
>inner kazim713746085700231400712775680/04/550/576/123315037
>inner 66103716224629135635577366993600/015/5136/5714/121614836
mAlibu iNsAne7747364839012811910109901440/01/261/463/718613246
mAlibu outlAw793826785700341245812062920/06/658/443/418614238
mAlibu Aie73385587911022312331125251810/09/648/482/221315958
mAlibu 77124018924727038536699355774170/016/6167/488/219514447
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner lEku664781210031792182200/00/27/71/0DKKDKDDDK/KDDK/KK/DD
>inner hiNg55275920118551293680/00/15/61/0DDTDDDKDKKDKK/D
>inner kazim10960121110012473224000/01/010/101/1DKKKKDKXDKKDKK/KKDDDKDDD
>inner 771342532401551205355680/01/322/233/1
mAlibu iNsAne10076121230032452176400/00/012/80/1/DDK/KKD/KKDDKDKKKDDKDKK
mAlibu outlAw7252811000315441882180/01/07/80/1KK/DDK/XDKKDDKD/DDKK
mAlibu Aie6334711401313591474340/02/15/70/0K/DKDTDKKDKDDD/KDK/
mAlibu 781622734701953555120520/03/124/230/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner lEku663369101116151678430/00/17/70/0KKDT/KDKDDDKDDKD
>inner hiNg100446630018181045180/00/06/60/0KDKXKD/KDKKDD
>inner kazim703471000021626125900/00/06/81/0DK/DDK/DKDKDKDKDK
>inner 791111925401440593982610/00/119/211/0
mAlibu iNsAne50354800001079145000/00/04/70/1DKDKDDKDKDDD
mAlibu outlAw88448900051175121600/00/08/40/0DDK/K/DDK/KKK/K/K
mAlibu Aie904991010031728139300/01/08/70/0K/KDKDDKKK/KDDDK/KD
mAlibu 76128212710083982405900/01/020/180/1
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner lEku561091323410634913627360/02/011/150/1KKDDKDDK/DK/DKK///DKDDKKDD/DKDDKKDSD
>inner hiNg52881223500220403023180/03/35/164/2DDKK/DKKKDDDKDDKD/DKDDDDDDKDDDDDKKK
>inner kazim3810710262001134083488500/00/19/141/0DKDK/D/D//K/D/DD/DKDKD//KDDDDK/KK/KD
>inner 4930435721110198939101381040/05/425/455/3
mAlibu iNsAne1001241919200831052684180/00/118/81/2KK/K/KKDDKDDKD/K/DK//K/KDKD/KDKKKDKDKK
mAlibu outlAw699916231001136813003360/03/212/81/2D/KD/DDK/KK/DK//KK/K/KKDKK/KK/DKK/DDDDD
mAlibu Aie85108172030083352325200/01/215/91/1DKDKKDK//DKDKDK/DK/K/DDKK/K/KKDKKK/DD
mAlibu 85331526260027101388939540/04/545/253/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner lEku100871616000230682557350/01/115/130/0K/KDDDDKKKK/KKDDDKDKDKDDKKKDKKDD
>inner hiNg646491410041406185000/01/07/91/1DKDDK/K/K//KDDDKDDKDKKD
>inner kazim8458111320032337203500/00/29/82/0/KK/KDKDKKKKDK/KKDDDDDDD
>inner 832093643300968116442350/02/331/303/1
mAlibu iNsAne52961121200917902093580/00/011/90/3/KDD/D/KD/DDD/KD/KDKD/KK/K/KDKDK
mAlibu outlAw83881518500624982249180/01/113/111/0KDDDKK/KD/DDDD/DKKK/KK/K/KKDDKDKK
mAlibu Aie5074816200421542469180/02/16/110/0DK/K/K/DDKD/DDKKDDKDKDDD
mAlibu 6225834559001964426811940/03/230/311/3
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner lEku4045615001121122595200/03/14/120/1KTDDDK/DKDDDDKDDDDDKKD
>inner hiNg5645916400612801815180/00/19/70/3KXKDDDKD/DKKDKDD/KDD/K//K/
>inner kazim73691115100224542381180/02/08/131/0DKDKKKDKDDK/KDDKDK/KDKDDDD
>inner 561592646501958466791560/05/221/321/4
mAlibu iNsAne109881211201320871695680/00/111/72/0DDKDDK/K/K/KDKDKKKDKTKDK
mAlibu outlAw9260131410052412197260/00/212/71/1KDK/K/KDKD/KKDDKK/KK/KDDKDXD
mAlibu Aie109781211100222922179360/01/110/81/0KDKK/DKDKDKD/DKDDKKKKKD
mAlibu 103226373640110679158461100/01/433/224/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner lEku774379100219581477180/01/16/60/0KDDKK/KDKKDK/DDD
>inner hiNg553159000411351142180/00/14/41/0KDKDK//K//DDKD
>inner kazim904691010041709137200/01/28/40/0DDDKDKK/K/K/KKK/KDD
>inner 7412021282001048023991360/02/418/141/0
mAlibu iNsAne505461200051397130400/01/05/70/0/D/K/DKD/DDD/KKKKD
mAlibu outlAw7039710000411481740140/01/16/60/0/KKK/DXKDDDK/DKKD/
mAlibu Aie4542511001314461758930/02/14/60/1KDKKDDTD/DD/D/DKK
mAlibu 55135183300112399148021070/04/215/190/1

» View plaintext endround stats
Player Chats
mAlibu iNsAne [Countdown]: hf
[11:34]: Allies capture the Forward Bunker!
[11:16]: Axis reclaim the Forward Bunker!
[11:15]: Allies have damaged the East Wall
[10:08]: Allies capture the Forward Bunker!
[9:27]: Door Controls have been constructed.
[9:27]: Allies have secured the forward bunker.
[9:21]: The Loading Doors are Opening!
[9:03]: The Allies have stolen a gold crate!
[8:56]: The Loading Doors are Closing!
[8:50]: The Axis have intercepted the stolen gold crate!
[8:13]: The Loading Doors are Opening!
[8:07]: The Allies have stolen a gold crate!
[7:36]: The Axis have intercepted the stolen gold crate!
[7:26]: The Loading Doors are Closing!
[7:07]: The Allies have stolen a gold crate!
[6:47]: The Loading Doors are Opening!
[6:42]: The Allies have secured a gold crate!
[6:39]: The Allies have stolen a gold crate!
[6:25]: The Allies have secured a gold crate!
[6:25]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 5:34
[5:04]: Allies capture the Forward Bunker!
[4:51]: Allies have damaged the West Wall
[3:49]: Door Controls have been constructed.
[3:49]: Allies have secured the forward bunker.
[3:43]: The Allies have stolen a gold crate!
[3:36]: The Loading Doors are Opening!
[3:24]: The Loading Doors are Closing!
[3:24]: The Allies have secured a gold crate!
>inner lEku [3:08]: ROCK SOLID
[3:02]: The Allies have stolen a gold crate!
[2:41]: The Loading Doors are Opening!
[2:38]: The Loading Doors are Closing!
[2:35]: The Loading Doors are Opening!
[2:28]: The Loading Doors are Closing!
[2:14]: The Axis have intercepted the stolen gold crate!
[1:40]: The Allies have stolen a gold crate!
[1:29]: The Loading Doors are Opening!
[0:39]: Allies have escaped with the Gold!
[0:39]: The Allies have secured a gold crate!
[Intermission]: >>> Objective reached at 4:55 (original: 5:34)
[10:28]: The Allies have captured the forward bunker!
[10:27]: The Axis have captured the forward bunker!
[10:23]: The Allies have captured the forward bunker!
[9:57]: Axis Command Post constructed. Charge speed increased!
[9:44]: The Allies have breached the Forward Bunker Gate!
[9:31]: The Allies have opened up the Forward spawn rear exit!
[8:35]: Allied team has destroyed the Axis Command Post!
[8:14]: Axis Command Post constructed. Charge speed increased!
[7:38]: The Allies have breached the Depot Gate!
[7:36]: Allied team has destroyed the Axis Command Post!
[7:34]: The Allies have breached the Depot's east wall!
[7:32]: The Depot Fence has been constructed.
[7:30]: Allied Command Post constructed. Charge speed increased!
[5:07]: The Allied Truck is in position!
[5:02]: The Crane Controls have been constructed.
[5:01]: The Allies have activated the crane!
[4:48]: The Allies have loaded the Gold Crate onto the Truck!
[0:51]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 11:08
[9:56]: The Allies have captured the forward bunker!
[9:34]: Axis Command Post constructed. Charge speed increased!
[9:04]: The Allies have opened up the Forward spawn rear exit!
[8:57]: The Allies have breached the Forward Bunker Gate!
[7:07]: Allied team has destroyed the Axis Command Post!
[7:03]: Allied Command Post constructed. Charge speed increased!
[6:06]: The Depot Fence has been constructed.
[5:50]: The Allies have breached the Depot Gate!
[5:14]: The Allies have breached the Depot's east wall!
[4:56]: The Allied Truck is in position!
[4:45]: The Crane Controls have been constructed.
[4:44]: The Allies have activated the crane!
[4:30]: The Allies have loaded the Gold Crate onto the Truck!
[3:11]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 7:57 (original: 11:08)
mAlibu Aie [Intermission]: heads
[7:58]: The Doors are opening!!
[7:19]: Allied Command Post constructed. Charge speed increased!
[7:19]: Allied Command Post spawn active!
[3:01]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 6:58
[5:27]: The Doors are opening!!
[4:31]: Allied Command Post spawn active!
[4:31]: Allied Command Post constructed. Charge speed increased!
[4:12]: Match is PAUSED! (Allies)
mAlibu iNsAne [4:11]: :D
[4:11]: Match resuming in 10 seconds!
[4:11]: Match resuming in 9 seconds!
[4:11]: Match resuming in 8 seconds!
[4:11]: Match resuming in 7 seconds!
[4:11]: Match resuming in 6 seconds!
[4:11]: Match resuming in 5 seconds!
[4:11]: Match resuming in 4 seconds!
[4:11]: Match resuming in 3 seconds!
[4:11]: Match resuming in 2 seconds!
[4:11]: Match resuming in 1 seconds!
[4:11]: FIGHT!
[1:59]: Main blast door opening!
>inner kazim [1:50]: gg
[1:49]: Allied team has transmitted the documents!
mAlibu outlAw [Intermission]: GG
[Intermission]: >>> Objective reached at 5:09 (original: 6:58)
[Intermission]: >inner kazim disconnected
[Intermission]: >inner lEku disconnected
[Intermission]: mAlibu iNsAne disconnected
[Intermission]: >inner hiNg disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.