innerSense vs wiSe-guys (4444 views)

fi crod
ee Hing
fi lEku
pl Abj
pl hunter
pl WuT


TEAM-PHASE eSports Cup
Playoffs
UB - Semi Final

#team-phase - Rules & Brackets
17.11.14 19:00 CET
Awards awarded to for
Lady Macbeth wiSe Abj 93 kills
Killing Spree wiSe Abj 7 frags without being killed
Accountant wiSe Abj 126% kills/killed ratio
He's dead, Jim! wiSe hunter 17 gibs
...and stay dead! >inner hiNg 33% gibs/kill
Lead Poisoning wiSe Abj 88 SMG kills
Spammity spam spam! >inner chen 12 SPAM kills
Fragstealer wiSe Abj 167 damage per frag
Die! Damn you, Die! wiSe WuT 277 damage per frag
What objective? wiSe WuT 550 XP
Red Shirt >inner chen 103 deaths
Are these pliers sharp? wiSe WuT 10 deaths without fragging
Med Pack Whore wiSe hunter 190 damage per death
Eyes Wide Shut wiSe Abj 4 team kills
Gingerbread man wiSe WuT 34 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
wiSe Abj126531937417042215829116552720/02/588/387/1017015875
wiSe WuT80550668215013413918114342050/05/354/428/6211139410
wiSe hunter105506777117211413429133841880/03/165/4910/617418344
wiSe 103158723622749267043176364736650/010/1207/4925/618516056
>inner lEku6338457919002013299148491620/03/353/641/7233163210
>inner hiNg4637345971513209622123983650/00/439/669/621412738
>inner chen50344531031220131355215929760/06/334/7412/1225615227
>inner 53110115529136335336473431766030/09/3126/7422/1223414728
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe Abj120127242050074602271300/01/123/110/1KK/K/D/KKD/D/KDDKDKKDDKKK/KKKKKKK/KDKDDDDKKK
wiSe WuT11916025215001044263720360/02/222/91/0K//KK/DKKKDKK/KDKDDDKKDKKDKK/K/K/K/DDK/KKK/KKD
wiSe hunter10011421215206356837421080/00/017/124/1DK/KSKDSKD/KKDDKDKKDDK/K/KDK/KKD/KKDKKDKKD
wiSe 113401706215202312596101751440/03/362/325/2
>inner lEku611181626200541634398540/01/115/180/3DDDDKKDK/K/DDKKDK/K/KDXKDDDKDDDKD/KDDKDKDKD
>inner hiNg31102929201525553588120/00/17/213/2KDDDDDD//K/KD/DDK/KDKTDDDDDDDDKKDDKDDDD
>inner chen4090123031043457461000/02/110/230/1/DKDDKSDK/DDKD/KDDKDKDDDDKDDDDDDDK/KKDDDKD
>inner 443103785711141017512596660/03/332/623/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe Abj14212120142025301122691570/00/021/81/2/KDKKXDTKDKTKDK//KK/DKKKKDKKK/KDKDKKD
wiSe WuT43917161017217416831150/00/17/81/1DT/K/K/X/KK/DDKDDD/D/KDKD
wiSe hunter92931213100327632574180/01/010/101/1KK/DDKX/KKKD/KDDDKDDDKKKKD
wiSe 92305394340315794865262900/01/138/263/4
>inner lEku10768141300032517252600/00/014/110/0DK//DDDDKK/KDKKDKKKXDKKDKDKK
>inner hiNg3557617301517282436980/00/06/121/0DDK/D/DKKDK/DD/DKTKD/DDD
>inner chen4458818000122812986580/01/16/151/1KDKDK/DKDDDDDKDKDDDDKDKDDD
>inner 6218328483019652679481560/01/126/382/1
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe Abj66741218401427802833460/01/212/90/3DDD/DK/KKKKKDKD/DDDTDDDKKDKDK/K
wiSe WuT76761013200618631729180/01/08/81/1K/DKK/K/D/DDDD/X/KXKKKDKK
wiSe hunter92851314201025292505260/00/114/110/2KKDDDDKDDDDKKKDTKDKDKDKDKDKK
wiSe 7823535458021071727067900/02/334/281/6
>inner lEku76581317200525472612360/01/011/121/0DKK/DK/K/KDKDKDDKK/DDDKKDK/KDD
>inner hiNg76751013600121002366400/00/27/103/0DKKDDK/KDDDKKDKDKKKDDDD
>inner chen8060121530042420219400/02/08/102/1KD/KK/KDKDKDKK/DKDKKDDK/DDD
>inner 77193354511001070677172760/03/226/326/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe Abj13754118101014291493510/00/09/53/3DTKKDKDKKKKKDDKKDKDD
wiSe WuT8181911300424691762360/01/07/61/1KK/KK/KKDDDK/DDDKK/D
wiSe hunter12564108200114731501360/00/08/62/1KDKKXKDKDDD/KKKDKKD
wiSe 11419930276015537147561230/01/024/176/5
>inner lEku6341711300214131939180/00/07/80/2DK/DDXDKK/DDKDKDKDK
>inner hiNg5052612301410651415290/00/06/71/1D/D/TDKDDDK/KKDK/DK
>inner chen645791420012278201700/00/13/85/4KDDDDK/KKDDKDDKDKDKDDKD
>inner 591502237801747565371470/00/116/236/7
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe Abj154102171130042782173300/00/116/51/1K/KKD/DKKKKKDKDDKKK/KDKK/KKD
wiSe WuT93113141530062447198700/01/010/63/3DDDKD//K/DKKKK/DKDD/KKK/KKKKD
wiSe hunter21211917860022236209100/01/013/53/1DKDKK/KK/KKKDKKKDKDKKKKDK
wiSe 15333448341200127465581100/02/139/167/5
>inner lEku1568320200418402498360/00/13/130/2/K/D/KDD/DDDDDDDKDDDDDD
>inner hiNg47539190103158818641860/00/18/111/3SKKDKDD/D/DDDKK/KDKDDDDDDKDK
>inner chen52651019310223833103180/01/05/154/2DKDK//KSDDKDDDKDKKDDDKDDKDDDDK
>inner 3818622585209581174652400/01/216/395/7

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe Abj300539320021225614180/00/17/02/0KKK//KKDKKKK
wiSe WuT162916100153955300/00/00/51/0DD/DDKD
wiSe hunter573147100286097100/01/03/50/0DKD/DKKKD/D
wiSe 1241131416400526242138180/01/110/103/0
>inner lEku10031440001819876180/01/13/20/0DKK/KDDK
>inner hiNg713457100258672900/00/05/50/0KKD//KKDDKDD
>inner chen2814271001733101900/00/02/30/3DKD/DDDKD
>inner 66791118200421382624180/01/110/100/3

» View plaintext endround stats
Player Chats
>inner hiNg [Warmup]: Does poland even have primary schools ?
wiSe WuT [Warmup]: oh irony
wiSe WuT [Warmup]: dat '?' :X
>inner hiNg [Countdown]: if i wanted irony i would've said PROland
[9:07]: The Allies have captured the forward bunker!
[8:52]: Axis Command Post constructed. Charge speed increased!
[8:30]: The Allies have opened up the Forward spawn rear exit!
[8:28]: The Allies have breached the Forward Bunker Gate!
[7:56]: Match is PAUSED! (Axis)
[7:55]: Match resuming in 225 seconds!
[7:55]: Match resuming in 210 seconds!
[7:55]: Match resuming in 195 seconds!
[7:55]: Match resuming in 180 seconds!
[7:55]: Match resuming in 10 seconds!
[7:55]: Match resuming in 9 seconds!
[7:55]: Match resuming in 8 seconds!
[7:55]: Match resuming in 7 seconds!
[7:55]: Match resuming in 6 seconds!
[7:55]: Match resuming in 5 seconds!
[7:55]: Match resuming in 4 seconds!
[7:55]: Match resuming in 3 seconds!
[7:55]: Match resuming in 2 seconds!
[7:55]: Match resuming in 1 seconds!
[7:55]: FIGHT!
[7:35]: Allied team has destroyed the Axis Command Post!
[6:53]: Axis Command Post constructed. Charge speed increased!
[6:33]: Allied team has destroyed the Axis Command Post!
[6:01]: The Allies have breached the Depot Gate!
[5:57]: The Depot Fence has been constructed.
[5:52]: Allied Command Post constructed. Charge speed increased!
[4:55]: The Allies have breached the Depot's east wall!
[2:21]: The Allied Truck is in position!
[1:54]: The Crane Controls have been constructed.
[1:53]: The Allies have activated the crane!
[1:40]: The Allies have loaded the Gold Crate onto the Truck!
wiSe Abj [1:28]: YA
[Intermission]: >>> Clock set to: 12:00
[10:20]: The Allies have captured the forward bunker!
[9:57]: Axis Command Post constructed. Charge speed increased!
[9:42]: The Allies have breached the Forward Bunker Gate!
[9:28]: The Allies have opened up the Forward spawn rear exit!
wiSe WuT [8:43]: THE GATES ARE OPEN FOR D CANE
wiSe WuT [8:43]: THE GATES ARE OPEN FOR D CANE
wiSe WuT [8:43]: THE GATES ARE OPEN FOR D CANE
wiSe WuT [8:43]: THE GATES ARE OPEN FOR D CANE
[8:37]: The Allies have breached the Depot Gate!
[8:33]: The Depot Fence has been constructed.
[8:31]: Allied team has destroyed the Axis Command Post!
[8:25]: Allied Command Post constructed. Charge speed increased!
[7:02]: The Allies have breached the Depot's east wall!
[6:43]: The Allied Truck is in position!
[5:35]: The Crane Controls have been constructed.
[5:32]: The Allies have activated the crane!
[5:19]: The Allies have loaded the Gold Crate onto the Truck!
[3:55]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 8:04 (original: 12:00)
wiSe Abj [Warmup]: smth new
>inner lEku [Countdown]: and supply is_
[10:57]: Allies have damaged the East Wall
[10:37]: Allies capture the Forward Bunker!
[8:26]: Axis reclaim the Forward Bunker!
[8:00]: Allies capture the Forward Bunker!
[7:39]: Allies have secured the forward bunker.
[7:39]: Door Controls have been constructed.
[7:35]: The Allies have stolen a gold crate!
[7:23]: The Loading Doors are Opening!
[7:14]: The Axis have intercepted the stolen gold crate!
[7:12]: The Loading Doors are Closing!
[7:10]: The Allies have stolen a gold crate!
[5:58]: The Axis have intercepted the stolen gold crate!
[5:35]: The Allies have stolen a gold crate!
[5:20]: The Loading Doors are Opening!
[5:13]: The Allies have secured a gold crate!
[5:10]: The Allies have stolen a gold crate!
wiSe WuT [4:48]: THE GATES ARE OPEN FOR D CANE
wiSe WuT [4:48]: THE GATES ARE OPEN FOR D CANE
wiSe WuT [4:48]: THE GATES ARE OPEN FOR D CANE
wiSe WuT [4:48]: THE GATES ARE OPEN FOR D CANE
[4:45]: The Allies have secured a gold crate!
[4:45]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 7:14
[6:20]: Allies capture the Forward Bunker!
[5:59]: Allies have damaged the West Wall
[4:23]: Allies have secured the forward bunker.
[4:23]: Door Controls have been constructed.
[4:22]: The Loading Doors are Opening!
[4:14]: The Loading Doors are Closing!
[4:11]: The Allies have stolen a gold crate!
[3:53]: The Axis have intercepted the stolen gold crate!
[3:50]: The Allies have stolen a gold crate!
[3:32]: The Axis have intercepted the stolen gold crate!
[3:12]: The Allies have stolen a gold crate!
[2:35]: The Loading Doors are Opening!
[2:29]: The Allies have secured a gold crate!
[2:13]: The Loading Doors are Closing!
[2:11]: The Allies have stolen a gold crate!
[1:58]: The Axis have intercepted the stolen gold crate!
[1:51]: The Allies have stolen a gold crate!
[1:35]: The Loading Doors are Opening!
[1:31]: The Allies have secured a gold crate!
[1:31]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 5:43 (original: 7:14)
[9:16]: Allies capture the factory district!
[8:57]: Axis Command Post constructed. Charge speed increased!
[8:42]: Allies have destroyed the Main Gate!
[8:17]: Allies have destroyed the Side Door!
[7:12]: Allied team has destroyed the Axis Command Post!
[7:08]: Allied Command Post constructed. Charge speed increased!
[2:17]: Match is PAUSED! (Allies)
[2:17]: Match resuming in 10 seconds!
[2:17]: Match resuming in 9 seconds!
[2:17]: Match resuming in 8 seconds!
[2:17]: Match resuming in 7 seconds!
[2:17]: Match resuming in 6 seconds!
[2:17]: Match resuming in 5 seconds!
[2:17]: Match resuming in 4 seconds!
[2:17]: Match resuming in 3 seconds!
[2:17]: Match resuming in 2 seconds!
[2:17]: Match resuming in 1 seconds!
[2:17]: FIGHT!
[Intermission]: >>> Clock set to: 10:00
[9:32]: Allies capture the factory district!
[9:15]: Axis Command Post constructed. Charge speed increased!
[8:52]: Allies have destroyed the Main Gate!
[8:51]: The side gate has been built!
[8:22]: Allies have destroyed the Side Door!
>inner chen [6:46]: gg
[6:39]: Allies have destroyed the Bunker Controls!
[6:39]: Allies have destroyed the Bunker Controls!
[6:39]: Allies have destroyed the Bunker Controls!
[6:39]: Allies have destroyed the Bunker Controls!
[6:39]: Allies have destroyed the Bunker Controls!
[6:39]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Objective reached at 3:20 (original: 10:00)
wiSe Abj [Intermission]: gg
[Intermission]: >inner lEku disconnected
[Intermission]: >inner chen disconnected
wiSe hunter [Intermission]: gg
[Intermission]: wiSe Abj disconnected
[Intermission]: wiSe hunter disconnected
[Intermission]: wiSe WuT disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.