innerSense vs underconstruction (2421 views)

ee hing
fi lEku
be ViKO
nl VYJIII
be Flashy
pl Baczo
23.12.14 17:15 CET
Awards awarded to for
Lady Macbeth >^Winner lEku 41 kills
Killing Spree >inner ViKO 4 frags without being killed
Accountant >^Winner lEku 84% kills/killed ratio
He's dead, Jim! >^Winner lEku 6 gibs
...and stay dead! >inner ViKO 17% gibs/kill
Lead Poisoning >^Winner lEku 38 SMG kills
Spammity spam spam! >inner Rjudmosine 5 SPAM kills
Fragstealer >inner Rjudmosine 198 damage per frag
Die! Damn you, Die! uc Baczo 286 damage per frag
What objective? >inner Rjudmosine 338 XP
Red Shirt Flashy 62 deaths
Are these pliers sharp? >inner Rjudmosine 10 deaths without fragging
Med Pack Whore uc Vyjiii 192 damage per death
Eyes Wide Shut uc Vyjiii 1 team kills
Gingerbread man >inner ViKO 25 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
>inner ViKO73259364960125884072881360/00/035/232/124614944
>inner Rjudmosine7633837492002071316693180/02/030/265/3193137310
>^Winner lEku82263414961021958476271670/03/238/230/323415334
>inner 7786011414714116625555216083210/05/2103/237/322414636
uc Vyjiii72257314330115782082141990/01/228/263/025219135
Flashy34139216230018580685861220/00/020/401/527613828
uc Baczo49213285720115798287551600/01/325/383/228515437
uc 49609801628024821608255554810/02/373/387/227116137
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner ViKO7211613181011133532666670/00/013/71/0/K/K//K//KDK/DKKK/K/D/KKDDDK/DTK
>inner Rjudmosine7813918231001334863075180/02/016/80/2/KKDKK/KD/KK/KDD/KK/KDKK/K//DD/KDK/DKKD//
>^Winner lEku10513021201001152233495180/01/220/60/2/KK/KDKKKDK/D/KKD/KDKK/K//K/KDDKDKK/KKD/KX
>inner 853855261301351206292361030/03/249/211/4
uc Vyjiii47961021000934393971400/01/17/112/0//KDKD/D//KD/K/DKDDDDKKK/D/DKDK
Flashy2046629000821453866360/00/05/211/1/DDDDDKDDDDDDDKD/DDK/K//XD/D/DKDKD/D
uc Baczo3810210261017365242251600/01/29/171/0DDKDDDD/K/KDKDDDKDDD/D//T/DKKKKDDKD/D
uc 352442676101249236120622360/02/321/494/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner ViKO62631016200623352375170/00/010/90/1/K/DDDKKKDKK///KDDDKDDKDK/
>inner Rjudmosine5711281410051932183300/00/05/83/1KDKKDDDD/D//D/KKD/KKDK
>^Winner lEku6960913100622091801360/01/08/70/0DDKKDDK//KK//DK/KD/KKD
>inner 6323527434001764766009530/01/023/243/2
uc Vyjiii8187911101521052110540/00/09/61/0K/TKK/KK/DKDD/K/DKKDD
Flashy4338716000716072103860/00/07/70/2DDKD/D/D//KK/DKK/DDKD/K
uc Baczo6255101600042297226300/00/19/111/1KDKKDKXDDKDK/KD/D/K/DKDKDDD
uc 62180264310116600964761400/00/125/242/3
Player Summary for et_ice
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner ViKO128409710041719935520/00/08/31/0KDKDK/KDK/K/KK/K
>inner Rjudmosine5040360000694106300/00/02/61/0KDKDDDDDK
>^Winner lEku83365620018781142770/01/04/50/0DK/KDDDKDKK
>inner 8711617193005329131401290/01/014/142/0
uc Vyjiii14050752000125999100/00/17/40/0KKKDKKKDDDKD
Flashy5723471000798122800/00/04/50/2KDDDKKDKDDD
uc Baczo42213700021083107200/00/03/50/0DDDK//KKDD
uc 8094141930023140329100/00/114/140/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner ViKO50404820041433131200/00/04/40/0DK//KDDK/DK/
>inner Rjudmosine13347860002101972200/00/07/41/0D/KKKDDKKK/KKD
>^Winner lEku6037610210312741189360/00/06/50/1D/K/DKKSD/KDKDKD
>inner 811241824410937263223360/00/017/131/1
uc Vyjiii8324560001101711421050/00/05/50/0K/DDKKDKDKD
Flashy403241020031256138900/00/04/70/0KK/DDD/DDDDKK/
uc Baczo6235581002950119500/00/04/51/1//KKDKDDDKDDK
uc 629114243006322337261050/00/013/171/1

» View plaintext endround stats
Player Chats
[10:18]: Match is PAUSED! (Axis)
uc Vyjiii [10:18]: pewpew
[10:18]: Match resuming in 10 seconds!
[10:18]: Match resuming in 9 seconds!
[10:18]: Match resuming in 8 seconds!
[10:18]: Match resuming in 7 seconds!
[10:18]: Match resuming in 6 seconds!
[10:18]: Match resuming in 5 seconds!
[10:18]: Match resuming in 4 seconds!
[10:18]: Match resuming in 3 seconds!
[10:18]: Match resuming in 2 seconds!
[10:18]: Match resuming in 1 seconds!
[10:18]: FIGHT!
[10:15]: The Allies have captured the forward bunker!
[10:10]: The Axis have captured the forward bunker!
[6:17]: The Allies have captured the forward bunker!
[6:15]: The Axis have captured the forward bunker!
uc Vyjiii [5:19]: show ur selfs
uc Vyjiii [5:18]: :x
[4:16]: The Allies have captured the forward bunker!
[4:01]: Match is PAUSED! (Allies)
[4:01]: Match resuming in 225 seconds!
[4:01]: Match resuming in 210 seconds!
[4:01]: Match resuming in 195 seconds!
[4:01]: Match resuming in 10 seconds!
[4:01]: Match resuming in 9 seconds!
[4:01]: Match resuming in 8 seconds!
[4:01]: Match resuming in 7 seconds!
[4:01]: Match resuming in 6 seconds!
[4:01]: Match resuming in 5 seconds!
[4:01]: Match resuming in 4 seconds!
[4:01]: Match resuming in 3 seconds!
[4:01]: Match resuming in 2 seconds!
[4:01]: Match resuming in 1 seconds!
[4:01]: FIGHT!
[3:54]: Axis Command Post constructed. Charge speed increased!
[3:39]: The Allies have breached the Forward Bunker Gate!
[3:26]: The Allies have opened up the Forward spawn rear exit!
[1:30]: The Depot Fence has been constructed.
[1:11]: Allied team has destroyed the Axis Command Post!
[0:41]: Axis Command Post constructed. Charge speed increased!
[Intermission]: >>> Clock set to: 12:00
>^Winner lEku [Intermission]: rip baczo
uc Baczo [Intermission]: NICE
[10:55]: The Allies have captured the forward bunker!
[10:54]: The Axis have captured the forward bunker!
[10:18]: The Allies have captured the forward bunker!
[10:15]: The Axis have captured the forward bunker!
uc Vyjiii [9:52]: n1
[9:49]: The Allies have captured the forward bunker!
[9:33]: The Depot Fence has been constructed.
[9:27]: Axis Command Post constructed. Charge speed increased!
[9:17]: The Allies have breached the Forward Bunker Gate!
[9:06]: The Allies have opened up the Forward spawn rear exit!
uc Vyjiii [8:45]: :p
uc Vyjiii [8:19]: super hittable
[8:12]: The Allies have breached the Depot Gate!
[8:02]: Allied team has destroyed the Axis Command Post!
[7:58]: Allied Command Post constructed. Charge speed increased!
[7:02]: The Allies have breached the Depot's east wall!
[6:36]: The Allied Truck is in position!
[6:31]: The Crane Controls have been constructed.
[6:30]: The Allies have activated the crane!
[6:17]: The Allies have loaded the Gold Crate onto the Truck!
[5:04]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 6:55 (original: 12:00)
Flashy [Warmup]: can't we swap?
>^Winner lEku [Warmup]: our map ur side
Flashy [Warmup]: makes it faster :)
[9:07]: The Axis have blown the Main Entrance!
[9:04]: Axis have captured the Forward Bunker!
[8:22]: Allies have reclaimed the Forward Bunker!
[8:00]: Axis have captured the Forward Bunker!
[7:50]: Allies have reclaimed the Forward Bunker!
[7:08]: Axis have captured the Forward Bunker!
[6:55]: Allies have reclaimed the Forward Bunker!
[6:36]: Axis have captured the Forward Bunker!
[5:44]: The Axis team has transmited the Secret War Documents!
[Intermission]: >>> Clock set to: 4:15
uc Vyjiii [Intermission]: fuck u leku
>^Winner lEku [Intermission]: V51
[3:46]: Axis have captured the Forward Bunker!
[3:34]: Allied Command Post constructed. Charge speed increased!
[3:21]: The Axis have blown the Main Entrance!
uc Vyjiii [1:39]: asd
[Intermission]: >>> Objective NOT reached in time (4:15)
uc Vyjiii [Intermission]: wp
>^Winner lEku [Intermission]: gg
uc Baczo [Intermission]: gg
[Intermission]: >inner ViKO disconnected
[Intermission]: uc Baczo disconnected
[Intermission]: Flashy disconnected
[Intermission]: >inner lEku disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.