How High vs One Way (2356 views)

nl kaufje
pl booyah
hu cONY
hu HILLSONG
15.01.15 19:45 CET
Awards awarded to for
Lady Macbeth :ffffff 76 kills
Killing Spree 1| hillsong 7 frags without being killed
Accountant 1| hillsong 81% kills/killed ratio
He's dead, Jim! 1| hillsong 12 gibs
...and stay dead! 1| cONY 20% gibs/kill
Lead Poisoning :ffffff 65 SMG kills
Spammity spam spam! 1| hillsong 12 SPAM kills
Fragstealer 1| hillsong 139 damage per frag
Die! Damn you, Die! Orzeszek 208 damage per frag
What objective? :ffffff 430 XP
Red Shirt :ffffff 96 deaths
Are these pliers sharp? 1| cONY 11 deaths without fragging
Med Pack Whore 1| cONY 148 damage per death
Eyes Wide Shut Orzeszek 3 team kills
Gingerbread man :ffffff 31 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
:ffffff784307696912311436512696960/05/365/518/1318913145
Orzeszek53328417850322826996212110/00/337/487/720212328
Orzeszek6775811717414155322634223173070/05/3102/4815/719612737
1| hillsong812906479120120891983401320/04/549/5112/313910678
1| cONY67386568111202310728114451480/02/048/496/10192138311
1| 7467612016023214319647197852800/06/097/4918/10166122510
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
:ffffff8010717211011134573186590/02/014/112/0KDK/DK//K/KK/D/K/KDKDDKKDK/XKTK/DD/KKDK/
Orzeszek729816222011126022665900/00/114/93/2DKD/KK/K/KK/D//KDKDKD//KK/DT/KDXDK/KKDKD
Orzeszek76205334330222605958511490/02/128/205/2
1| hillsong501031020201428073111200/01/29/121/2DKDDDDKDK//DDKKDKDKD/KDDDT/DKDK
1| cONY4097112740010304429481120/00/010/151/3K/KDDK/DD/D/D///DKDKDKDDDKDK/KD/KX/DKDD
1| 45200214760114585160591320/01/219/272/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
:ffffff70113223130083813327500/01/118/193/3/KKDDKD/DKDK/KDDKK/KDDDKD/DKDDK/KDDDKD/DKK/DKDKKDKKKD
Orzeszek398792310042691247000/00/08/181/1DKD/KDKDDKDDD/K/DD/DDDDKKDDKDDDK
Orzeszek552003154400126504574500/01/126/374/4
1| hillsong100812222300729543098760/00/119/143/0/KDK/KKDKK//KKK/DDKK/KDDKKDDKKKDKDKD/KDDKDKD
1| cONY8398202430082791340600/01/018/121/4DKDKDKDKDKDDDKDKDKK/K/KK//KK/DK/KDD/KK/KDKDD
1| 9217942466001557456504760/01/137/264/4
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
:ffffff42891228211632603284190/01/210/132/6KDKDDDK/DD/KDDDKDDDD/KDS/DDT/DKDKKDK/DDKK
Orzeszek446881810041440227400/00/28/120/1DDDK/KDDDDKDDDDDKDKX/DKKK//
Orzeszek4315720463111047005558190/01/418/252/7
1| hillsong1461062215700631582131360/03/115/84/0KKDK/KDK/KDKKKKKKKD/K/KKKK/KDKKKDDD/D
1| cONY92821314310324002569180/01/09/93/2DK/KKDKDKKDKKDK/KSD/DDKDDKKD
1| 11918835291010955584700540/04/124/177/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
:ffffff1561212516300638352951180/01/023/81/4KK/DKK/DKXKDKKK/DKXKK/KKKKDKDK/KKDKDKK/KDKD
Orzeszek53758151023153622121210/00/07/93/3DDKDTKDKDDKTKDD/K/KD/DDKD
Orzeszek10519633314029537151631390/01/030/174/7
1| hillsong450102200030000/00/16/174/1DK/KK//KDDDKDKDDDDKDDDDDDDDKKDKD
1| cONY751091216110224932522180/00/011/131/1KDDDD/DDKDKKDKDDDKDKKDK/KDKSK
1| 601092238110524932522180/00/117/305/2

» View plaintext endround stats
Player Chats
1| cONY [Warmup]: RUP GUYS
1| cONY [Warmup]: PLS
:ffffff [Countdown]: hfhf
1| cONY [Countdown]: GL
Orzeszek [Countdown]: hf
[9:09]: The Allies have captured the forward bunker!
[8:38]: The Axis have captured the forward bunker!
[8:08]: The Allies have captured the forward bunker!
[7:49]: Axis Command Post constructed. Charge speed increased!
[7:27]: The Allies have breached the Forward Bunker Gate!
[7:14]: The Allies have opened up the Forward spawn rear exit!
[5:49]: Match is PAUSED! (Allies)
[5:48]: Match resuming in 225 seconds!
[5:48]: Match resuming in 10 seconds!
[5:48]: Match resuming in 9 seconds!
[5:48]: Match resuming in 8 seconds!
[5:48]: Match resuming in 7 seconds!
[5:48]: Match resuming in 6 seconds!
[5:48]: Match resuming in 5 seconds!
[5:48]: Match resuming in 4 seconds!
[5:48]: Match resuming in 3 seconds!
[5:48]: Match resuming in 2 seconds!
[5:48]: Match resuming in 1 seconds!
[5:48]: FIGHT!
[3:48]: The Depot Fence has been constructed.
[3:18]: The Allies have breached the Depot Gate!
[3:16]: Allied team has destroyed the Axis Command Post!
[2:58]: Axis Command Post constructed. Charge speed increased!
[1:15]: The Allied Truck is in position!
[Intermission]: >>> Clock set to: 12:00
[10:17]: The Allies have captured the forward bunker!
[9:57]: The Axis have captured the forward bunker!
[9:31]: The Allies have captured the forward bunker!
[9:25]: The Axis have captured the forward bunker!
[7:50]: The Allies have captured the forward bunker!
[7:40]: Match is PAUSED! (Axis)
[7:40]: Match resuming in 225 seconds!
[7:40]: Match resuming in 10 seconds!
[7:40]: Match resuming in 9 seconds!
[7:40]: Match resuming in 8 seconds!
[7:40]: Match resuming in 7 seconds!
[7:40]: Match resuming in 6 seconds!
[7:40]: Match resuming in 5 seconds!
[7:40]: Match resuming in 4 seconds!
[7:40]: Match resuming in 3 seconds!
[7:40]: Match resuming in 2 seconds!
[7:40]: Match resuming in 1 seconds!
[7:40]: FIGHT!
[7:24]: Axis Command Post constructed. Charge speed increased!
[6:58]: The Allies have opened up the Forward spawn rear exit!
[6:32]: The Allies have breached the Forward Bunker Gate!
[6:02]: Allied team has destroyed the Axis Command Post!
[5:58]: Allied Command Post constructed. Charge speed increased!
[1:55]: The Depot Fence has been constructed.
[1:46]: The Allies have breached the Depot Gate!
1| cONY [0:04]: :=(
:ffffff [0:00]: ggs
[Intermission]: >>> Objective NOT reached in time (12:00)
1| cONY [Intermission]: 39hs
[11:15]: Allies have damaged the East Wall
[10:08]: Allies capture the Forward Bunker!
[8:28]: Axis reclaim the Forward Bunker!
[7:00]: Allies capture the Forward Bunker!
[5:28]: Door Controls have been constructed.
[5:28]: Allies have secured the forward bunker.
[5:21]: The Allies have stolen a gold crate!
[4:37]: The Axis have intercepted the stolen gold crate!
[4:31]: The Loading Doors are Opening!
[4:20]: The Allies have stolen a gold crate!
[4:09]: The Loading Doors are Closing!
[3:45]: The Loading Doors are Opening!
[3:35]: The Allies have secured a gold crate!
[3:21]: The Allies have stolen a gold crate!
[3:16]: The Loading Doors are Closing!
[2:29]: The Loading Doors are Opening!
[2:25]: The Allies have secured a gold crate!
[2:25]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 9:34
1| cONY [Intermission]: xd
[8:50]: Allies have damaged the East Wall
[8:07]: Allies capture the Forward Bunker!
[7:15]: Door Controls have been constructed.
[7:15]: Allies have secured the forward bunker.
[6:55]: The Allies have stolen a gold crate!
[5:21]: The Axis have intercepted the stolen gold crate!
[5:15]: The Allies have stolen a gold crate!
[4:27]: The Axis have intercepted the stolen gold crate!
[4:15]: The Allies have stolen a gold crate!
[3:06]: The Loading Doors are Opening!
[2:46]: The Axis have intercepted the stolen gold crate!
[2:41]: The Loading Doors are Closing!
[2:35]: The Allies have stolen a gold crate!
[1:50]: The Axis have intercepted the stolen gold crate!
[1:48]: The Allies have stolen a gold crate!
[0:56]: The Loading Doors are Opening!
[0:48]: The Loading Doors are Closing!
[0:45]: The Allies have secured a gold crate!
[0:35]: The Allies have stolen a gold crate!
[0:04]: The Loading Doors are Opening!
1| hillsong [0:03]: GG
Orzeszek [0:01]: gg
[0:00]: 1| hillsong disconnected
[Intermission]: >>> Objective NOT reached in time (9:34)
1| cONY [Intermission]: gg
[Intermission]: 1| cONY disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.