Skull Commando Squad vs WE BEIR YOU (2338 views)

no Sinche
nl timbolina
be ViKO
be jAck
fi yilli
be nAnji
19.02.15 18:45 CET
Awards awarded to for
Lady Macbeth BEIR. memffi 40 kills
Killing Spree sCs ViKO 4 frags without being killed
Accountant BEIR. memffi 108% kills/killed ratio
He's dead, Jim! sCs Sinche 16 gibs
...and stay dead! sCs Sinche 64% gibs/kill
Lead Poisoning BEIR. memffi 35 SMG kills
Spammity spam spam! sCs ViKO 5 SPAM kills
Fragstealer sCs t1Mbo 204 damage per frag
Die! Damn you, Die! sCs Sinche 340 damage per frag
What objective? BEIR. memffi 247 XP
Red Shirt sCs ViKO 46 deaths
Are these pliers sharp? nnj 8 deaths without fragging
Med Pack Whore BEIR. memffi 219 damage per death
Eyes Wide Shut sCs ViKO 4 team kills
Gingerbread man sCs ViKO 19 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
nnj5318423432011358616189800/00/323/271/125514438
BEIR. jAck4417118405122495866221850/00/316/324/227516245
BEIR. memffi108247403730011807271741930/02/135/232/320219445
BEIR. 676028112010132618891199854580/02/174/237/324416746
sCs t1Mbo82222313860013635865271080/00/129/232/320517225
sCs Sinche631822540160111613357661280/03/122/271/324514437
sCs ViKO80219374640419749465984190/04/031/245/320314347
sCs 756239312426054319985188916550/07/082/248/321815336
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nnj115951513100425772473180/00/014/91/0DKK/KD/KDKKK/DKKKDDKDK/KKDKD
BEIR. jAck354951420002157229600/00/23/122/0KDDDKDDDKDDKDDKDDDD
BEIR. memffi18512026143005371324861750/02/023/81/1KK/DKKKDKKKDKDKK/K/KDKKKDKKKK/KDKKK/KKDD
BEIR. 11226446416009844772551930/02/240/294/1
sCs t1Mbo68105111600032543292700/00/111/120/1/KDKDKKX/KDDKDDKDDDKDD/KDDKK
sCs Sinche50841020700424482638400/01/19/140/1KD//DD/DKDDKDDDDDKDDK/KDDKKKDK
sCs ViKO507111223015226428821690/01/010/151/2D/DDK/DTD/KDKDKK/DDKKK/DKKDDDDDDDK
sCs 562603258100112725584472090/02/230/411/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nnj1752423101720342361620/00/35/120/1K/DDK/DKDDDDDDT/D//DDDK/DDD/
BEIR. jAck529391731021962279600/00/07/142/1D/KDDDKSXKKDDD/DKDKDKDDKDKD
BEIR. memffi5681916000429382903180/00/08/100/2K/D/DDKDKK/K/DKKDKDDDDDKD
BEIR. 4222622564111369348060800/00/320/362/4
sCs t1Mbo867413153008236521641080/00/011/52/1DK/DKKDK/K//DDDK/KK/KK/K/KKD
sCs Sinche100681111600421802029180/01/09/71/2DKDKKKXK//XKDDKKK/DK/KDD
sCs ViKO1128618161028351527411270/02/016/82/0K/KK/DTKKKDKTDD/KKDKKDKK/K/K/DKD/KK/
sCs 992284242100220806069342530/03/036/205/3
Player Summary for et_ice
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nnj662723000171269200/00/02/20/0KDDK/
BEIR. jAck802645000076879200/00/04/40/0KKKKDDDDD
BEIR. memffi501524000273590600/00/12/10/0K//DDK
BEIR. 656881200032215239000/00/18/70/0
sCs t1Mbo1002233000149376500/00/03/20/1XDKD/KK
sCs Sinche501836200188085500/00/03/50/0DDDK/KDKD
sCs ViKO753734001310175951230/01/01/11/0TD/KK//K
sCs 75779132015239022151230/01/07/81/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nnj501024000153866300/00/02/40/0KDDDK/X
BEIR. jAck03040020717381850/00/12/20/1DDDDTT
BEIR. memffi1003133000068687900/00/02/41/0KDKDKDX
BEIR. 50445110021129522801850/00/16/101/1
sCs t1Mbo1002144300195767100/00/04/40/0KKDK/KDDX
sCs Sinche3312131012625244700/01/01/10/0DK//T
sCs ViKO1252554000369838000/00/04/01/1D/KK/KK/K
sCs 86581011401622801295700/01/09/51/1

» View plaintext endround stats
Player Chats
nnj [Warmup]: belgen, eindelijk nog is hits, heuj heuj!
sCs ViKO [Warmup]: de manne van kastel
BEIR. jAck [Warmup]: ah
nnj [Countdown]: kaaastel
[11:16]: Allies have damaged the East Wall
[10:37]: Allies capture the Forward Bunker!
[8:36]: Door Controls have been constructed.
[8:36]: Allies have secured the forward bunker.
[8:34]: The Loading Doors are Opening!
[8:21]: The Allies have stolen a gold crate!
[8:17]: The Loading Doors are Closing!
[8:14]: The Axis have intercepted the stolen gold crate!
[7:59]: The Allies have stolen a gold crate!
[7:42]: The Axis have intercepted the stolen gold crate!
[7:34]: The Allies have stolen a gold crate!
[7:17]: The Loading Doors are Opening!
[7:01]: The Allies have secured a gold crate!
[7:01]: The Loading Doors are Closing!
[6:41]: The Allies have stolen a gold crate!
[5:58]: The Loading Doors are Opening!
[5:35]: The Axis have intercepted the stolen gold crate!
[5:19]: The Allies have stolen a gold crate!
[5:18]: The Loading Doors are Closing!
[4:41]: The Axis have intercepted the stolen gold crate!
[4:20]: The Allies have stolen a gold crate!
[4:04]: The Loading Doors are Opening!
[3:49]: The Loading Doors are Closing!
[3:11]: The Loading Doors are Opening!
[3:06]: The Allies have secured a gold crate!
[3:06]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 8:53
sCs t1Mbo [Intermission]: nice one boys
sCs t1Mbo [Countdown]: shoutout juicy
sCs ViKO [Countdown]: <3
[8:33]: Allies capture the Forward Bunker!
[8:09]: Allies have damaged the West Wall
[6:29]: Axis reclaim the Forward Bunker!
[5:58]: Allies capture the Forward Bunker!
[5:00]: Door Controls have been constructed.
[5:00]: Allies have secured the forward bunker.
[4:59]: The Loading Doors are Opening!
[4:38]: The Allies have stolen a gold crate!
[4:24]: The Loading Doors are Closing!
[2:43]: The Axis have intercepted the stolen gold crate!
[2:41]: The Loading Doors are Opening!
[2:39]: The Allies have stolen a gold crate!
[2:03]: The Axis have intercepted the stolen gold crate!
[1:59]: The Allies have stolen a gold crate!
[1:26]: The Loading Doors are Closing!
[1:26]: Match is PAUSED! (Allies)
[1:25]: Match resuming in 10 seconds!
[1:25]: Match resuming in 9 seconds!
[1:25]: Match resuming in 8 seconds!
[1:25]: Match resuming in 7 seconds!
[1:25]: Match resuming in 6 seconds!
[1:25]: Match resuming in 5 seconds!
[1:25]: Match resuming in 4 seconds!
[1:25]: Match resuming in 3 seconds!
[1:25]: Match resuming in 2 seconds!
[1:25]: Match resuming in 1 seconds!
[1:25]: FIGHT!
[1:23]: The Axis have intercepted the stolen gold crate!
[1:19]: The Allies have stolen a gold crate!
[0:36]: The Allies have stolen a gold crate!
[0:36]: The Axis have intercepted the stolen gold crate!
[0:26]: The Loading Doors are Opening!
[0:22]: The Axis have intercepted the stolen gold crate!
[0:22]: The Loading Doors are Closing!
[0:19]: The Loading Doors are Opening!
[0:15]: The Loading Doors are Closing!
[Intermission]: >>> Objective NOT reached in time (8:53)
[9:07]: The Axis have blown the Main Entrance!
[8:54]: Axis have captured the Forward Bunker!
[8:53]: Allies have reclaimed the Forward Bunker!
[8:51]: Axis have captured the Forward Bunker!
[7:26]: Allies have reclaimed the Forward Bunker!
[7:21]: The Axis team has transmited the Secret War Documents!
[Intermission]: >>> Clock set to: 2:38
[1:55]: Axis have captured the Forward Bunker!
[Intermission]: >>> Objective NOT reached in time (2:38)
BEIR. memffi [Intermission]: gg
nnj [Intermission]: GG BB
sCs t1Mbo [Intermission]: wish i could say the same
[Intermission]: nnj disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.