Friends in Force vs Team-Visual (4547 views)

be chry
nl ins
be Jere
nl Jo0f
be siL
nl vANQ
nl Aie
nl Efax
nl Gizmo
nl iNsAne
nl outlAw
nl Sebhes

United Cup IV
Group A
Match 3

#ET:U - Standings - Facebook
04.10.15 22:15 CEST
Awards awarded to for
Lady Macbeth viSual.outlAw SQUAAA 52 kills
Killing Spree viSual.iNsAne sQUAAA 7 frags without being killed
Accountant viSual.A i e 154% kills/killed ratio
He's dead, Jim! viSual.outlAw SQUAAA 16 gibs
...and stay dead! viSual.Sebhes^8 sQUAAA 39% gibs/kill
Lead Poisoning viSual.Efax 39 SMG kills
Spammity spam spam! viSual.outlAw SQUAAA 17 SPAM kills
Fragstealer viSual.Sebhes^8 sQUAAA 178 damage per frag
Die! Damn you, Die! FiF.ins 268 damage per frag
What objective? viSual.A i e 455 XP
Red Shirt viSual.outlAw SQUAAA 59 deaths
Are these pliers sharp? viSual.Sebhes^8 sQUAAA 10 deaths without fragging
Med Pack Whore viSual.A i e 265 damage per death
Eyes Wide Shut viSual.Efax 5 team kills
Gingerbread man viSual.Sebhes^8 sQUAAA 16 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
FiF.vANQ6024531529009704681111340/00/228/320/622715645
FiF.JOOFR571041322410431432581540/00/212/131/224211246
FiF.Jere62221315040212587566851920/014/54/3013/4190134710
FiF.newmouse63226345410014729078841760/03/330/345/721414659
jetetue7424332433028574581542090/05/228/261/718019035
FiF.ins3815622586011158329898640/01/322/410/226517136
FiF.58119516327936164834931433138290/023/3124/4120/222015247
viSual.GiZmOoO84299364390214790674442560/02/534/242/122017348
viSual.outlAw SQUAAA883195259160114980872841390/08/828/3217/618912344
viSual.Sebhes^8 sQUAAA822814149161016719754772210/01/331/234/5176110510
viSual.A i e154455432812018777158741400/01/438/131/218121055
viSual.Efax1164113732110510704968403480/00/239/183/219121444
viSual.iNsAne sQUAAA773134355141113842571371520/04/134/416/419612778
viSual.9420782522667821075481564005612560/016/1204/4133/419216057
Player Summary for bremen_b3
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
FiF.vANQ5742472001940121500/00/04/40/2K/KDKKDDDDD
FiF.JOOFR665081241021899138500/00/27/61/1KDK/DDDKK/DDSKDKKKDD
FiF.Jere45345111012106211591260/03/10/63/2TDK/D/KKDDKKDDDDD
FiF.newmouse1004499300115371191180/00/28/41/3XDKD/KKKDKDDKDKKDDK
jetetue1004288000112951539540/02/16/30/3KDKKDKKDDKD/DKDK
FiF.ins4034410100111231912180/00/14/80/0KDD/KDKDKDDDDD
FiF.68246385711118785684012160/05/729/315/11
viSual.GiZmOoO12265119100518711644810/01/19/31/0DK/K/K/KKKDK/K/KDKDK
viSual.outlAw SQUAAA10061121240051597974500/04/11/67/0KDKDKK//KDK//KKDKDK/DKKD
viSual.Sebhes^8 sQUAAA3344412300385110061530/01/12/71/1KDD/DDDDD/DK/KDK
viSual.A i e85786720011513115600/00/26/30/1DDKDKDDKK/DKK
viSual.Efax1427410740021588139400/00/09/51/0KDDKKDDKK/KK/DKKK
viSual.iNsAne sQUAAA506951010039811682290/01/04/50/2DK/KD/DDD/KKDKD
viSual.893914857150019840178563130/07/531/2910/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
FiF.vANQ413651200011478186100/00/05/110/0KKDDDK/DKDDDDDKDD
FiF.JOOFR5054510000212441196540/00/05/70/1D/KDKK/DDDDDKKD
FiF.Jere10054880002976822100/04/00/64/0DDDDK/K/KKKDKKKD
FiF.newmouse163121210007041638140/00/11/111/0DDKDDDDDDDDDKD
jetetue444949100110271765900/00/14/60/0DKKK/DDDDKDDD
FiF.ins423161410021163228500/00/26/90/1/DDDKDKD/DDDKKDKKDDD
FiF.4925530653008659295671680/04/421/505/2
viSual.GiZmOoO1287097200318961149360/00/09/40/0K/K/KDKDKKK/KKDD
viSual.outlAw SQUAAA586471210001659111930/00/07/80/4DDKDKDDKKKDDDDDKKDD
viSual.Sebhes^8 sQUAAA1716012730031434110700/00/111/30/0/K/D/KDKKKKKDDKKKKK
viSual.A i e500123102200014981019180/01/19/10/0KKKKKDKDKKKK
viSual.Efax8763782003121989500/00/26/21/1KK/KKDDD/K/DKKD
viSual.iNsAne sQUAAA2008112630031861130300/03/08/31/0/KKK//DKDKDKKKKKKK
viSual.191461574213001295676592570/04/450/212/5
Player Summary for radar
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
FiF.vANQ3898718200122583546180/00/17/140/1DDDKDDDDK/DKDDDDKDDKDDDKK
FiF.Jere2769518101217353181400/01/23/132/2DDDDTKKXDDD/DDDDDK/DKDDDK
FiF.newmouse81891316200124252987180/03/09/111/2K/KDDDDDDKKDDKDKDDKDKDDKKKKKD
jetetue87971416201419733124390/03/011/111/2KDKXDKTKDKKKDKK/DDK/KKDK/DD/DDKD
FiF.ins3359721201219113747460/00/08/170/1DDDDKDDKDDDDKDDKDDTKK/DK/DDDD
FiF.5341246899031010302165851610/07/338/664/8
viSual.GiZmOoO10811813122023289922671390/01/114/70/1KK/TKKKDKKDKDTDDKDK/D/KKDKD
viSual.outlAw SQUAAA1041252322700745692887360/01/416/116/1KDDKKKDKKDDDDK/XKDDKK/KKKDK/K/DKKDKDK/K/DK/KKD
viSual.Sebhes^8 sQUAAA1061151615810734111280680/00/012/70/1D//KSKDKKDKKKKKDK/KK/D/KD/KK/DKX
viSual.A i e170154171050043038239400/00/016/61/0KDK/K/KKKDK/KKDKKKKDK/KKKDD
viSual.Efax1441831393042246224662090/00/017/60/1K/KKDKKKK/KKDTTDKDDTTKKDKD
viSual.iNsAne sQUAAA72921622611434012048510/00/112/215/0/DKKXKDD//K/DDDDKXKDKXDDDKDKXXKKDDKKDKDDKKTS
viSual.117787989031272719780133425030/02/687/5812/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
FiF.vANQ1006915155006237014891160/00/112/30/3DKK/KDK/K/KKKK/DKKK/K/KDKDDDDD
FiF.Jere100641313200621021523160/06/21/54/0KKDKDKKKKKKKKDX/K///D/D/DKD
FiF.newmouse586210174012262420681260/00/012/82/2KDTKKDKDDDDKKK/KDK/KDDKDKDK
jetetue6055610001214501726260/00/07/60/2K//DDKTKDDDDKKDKD
FiF.ins383251320061635195400/01/04/70/0/DD///K//DDKDDKKKD
FiF.7128249681302221018187602840/07/336/296/7
viSual.GiZmOoO204631540031240238400/00/32/101/0DDXK/DD/DDDK/DKDDDD
viSual.outlAw SQUAAA76691013401219832304500/03/34/74/1KDDDKDXKDKKDK/DDK/DDKTKKD
viSual.Sebhes^8 sQUAAA606291520031501208400/00/16/63/3KKDKD//DDDD/DKDKDKKXDKDKD
viSual.A i e1111001093013172213051220/00/17/30/1K/TKDD/DKKD/KKKKDDKK
viSual.Efax8791782013178020851390/00/07/51/0DKDDTD/K/KKDK/KK
viSual.iNsAne sQUAAA58711017400321822104720/00/010/120/2DKDDK/KDKDDDD/DD/KDKDKDKKKD
viSual.69439497719031710408122663830/03/836/439/7

» View plaintext endround stats
Player Chats
viSual.Sebhes^8 sQUAAA [Countdown]: gl hf
[13:37]: The Allies have captured the forward bunker!
[13:17]: The side door has been destroyed!
[13:14]: Axis Command Post constructed. Charge speed increased!
[13:13]: Truck Barrier #1 has been constructed.
[12:49]: The main gate has been destroyed!
[12:05]: Allied team has destroyed the Axis Command Post!
[11:58]: The Allies have captured the keycard. The generator has been started!
[11:56]: Allied team has gained access to the truck!
[11:50]: Allied Command Post constructed. Charge speed increased!
[11:43]: The Wooden Barrier has been constructed.
[11:31]: The Truck has been repaired!
[10:39]: Truck Barrier #1 has been destroyed.
[9:13]: Allied team has escaped
[Intermission]: >>> Clock set to: 5:46
[5:30]: Axis Command Post constructed. Charge speed increased!
[5:07]: Match is PAUSED! (Allies)
[5:07]: Match resuming in 10 seconds!
[5:07]: Match resuming in 9 seconds!
[5:07]: Match resuming in 8 seconds!
[5:07]: Match resuming in 7 seconds!
[5:07]: Match resuming in 6 seconds!
[5:07]: Match resuming in 5 seconds!
[5:07]: Match resuming in 4 seconds!
[5:07]: Match resuming in 3 seconds!
[5:07]: Match resuming in 2 seconds!
[5:07]: Match resuming in 1 seconds!
[5:07]: FIGHT!
[4:01]: The Allies have captured the forward bunker!
[3:43]: The side door has been destroyed!
[3:37]: Truck Barrier #1 has been constructed.
[3:35]: The Wooden Barrier has been constructed.
[3:19]: The main gate has been destroyed!
[2:33]: The Truck has been repaired!
[Intermission]: >>> Objective NOT reached in time (5:46)
FiF.vANQ [Warmup]: Gas erop joh
viSual.Efax [Warmup]: sebhes is WC
FiF.newmouse [Warmup]: sehbes eindelijk met de grote jongens
FiF.newmouse [Warmup]: :p
viSual.Sebhes^8 sQUAAA [Warmup]: hahahaaaa
viSual.Sebhes^8 sQUAAA [Warmup]: jij ook he
FiF.Jere [Warmup]: lets go?
FiF.newmouse [Countdown]: jonge jonge :p
viSual.Sebhes^8 sQUAAA [Countdown]: gl hf
[11:39]: Axis Command Post constructed. Charge speed increased!
[11:33]: Allies capture the Forward Bunker!
viSual.outlAw SQUAAA [11:08]: :')
FiF.Jere [10:50]: :-D
viSual.iNsAne sQUAAA [10:45]: :')
[10:39]: Allies have breached the Main Entrance and secured the Forward Bunker!
[10:35]: Allies have breached the Side Entrance!
[8:53]: Allied team has destroyed the Axis Command Post!
[8:42]: Allied Command Post constructed. Charge speed increased!
[7:40]: Axis have returned the objective!
FiF.ins [7:07]: ha
viSual.Sebhes^8 sQUAAA [7:04]: yxD
[5:55]: Allies have secured the East Radar Parts!
FiF.Jere [0:15]: GG
[Intermission]: >>> Clock set to: 12:00
[Intermission]: FiF.newmouse disconnected
[Intermission]: FiF.newmouse connected
[Intermission]: FiF.newmouse Unpure client detected. Invalid .PK3 files referenced!
viSual.iNsAne sQUAAA [Intermission]: GG
viSual.iNsAne sQUAAA [Warmup]: attack or no?
FiF.Jere [Warmup]: doe maar?
viSual.iNsAne sQUAAA [Warmup]: yea
viSual.GiZmOoO [Warmup]: ja voor pracc
[10:54]: Allies capture the Forward Bunker!
[10:52]: Allies have breached the Side Entrance!
[10:46]: Axis Command Post constructed. Charge speed increased!
[10:11]: Axis reclaim the Forward Bunker!
[10:09]: Allies capture the Forward Bunker!
[10:07]: Allies have breached the Main Entrance and secured the Forward Bunker!
[9:20]: Allied team has destroyed the Axis Command Post!
[9:03]: Allied Command Post constructed. Charge speed increased!
[6:59]: Allies have secured the East Radar Parts!
[4:03]: Allies have secured the West Radar Parts!
[Intermission]: >>> Objective reached at 7:56 (original: 12:00)
[Intermission]: newmouse disconnected
FiF.Jere [Intermission]: WP GGS
viSual.outlAw SQUAAA [Intermission]: gg
viSual.iNsAne sQUAAA [Intermission]: GGS
[Intermission]: jetetue disconnected
viSual.Efax [Intermission]: gg
[Intermission]: FiF.ins disconnected
[Intermission]: viSual.outlAw SQUAAA disconnected
[Intermission]: viSual.Sebhes^ sQUAAA disconnected
[Intermission]: FiF.JOOFR disconnected
[Intermission]: viSual.iNsAne sQUAAA disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.