DUCKS rush it! vs Team-Visual (2968 views)

de Bl4d3
be chry
de kReSti
gb sqZz
de FloPJEHZ
de stRay
nl Aie
nl Efax
fi DEMI
nl hybrAtek
nl iNsAne
nl outlAw

ET United 6on6 ODC #14
Semi Final

#ET:U - Play offs - Facebook
Awards awarded to for
Lady Macbeth D/RUSH KRESTi 58 kills
Killing Spree D/RUSH KRESTi 6 frags without being killed
Accountant D/RUSH KRESTi 135% kills/killed ratio
He's dead, Jim! D/RUSH KRESTi 16 gibs
...and stay dead! D/RUSH stRay 30% gibs/kill
Lead Poisoning D/RUSH sqZz 45 SMG kills
Spammity spam spam! D/RUSH KRESTi 41 SPAM kills
Fragstealer viSual.Efax 150 damage per frag
Die! Damn you, Die! viSual.A i e 264 damage per frag
What objective? D/RUSH sqZz 314 XP
Red Shirt viSual.outlAw 65 deaths
Are these pliers sharp? viSual.hybrAtek!!! 9 deaths without fragging
Med Pack Whore viSual.A i e 188 damage per death
Eyes Wide Shut D/RUSH KRESTi 4 team kills
Gingerbread man D/RUSH stRay 15 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
ViSual.DEMI4013821526013460383461340/01/518/261/1221916137
viSual.iNsAne531863362602473038479980/02/225/354/1722113747
viSual.outlAw74186486570111820974271550/014/48/2523/1817111445
viSual.Efax77226344410015507079002360/00/330/191/1114918055
viSual.hybrAtek!!!5219429566016570976362460/01/321/335/919713639
viSual.A i e5218724467004643483622570/00/518/251/626818246
viSual.581117189325420633373284815011260/018/5120/2535/620415247
D/RUSH FLoPJEHZ1162163732901661085901770/03/318/169/216518453
D/RUSH KRESTi1352255843160412834742083470/012/30/1841/31449864
D/RUSH stRay902224348130115742554117500/03/226/176/1317311356
D/RUSH CHRY110286464212033840670801980/02/236/2510/918316953
D/RUSH blade113284453912117832164311880/00/137/226/618516154
D/RUSH sqZz1043145552101011954382973740/02/745/216/717415734
D/RUSH 11015472842567221054481503732819340/022/7162/2178/717114754
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ViSual.DEMI5515592010860155280/00/14/30/0KDTDKDKD
viSual.iNsAne66969201015601411280/01/01/51/1KDKDXDDTD
viSual.outlAw4614613001214351163210/01/00/22/1DKT/DDK/
viSual.Efax12531108300013791446310/00/16/21/1KDKKKDKKKDD
viSual.hybrAtek!!!8025810100013781585600/00/13/42/2KKDKDXKDDKDD
viSual.A i e11423871000176016191380/00/12/41/0KDDKDKXD
viSual.8111743569032837287762860/02/416/207/5
D/RUSH FLoPJEHZ631471110029791717300/00/02/40/1D/KD/KDDD
D/RUSH KRESTi13021131060002107127000/04/00/32/0KKDKKKDDK
D/RUSH stRay15732117200117439832880/00/06/00/2DKDK/KKKK
D/RUSH CHRY442149301011001189340/00/14/11/2DTKDDKKKD
D/RUSH blade66216911001440160100/00/12/51/0DKXDDKDDKS
D/RUSH sqZz7028710000114071612140/00/05/20/1DKDKK/KKD
D/RUSH 88137485613114877683723660/04/219/154/6
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ViSual.DEMI338010302002232047441080/01/38/181/6DDDDDK/DKDKDDKDDK/DDDDKDDDKDDDKDDKKDDDD
viSual.iNsAne32991340301438164911340/00/011/213/14DDDDDDDKDDDDKDDDDDDDDKDKDDDDDDKDKD/DD/DKKDD/KDKTDXK/KK
viSual.outlAw72912636700642534109800/010/30/1616/12DKDKKDK/DKDDKKKDKDKD/KK/DDKXDDDKD/DDDDKDDDKDKKDKKD/KKD/KDDKKXDKD
viSual.Efax8512918214011270441941290/00/118/110/6DKDKDDKDDDKDKDKK/KDKKDDDDDKDDKDKKKKKT
viSual.hybrAtek!!!391261128501327953789750/00/011/181/5DKD/DDDDDDKDTDDDKDK/DKDDDDK/DKKKDDDKKD
viSual.A i e33121927500130084929180/00/49/130/5DKDDDKKDKDDDDKDDD/DDKDKDDKDDDDKDD
viSual.496468718226031718896266764440/011/1157/9721/48
D/RUSH FLoPJEHZ1901641910500434942550360/03/213/30/0/K/KKKK/KKKDKKKK/KDKKKDDD
D/RUSH KRESTi18015636209049424015403470/04/20/634/3KKKK/KKTDKTK/KDTKKKDK//KKK/KKK/DKKKDKKKKKK/KXKKDKDDDT/DKK/
D/RUSH stRay721202129100113415025624080/00/112/86/8KKK/DXDD/K/K/K/K/KKK/DKD/KDK/KDDKDTDDDK/DD/K/KK/DKD
D/RUSH CHRY9615225264013473242191110/02/015/188/7KKDKDKK/KKDDDDKDKDXDKDDKDKKD/KX/KKKDDKDKKDKDKDDXKDKDT
D/RUSH blade14418826188016412534721520/00/026/71/5/KKKDKKKDKK/DKDDKKK/KKKDTKKK/KKKDKDKKDK/DK/DD
D/RUSH sqZz12020636305008593545532520/02/629/135/4/DDKDDKKXK/DKK/KKKDKK/DDKKKDKDKKKKDKDDKKK/KK/DKDKK/DKKDKKDK/DDDKKKX
D/RUSH 134986163133410743266761889613060/011/1195/5554/27

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ViSual.DEMI4643613200114232050180/00/16/50/6KKK/DDDDDDKDDKDDDDK
viSual.iNsAne107781413100019272157360/01/213/90/2KDDDKDDKDKDDKKKDKDDKKKKDKKD
viSual.outlAw100811616000325212155540/03/18/75/5K/KKK/KDDKKKDDKDDKKKD/DKKDDDDKDK
viSual.Efax406661530049872260760/00/16/60/4/DK/KDDDDK/DKDDK/DKDD
viSual.hybrAtek!!!554310180003153622621110/01/27/112/2KDKD//KDDDDDDDDDKK/KKKDDDKKD
viSual.A i e58437121003166618141010/00/07/80/1DKDD/DDKK/D/DKDKKKD
viSual.6835459877001410060126983960/05/747/467/20
D/RUSH FLoPJEHZ100381111301016351634110/00/13/99/1DDTDDKKKDKKDKKDKDKDKDDK
D/RUSH KRESTi694891310032000139800/04/10/95/0/K/DDDKKDK/KKKDDDKDDKD
D/RUSH stRay91701112100115321866540/03/18/90/3DDXKDKDKKKKK/DDKKXDKKDDDD
D/RUSH CHRY242113177501025741672530/00/117/61/0KDKKKKKDKKKKKDKTKDDKKKDKD
D/RUSH blade108751312300127561358360/00/09/104/1DD/KDKKKKDDKKDDKKDKDKKKDD
D/RUSH sqZz1008012125102220121321080/00/111/61/2KDKKDDDSKKKDD//KKDKDDKKK
D/RUSH 11842473671812712698100602620/07/548/4920/7

» View plaintext endround stats
Player Chats
[1:38]: The Doors are opening!!
[1:31]: Main blast door opening!
[Intermission]: >>> Objective NOT reached in time (2:40)
D/RUSH KRESTi [Intermission]: gg
[Intermission]: viSual.Efax disconnected
[14:46]: Axis Command Post constructed. Charge speed increased!
viSual.hybrAtek!!! [11:26]: :D
D/RUSH blade [9:46]: :)
D/RUSH CHRY [9:10]: is this server warping like crazy :D
[3:34]: The Tank has been repaired!
[3:31]: Allied team has stolen the Tank!
[3:30]: The Tank has been damaged!
[3:12]: Tank Barrier #1 has been constructed.
[3:11]: The Tank has been repaired!
[2:58]: Truck Barrier #1 has been constructed.
viSual.iNsAne [2:30]: :')
[1:32]: Tank Barrier #1 has been destroyed.
[1:05]: The Tank has been damaged!
D/RUSH CHRY [0:59]: wtf
[0:47]: The Tank has been repaired!
[0:27]: The Tank has been damaged!
D/RUSH stRay [0:13]: ggwp
[Intermission]: >>> Clock set to: 15:00
D/RUSH KRESTi [Intermission]: gg
viSual.A i e [Intermission]: wp
D/RUSH stRay [Warmup]: Rup
D/RUSH KRESTi [Warmup]: guess my rifle is on top :pPp
viSual.outlAw [Countdown]: FAKE KRESTI
viSual.outlAw [Countdown]: name swapped
D/RUSH KRESTi [Countdown]: :D
viSual.iNsAne [Countdown]: its tony
viSual.outlAw [Countdown]: :')
viSual.iNsAne [Countdown]: fuckoff
D/RUSH KRESTi [Countdown]: :{
viSual.iNsAne [14:58]: :')
[14:45]: Axis Command Post constructed. Charge speed increased!
[12:41]: The Tank has been repaired!
[12:38]: Allied team has stolen the Tank!
viSual.iNsAne [11:47]: :')
[11:35]: Allied team has destroyed the Axis Command Post!
[11:23]: Allied team has destroyed the Bank Doors!
viSual.iNsAne [11:04]: :')
[10:55]: Allied Command Post constructed. Charge speed increased!
[10:34]: The Tank has been damaged!
[9:51]: Allied team is escaping with the Gold Crate!
viSual.iNsAne [8:32]: :')
[7:51]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 7:08 (original: 15:00)
D/RUSH KRESTi [Intermission]: gg
[Intermission]: viSual.outlAw disconnected
viSual.A i e [Intermission]: gg
[Intermission]: ViSual.DEMI disconnected
D/RUSH sqZz [Intermission]: ggs
viSual.hybrAtek!!! [Intermission]: gg
[Intermission]: viSual.iNsAne disconnected
[Intermission]: viSual.hybrAtek!!! disconnected
[Intermission]: viSual.Efax disconnected
[Intermission]: D/RUSH KRESTi disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.