InfiNity vs One Way (3363 views)

fr danjii
fr sET
hu cONY
hu HILLSONG
22.05.16 17:45 CEST
Awards awarded to for
Lady Macbeth bobek 54 kills
Killing Spree iNfiNity} sET 5 frags without being killed
Accountant bobek 108% kills/killed ratio
He's dead, Jim! k4i 9 gibs
...and stay dead! k4i 24% gibs/kill
Lead Poisoning bobek 51 SMG kills
Spammity spam spam! iNfiNity} sET 3 SPAM kills
Fragstealer bobek 175 damage per frag
Die! Damn you, Die! iNty} daNjyh 225 damage per frag
What objective? iNfiNity} sET 274 XP
Red Shirt iNty} daNjyh 60 deaths
Are these pliers sharp? iNty} daNjyh 10 deaths without fragging
Med Pack Whore bobek 164 damage per death
Eyes Wide Shut iNfiNity} sET 2 team kills
Gingerbread man k4i 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
k4i6926237549012276276658920/03/234/291/220612325
bobek10824654506012185357261200/03/351/251/215814534
bobek885089110415024316162139191120/06/385/252/218213435
iNfiNity} sET8227442513021078127874200/06/235/393/118615454
iNty} daNjyh32172196020110610782881420/00/519/461/1321138310
ty} 55446611115032013919161621620/06/554/464/125414647
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
k4i751534000139959600/00/13/30/0DK/KXDDK
bobek1331643101067678120/00/05/30/0DKDTKDKK
bobek104317710111075137720/00/18/60/0
iNfiNity} sET803145000080970200/01/03/50/0KKDDKDKDD
iNty} daNjyh661623000156837300/00/02/20/0/KDKD
ty} 73476800011377107500/01/05/70/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
k4i1002733000148751400/00/03/20/0KK/DKD
bobek1252354000096246900/00/25/20/0KDDDKKDKK
bobek11350870001144998300/00/28/40/0
iNfiNity} sET1201665000162379500/02/04/40/0DKKK/KDKDKD
iNty} daNjyh01005000136065400/00/00/40/0DDD/D
ty} 60266100002983144900/02/04/80/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
k4i6410816251001540503043540/01/115/80/1D/K/KK//KK/KK//DDDKK/DDKD/KDK/D/KK/K/K//D
bobek15212232212001141653210180/03/028/91/1KK/KDK/KKK/K/K/DK/KKDK/KKDKKK/KK/KKDKDKDDK/KDKDKK/KKK
bobek10823048463002682156253720/04/143/171/2
iNfiNity} sET48851225202432593926200/02/111/201/0KDDDTDDDDK/K/DKTDDKDDKDDDKKDKK/DKDKD/DD
iNty} daNjyh2691830000329944289540/00/47/241/1D/DKDDXDDDDD/DKDXKDDKKDDDDDDKDKDDDDDD/DK
ty} 371762055202762538215740/02/518/442/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
k4i681121522801526912505380/02/013/161/1DKDDD/DKD/KK/KKD/DKKDKDDDKDDK/KDTKDDKK
bobek59851322300102732280100/00/113/110/1KDDKK/KDDDK/K//DK/DDDKDDK/DX/K/K/K/K
bobek64197284411011554235306380/02/126/271/2
iNfiNity} sET125142201610053121245100/01/117/102/1K/KKDXKKKKDDKDKD/DKK/KKKKKDDKK/KDK/DD
iNty} daNjyh4055922201521852972880/00/110/160/0D/DKK/KDTDKD/DDD/KK/DDDKKKDDDDDD
ty} 8319729383011053065423880/01/227/262/1

» View plaintext endround stats
Player Chats
[11:01]: Allies capture the Forward Bunker!
[10:25]: Door Controls have been constructed.
[10:25]: Allies have secured the forward bunker.
[10:16]: The Allies have stolen a gold crate!
[10:12]: The Loading Doors are Opening!
[10:00]: The Allies have secured a gold crate!
[9:57]: The Loading Doors are Closing!
[9:56]: The Allies have stolen a gold crate!
[9:43]: The Loading Doors are Opening!
[9:31]: The Allies have secured a gold crate!
[9:31]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 2:28
k4i [Intermission]: ggwp
[1:00]: Allies capture the Forward Bunker!
[Intermission]: >>> Objective NOT reached in time (2:28)
iNfiNity} sET [Intermission]: so deli again?:p
k4i [Warmup]: NOPE
[8:11]: The Allies have captured the forward bunker!
[7:40]: The Axis have captured the forward bunker!
[7:32]: The Allies have captured the forward bunker!
[7:17]: The Axis have captured the forward bunker!
iNfiNity} sET [7:16]: GG WP
k4i [5:18]: :D
[3:24]: The Allies have captured the forward bunker!
[2:55]: Axis Command Post constructed. Charge speed increased!
[2:46]: The Allies have breached the Forward Bunker Gate!
[1:34]: The Allies have opened up the Forward spawn rear exit!
[Intermission]: >>> Clock set to: 12:00
k4i [Intermission]: 32 hs
k4i [Intermission]: lol
[10:44]: The Allies have captured the forward bunker!
[10:40]: The Axis have captured the forward bunker!
[10:38]: The Allies have captured the forward bunker!
[10:19]: Axis Command Post constructed. Charge speed increased!
[9:51]: The Allies have opened up the Forward spawn rear exit!
[9:46]: The Allies have breached the Forward Bunker Gate!
iNfiNity} sET [9:43]: server lag or?
k4i [9:35]: LITTLE
[8:54]: Allied team has destroyed the Axis Command Post!
[8:49]: Allied Command Post constructed. Charge speed increased!
[7:42]: The Allies have breached the Depot Gate!
[6:54]: The Depot Fence has been constructed.
[6:38]: The Allies have breached the Depot's east wall!
[6:15]: The Allied Truck is in position!
iNfiNity} sET [4:01]: lag
k4i [3:50]: I SEE
iNfiNity} sET [3:39]: this was the whole fucking game
[3:13]: The Crane Controls have been constructed.
[3:10]: The Allies have activated the crane!
[2:57]: The Allies have loaded the Gold Crate onto the Truck!
iNfiNity} sET [1:24]: gg wp
iNfiNity} sET [0:55]: gg
iNfiNity} sET [0:54]: wp
iNty} daNjyh [0:53]: gg
k4i [0:53]: wp
k4i [0:38]: 46 hs
[0:37]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 11:22 (original: 12:00)
iNfiNity} sET [Intermission]: first time?
[Intermission]: iNty} daNjyh disconnected
k4i [Intermission]: ggwp
[Intermission]: bobek disconnected
[Intermission]: k4i disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.