haxbyjam vs Square X (4068 views)

fi lEku
fi Webe
pl WuT
ch fumoffu
de shady
nl yiii


CyberGamer EU ET Season 4
3on3 Division 1
Group A

Download CGAC - #cg.et - Read the rules
Awards awarded to for
Lady Macbeth HAXBYJAM WEBE 57 kills
Killing Spree HAXBYJAM WuT 5 frags without being killed
Accountant HAXBYJAM WEBE 100% kills/killed ratio
He's dead, Jim! HAXBYJAM ^WlEku 12 gibs
...and stay dead! HAXBYJAM ^WlEku 27% gibs/kill
Lead Poisoning HAXBYJAM WEBE 48 SMG kills
Spammity spam spam! sq-x yiii 7 SPAM kills
Fragstealer sq-x yiii 178 damage per frag
Die! Damn you, Die! HAXBYJAM WuT 275 damage per frag
What objective? HAXBYJAM WEBE 348 XP
Red Shirt sq-x yiii 74 deaths
Are these pliers sharp? sq-x yiii 7 deaths without fragging
Med Pack Whore sq-x shady 176 damage per death
Eyes Wide Shut HAXBYJAM WuT 3 team kills
Gingerbread man HAXBYJAM ^WlEku 23 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
HAXBYJAM WuT76257455970319889082651950/04/242/322/619814055
HAXBYJAM ^WlEku752634459120223876281251490/02/339/305/519913845
HAXBYJAM WEBE1003485757701171054789781870/03/148/377/518515855
HAXBYJAM 8386814617526065928199253685310/09/1129/3714/519414555
sq-x yiii4918036744001467107059360/02/427/517/61869537
sq-x Fumoffu82308415090019857183681710/03/334/274/120916735
sq-x shady61266396371178440105151780/01/234/474/621616447
sq-x 6275411618720114023721259423850/06/295/4715/620414236
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
HAXBYJAM WuT112971816400832862424360/03/014/81/1/KKDDDX/K/K/KDK/KK/DK/KDKDKDK/KKKKK
HAXBYJAM ^WlEku12211022186011334612173350/01/021/41/1KKD/KDTK///KDK/K/KKK/K//KKKK/KK//KKDDKK/K
HAXBYJAM WEBE1051011918300534013511580/00/017/122/1KKKKDDDKDKKD/KDKDKKD/DKKDK/K/KDKD/KKD
HAXBYJAM 11330859521301261014881081290/04/052/244/3
sq-x yiii3282825000324433264180/00/17/201/2DDKX/D/KKKDD/DKDDDDDKDKDDDDDKDDDDD
sq-x Fumoffu576911192005291229801040/00/19/122/1DDKKK/K/KD/DKKDK/DDDKDDD/KKDDD
sq-x shady2977724101127533904840/00/28/200/1DTDD/DKDDKDDDDDDDDKDKDDDKKDDDDKD
sq-x 39228266830198108101482060/00/424/523/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
HAXBYJAM WuT373438100317741363360/01/02/40/1KDDD/K//DKD
HAXBYJAM ^WlEku83445610021102112400/00/14/21/1DKKDK/KDD/K
HAXBYJAM WEBE855167000290683600/00/14/22/2/DKDDDKK/KDKK
HAXBYJAM 681291421200737823323360/01/210/83/4
sq-x yiii502661200051226123000/00/13/53/1/KDD/DKK//KDDKDK/D
sq-x Fumoffu33462600049581200450/01/01/20/0K//K//DD
sq-x shady1003566000111391352180/01/04/31/2DKKKDKDDK/KD
sq-x 6110714240001033233782630/02/18/104/3
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
HAXBYJAM WuT52711019102418762446690/00/112/120/2KD/DKK/DDDKDDK/TD/TDKKDDDKDKDDK
HAXBYJAM ^WlEku3360721201321453104780/00/05/163/3KD/K/DKDDDXKDDDDDKTDDDK/DDKDDD
HAXBYJAM WEBE75841520200429802476180/02/012/161/2D///DKKKKKDDKDXKDDDDDKXK/KDKDKDDDKDKK
HAXBYJAM 53215326050311700180261650/02/129/444/7
sq-x yiii75721520400330412565180/00/113/142/2DKDKDKK/KKKDDDDKKDDDDK/KDKDKDKDKD/D
sq-x Fumoffu145124161140072434190640/01/114/31/0KK//DKDK/KK/KK/KKDKK/KDKK/K
sq-x shady105881817410525512530580/00/015/103/1DD/KDKKKKDKK/KKKD/K/KDDKDKSDKKKDK/D
sq-x 108284494812101580267001800/01/242/276/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
HAXBYJAM WuT87551416101419542032540/00/114/81/2DKDKDKDKK/KK/DKTDDKDDDK/KK/KDDK
HAXBYJAM ^WlEku71491014300520541724360/01/29/80/0DK/KKDD/DKDKK/DDDK//XKKKD
HAXBYJAM WEBE14111217122016326021551110/01/015/72/0DKKDKD/D/KK/KXKK/KK/KDKKKK/KTDK
HAXBYJAM 100216414260215726859112010/02/338/233/2
sq-x yiii41071700030000/02/14/121/1KD/DDKDD/DKDDDDDKKKDD/KD
sq-x Fumoffu85691214300322672282180/01/110/101/0KK/KDKK/KDKDK/KDKDDDDDKDKD
sq-x shady5066816200019972729180/00/07/140/2KDDKDDKDKDKDKDDDKDDDDKDD
sq-x 591352747500642645011360/03/221/362/3

» View plaintext endround stats
Player Chats
[8:56]: Match is PAUSED! (Allies)
[8:56]: Match resuming in 225 seconds!
[8:56]: Match resuming in 10 seconds!
[8:56]: Match resuming in 9 seconds!
[8:56]: Match resuming in 8 seconds!
[8:56]: Match resuming in 7 seconds!
[8:56]: Match resuming in 6 seconds!
[8:56]: Match resuming in 5 seconds!
[8:56]: Match resuming in 4 seconds!
[8:56]: Match resuming in 3 seconds!
[8:56]: Match resuming in 2 seconds!
[8:56]: Match resuming in 1 seconds!
[8:56]: FIGHT!
[7:58]: The Doors are opening!!
[7:51]: Main blast door opening!
[6:37]: Allied Command Post spawn active!
[6:37]: Allied Command Post constructed. Charge speed increased!
[Intermission]: >>> Clock set to: 10:00
[7:32]: The Doors are opening!!
[7:11]: Allied Command Post spawn active!
[7:11]: Allied Command Post constructed. Charge speed increased!
[6:08]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 3:52 (original: 10:00)
[11:15]: Allies have damaged the East Wall
[10:32]: Allies capture the Forward Bunker!
[10:16]: Axis reclaim the Forward Bunker!
[10:12]: Allies capture the Forward Bunker!
[9:54]: Axis reclaim the Forward Bunker!
[8:57]: Allies capture the Forward Bunker!
[6:33]: Door Controls have been constructed.
[6:33]: Allies have secured the forward bunker.
[6:25]: The Allies have stolen a gold crate!
[5:41]: The Axis have intercepted the stolen gold crate!
[5:39]: The Allies have stolen a gold crate!
[5:33]: The Loading Doors are Opening!
[5:27]: The Allies have secured a gold crate!
[4:57]: The Allies have stolen a gold crate!
[4:53]: The Loading Doors are Closing!
[3:52]: The Loading Doors are Opening!
[3:49]: The Allies have secured a gold crate!
[3:49]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 8:10
HAXBYJAM WEBE [Intermission]: wut has new tactics
HAXBYJAM WEBE [Intermission]: 1 word per round
sq-x shady [Warmup]: worked
[7:39]: Allies capture the Forward Bunker!
[7:27]: Allies have damaged the East Wall
[6:35]: Door Controls have been constructed.
[6:35]: Allies have secured the forward bunker.
[6:26]: The Allies have stolen a gold crate!
[6:17]: The Loading Doors are Opening!
[5:58]: The Axis have intercepted the stolen gold crate!
[5:46]: The Allies have stolen a gold crate!
[4:57]: The Axis have intercepted the stolen gold crate!
[4:50]: The Loading Doors are Closing!
[4:45]: The Allies have stolen a gold crate!
[4:19]: The Axis have intercepted the stolen gold crate!
[4:05]: The Allies have stolen a gold crate!
[3:52]: The Axis have intercepted the stolen gold crate!
[3:46]: The Allies have stolen a gold crate!
[3:37]: The Loading Doors are Opening!
[3:07]: The Loading Doors are Closing!
[2:56]: The Loading Doors are Opening!
[2:47]: The Axis have intercepted the stolen gold crate!
[2:46]: The Allies have stolen a gold crate!
[2:45]: The Loading Doors are Closing!
[2:01]: Match is PAUSED! (Allies)
[2:01]: Match resuming in 225 seconds!
[2:01]: Match resuming in 10 seconds!
[2:01]: Match resuming in 9 seconds!
[2:01]: Match resuming in 8 seconds!
[2:01]: Match resuming in 7 seconds!
[2:01]: Match resuming in 6 seconds!
[2:01]: Match resuming in 5 seconds!
[2:01]: Match resuming in 4 seconds!
[2:01]: Match resuming in 3 seconds!
[2:01]: Match resuming in 2 seconds!
[2:01]: Match resuming in 1 seconds!
[2:01]: FIGHT!
[1:54]: Axis have returned the objective!
[1:54]: The Axis have intercepted the stolen gold crate!
[1:45]: The Allies have stolen a gold crate!
[1:09]: The Axis have intercepted the stolen gold crate!
[1:05]: The Allies have stolen a gold crate!
sq-x yiii [0:48]: ?!
[0:40]: The Axis have intercepted the stolen gold crate!
[0:36]: The Loading Doors are Opening!
[0:21]: The Loading Doors are Closing!
sq-x yiii [0:07]: ggs
HAXBYJAM WEBE [0:01]: 3rd for fun?
[Intermission]: sq-x yiii disconnected
[Intermission]: >>> Objective NOT reached in time (8:10)
[Intermission]: HAXBYJAM WuT disconnected
[Intermission]: HAXBYJAM lEku disconnected
[Intermission]: HAXBYJAM WEBE disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.