Momentum Gaming vs az8sense (1710 views)

pl seeD
pl Bob Funclub
pl ryzyK
pl Jason Hayes
pl bystry
pl h2o
pt shivaj
pt ag0n
pt caga
pt mesh
pt r0th
pt setupj
pt takerj
26.03.21 21:30 CET
Awards awarded to for
Lady Macbeth mMm Bystry 108 kills
Killing Spree mMm h2o 8 frags without being killed
Accountant mMm Bystry 127% kills/killed ratio
He's dead, Jim! mMm h2o 32 gibs
...and stay dead! mMm bbi 46% gibs/kill
Lead Poisoning mMm h2o 89 SMG kills
Spammity spam spam! portuguese style 63 SPAM kills
Fragstealer portuguese style 146 damage per frag
Die! Damn you, Die! AZ^L8 SHiVAji :^KX^JDD 256 damage per frag
What objective? mMm h2o 642 XP
Red Shirt AZ^L8 SHiVAji :^KX^JDD 114 deaths
Are these pliers sharp? CAGA 14 deaths without fragging
Med Pack Whore mMm Bystry 185 damage per death
Eyes Wide Shut CAGA 7 team kills
Gingerbread man portuguese style 35 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
AZ8 mshggh9660410711231062918117128997780/03/1184/6116/1116911576
portuguese style994371021013022351506197181190/021/213/5763/71489444
AZ^L8 SHiVAji :^KX^JDD43315491141103159995123106240/01/548/713/25204108312
az8 spj :-]744197510020132813302140524280/01/662/5715/1317713947
CAGA4745045951207168768151671970/02/846/604/13195160414
let the bodies hit the floor73502588016052011883137532300/010/748/395/1520517267
hi722727436602120326143771267789923760/038/7301/39106/1518313158
mMm seeD723547510419032911926101024750/018/510/5043/261599747
mMm dbC634097011120152612893140745470/00/767/548/23184126312
mMm Bystry1276261088528022116329155523310/012/688/4610/1315118355
mMm h2o102642999632163017175141048010/06/489/4610/1717314585
mMm bbi53437529824022110857141774480/01/944/539/1620914569
mMm ryzyK49470469311131911195124692480/00/541/466/1324313365
mMm 762938450587134321146803758047828500/037/5339/4686/1318713857
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
AZ8 mshggh3986923201529142495940/00/410/100/4DDK/DK/DDDKDKDDD/DDDKKK/KDDD/TDKD
portuguese style114691614700420191439360/05/02/86/2/KK/KKK/KDKKDDKDD/KDKKKKDDDKKD
AZ^L8 SHiVAji :^KX^JDD47588173002160322912470/00/08/150/1/K/DKKDKKDDKDDXDDDDDKDKDDD
az8 spj :-]728613183122206322921170/00/19/106/4KKKKDKSDK/KDDDTKKDKDDDDK/DDKDKDTD
CAGA71641014500215942500180/00/08/112/3DDKKKDDKDDDXDKKDKK/DDKK/XD
let the bodies hit the floor6075915201623582469490/02/28/60/2KDKD/DK//KK/TD/D/DKKDKDDKX
hi674386510122142112551134865610/07/745/6014/16
mMm seeD73741115401117171608810/05/20/107/3DKDKDDKXDKKDDDDK/KTDDDKKKDXKD
mMm dbC62581016500421802316220/00/18/102/2DDDKDKDDXKKDDKK/K/K/K/DDDKD
mMm Bystry2101212110801130452220770/02/117/63/3KKDKKTDKDKKKKDKKKKKDXKD/KKDKDKKDK
mMm h2o1131221715802636212588920/00/118/61/2DKK/DD/K/TKDKKKK/DDKKKKDDKDTK/KK/K
mMm bbi13010813106001163922211160/00/010/73/2KDDKKDDKKKKKKDDKK/DDKKD
mMm ryzyK5387713300112841598180/00/27/60/2DK/DDKDDDDKDDDDKKKDK
mMm 107570797934041413486125514060/07/760/4516/14

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
AZ8 mshggh6110411184014212919971090/02/18/122/1DDDDDKDKDKDKKKDDKK//KDKDKDD/T/
portuguese style9459181960042596202500/03/20/1215/1KD//DKDD/KDKKDKKDK/KDKKDKKKDDKDKKDKDD
AZ^L8 SHiVAji :^KX^JDD47719192004175427882060/00/19/100/4/D/KKDDDDDD/XDKK/DDDKDKKDDKKD
az8 spj :-]70661217500625362529590/00/210/102/0/DDKDKKDKDK/KKDKK/DDDK/D//DKKX
CAGA4561920201017203323140/01/29/150/3DDDDDKDKDDDDTKKDKDKDDDDDDKDDKK
let the bodies hit the floor1451111611300021722378200/01/211/74/2DDKKDDDDKKKKDKKKKKKDKDKDKKD
hi774727510422021812907150404080/07/1047/6623/11
mMm seeD888215174005268016681060/05/24/76/4KK/KDKKKXK/DKK/DDDDKK/DKDD/DKKDKD
mMm dbC13184211612003263422641640/00/220/71/4KKDDKKKDKDK/KDDDKDKDKDKKDKKK/KK/KDKKD
mMm Bystry138981813400429702214540/02/116/80/0KKKDKK/K/KKKDKDKK/DKDKDK/KDKKDD
mMm h2o779914184015248523581580/02/011/62/7K/KK/KTKDDKDKDDKDDK/KKDKD/D/KKDDD
mMm bbi556010186005180521041040/00/09/81/5KKD/DKKD/D/DDDDDKDDK/KDKK/DK
mMm ryzyK4093820210424662299170/00/16/111/3/K/KSDKDKDDDDDKDDKDDK/D/KDDD
mMm 885168610232112615040129076030/09/666/4711/23
Player Summary for missile_b3
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
AZ8 mshggh568313233029341534301920/00/19/144/0KDDDDDKKDX/KD/KT/T/KDD/DDKK/XKK/K//KDKDD
portuguese style85871720221726481887600/02/00/1416/0/K/KSDKDK/K//XKX/DKTSKDDXDKKKDKKD/DKKKDKD
AZ^L8 SHiVAji :^KX^JDD133632210031495285400/00/03/100/9DDDDDDDDKDK/DXDDDDDD/D/KDD
az8 spj :-]316161920041674313900/00/15/91/4/D/DDKDDD/DKDDDDDDDKK/KKD
CAGA3372721102516803216730/00/47/102/2DDDDKTDDKDDDKD/DKDTDK/KD//K/DD
let the bodies hit the floor2564416102117803185720/02/04/90/6KD/KDDDDDTXDKDDDDDTDKDD
hi414035012110272912692177113970/04/628/6623/21
mMm seeD11071211930092916158500/02/03/513/6KKDK/KK/DKK///KDKXKKKD/K/KKK/DKDKDDKKDDK/
mMm dbC65891320101629592260490/00/014/80/5DKK//DD/KKDKDDKD/KKDDKK/TK/DDDDKKD
mMm Bystry1351251914600935282554360/03/114/32/2K/KK/KDKK/K/XKK/KKKDKKK/KD/DK/DK/K
mMm h2o106113171611010324819401080/01/016/50/1K//K/K//K//KKD/DKKKXKXK/KDKSKDDKKK/
mMm bbi558310187028256426641700/00/310/32/4KD/K/K/DT/K/KDDTK/KDDKDDKK//DD
mMm ryzyK83971012201624961689260/00/08/32/3KDKDKKD/K/K/DT/KDDKK/K/
mMm 92578909920144817711126923890/06/465/2719/21

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
AZ8 mshggh29113135126023388114473240/01/230/46/4/KDKKKKKKDKDKKKTKKDKKKKKKDK/KKKKKKKXKK/DTDDKKKKKKD
portuguese style100651616500826511563180/00/011/75/2DKKDK/KKDDKK/KD/K/D//KD/KKKXKK/KD
AZ^L8 SHiVAji :^KX^JDD567913234014311120451290/01/212/181/1DKX//KKDKDDDDK/DK/DTKDKXDDDDKDDKDKDDKKD
az8 spj :-]108531312300719171773600/00/011/52/3/KDKKXD/KKXK/K/KKXKK/KKD//DD
CAGA8714678102211991448670/00/19/40/1DDTKKDK/KDDKK/TKD
let the bodies hit the floor11088111050271715900170/02/111/10/1///T/KK/DKKKKK/TDK/DKKK
hi12556295812407311447491766150/04/684/3914/12
mMm seeD4432818000312001897940/01/03/124/3KKD/DDKKDDDDKDDDDD/KDDK/DK
mMm dbC2040524000215372935540/00/05/180/4DDDKDDDDDDDDD/DDKDDDKKDDKDD/D
mMm Bystry126971915100122362589280/02/114/133/0/KKKDDDKKKDKDDKKKKDDDKKDKDKDKKKDDK
mMm h2o5061714200213632363500/02/03/112/1DDKDKDD/KDDK/DKDKDKDD
mMm bbi3146619000115542613180/01/25/160/0D/DDDKDDKKDDDDDDDKDKDKDDD
mMm ryzyK3388515000112862077300/00/15/100/3KDK/DDDKDKDDDDDKDDDD
mMm 5136450105300109176144742740/06/435/809/11
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
AZ8 mshggh1441102618900537031699180/00/116/132/0/XKD/KKKDKDK/DDDKKKKDKKKD/KKKDKKK/KKDKKKDKKDD
portuguese style142107201460073247111800/05/00/513/1K/DKDKKK/KKK/KK/K/KD/KKKK/KKDKKDDD
AZ^L8 SHiVAji :^KX^JDD3371515101220322332420/00/06/70/6KTDDDDD/KDDKDK/DDDDKD
az8 spj :-]936915163015284716711380/00/114/122/0DK/XKDDDDTKK/KK/KDKKK/DK/KDKXDKDKD
CAGA704671030218831841250/01/08/50/4/KDTDDKKKXDKDDKTKDDD
let the bodies hit the floor6966913200318402398360/02/17/60/3KKDKKDDK/KD/DKD/KDDDDK
hi92469828624042314552110592590/08/351/4817/14
mMm seeD524710193014169619751030/02/00/127/5DD//TDKK/KD/DDKDKKDXDDDDDKKKDXKD
mMm dbC476911232137173624452070/00/49/75/4DKD/DXDKK/SKK/DKDDD/TKDKT/KDDDDDDK//TK
mMm Bystry60651220100320123433470/01/110/91/6KDKK/D/DDKD/DKDDDDDKDKKDDKDKDKDK
mMm h2o13311920151101429432771710/00/219/62/2KD/DKDKKDKDKDDK/DDKKTXDDK/KK/KKKKKKKK
mMm bbi257041630031564247300/00/03/101/3/DDDKKD/DDK/DDXDDDDKD
mMm ryzyK3748616300511081455460/00/15/51/0K//DK/D/KD/DDDKDKKDDDD
mMm 594186310923152611059145524740/03/846/4917/20

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
AZ8 mshggh72901318700320751831410/00/211/82/2DD/KDKKDKD/KDKKKKDDDKK/DKDDKDDD
portuguese style8350151840151900168650/06/00/118/1K/KK/KT/KDKKD//DKDDKDKKDKDDDDKKDDK
AZ^L8 SHiVAji :^KX^JDD610111800100000/00/210/112/4KDKDDKKKDDKDDDKDDDDDKKDKTDDKDD
az8 spj :-]88841618400422652648540/01/113/112/2KDKD/DKDKDKK//DKKK/KKKDKDDDKKDDDKD
CAGA226152200061692283900/00/15/150/0KD//D/DD/D/DDDKDKDDDK/KXDDDD
let the bodies hit the floor6098915300320182423360/01/17/101/1DK//KKXKDK/DDKKDDDDDDKDKD
hi64383691091802219950114271360/08/746/6615/10
mMm seeD62481016501717171369910/03/10/46/5/KDKDDDKDXK//KDKKDD//KT/DKK/X
mMm dbC83691012001418471854510/00/011/40/4DKDK/KD/KKDDDKDTDK/KKKX/
mMm Bystry1461201913801325382542890/02/117/71/2KD/DKDDDDDKKTKDKKKDK/KKDKKK/KKKKK
mMm h2o13312824186023351520843220/01/122/123/4KDKKDKKDKKDKKKDDK/DDKKXKKDDDKKKXT/KKKKDXKD/TKDD
mMm bbi5270917200317312102400/00/47/92/2DDDDDKK/D/DKKKDKDXDKDKDD/KD
mMm ryzyK585710171022255533511110/00/010/112/2DDKKDK/DDTKDDKDKKKK/DKKKKDKDKDTKD
mMm 89492829322072213903133027040/06/767/4714/19

» View plaintext endround stats
Player Chats
AZ8 mshggh [Warmup]: sorry for the delay, they are having coffee talk
AZ^L8 SHiVAji :^KX^JDD [Warmup]: XDDDD
AZ^L8 SHiVAji :^KX^JDD [Warmup]: true
mMm seeD [Warmup]: well we dont have much tinme
mMm seeD [Warmup]: :/
AZ8 mshggh [Warmup]: </3
mMm seeD [Warmup]: 2 - 3 maps
AZ^L8 SHiVAji :^KX^JDD [Warmup]: 4 :PPPpp
[14:45]: Axis Command Post constructed. Charge speed increased!
[13:05]: The Tank has been repaired!
[13:03]: The Tank has been damaged!
[11:38]: The Tank has been repaired!
[11:36]: Allied team has stolen the Tank!
[11:23]: Truck Barrier #1 has been constructed.
[10:33]: The Tank has been damaged!
[10:12]: The Tank has been repaired!
[10:01]: The Tank has been damaged!
[9:50]: Allied team has destroyed the Axis Command Post!
[9:14]: Match is PAUSED! (Axis)
[9:13]: Match resuming in 225 seconds!
[9:13]: Match resuming in 210 seconds!
[9:13]: Match resuming in 195 seconds!
[9:13]: Match resuming in 10 seconds!
[9:13]: Match resuming in 9 seconds!
[9:13]: Match resuming in 8 seconds!
[9:13]: Match resuming in 7 seconds!
[9:13]: Match resuming in 6 seconds!
[9:13]: Match resuming in 5 seconds!
[9:13]: Match resuming in 4 seconds!
[9:13]: Match resuming in 3 seconds!
[9:13]: Match resuming in 2 seconds!
[9:13]: Match resuming in 1 seconds!
[9:13]: FIGHT!
[9:13]: The Tank has been repaired!
[9:06]: Allied Command Post constructed. Charge speed increased!
[9:01]: Allied team has destroyed the Bank Doors!
[8:18]: Truck Barrier #1 has been destroyed.
[7:16]: Allied team is escaping with the Gold Crate!
[7:04]: The Tank has been damaged!
[6:13]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:46
[8:32]: Axis Command Post constructed. Charge speed increased!
[8:15]: Allied team has destroyed the Axis Command Post!
[8:10]: Allied Command Post constructed. Charge speed increased!
[6:24]: The Tank has been repaired!
[6:21]: Allied team has stolen the Tank!
[6:18]: The Tank has been damaged!
[5:52]: The Tank has been repaired!
[5:18]: Truck Barrier #1 has been constructed.
[4:59]: The Tank has been damaged!
[4:46]: The Tank has been repaired!
[4:18]: Allied team has destroyed the Bank Doors!
[3:46]: The Tank has been damaged!
[3:40]: Truck Barrier #1 has been destroyed.
[1:17]: Truck Barrier #1 has been constructed.
[1:14]: Allied team is escaping with the Gold Crate!
[Intermission]: >>> Objective NOT reached in time (8:46)
[14:24]: Allies capture the Forward Bunker!
[14:22]: Axis reclaim the Forward Bunker!
[11:15]: Allies capture the Forward Bunker!
[11:13]: Axis reclaim the Forward Bunker!
[11:05]: Allies capture the Forward Bunker!
[11:04]: Axis reclaim the Forward Bunker!
[11:03]: Allies capture the Forward Bunker!
[10:15]: Allies have destroyed the Door Control!
[8:57]: Axis have returned the objective!
[8:48]: Allied Command Post constructed. Charge speed increased!
[6:59]: Allies have transported the Power Supply!
[6:57]: Allies have activated the Gate Controls!
[6:55]: Magnetic seal deactivated - Gates opening!
[6:27]: The Rocket Controls have been dismantled.
[5:57]: Axis have returned the objective!
[4:28]: Allies have transported the Rocket Control!
[Intermission]: >>> Clock set to: 10:31
az8 spj :-] [Warmup]: this map make's me cry
az8 spj :-] [Warmup]: bloody tears
az8 spj :-] [Warmup]: shit as fuck
az8 spj :-] [Warmup]: dunno who invented this shit thing
mMm seeD [Warmup]: well we played it first time
mMm seeD [Warmup]: or second
az8 spj :-] [Warmup]: well i wish i never played it
let the bodies hit the floor [Warmup]: They say first time is the hardest
portuguese style [Warmup]: :D
portuguese style [Warmup]: :D
portuguese style [Warmup]: :D
[10:14]: Axis Command Post constructed. Charge speed increased!
[9:46]: Match is PAUSED! (Axis)
[9:46]: Match resuming in 225 seconds!
[9:46]: Match resuming in 10 seconds!
[9:46]: Match resuming in 9 seconds!
[9:46]: Match resuming in 8 seconds!
[9:46]: Match resuming in 7 seconds!
[9:46]: Match resuming in 6 seconds!
[9:46]: Match resuming in 5 seconds!
[9:46]: Match resuming in 4 seconds!
[9:46]: Match resuming in 3 seconds!
[9:46]: Match resuming in 2 seconds!
[9:46]: Match resuming in 1 seconds!
[9:46]: FIGHT!
[9:30]: Allies have destroyed the Door Control!
[9:04]: Allies have transported the Power Supply!
[9:02]: Allies have activated the Gate Controls!
[8:59]: Magnetic seal deactivated - Gates opening!
portuguese style [8:43]: :D
[6:09]: The Rocket Controls have been dismantled.
[5:38]: Axis have returned the objective!
[2:15]: Allies have transported the Rocket Control!
[Intermission]: >>> Objective reached at 8:16 (original: 10:31)
mMm bbi [Intermission]: gg
AZ8 mshggh [Intermission]: wp
[14:42]: Axis Command Post constructed. Charge speed increased!
[14:09]: The Allies have captured the forward bunker!
[13:29]: The Allies have breached the Forward Bunker Gate!
[13:16]: The Allies have opened up the Forward spawn rear exit!
AZ8 mshggh [12:06]: xD
[12:01]: Allied team has destroyed the Axis Command Post!
[11:56]: Allied Command Post constructed. Charge speed increased!
[11:53]: The Depot Fence has been constructed.
[10:51]: The Allies have breached the Depot Gate!
[10:24]: The Allies have breached the Depot's east wall!
[7:35]: The Allied Truck is in position!
[6:54]: The Crane Controls have been constructed.
[6:53]: The Allies have activated the crane!
[6:40]: The Allies have loaded the Gold Crate onto the Truck!
[5:35]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:24
[9:02]: Axis Command Post constructed. Charge speed increased!
[8:39]: The Allies have captured the forward bunker!
[8:05]: The Allies have breached the Forward Bunker Gate!
[7:43]: The Allies have opened up the Forward spawn rear exit!
[7:20]: Allied team has destroyed the Axis Command Post!
[7:02]: Allied Command Post constructed. Charge speed increased!
[6:53]: The Depot Fence has been constructed.
[5:54]: The Allies have breached the Depot's east wall!
[5:23]: The Allies have breached the Depot Gate!
[4:48]: The Allies have breached the Depot's west wall!
[3:41]: The Allied Truck is in position!
[3:03]: The Crane Controls have been constructed.
[3:02]: The Allies have activated the crane!
[2:48]: The Allies have loaded the Gold Crate onto the Truck!
AZ8 mshggh [0:21]: gg
[Intermission]: >>> Objective NOT reached in time (9:24)
mMm bbi [Intermission]: GG
AZ8 mshggh [Intermission]: ggs
[Intermission]: mMm h2o disconnected
[Intermission]: az8 spj :-] disconnected
AZ^L8 SHiVAji :^KX^JDD [Intermission]: ggs
[Intermission]: mMm bbi disconnected
[Intermission]: AZ8 mshggh disconnected
[Intermission]: portuguese style disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.