team stAt1c vs Z salamapartio (3185 views)

nl mAss1v
nl Highway
bg Drovage
fi pumbatti
fi palomies
fi temezi
08.01.12 21:00 CET
Awards awarded to for
Lady Macbeth stAt1c^P^ Highway 58 kills
Killing Spree Z.PUMBATTIQ('-'Q) 7 frags without being killed
Accountant stAt1c^P^ Highway 97% kills/killed ratio
He's dead, Jim! stAt1c^P^ Highway 15 gibs
...and stay dead! stAt1c^P^ Highway 26% gibs/kill
Lead Poisoning Z.Palomies 52 SMG kills
Spammity spam spam! Z.PUMBATTIQ('-'Q) 7 SPAM kills
Fragstealer Z.PUMBATTIQ('-'Q) 172 damage per frag
Die! Damn you, Die! stAt1c^7mAss1v :DdDD 306 damage per frag
What objective? Z.PUMBATTIQ('-'Q) 356 XP
Red Shirt stAt1c^7mAss1v :DdDD 75 deaths
Are these pliers sharp? stAt1c^7mAss1v :DdDD 9 deaths without fragging
Med Pack Whore Z.PUMBATTIQ('-'Q) 168 damage per death
Eyes Wide Shut stAt1c^P^ Highway 2 team kills
Gingerbread man Z.PUMBATTIQ('-'Q) 23 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
stAt1c^7mAss1v :DdDD3922629755001971139315940/01/728/490/224512439
stAt1c^P^ Highway9730558601502171032599043150/06/250/394/217816567
stat1c^0Drovage62287396390020922594162020/01/034/384/523714937
stat1c6481812619829025626663286356110/08/0112/388/522014648
Z.Palomies913295156302171080488261530/00/352/341/421215854
Z.temezi51312346740215782285292330/02/130/504/423012747
Z.PUMBATTIQ('-'Q)953565759912231000993082100/07/445/297/317615576
Z.7899714218216165528635266635960/09/4127/2912/320614756
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
stAt1c^7mAss1v :DdDD4275112640092379291600/00/111/160/0/DDKK/DD//D/KDD/DKDK/DKDDKK/DK/KDDKDD
stAt1c^P^ Highway1131152623400837683412690/03/021/152/0K//KD/KKDKDK/KDKKKK/KDDKKDKKDDKD/KKDKKD/KKDK/DDKK
stat1c^0Drovage9012220224001239513305900/01/018/71/3KDKKD/KK/KKK/KKDDKD/D/K/D//K/KKD/KK/K/DDKK
stat1c^8231257711200291009896331590/04/150/383/3
Z.Palomies69991623100634433524720/00/016/160/1DKDKDKDKKDDDK///DKK/KKDK/D/DKKDDDKDKDKD
Z.temezi341101029000528963118960/00/18/232/1K/DDDDDDKD//KKDDDDDKDDKDD/KDKDXDDDKD/DDK
Z.PUMBATTIQ('-'Q)661161624211732943456520/01/315/121/1DKKDDKDDK///D/DKDKD/KDKKDKK/DDDTKD/KKSKKD
Z.563254276311189633100982200/01/439/513/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
stAt1c^7mAss1v :DdDD40971230100726213808360/00/312/200/1DK/D/KDDDK//D/DDDKKDDDDDDD/DKXKDDKDD/DKKKDK
stAt1c^P^ Highway471021123501638204288700/01/110/161/0/KDDKKDK/DKDDKDD/D//DKTDDK/KDDKDKDD
stat1c^0Drovage369692540032714378400/00/07/202/2/DDDDDKKKDKK//KDDDDDKDKDDDKDDDDDDD
stat1c^4129532781001169155118801060/01/429/563/3
Z.Palomies1311532116100645293060360/00/120/81/2KKKKKDDDKD/KDKD//K/K/KKDKDDKKKKXKKDKK/
Z.temezi811361822301835323156270/02/016/131/2DDKKK/KKD/DKDD/KDKKKK/K/D/DXKDK/KD/KTDKDKD
Z.PUMBATTIQ('-'Q)121138231940111381929391400/02/019/73/1K/K/D/KDKDK/K/K/DK/K/KKKKKKKDTKK/KKDK/K/KDD
Z.1114276257802251188091552030/04/155/285/5
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
stAt1c^7mAss1v :DdDD202621000001042145500/00/32/80/0DDDKDDDKDXDDD
stAt1c^P^ Highway71305710119049921040/01/05/50/1DD/KKDKDKDKTD
stat1c^0Drovage3729381003104812991120/00/02/51/0D///KKDDDKD
stat1c^438510252014299437462160/01/39/181/1
Z.Palomies14032751003133070400/00/07/20/1K/KDK/K/DKXKK
Z.temezi100374410116559251100/00/04/21/1K/DDDKTKK
Z.PUMBATTIQ('-'Q)1115010920041761136500/03/16/41/0KKK/KDKDKK/DKK/DK/D
Z.11711921184018374629941100/03/117/82/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
stAt1c^7mAss1v :DdDD442849000310711136580/01/03/50/1/D/DDKKK/DKDD
stAt1c^P^ Highway22858167500218331212720/01/114/31/1KDK/KDK/KKKKKKDKKKKKDKD
stat1c^0Drovage87407800021512102800/00/07/60/0KKDKK/DKD/DKDKD
stat1c^12012627245007441633761300/02/124/141/2
Z.Palomies5845712002215021538450/00/29/80/0DKDK/TKDKDDKDDKDKDTD/
Z.temezi16292120001739133000/00/02/120/0DDDD/DKDDDDDDKX
Z.PUMBATTIQ('-'Q)1145287100111351548180/01/05/62/1/KKDKKDXDKDKDDKK
Z.631261731102433764416630/01/216/262/1

» View plaintext endround stats
Player Chats
stAt1c^7mAss1v :DdDD [Warmup]: uno momento
Z.temezi [Countdown]: gl hf
stAt1c^P^ Highway [Countdown]: gl hf
stAt1c^7mAss1v :DdDD [Countdown]: hf
stAt1c^P^ Highway [9:45]: >> HIGHNADE <<
stAt1c^P^ Highway [9:45]: #@)(MULTIKILLLLL)(@#
stAt1c^P^ Highway [9:45]: #@)(MULTIKILLLLL)(@#
stAt1c^P^ Highway [9:44]: #@)(MULTIKILLLLL)(@#
[9:00]: The Allies have captured the forward bunker!
[8:26]: Axis Command Post constructed. Charge speed increased!
[8:11]: The Allies have opened up the Forward spawn rear exit!
[8:09]: The Allies have breached the Forward Bunker Gate!
[7:36]: Allied team has destroyed the Axis Command Post!
[6:33]: Allied Command Post constructed. Charge speed increased!
[5:05]: The Allies have breached the Depot Gate!
[5:02]: The Depot Fence has been constructed.
[4:39]: The Allies have breached the Depot's east wall!
[3:56]: The Allied Truck is in position!
[1:14]: The Crane Controls have been constructed.
[1:13]: The Allies have activated the crane!
[1:00]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Clock set to: 12:00
Z.PUMBATTIQ('-'Q) [Intermission]: wp
Z.temezi [Intermission]: wp
stAt1c^P^ Highway [Intermission]: wp
stAt1c^P^ Highway [10:55]: #@)(MULTIKILLLLL)(@#
stAt1c^P^ Highway [10:55]: #@)(MULTIKILLLLL)(@#
stAt1c^P^ Highway [10:54]: #@)(MULTIKILLLLL)(@#
[9:42]: The Allies have captured the forward bunker!
[9:17]: Axis Command Post constructed. Charge speed increased!
[9:08]: The Allies have breached the Forward Bunker Gate!
[8:57]: The Allies have opened up the Forward spawn rear exit!
[8:18]: Allied team has destroyed the Axis Command Post!
[8:05]: The Allies have breached the Depot Gate!
[7:52]: The Depot Fence has been constructed.
[7:40]: Allied Command Post constructed. Charge speed increased!
[6:40]: The Allies have breached the Depot's east wall!
stAt1c^P^ Highway [5:13]: Grafaim
[3:51]: The Allied Truck is in position!
[3:25]: The Crane Controls have been constructed.
[3:24]: The Allies have activated the crane!
[3:11]: The Allies have loaded the Gold Crate onto the Truck!
stAt1c^P^ Highway [3:05]: ;D
Z.Palomies [2:21]: veri hittable
stAt1c^P^ Highway [0:22]: GG
Z.temezi [0:16]: gg wp
[Intermission]: >>> Objective NOT reached in time (12:00)
stAt1c^P^ Highway [Warmup]: f2
stAt1c^P^ Highway [Warmup]: ;D
[11:16]: Allies have damaged the West Wall
[10:26]: Allies capture the Forward Bunker!
[10:05]: Allies have secured the forward bunker.
[10:05]: Door Controls have been constructed.
[10:01]: The Allies have stolen a gold crate!
[9:39]: The Loading Doors are Opening!
[9:36]: The Allies have secured a gold crate!
[9:33]: The Allies have stolen a gold crate!
[9:14]: The Axis have intercepted the stolen gold crate!
[9:05]: The Loading Doors are Closing!
[9:00]: The Allies have stolen a gold crate!
[8:43]: The Axis have intercepted the stolen gold crate!
[8:21]: The Allies have stolen a gold crate!
[7:44]: The Loading Doors are Opening!
[7:42]: Allies have escaped with the Gold!
[7:42]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 4:17
Z.temezi [Intermission]: esl with its polak maps
stAt1c^P^ Highway [Intermission]: :LD
[2:46]: Allies have damaged the East Wall
[2:29]: Allies capture the Forward Bunker!
[0:49]: Allies have secured the forward bunker.
[0:49]: Door Controls have been constructed.
[0:39]: The Allies have stolen a gold crate!
Z.PUMBATTIQ('-'Q) [0:24]: ggwp
[0:10]: The Axis have intercepted the stolen gold crate!
[Intermission]: >>> Objective NOT reached in time (4:17)
Z.temezi [Intermission]: gg wp
stAt1c^P^ Highway [Intermission]: gg wp
[Intermission]: stAt1c^Highway disconnected
[Intermission]: Z.temezi disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.