meet your masters vs Descent (2583 views)

be PlAyer
fr kAZIM
cl hanS
ca bN
us jokeR
be dooppi


CB ET 3on3 Ladder
#clanbase.et
13.11.13 23:15 CET
Awards awarded to for
Lady Macbeth hanS. 70 kills
Killing Spree bN 7 frags without being killed
Accountant hanS. 89% kills/killed ratio
He's dead, Jim! MYM|kAZIM 12 gibs
...and stay dead! MYM|kAZIM 21% gibs/kill
Lead Poisoning hanS. 45 SMG kills
Spammity spam spam! tN 11 SPAM kills
Fragstealer hanS. 153 damage per frag
Die! Damn you, Die! LJ 365 damage per frag
What objective? MYM|kAZIM 408 XP
Red Shirt MYM|kAZIM 99 deaths
Are these pliers sharp? eA.PlAyerrrr 13 deaths without fragging
Med Pack Whore hanS. 187 damage per death
Eyes Wide Shut eA.PlAyerrrr 3 team kills
Gingerbread man LJ 25 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
LJ7231663886022514622135163970/03/143/355/423215447
bN75302618111012412714130501481/03/143/353/4208161710
tN71317709412421615042135796440/05/039/3811/821513945
tN73935194263294565423784014511891/011/0125/3819/821815157
eA.PlAyerrrr60307538810032013068135522850/01/324/497/7247154513
MYM|kAZIM56408569912132412253143523630/11/542/411/9219144412
hanS.89348707912021712732119541790/00/345/388/318215146
hanS.67106317926634186138053398588270/02/3111/3816/3216150410
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
LJ82125394740013712064713310/03/020/92/1KD//KK/K/D/KKDDK/KKK/K/KK/D/KKDKDKDK/K/KDKK/KDKK
bN69102294270013576162671100/01/115/91/1//KKK/KD/D/DXDD/K/KKKKKKKD/DK/D/K//K/KKDD
tN7211336505018773166861510/03/017/92/3/KDKD/KK/KKKT/KDKKK/KDKK/KKDDKDD/KK/KDDDKD
tN7434010413916013420612194245920/07/152/275/5
eA.PlAyerrrr59932847201569427186220/00/15/233/0TK/KD/DKDDXD/DDDDDDDDKD/DKK/DDDDKDDDD
MYM|kAZIM4297235450210595071521490/01/39/180/3X/DDKDDTDKDK/KDDD/DDD/D/D/KDDKK//DD/DDDDK/TD
hanS.8512236424005653262741250/00/316/141/1DDKDDDKKDKDKDDKDD/DD/KK//KDKKDDKKKDK/KKX
hanS.623128714311032019424206122960/01/730/554/4
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
LJ222929001311871440140/00/03/60/0T//K/DDDDDDK
bN50233610011097118300/01/02/60/1XDKKDK/DXDD
tN50305101110121314671920/00/03/83/1KKDDDSKDDTDDKDDK
tN418210252124349740902060/01/08/203/2
eA.PlAyerrrr150706420011546110700/00/15/11/1DDK/DKKKKK
MYM|kAZIM66616931131242997460/00/07/40/1DKK/D/KDKSTD/KKD
hanS.266688330011302139300/00/08/30/0KKDK/KXKKKKD
hanS.1611992016811540903497460/00/120/81/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
LJ282127000010951290180/00/02/60/1DDDDDDDKK
bN1144587000314211309180/00/08/30/1DK/K/DKDKDK/KKK
tN423737110011021107670/00/03/40/2DKDDDKKDSD
tN6110313211103361837061030/00/013/130/4
eA.PlAyerrrr1491700025671084900/00/01/50/0D/DK/DDD
MYM|kAZIM1406475100113261301360/00/06/41/0KKKKDKKKD/DD
hanS.128619700031813123300/00/06/43/0/KDKKKKKDK/K/KDD
hanS.9413417191006370636181260/00/013/134/0
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
LJ66951218201435863199340/00/013/120/2DKKKKDKDDDD/KKDKD//KDKDDDKTD/KD
bN7792141820053078284620/00/013/121/1KDK//K/KDKDDDKKDKDKKDDDDKDK//DKK
tN90912022420636863391720/01/012/145/2KKKDKK///DKDK/K/KKDDDKSDDKDKKKDK/SDDDKKXKDKD
tN782784658821151035094361080/01/038/386/5
eA.PlAyerrrr40931230300936514071900/00/09/183/2/KD/KDDDDDD/DDDKKD/DD/KDKDDD/KD/KK/KKD/DKD
MYM|kAZIM8413816192008270032251320/00/116/70/2DK//DDKK/KK/DK/KD/KDK/KDKKDKDDK/KKD
hanS.66971421500730853054540/00/012/122/2DDDDDDKK/KKDKDKKK/DK/K/KKDD/K/D/KDD
hanS.6332842701000249436103502760/00/137/375/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
LJ114468700051634111600/00/15/23/0K/KK//KDX/KK/KKD
bN874078101213571445181/01/05/51/0DDKDKTKKDKK/K/D
tN1204665100213109281620/01/04/31/0K/KKKDK/KDD
tN10713221202019430134891801/02/114/105/0
eA.PlAyerrrr042603023362104830/01/14/20/4/D/TDKD/DDDKTXK
MYM|kAZIM334841210021035167700/10/14/80/3DK/DKDDDDX/KDDDXXDK
hanS.5003600210000/00/03/52/0DKDK/DTTDKD
hanS.28901318404613971781830/11/211/152/7

» View plaintext endround stats
Player Chats
tN [Warmup]: ready !!
[8:28]: The Allies have captured the forward bunker!
[7:43]: The Allies have opened up the Forward spawn rear exit!
[7:38]: The Allies have breached the Forward Bunker Gate!
[7:30]: Axis Command Post constructed. Charge speed increased!
[6:00]: The Depot Fence has been constructed.
[5:07]: Allied team has destroyed the Axis Command Post!
[5:03]: Allied Command Post constructed. Charge speed increased!
[3:52]: The Allies have breached the Depot's east wall!
[3:16]: The Allies have breached the Depot Gate!
[1:59]: The Allied Truck is in position!
[1:12]: The Crane Controls have been constructed.
[1:12]: The Allies have activated the crane!
[0:58]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Objective NOT reached in time (11:33)
Justin88 [Warmup]: team is falling apart
LJ [Warmup]: "anim got carried"
LJ [Warmup]: " hahdahfdahufuiafuifan"
eA.PlAyerrrr [Countdown]: xd
LJ [11:56]: watch out rambo anim coming
tN [11:39]: fail
tN [11:38]: ...
[10:59]: The Tank has been repaired!
[10:56]: Allied team has stolen the Tank!
[10:14]: Axis Command Post constructed. Charge speed increased!
tN [10:01]: TALIBAN?
[9:05]: Allied team has destroyed the Bank Doors!
[7:59]: Allied team has destroyed the Axis Command Post!
LJ [7:42]: gj
[7:33]: Allied team is escaping with the Gold Crate!
LJ [7:09]: map pool
LJ [7:06]: rambo anim didnt work out
[6:34]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 5:25
LJ [Warmup]: alright we give u this nerd map
LJ [Warmup]: map pool lets go
MYM|kAZIM [Warmup]: rup
tN [Warmup]: ready !!
tN [Countdown]: kazim don't leave please
eA.PlAyerrrr [3:12]: got me
tN [3:09]: XD
tN [1:53]: :O)
[Intermission]: >>> Objective NOT reached in time (5:25)
tN [Warmup]: ready !!
[11:22]: Allies capture the Forward Bunker!
[11:12]: Axis reclaim the Forward Bunker!
[10:47]: Allies capture the Forward Bunker!
eA.PlAyerrrr [10:23]: lol
[9:49]: Door Controls have been constructed.
[9:49]: Allies have secured the forward bunker.
[9:46]: The Loading Doors are Opening!
[9:38]: The Allies have stolen a gold crate!
[9:03]: The Axis have intercepted the stolen gold crate!
[8:57]: The Allies have stolen a gold crate!
[8:55]: The Loading Doors are Closing!
LJ [8:48]: how do i not hear u when u right there
Justin88 [8:39]: LOL
[8:20]: The Axis have intercepted the stolen gold crate!
[8:18]: The Allies have stolen a gold crate!
[7:40]: The Loading Doors are Opening!
LJ [7:33]: BOOMN
[7:29]: The Allies have secured a gold crate!
[7:21]: The Loading Doors are Closing!
[7:18]: The Allies have stolen a gold crate!
[6:46]: The Axis have intercepted the stolen gold crate!
[6:38]: The Allies have stolen a gold crate!
[6:16]: The Axis have intercepted the stolen gold crate!
[5:58]: The Allies have stolen a gold crate!
[5:52]: The Loading Doors are Opening!
[5:49]: The Loading Doors are Closing!
[5:03]: The Axis have intercepted the stolen gold crate!
[3:19]: The Allies have stolen a gold crate!
LJ [3:12]: anim
LJ [3:11]: campign spawn
[3:04]: The Axis have intercepted the stolen gold crate!
[3:04]: The Loading Doors are Opening!
[2:54]: The Loading Doors are Closing!
[2:18]: The Allies have stolen a gold crate!
tN [1:52]: dit ...
[1:10]: The Axis have intercepted the stolen gold crate!
Justin88 [1:00]: lol
Justin88 [0:56]: dat aim
tN [0:51]: best
tN [0:22]: YE we doing obj
tN [0:21]: :p
[Intermission]: >>> Clock set to: 12:00
LJ [Intermission]: i want to point out
LJ [Intermission]: anim was only going for dmg and still got lowest
tN [Warmup]: XDD
tN [Warmup]: ready !!
eA.PlAyerrrr [Warmup]: typical
eA.PlAyerrrr [Warmup]: hes such a rambo
tN [Warmup]: ready !!
LJ [Warmup]: immature
tN [Warmup]: bN: we got this
tN [Warmup]: lagger
tN [Warmup]: rup
eA.PlAyerrrr [Countdown]: lagger sayin lagger
eA.PlAyerrrr [Countdown]: hihi
tN [Countdown]: 48 ping
tN [11:58]: lagger ?
tN [11:56]: :O)
tN [11:55]: hihi
tN [11:53]: haha
tN [11:52]: hoho
[11:14]: Allies have damaged the East Wall
[11:00]: Allies capture the Forward Bunker!
tN [10:21]: :O)
tN [10:21]: :O)
[9:15]: Door Controls have been constructed.
[9:15]: Allies have secured the forward bunker.
[9:13]: The Loading Doors are Opening!
[9:09]: The Allies have stolen a gold crate!
[9:03]: The Loading Doors are Closing!
[8:46]: The Axis have intercepted the stolen gold crate!
[8:42]: The Allies have stolen a gold crate!
[8:23]: Match is PAUSED! (Allies)
tN [8:23]: WE WIN
tN [8:23]: GG
MYM|kAZIM [8:23]: ofc
LJ [8:23]: LOL
tN [8:23]: :O)
tN [8:23]: :O)
[8:23]: Match resuming in 10 seconds!
[8:23]: Match resuming in 9 seconds!
[8:23]: Match resuming in 8 seconds!
[8:23]: Match resuming in 7 seconds!
[8:23]: Match resuming in 6 seconds!
[8:23]: Match resuming in 5 seconds!
[8:23]: Match resuming in 4 seconds!
[8:23]: Match resuming in 3 seconds!
[8:23]: Match resuming in 2 seconds!
[8:23]: Match resuming in 1 seconds!
[8:23]: FIGHT!
[8:11]: The Loading Doors are Opening!
[8:07]: The Allies have secured a gold crate!
[8:07]: The Loading Doors are Closing!
eA.PlAyerrrr [8:03]: winnernade
tN [7:57]: i C
[7:47]: The Allies have stolen a gold crate!
[7:17]: The Loading Doors are Opening!
tN [7:15]: GG
eA.PlAyerrrr [7:15]: :D
tN [7:14]: WE WIN
[7:14]: The Allies have secured a gold crate!
[7:14]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 4:45 (original: 12:00)
hanS. [Intermission]: gg
[Intermission]: tN disconnected
[Intermission]: MYM|kAZIM disconnected
[Intermission]: bN disconnected
[Intermission]: Justin88 Server command overflow
[Intermission]: eA.PlAyerrrr disconnected
[Intermission]: >( disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.