Team-Visual vs Playing Ducks (6940 views)

nl Aie
nl iNsAne
nl outlAw
de Bl4d3
de kReSti
de stRay

United Cup III - 3on3
Playoffs
UB - Final

#ET:U - United Cup III - Facebook
08.09.15 22:00 CEST
Awards awarded to for
Lady Macbeth voutlAw 52 kills
Killing Spree voutlAw 7 frags without being killed
Accountant voutlAw 108% kills/killed ratio
He's dead, Jim! voutlAw 14 gibs
...and stay dead! voutlAw 27% gibs/kill
Lead Poisoning voutlAw 43 SMG kills
Spammity spam spam! voutlAw 9 SPAM kills
Fragstealer voutlAw 178 damage per frag
Die! Damn you, Die! DUCKS|KRESTi 262 damage per frag
What objective? voutlAw 345 XP
Red Shirt DUCKS|KRESTi 56 deaths
Are these pliers sharp? DUCKS|stRay EIZO 10 deaths without fragging
Med Pack Whore voutlAw 173 damage per death
Eyes Wide Shut DUCKS|blade FEEDMEMORE 4 team kills
Gingerbread man vA i e 15 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
DUCKS|blade FEEDMEMORE73264385280411757586204500/03/333/336/419916633
DUCKS|stRay EIZO582583051410970858233720/00/229/381/6236158310
DUCKS|KRESTi6123834568011288518484260/02/329/362/6260152310
DUCKS|6476010215920153223511253375480/05/391/369/623215938
viNsAne8030536456001379967628720/12/331/293/122217037
vA i e83282394780015848775811290/04/131/263/521816135
voutlAw1063455248141310885483023321/02/143/349/217016977
voutlAw9093212714028133825337235115331/08/1105/3415/220316746
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
DUCKS|blade FEEDMEMORE648716253022343241482910/01/113/214/1KDKDDDKDDKDDDKD/KDDKDDKDKDDKDDKDKDKKDTTK/KD
DUCKS|stRay EIZO3160722200221633944360/00/07/190/3DKDDXD/K/KDKDDDDDDDDDDKKDDDXDKD
DUCKS|KRESTi43881023201634463491260/01/17/131/4KK/DTDDDKK/K/D/D/DDDDDKDDK/DDKDKXDK
DUCKS|462353370703109041115833530/02/227/535/8
viNsAne1541471711500337312988360/01/215/51/1KDKKXK/DKDKKKDK/KDDKKKDKK/KKD
vA i e851051720300534913210360/00/016/121/3DKDKKDKK/KDKDDKDK/K/D/KKDKDDKKDDKD/KD
voutlAw16216726168016436128431420/01/021/95/0DDTKK/KKKDKDKDKDKK/K/KKKKKK/KKKKKKKDK//DDKD
voutlAw13441960471601141158390412140/02/252/267/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
DUCKS|blade FEEDMEMORE11451873023128712151230/01/07/22/1DKTK/K/DKDK/TKKKD
DUCKS|stRay EIZO1004377100110811282360/00/07/60/2DKDKKXKKDDKX/KDD
DUCKS|KRESTi543961110031886159400/00/06/80/0K/K/KDDDDDK/KDKDD
DUCKS|8913321255027425440911590/01/020/162/3
viNsAne6040610100211681294180/10/05/81/0DDDDDD/K/KDKDKKKX
vA i e37303810041241118700/00/02/30/1K/D/KK//DDD
voutlAw90509103011168217731761/00/17/72/1KDKDKDDKKKKDD/DKDDKT
voutlAw6212018285017409142541941/10/114/183/2
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
DUCKS|blade FEEDMEMORE635571120061546125500/00/07/40/1K/DK/DK/K/D/DKK/DK
DUCKS|stRay EIZO757491200052265169600/00/18/61/0DK/K/DDK/KKK/DKKD/DKD
DUCKS|KRESTi815291120031771141400/01/07/61/2KK/DDK/DKKK/KKDDKDDD
DUCKS|731812534400145582436500/01/122/162/3
viNsAne505271400051594199200/01/05/101/0DDDKDK/DD/DKDK/KX/K/KD
vA i e807881040031706169000/00/17/51/1DKKK//DKDDKDK/DKKD
voutlAw5062510111110651900140/00/05/81/1DKKKDD/DDDDKDTDKS
voutlAw601922034511943655582140/01/117/233/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
DUCKS|blade FEEDMEMORE777179000013102002360/01/26/60/1DDDKKKDDDKKDDKKD
DUCKS|stRay EIZO708171011011576131100/00/17/70/1DDKDKDDKKDKSDDKKD/
DUCKS|KRESTi815991130001748198500/00/29/90/0DKDKKKDKDDKDKDDDKDKD
DUCKS|762112330410146345298360/01/522/220/2
viNsAne6066610000315031354180/00/16/60/0K/KDDKD/KDKD/DKD
vA i e12269119000320491494930/04/06/61/0K/KKDDK/KKDKDKKKK/DD
voutlAw10066121220021746178600/01/010/101/0KK/DKDDK/DKKDKDKDDDKKDKK
voutlAw9420129312008529846341110/05/122/222/0

» View plaintext endround stats
Player Chats
[11:26]: Allies capture the Forward Bunker!
[11:16]: Allies have damaged the East Wall
[9:55]: Axis reclaim the Forward Bunker!
[8:55]: Allies capture the Forward Bunker!
[7:56]: Door Controls have been constructed.
[7:56]: Allies have secured the forward bunker.
[7:46]: The Allies have stolen a gold crate!
[6:21]: The Axis have intercepted the stolen gold crate!
[5:57]: The Allies have stolen a gold crate!
[5:33]: The Axis have intercepted the stolen gold crate!
[5:26]: The Allies have stolen a gold crate!
[5:03]: The Axis have intercepted the stolen gold crate!
[4:45]: The Allies have stolen a gold crate!
[4:07]: The Axis have intercepted the stolen gold crate!
[3:46]: The Allies have stolen a gold crate!
[3:11]: The Axis have intercepted the stolen gold crate!
[3:04]: The Allies have stolen a gold crate!
[1:51]: Axis have returned the objective!
[1:51]: The Axis have intercepted the stolen gold crate!
[1:45]: The Allies have stolen a gold crate!
[1:42]: The Loading Doors are Opening!
[1:23]: The Loading Doors are Closing!
[1:11]: The Loading Doors are Opening!
[1:02]: The Allies have stolen a gold crate!
[1:02]: The Axis have intercepted the stolen gold crate!
[0:51]: The Loading Doors are Closing!
voutlAw [0:37]: :')
[0:35]: The Axis have intercepted the stolen gold crate!
[Intermission]: >>> Clock set to: 12:00
DUCKS|stRay EIZO [Warmup]: Rup
DUCKS|blade FEEDMEMORE [11:37]: :*D
[11:33]: Allies capture the Forward Bunker!
[11:16]: Allies have damaged the West Wall
[9:52]: Door Controls have been constructed.
[9:52]: Allies have secured the forward bunker.
[9:51]: The Loading Doors are Opening!
[9:35]: The Allies have stolen a gold crate!
[9:09]: The Allies have secured a gold crate!
[9:05]: The Loading Doors are Closing!
[8:49]: The Allies have stolen a gold crate!
[8:31]: The Axis have intercepted the stolen gold crate!
[8:13]: The Allies have stolen a gold crate!
[7:47]: The Axis have intercepted the stolen gold crate!
[7:33]: The Allies have stolen a gold crate!
[6:59]: The Loading Doors are Opening!
DUCKS|blade FEEDMEMORE [6:51]: gg wp
[6:48]: Allies have escaped with the Gold!
[6:48]: The Allies have secured a gold crate!
[Intermission]: >>> Objective reached at 5:11 (original: 12:00)
voutlAw [Intermission]: gg
DUCKS|stRay EIZO [Warmup]: Rup
[11:15]: The Tank has been repaired!
[11:13]: Allied team has stolen the Tank!
[10:40]: Truck Barrier #1 has been constructed.
[10:10]: Axis Command Post constructed. Charge speed increased!
[9:57]: Allied team has destroyed the Bank Doors!
[9:51]: The Tank has been damaged!
[9:40]: Allied team has destroyed the Axis Command Post!
[9:37]: Allied Command Post constructed. Charge speed increased!
[8:16]: Truck Barrier #1 has been destroyed.
[7:03]: Allied team is escaping with the Gold Crate!
[5:38]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 6:21
DUCKS|stRay EIZO [Warmup]: Rup
[4:36]: The Tank has been repaired!
[4:33]: Allied team has stolen the Tank!
[3:45]: Allied Command Post constructed. Charge speed increased!
[3:13]: The Tank has been damaged!
[3:12]: Truck Barrier #1 has been constructed.
DUCKS|stRay EIZO [3:12]: -.-
[2:37]: Axis team has destroyed the Allied Command Post!
[2:34]: Axis Command Post constructed. Charge speed increased!
[2:16]: The Tank has been repaired!
[1:53]: Allied team has destroyed the Bank Doors!
voutlAw [1:46]: :')
voutlAw [1:46]: :')
voutlAw [1:46]: :')
voutlAw [1:45]: :')
[0:14]: Axis have returned the objective!
viNsAne [0:00]: ggs wp
[Intermission]: >>> Objective NOT reached in time (6:21)
DUCKS|KRESTi [Intermission]: gg wp
voutlAw [Intermission]: gg
[Intermission]: viNsAne disconnected
[Intermission]: voutlAw disconnected
vA i e [Intermission]: gg
[Intermission]: DUCKS|stRay EIZO disconnected
[Intermission]: DUCKS|KRESTi disconnected
[Intermission]: vA i e disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.