Mxt0r vs Six (885 views)

ET:Legacy 1on1 Ladder

Rules :
Map 1,2,4 = One way
Map 3 = Fullway

Map 1 : Mxt0r 95-27 Six
Map 2 : Mxt0r 115-11 Six
Map 3 : Mxt0r 62-31 Six
Map 4 : Mxt0r 105-17 Six
02.10.22 15:30 CEST
Awards awarded to for
Lady Macbeth 1v1 Mxt0r 377 kills
Killing Spree 1v1 Mxt0r 6 frags without being killed
Accountant 1v1 Mxt0r 91% kills/killed ratio
He's dead, Jim! 1v1 Mxt0r 10 gibs
...and stay dead! 1v1 Mxt0r 3% gibs/kill
Lead Poisoning 1v1 Mxt0r 372 SMG kills
Fragstealer 1v1 Mxt0r 111 damage per frag
Die! Damn you, Die! LBN.Six 340 damage per frag
What objective? 1v1 Mxt0r 1173 XP
Red Shirt LBN.Six 448 deaths
Are these pliers sharp? LBN.Six 22 deaths without fragging
Med Pack Whore LBN.Six 95 damage per death
Gingerbread man 1v1 Mxt0r 328 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
1v1 Mxt0r9111733774141000328425002377600/05/1372/850/01135765
1v1 Mxt0r9111733774141000328425002377600/05/1372/850/01135765
LBN.Six193998644830071237764250000/01/585/3720/027695322
LBN.Six193998644830071237764250000/01/585/3720/027695322
Player Summary for te_valhalla
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
1v1 Mxt0r751544762000485746393800/00/047/140/0K/K/K/K/K/K/DK/K/K/K/K/K/K/K/K/K/K/K/K/K/DK/DK//K/K/K/K/K/K/K/K/K/K/K/K/K/DDK/K/K/K/K/K/DDDK/DDDDK/K/DDK/K/K/
1v1 Mxt0r751544762000485746393800/00/047/140/0
LBN.Six22721462000153938574600/00/014/470/0DDDDDDK/DDDDDDDDDDDDDDK/DK/D/DDDDDDDDDDDDDK/K/DDDDDDK/K/K/DK/K/K/K/DDK/K/DDD
LBN.Six22721462000153938574600/00/014/470/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
1v1 Mxt0r761564863000505848399800/00/048/130/0K/K/K/K/K/K/K/DK/K/K/K/K/D/DK/K/K/K/K/K/K/K/D/K/K/K/K/DDDK/K/K/K/DK/K/DK/K/K/K/K/K/K/K/DK/K/K/K/DK/DK/K/DK/K/K/
1v1 Mxt0r761564863000505848399800/00/048/130/0
LBN.Six20701363300153998584800/00/013/480/0DDDDDDDK/DDDDDK//K/DDDDDDDDK//DDDDK/K/K/DDDDK/DDK/DDDDDDDDK/DDDDK/DK/DDK/DDD
LBN.Six20701363300153998584800/00/013/480/0
Player Summary for te_valhalla
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
1v1 Mxt0r901815965000596326343600/00/059/60/0K/K/K/DK/K/K/K/K/K/K/K/K/K/K/K/K/K/DK/K/K/K/K/K/K/K/K/DK/K/DK/K/K/K/K/K/K/K/K/K/K/K/K/DK/K/K/K/K/K/K/DK/K/K/K/K/K/K/K/K/K/K/
1v1 Mxt0r901815965000596326343600/00/059/60/0
LBN.Six94766600073436632600/00/06/590/0DDDK/DDDDDDDDDDDDDDK/DDDDDDDDDK/DDK/DDDDD/DDDDDDDDK/DDDDDDDK/DDDDDDDDDDD
LBN.Six94766600073436632600/00/06/590/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
1v1 Mxt0r881735663400586022324000/00/056/50/0K/K/K/K//K/K/K/K/DK/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/DK/K/DK/K/DK/K/K/K/K/D/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/
1v1 Mxt0r881735663400586022324000/00/056/50/0
LBN.Six74656300073240602200/00/05/560/0DDDD/DDDDK/DDDDDDDDDDDDDDDDDDDDK/DDK/DDK/DDDDDK//DDDDDDDDDDDDDDDDDDD
LBN.Six74656300073240602200/00/05/560/0
Player Summary for te_valhalla
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
1v1 Mxt0r20687311500003136150000/05/026/150/0KKKDKKKDKDKDKKKDKKKDKKKDKKKKDKDKDKDKKKDKKKDKDD
1v1 Mxt0r20687311500003136150000/05/026/150/0
LBN.Six4833153100001500313600/00/515/260/0DDDKDDDKDKDKDDDKDDDKDDDKDDDDKDKDKDKDDDKDDDKDKK
LBN.Six4833153100001500313600/00/515/260/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
1v1 Mxt0r19386311600003154161800/00/131/150/0KKDKKDKKDDKDDKDKDKKDKKKDKKKDKDKKKKDKKKDKKKDKKDK
1v1 Mxt0r19386311600003154161800/00/131/150/0
LBN.Six5036163200011618315400/01/015/310/0DDKDDKDDKKDKKDKDKDDKDDDKDDDK/DKDDDDKDDDKDDDKDDKD
LBN.Six5036163200011618315400/01/015/310/0
Player Summary for te_valhalla
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
1v1 Mxt0r791715367000586292303400/00/053/90/0K/DK/K/K/DDK/K/K/DK/K/K/K/K/K//K/K/K/K/K//K/K/K/DK/K//DK/K/DDK/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K//K/K/DK/K/K/K/K/K/K//K/
1v1 Mxt0r791715367000586292303400/00/053/90/0
LBN.Six1346967000143034629200/00/09/530/0DK/DDDK/K/DDDK/DDDDDD/DDDDD/DDDK/DD/K/DDK/K/DDDDDDDDDDDDDDDDDD/DDK/DDDDDDD/D
LBN.Six1346967000143034629200/00/09/530/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
1v1 Mxt0r821655263600555976301200/00/052/80/0K/DK/DK/DK/K/K/K/K/K/K//K/K/K/DK/K/DK/K/DK/K/K/K/K/K/K/K/K/DK/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/K/DK/K/K/K///K/K/
1v1 Mxt0r821655263600555976301200/00/052/80/0
LBN.Six1249864000123012597600/00/08/520/0/DK/DK/DK/DDDDDDD/DDDK/DDK/DDK/DDDDDDDDDK/DDDDDDDDDDDDDDDDDDDDK/DDDD//DD
LBN.Six1249864000123012597600/00/08/520/0

» View plaintext endround stats
Player Chats
1v1 Mxt0r [Countdown]: 1 way ?
[Intermission]: >>> Clock set to: 5:00
LBN.Six [Intermission]: gg
1v1 Mxt0r [Intermission]: gg
[Intermission]: >>> Objective NOT reached in time (5:00)
LBN.Six [Intermission]: gg
1v1 Mxt0r [Intermission]: gg
[Intermission]: >>> Clock set to: 5:00
LBN.Six [Intermission]: gg
1v1 Mxt0r [Intermission]: gg
[Intermission]: >>> Objective NOT reached in time (5:00)
LBN.Six [Intermission]: gg
1v1 Mxt0r [Warmup]: shotout to muviz the watcher
LBN.Six [Warmup]: so you want fullway?
1v1 Mxt0r [Warmup]: yeah, if you wish
1v1 Mxt0r [Warmup]: if you want too ofc
LBN.Six [Warmup]: well then so be it
LBN.Six [Warmup]: w/o self kill?
LBN.Six [Warmup]: so you want self kill?
1v1 Mxt0r [Warmup]: no /kills, all the map :p
[Intermission]: >>> Clock set to: 5:00
LBN.Six [Intermission]: gg
[Intermission]: >>> Objective NOT reached in time (5:00)
LBN.Six [Intermission]: gg
1v1 Mxt0r [Intermission]: gg
1v1 Mxt0r [Warmup]: ok lets do a last one then ^^
[Intermission]: >>> Clock set to: 5:00
LBN.Six [Intermission]: gg
1v1 Mxt0r [Intermission]: gg
1v1 Mxt0r [Warmup]: lets do 1 last round ^^
[Intermission]: >>> Objective NOT reached in time (5:00)
LBN.Six [Intermission]: i keep pressing sk on accident :D

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.